Decompiled source of BadnorthVikingReskin v1.0.0

BadNorth_Vikings_Reskin.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BadNorthSamuraiBackup")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BadNorthSamuraiBackup")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2f9dc06c-0e12-4b4b-ad2e-e92f427ea8f5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("reskin.badnorth", "Enemy Atlas Reskin", "1.0")]
public class ReskinMod : BaseUnityPlugin
{
	[CompilerGenerated]
	private sealed class <WaitAndPatch>d__4 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public ReskinMod <>4__this;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <WaitAndPatch>d__4(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				break;
			case 1:
				<>1__state = -1;
				break;
			}
			if (!<>4__this.patched)
			{
				<>4__this.TryPatchAtlas();
				<>2__current = (object)new WaitForSeconds(0.5f);
				<>1__state = 1;
				return true;
			}
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private const string AtlasName = "PartTex_Median_BlurAlpha";

	private Texture2D replacementAtlas;

	private bool patched = false;

	private void Awake()
	{
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Expected O, but got Unknown
		string text = Path.Combine(Paths.PluginPath, "my_enemy_atlas.png");
		if (!File.Exists(text))
		{
			((BaseUnityPlugin)this).Logger.LogError((object)("custom not found: " + text));
			return;
		}
		byte[] array = File.ReadAllBytes(text);
		replacementAtlas = new Texture2D(2, 2, (TextureFormat)4, false);
		ImageConversion.LoadImage(replacementAtlas, array);
		replacementAtlas.Apply();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"custom atlas loaded waiting for enemy atlas");
		((MonoBehaviour)this).StartCoroutine(WaitAndPatch());
	}

	[IteratorStateMachine(typeof(<WaitAndPatch>d__4))]
	private IEnumerator WaitAndPatch()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <WaitAndPatch>d__4(0)
		{
			<>4__this = this
		};
	}

	private void TryPatchAtlas()
	{
		Texture2D[] array = Resources.FindObjectsOfTypeAll<Texture2D>();
		Texture2D[] array2 = array;
		foreach (Texture2D val in array2)
		{
			if (!(((Object)val).name != "PartTex_Median_BlurAlpha"))
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("FOUND atlas: " + ((Object)val).name));
				val.Resize(((Texture)replacementAtlas).width, ((Texture)replacementAtlas).height, (TextureFormat)4, false);
				Color32[] pixels = replacementAtlas.GetPixels32();
				val.SetPixels32(pixels);
				val.Apply(false, false);
				((BaseUnityPlugin)this).Logger.LogInfo((object)"atlas replaced");
				patched = true;
				return;
			}
		}
		((BaseUnityPlugin)this).Logger.LogDebug((object)"atlas not loaded");
	}
}