using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using MapStation.Common.Runtime;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BRC_Fog")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BRC_Fog")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("36192a4e-536c-4874-9bf7-3d058aaaf0b0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("ooo.FogToggler", "FogToggler", "1.1.0")]
public class FogToggler : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <OnFooogScene>d__3 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public FogToggler <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <OnFooogScene>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
RenderSettings.fog = Object.op_Implicit((Object)(object)GameObject.Find("FooogOption"));
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private bool fooog = false;
private void Awake()
{
MapOptions.OnMapOptionsChanged = (Action)Delegate.Combine(MapOptions.OnMapOptionsChanged, new Action(OnMapOptionsChanged));
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
fooog = false;
if (Object.op_Implicit((Object)(object)GameObject.Find("FooogOption")))
{
fooog = true;
((MonoBehaviour)this).StartCoroutine(OnFooogScene());
}
}
[IteratorStateMachine(typeof(<OnFooogScene>d__3))]
private IEnumerator OnFooogScene()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <OnFooogScene>d__3(0)
{
<>4__this = this
};
}
private void OnMapOptionsChanged()
{
if (fooog)
{
RenderSettings.fog = Object.op_Implicit((Object)(object)GameObject.Find("FooogOption"));
}
}
}