Decompiled source of JumpMacro v1.0.0

JumpMacro.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BBModMenu;
using JumpMacro;
using MelonLoader;
using UnityEngine;
using UnityEngine.UIElements;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(JumpMacroMod), "JumpMacro", "1.0.0", "Bowilla", null)]
[assembly: MelonGame("", "Beton Brutal")]
[assembly: AssemblyTitle("JumpMacro")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JumpMacro")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("84f6bd43-3650-43f0-940c-f7f6ed40d693")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JumpMacro;

public class JumpMacroMod : MelonMod
{
	private bool toggle_enable;

	private string jumpKey;

	public override void OnLateInitializeMelon()
	{
		MelonLogger.Msg("JumpMacro starting to load.");
		GameObject val = GameObject.Find("GameUI");
		GameUI component = val.GetComponent<GameUI>();
		UIScreen? obj = ((typeof(GameUI)?.GetField("screens", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(component) is List<UIScreen> source) ? ((IEnumerable<UIScreen>)source).FirstOrDefault((Func<UIScreen, bool>)((UIScreen screen) => screen is ModMenu)) : null);
		ModMenu val2 = (ModMenu)(object)((obj is ModMenu) ? obj : null);
		if (val2 == null)
		{
			MelonLogger.Msg("ModMenu not found");
			return;
		}
		string text = "Auto Jump";
		VisualElement val3 = val2.AddSetting(text);
		Toggle val4 = val2.CreateToggle(text, "Enable", true);
		INotifyValueChangedExtensions.RegisterValueChangedCallback<bool>((INotifyValueChanged<bool>)(object)val4, (EventCallback<ChangeEvent<bool>>)delegate(ChangeEvent<bool> b)
		{
			toggle_enable = b.newValue;
		});
		HotKeyEntry val5 = val2.CreateHotKey(text, "JumpMacroKey", (KeyCode)324);
		jumpKey = val5.Value;
		val5.OnChanged = (Action<string>)Delegate.Combine(val5.OnChanged, (Action<string>)delegate(string newKey)
		{
			MelonLogger.Msg("Jump Macro Key : " + newKey);
			jumpKey = newKey;
		});
		VisualElement val6 = val2.CreateGroup("Toggles");
		VisualElement val7 = val2.CreateWrapper();
		val7.Add((VisualElement)(object)val2.CreateLabel("Enable Jump Macro"));
		val7.Add((VisualElement)(object)val4);
		VisualElement val8 = val2.CreateWrapper();
		val8.Add((VisualElement)(object)val2.CreateLabel("Jump Macro Key"));
		val8.Add(val5.Root);
		val6.Add(val7);
		val6.Add(val8);
		val3.Add(val6);
		toggle_enable = ((BaseField<bool>)(object)val4).value;
	}

	public override void OnFixedUpdate()
	{
		if (toggle_enable && Utils.IsHotkeyHeld(jumpKey) && !GameModeManager.Instance.IsGameModeActive<MenuGameMode>())
		{
			GameModeManager.Instance.player.spaceDown = true;
		}
	}
}