CharacterWhitelist
Show only chosen characters at the Cypher, to reduce bloat. Supports CrewBoom.
Last updated | a year ago |
Total downloads | 4593 |
Total rating | 1 |
Categories | Mods |
Dependency string | LazyDuchess-CharacterWhitelist-1.3.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
BRC-CharacterWhitelist
BepInEx plugin that whitelists or blacklists characters from Cyphers. Useful in cases where you might have a lot of characters you don't use to see other players in SlopCrew.
Configuration
When you enter the Character Select Screen at a Cypher in-game you will be greeted by an UI with button prompts that allow you to manipulate the list. By default, it will be an empty disabled list, so you can see all characters, add them to the list and make it a whitelist or a blacklist.
You will see the changes reflected next time you enter a Cypher. The game will also generate a configuration file named "CharacterWhitelist.cfg" in your "BepInEx/config" folder, so alternatively you can modify this file to manage your whitelist/blacklist. You can also hide the in-game Cypher blacklist/whitelist UI from this configuration file.
When editing the configuration file, for CrewBoom characters, you have to type their filenames into the list, minus the ".cbb" extension. The list is case sensitive and comma-separated.
Building from source
You will need to provide a publicized version of the "Assembly-CSharp.dll" file which can be found in your "Bomb Rush Cyberfunk_Data/Managed" folder. To publicize it, you can use the BepInEx.AssemblyPublicizer tool, and paste the result into "lib/Assembly-CSharp-publicized.dll" in this project's root directory.
You will also need to provide the "CrewBoomAPI.dll" and "CrewBoomMono.dll" assemblies in the "/lib" folder, from the CrewBoom plugin, and a publicized version of "CrewBoom.dll" as "CrewBoom-publicized.dll"
The assemblies "Unity.TextMeshPro.dll" and "UnityEngine.UI.dll" are also necessary. These can be found in your "Bomb Rush Cyberfunk_Data/Managed" folder as well.