using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Atomicrops.Core.InGameSelectable;
using Atomicrops.Game.GameState;
using Atomicrops.Game.Scenes.Farm.Devices;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SkipToNuclearWinter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SkipToNuclearWinter")]
[assembly: AssemblyTitle("SkipToNuclearWinter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Template
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SkipToNuclearWinter";
public const string PLUGIN_NAME = "SkipToNuclearWinter";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SkipToNuclearWinter
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "pauli.plugin.SkipToNuclearWinter";
public const string PLUGIN_NAME = "SkipToNuclearWinter";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("pauli.plugin.SkipToNuclearWinter", "SkipToNuclearWinter", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"SkipToNuclearWinter 1.0.0 is loaded!");
Harmony val = new Harmony("pauli.plugin.SkipToNuclearWinter");
val.PatchAll();
}
}
[HarmonyPatch(typeof(CarToTown), "Awake")]
internal class CarToTown_Awake_Patch
{
private delegate void OnInteractedCallbackDelegate();
private static bool Prefix(CarToTown __instance)
{
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Invalid comparison between Unknown and I4
FieldInfo field = typeof(CarToTown).GetField("_selectable", BindingFlags.Instance | BindingFlags.NonPublic);
InGameSelectable componentInChildren = ((Component)__instance).GetComponentInChildren<InGameSelectable>(true);
componentInChildren.HoldFreq = 5f;
MethodInfo method = AccessTools.Method(typeof(CarToTown), "_onInteractedCallback", (Type[])null, (Type[])null);
OnInteractedCallbackDelegate onInteractedCallbackDelegate = (OnInteractedCallbackDelegate)Delegate.CreateDelegate(typeof(OnInteractedCallbackDelegate), __instance, method);
if ((Object)(object)componentInChildren == (Object)null)
{
Plugin.Log.LogError((object)"Selectable is null!");
return true;
}
if (onInteractedCallbackDelegate == null)
{
Plugin.Log.LogError((object)"OnInteractedCallback is null!");
return true;
}
componentInChildren.AllowHold = true;
componentInChildren.OnInteractPress += onInteractedCallbackDelegate.Invoke;
componentInChildren.OnInteractHold += CustomOnInteractHold;
if (componentInChildren.AllowHold)
{
MethodInfo method2 = typeof(InGameSelectable).GetMethod("_holdTimerCo", BindingFlags.Instance | BindingFlags.NonPublic);
if (method2 != null)
{
IEnumerator enumerator = (IEnumerator)method2.Invoke(componentInChildren, null);
((MonoBehaviour)__instance).StartCoroutine(enumerator);
}
}
if ((int)GameStateManager.GetCurrentScene() == 0)
{
__instance.Hide();
}
return false;
}
private static void CustomOnInteractHold()
{
GameStateManager.GoToFarmForFinalBoss((Action)null);
}
}
[HarmonyPatch(typeof(TownManager), "_refreshTownToggler")]
internal class TownManager_RefreshTownToggler_Patch
{
private static void Postfix()
{
GameObject val = GameObject.Find("__MOVE_but_BE_CAREFUL__/__HelicopterTown/Grp/InGameFloatText (1)/GameObject/");
if ((Object)(object)val != (Object)null)
{
Text val2 = val.GetComponentsInChildren<Text>(true)[0];
if ((Object)(object)val2 != (Object)null)
{
Plugin.Log.LogInfo((object)"Text component found and modified.");
val2.text = "Return To Farm\n(Hold For Nuclear Winter)";
val2.lineSpacing = 0.6f;
}
else
{
Plugin.Log.LogError((object)"Failed to find Text component on the specified GameObject or its children.");
}
}
else
{
Plugin.Log.LogError((object)"Failed to find the specified GameObject.");
}
}
}
}