Decompiled source of MenuLib v0.2.0

MenuLib.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("MenuLib")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyInformationalVersion("0.2.0")]
[assembly: AssemblyProduct("MenuLib")]
[assembly: AssemblyTitle("MenuLib")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MenuLib
{
	public class MenuEntry
	{
		public string Id { get; set; }

		public string Name { get; set; }

		public List<MenuEntry> Children { get; private set; } = new List<MenuEntry>();


		public List<MenuOption> Options { get; private set; } = new List<MenuOption>();


		public MenuEntry(string id, string name)
		{
			Id = id;
			Name = name;
		}

		public MenuEntry Register(MenuEntry submenu)
		{
			Children.Add(submenu);
			return this;
		}

		public MenuEntry Register(MenuOption option)
		{
			Options.Add(option);
			return this;
		}
	}
	public class MenuOption
	{
		public string Id { get; set; }

		public string Name { get; set; }

		public List<string> Options { get; set; } = new List<string>();


		public Action<string>? OnChange { get; set; }

		public MenuOption(string id, string name, List<string> options, Action<string>? onChange = null)
		{
			Id = id;
			Name = name;
			Options = options;
			OnChange = onChange;
		}
	}
	public static class MenuLib
	{
		public static List<MenuEntry> MainMenus { get; } = new List<MenuEntry>();


		public static void Register(MenuEntry menu)
		{
			MainMenus.Add(menu);
		}
	}
	[BepInPlugin("MenuLib", "MenuLib", "0.2.0")]
	public class Plugin : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <WaitForMenuLoop>d__2 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			private GameObject <optionController>5__2;

			private GameObject <navRoot>5__3;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WaitForMenuLoop>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<optionController>5__2 = null;
				<navRoot>5__3 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<optionController>5__2 = null;
					goto IL_0052;
				case 1:
					<>1__state = -1;
					goto IL_0052;
				case 2:
					{
						<>1__state = -1;
						goto IL_00aa;
					}
					IL_0052:
					if ((Object)(object)<optionController>5__2 == (Object)null)
					{
						<optionController>5__2 = GameObject.Find("[UI MANAGER]/[UI Layer] - PAUSE/OptionsMenuController(Clone)/");
						<>2__current = null;
						<>1__state = 1;
						return true;
					}
					goto IL_00bf;
					IL_00bf:
					if (<optionController>5__2 != null)
					{
						Logger.LogInfo((object)"Found menu objects, cloning OptionPrefab...");
						<navRoot>5__3 = GameObject.Find("[UI MANAGER]/[UI Layer] - PAUSE/OptionsMenuController(Clone)/Visuals/SettingsMenu/Navigation");
						goto IL_00aa;
					}
					goto IL_0052;
					IL_00aa:
					if ((Object)(object)<navRoot>5__3 != (Object)null)
					{
						<navRoot>5__3 = GameObject.Find("[UI MANAGER]/[UI Layer] - PAUSE/OptionsMenuController(Clone)/Visuals/SettingsMenu/Navigation");
						<>2__current = null;
						<>1__state = 2;
						return true;
					}
					<navRoot>5__3 = null;
					goto IL_00bf;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal static ManualLogSource Logger;

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin loaded!");
			new Harmony("com.cosita3cz.MenuLib").PatchAll();
		}

		private IEnumerator WaitForMenuLoop()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WaitForMenuLoop>d__2(0);
		}

		private void CloneOptionPrefab(string id, string text, bool active, GameObject navRoot)
		{
			GameObject val = GameObject.Find("[UI MANAGER]/[UI Layer] - PAUSE/OptionsMenuController(Clone)/Visuals/Prefabs/OptionPrefab");
			if ((Object)(object)val == (Object)null || (Object)(object)navRoot == (Object)null)
			{
				Logger.LogError((object)"Couldn't locate required objects.");
				return;
			}
			GameObject obj = Object.Instantiate<GameObject>(val, navRoot.transform);
			((Object)obj).name = id;
			obj.SetActive(active);
			Component val2 = ((IEnumerable<Component>)obj.GetComponentsInChildren<Component>(true)).FirstOrDefault((Func<Component, bool>)((Component c) => ((object)c).GetType().FullName == "TMPro.TextMeshProUGUI"));
			if ((Object)(object)val2 != (Object)null)
			{
				((object)val2).GetType().GetProperty("text")?.SetValue(val2, text, null);
			}
			Logger.LogInfo((object)"OptionPrefab cloned");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "MenuLib";

		public const string PLUGIN_NAME = "MenuLib";

		public const string PLUGIN_VERSION = "0.2.0";
	}
}