Decompiled source of NoPracticeCeiling v1.0.0

NoPracticeCeiling.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using HarmonyLib;
using MelonLoader;
using NoPracticeCeiling;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(NoPracticeCeilingMod), "NoPracticeCeiling", "1.0.0", "Bowilla", null)]
[assembly: MelonGame("", "Beton Brutal")]
[assembly: AssemblyTitle("NoPracticeCeiling")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoPracticeCeiling")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("51de1077-663d-4c86-a0db-2fd5cf5b2a39")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoPracticeCeiling;

public class NoPracticeCeilingMod : MelonMod
{
}
[HarmonyPatch(typeof(PlayerController), "LimitPracticeHeight")]
public class Patch
{
	private static bool Prefix(PlayerController __instance)
	{
		__instance.practiceModeBarrier.SetActive(false);
		return false;
	}
}