Decompiled source of Item Blinker v1.0.0

Mods/BBSItemBlinker.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BBSItemBlinker;
using Il2Cpp;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "BBSItemBlinker", "1.0.0", "Caleb Orchard", null)]
[assembly: MelonGame("DefaultCompany", "BabySteps")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BBSItemBlinker")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+640c7a98766170318361f9c7349d82f433d8d171")]
[assembly: AssemblyProduct("BBSItemBlinker")]
[assembly: AssemblyTitle("BBSItemBlinker")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BBSItemBlinker
{
	public class Core : MelonMod
	{
		[CompilerGenerated]
		private sealed class <WaitForBlinkerPrefab>d__7 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Core <>4__this;

			private GameObject <loader>5__1;

			private GlobalObjectLoader <gol>5__2;

			private AssetReference <assRef>5__3;

			private int <safety>5__4;

			private GameObject <prefab>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WaitForBlinkerPrefab>d__7(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<loader>5__1 = null;
				<gol>5__2 = null;
				<assRef>5__3 = null;
				<prefab>5__5 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<loader>5__1 = GameObject.Find("BigManagerPrefab/GlobalObjectParent/Savables/Pedometer_Loader");
					if ((Object)(object)<loader>5__1 == (Object)null)
					{
						return false;
					}
					<gol>5__2 = <loader>5__1.GetComponent<GlobalObjectLoader>();
					<assRef>5__3 = <gol>5__2.loadee;
					<safety>5__4 = 0;
					break;
				case 1:
					<>1__state = -1;
					<safety>5__4++;
					break;
				}
				if (<assRef>5__3 != null)
				{
					Object runtimeKey = <assRef>5__3.RuntimeKey;
					if (!(((runtimeKey != null) ? runtimeKey.ToString() : null) == "Il2CppSystem.Object"))
					{
						goto IL_00d5;
					}
				}
				if (<safety>5__4 < 300)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				goto IL_00d5;
				IL_00d5:
				if (<assRef>5__3 == null)
				{
					MelonLogger.Msg("Blinker loader AssetReference is still null!");
					return false;
				}
				<prefab>5__5 = <assRef>5__3.LoadAssetAsync<GameObject>().WaitForCompletion();
				if ((Object)(object)<prefab>5__5 != (Object)null)
				{
					<>4__this.pedBlinkerData = new PedBlinkerData(<prefab>5__5);
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private PlayerMovement playerMovement;

		private PedBlinkerData pedBlinkerData;

		private List<Grabable> blinkifiedGrabables = new List<Grabable>();

		public override void OnLateUpdate()
		{
			if ((Object)(object)playerMovement == (Object)null)
			{
				GameObject val = GameObject.Find("Dudest");
				if (!((Object)(object)val == (Object)null))
				{
					playerMovement = val.GetComponent<PlayerMovement>();
				}
			}
			else if (pedBlinkerData == null)
			{
				MelonCoroutines.Start(WaitForBlinkerPrefab());
			}
			else
			{
				TryBlinkify(((Il2CppArrayBase<Grabable>)(object)playerMovement.handItems)[0]);
				TryBlinkify(((Il2CppArrayBase<Grabable>)(object)playerMovement.handItems)[1]);
				TryBlinkify((Grabable)(object)playerMovement.currentHat);
			}
		}

		private void BlinkifyGrabable(Grabable grabable)
		{
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			blinkifiedGrabables.Add(grabable);
			if (!GrabableHasBlinker(grabable))
			{
				PedometerBlinker val = ((Component)grabable).gameObject.AddComponent<PedometerBlinker>();
				val.grabable = grabable;
				val.blinkerMat = pedBlinkerData.blinkerMat;
				val.blinkerQuad = Object.Instantiate<GameObject>(pedBlinkerData.blinkerQuad, ((Component)grabable).transform);
				val.blinkerQuad.transform.localScale = new Vector3(0.4f, 0.4f, 0.4f);
				val.blinkerQuad.transform.localPosition = Vector3.zero;
				((Behaviour)val).enabled = true;
			}
		}

		private void TryBlinkify(Grabable grab)
		{
			if (!((Object)(object)grab == (Object)null) && !blinkifiedGrabables.Contains(grab))
			{
				BlinkifyGrabable(grab);
			}
		}

		private bool GrabableHasBlinker(Grabable grabable)
		{
			return (Object)(object)((Component)grabable).gameObject.GetComponent<PedometerBlinker>() != (Object)null;
		}

		[IteratorStateMachine(typeof(<WaitForBlinkerPrefab>d__7))]
		private IEnumerator WaitForBlinkerPrefab()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WaitForBlinkerPrefab>d__7(0)
			{
				<>4__this = this
			};
		}
	}
	public class PedBlinkerData
	{
		private PedometerBlinker pedometerBlinker;

		public Material blinkerMat;

		public GameObject blinkerQuad;

		public PedBlinkerData(GameObject prefab)
		{
			pedometerBlinker = prefab.GetComponent<PedometerBlinker>();
			blinkerMat = pedometerBlinker.blinkerMat;
			blinkerQuad = pedometerBlinker.blinkerQuad;
		}
	}
}