using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AutoShoot;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: BuildDateTime("2024-02-17T00:27:31")]
[assembly: AssemblyCompany("AutoShoot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b3f4a71c8fb1461cff2a16b32ee032e7df9ec107")]
[assembly: AssemblyProduct("AutoShoot")]
[assembly: AssemblyTitle("AutoShoot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Template
{
internal class ConsoleController : MonoBehaviour
{
private bool showConsole = false;
private void Awake()
{
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
}
private void Update()
{
if (Input.GetKeyUp((KeyCode)126))
{
Debug.Log((object)"hello from console controller!");
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AutoShoot";
public const string PLUGIN_NAME = "AutoShoot";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AutoShoot
{
[AttributeUsage(AttributeTargets.Assembly)]
public class BuildDateTimeAttribute : Attribute
{
public DateTime Built { get; }
public BuildDateTimeAttribute(string date)
{
Built = DateTime.Parse(date);
}
}
[HarmonyPatch(typeof(PlayerAutoFireWhileFarming), "Update")]
internal class PlayerAutoFireWhileFarming_Patch
{
private static FieldRef<PlayerAutoFireWhileFarming, bool> hasEnemyInRange = AccessTools.FieldRefAccess<PlayerAutoFireWhileFarming, bool>("_hasEnemyInRange");
private static FieldRef<PlayerAutoFireWhileFarming, float> isFiring = AccessTools.FieldRefAccess<PlayerAutoFireWhileFarming, float>("_isFiring");
private static FieldRef<PlayerAutoFireWhileFarming, bool> isWaitingForReload = AccessTools.FieldRefAccess<PlayerAutoFireWhileFarming, bool>("_isWaitingForReload");
private static FieldRef<PlayerAutoFireWhileFarming, float> triggerPressTimer = AccessTools.FieldRefAccess<PlayerAutoFireWhileFarming, float>("_triggerPressTimer");
private static void Postfix(PlayerAutoFireWhileFarming __instance)
{
Traverse val = Traverse.Create((object)__instance);
val.Field<float>("_isFiring").Value = 1f;
if (isFiring.Invoke(__instance) == 1f)
{
Debug.Log((object)"traverse worked");
}
else
{
Debug.Log((object)"traverse did not work");
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "fhghaha.plugin.AutoShoot";
public const string PLUGIN_NAME = "AutoShoot";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("fhghaha.plugin.AutoShoot", "AutoShoot", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
private void Awake()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogMessage((object)"---------------Plugin fhghaha.plugin.AutoShoot is loaded!---------------");
((BaseUnityPlugin)this).Logger.LogMessage((object)$"---------------{GetBuildDateTime()}---------------");
Harmony val = new Harmony("fhghaha.plugin.AutoShoot");
val.PatchAll();
}
private static DateTime? GetBuildDateTime()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
return (Attribute.GetCustomAttribute(executingAssembly, typeof(BuildDateTimeAttribute)) is BuildDateTimeAttribute buildDateTimeAttribute) ? new DateTime?(buildDateTimeAttribute.Built) : null;
}
}
}