using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AutoShoot;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: BuildDateTime("2024-02-25T02:40:26")]
[assembly: AssemblyCompany("AutoShoot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AutoShoot")]
[assembly: AssemblyTitle("AutoShoot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Template
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AutoShoot";
public const string PLUGIN_NAME = "AutoShoot";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AutoShoot
{
[AttributeUsage(AttributeTargets.Assembly)]
public class BuildDateTimeAttribute : Attribute
{
public DateTime Built { get; }
public BuildDateTimeAttribute(string date)
{
Built = DateTime.Parse(date);
}
}
[HarmonyPatch(typeof(PlayerAutoFireWhileFarming), "Update")]
internal class PlayerAutoFireWhileFarming_Update_Patch
{
private static FieldRef<PlayerAutoFireWhileFarming, bool> hasEnemyInRange = AccessTools.FieldRefAccess<PlayerAutoFireWhileFarming, bool>("_hasEnemyInRange");
private static FieldRef<PlayerAutoFireWhileFarming, float> isFiring = AccessTools.FieldRefAccess<PlayerAutoFireWhileFarming, float>("_isFiring");
private static FieldRef<PlayerAutoFireWhileFarming, bool> isWaitingForReload = AccessTools.FieldRefAccess<PlayerAutoFireWhileFarming, bool>("_isWaitingForReload");
private static FieldRef<PlayerAutoFireWhileFarming, float> triggerPressTimer = AccessTools.FieldRefAccess<PlayerAutoFireWhileFarming, float>("_triggerPressTimer");
private static void Postfix(PlayerAutoFireWhileFarming __instance)
{
WorkingMethod_Traverse(__instance);
}
private static void WorkingMethod1(PlayerAutoFireWhileFarming __instance)
{
if (hasEnemyInRange.Invoke(__instance))
{
isFiring.Invoke(__instance) = 1f;
return;
}
isWaitingForReload.Invoke(__instance) = false;
isFiring.Invoke(__instance) = -1f;
triggerPressTimer.Invoke(__instance) = -1f;
}
private static void WorkingMethod_Traverse(PlayerAutoFireWhileFarming __instance)
{
Traverse val = Traverse.Create((object)__instance);
val.Field<float>("_isFiring").Value = 1f;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "fhghaha.plugin.AutoShoot";
public const string PLUGIN_NAME = "AutoShoot";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("fhghaha.plugin.AutoShoot", "AutoShoot", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
private void Awake()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogMessage((object)"---------------Plugin fhghaha.plugin.AutoShoot is loaded!---------------");
((BaseUnityPlugin)this).Logger.LogMessage((object)$"---------------{GetBuildDateTime()}---------------");
Harmony val = new Harmony("fhghaha.plugin.AutoShoot");
val.PatchAll();
}
private static DateTime? GetBuildDateTime()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
return (Attribute.GetCustomAttribute(executingAssembly, typeof(BuildDateTimeAttribute)) is BuildDateTimeAttribute buildDateTimeAttribute) ? new DateTime?(buildDateTimeAttribute.Built) : null;
}
}
public static class TransformExtensions
{
public static IEnumerable<Transform> GetTopLevelChildren(this Transform parent)
{
foreach (Transform item in parent)
{
yield return item;
}
}
}
}