using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using CrewBoom;
using CrewBoom.Data;
using CrewBoomAPI;
using HarmonyLib;
using Reptile;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("CharacterWhitelist")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.3.2.0")]
[assembly: AssemblyInformationalVersion("1.3.2")]
[assembly: AssemblyProduct("CharacterWhitelist")]
[assembly: AssemblyTitle("CharacterWhitelist")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.2.0")]
[module: UnverifiableCode]
namespace CharacterWhitelist
{
[BepInPlugin("CharacterWhitelist", "CharacterWhitelist", "1.3.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class CharacterWhitelistPlugin : BaseUnityPlugin
{
private const string CrewBoomGUID = "CrewBoom";
private static ConfigEntry<bool> _alwaysAllowBaseCharacters;
private static ConfigEntry<ListType> _listType;
private static ConfigEntry<string> _characterList;
private static ConfigEntry<bool> _inGameUI;
public static bool InGameUI => _inGameUI.Value;
public static ListType ListType
{
get
{
return _listType.Value;
}
set
{
_listType.Value = value;
}
}
public static bool AlwaysAllowBaseCharacters
{
get
{
return _alwaysAllowBaseCharacters.Value;
}
set
{
_alwaysAllowBaseCharacters.Value = value;
}
}
public static HashSet<string> CharacterSet { get; private set; }
private static string GetCharacterInternalName(Characters character)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
bool num = (int)character <= 26;
string result = ((object)(Characters)(ref character)).ToString();
if (!num)
{
if (!IsCrewBoomInstalled())
{
return "";
}
return CrewBoomStep();
}
return result;
string CrewBoomStep()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected I4, but got Unknown
if (CrewBoomAPIDatabase.IsInitialized)
{
Guid characterGuid = default(Guid);
if (!CrewBoomAPIDatabase.GetUserGuidForCharacter((int)character, ref characterGuid))
{
return "";
}
return GetNameForCrewBoomCharacter(characterGuid);
}
return "";
}
}
public static void ClearCharacterList()
{
CharacterSet.Clear();
UpdateCharacterListFromCharacterSet();
}
public static void RemoveCharacterFromList(Characters character)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
CharacterSet.Remove(GetCharacterInternalName(character));
UpdateCharacterListFromCharacterSet();
}
public static void AddCharacterToList(Characters character)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
CharacterSet.Add(GetCharacterInternalName(character));
UpdateCharacterListFromCharacterSet();
}
private static void UpdateCharacterListFromCharacterSet()
{
List<string> list = CharacterSet.ToList();
StringBuilder stringBuilder = new StringBuilder();
for (int i = 0; i < list.Count; i++)
{
stringBuilder.Append(list[i]);
if (i < list.Count - 1)
{
stringBuilder.Append(", ");
}
}
_characterList.SettingChanged -= UpdateCharacterListEvent;
_characterList.Value = stringBuilder.ToString();
_characterList.SettingChanged += UpdateCharacterListEvent;
}
public static bool IsCharacterInList(Characters character)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return CharacterSet.Contains(GetCharacterInternalName(character));
}
public static bool IsCharacterAllowed(Characters character)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Invalid comparison between Unknown and I4
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
if (ListType == ListType.Disabled)
{
return true;
}
if ((int)character <= 26 && AlwaysAllowBaseCharacters)
{
return true;
}
string characterInternalName = GetCharacterInternalName(character);
if (CharacterSet.Contains(characterInternalName))
{
return ListType == ListType.Whitelist;
}
return ListType == ListType.Blacklist;
}
private static string GetNameForCrewBoomCharacter(Guid characterGuid)
{
if (CharacterDatabase._characterBundlePaths.TryGetValue(characterGuid, out var value))
{
return Path.GetFileNameWithoutExtension(value);
}
return null;
}
private void Awake()
{
Configure();
Initialize();
}
private void Configure()
{
_inGameUI = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "InGameUI", true, "Displays a UI for blacklisting/whitelisting characters at the cypher in-game.");
_alwaysAllowBaseCharacters = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AlwaysAllowBaseCharacters", false, "Makes basegame non-custom characters not affected, so they will be displayed at all times even if not whitelisted.");
_listType = ((BaseUnityPlugin)this).Config.Bind<ListType>("General", "ListType", ListType.Disabled, "Type of list, in case you want a whitelist (only allow listed characters), a blacklist (allow any character except those on the list) or to disable it, which has no effect.");
_characterList = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CharacterList", "", "Case sensitive comma separated list of character filenames (without the .cbb extension) to whitelist/blacklist (e.g. patrick, akko, reiko, spaceGirl, eightBall).");
UpdateCharacterList();
_characterList.SettingChanged += UpdateCharacterListEvent;
}
private void Initialize()
{
((MonoBehaviour)this).StartCoroutine(DelayedInitialization());
}
private IEnumerator DelayedInitialization()
{
yield return null;
try
{
new Harmony("CharacterWhitelist").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CharacterWhitelist 1.3.2 is loaded!");
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)string.Format("Plugin {0} {1} failed to load!{2}{3}", "CharacterWhitelist", "1.3.2", Environment.NewLine, ex));
}
}
private static void UpdateCharacterListEvent(object sender, EventArgs e)
{
UpdateCharacterList();
}
private static void UpdateCharacterList()
{
HashSet<string> hashSet = new HashSet<string>();
string[] array = _characterList.Value.Split(new char[1] { ',' });
for (int i = 0; i < array.Length; i++)
{
string text = array[i].Trim();
if (!string.IsNullOrEmpty(text))
{
hashSet.Add(text);
}
}
CharacterSet = hashSet;
}
internal static bool IsCrewBoomInstalled()
{
return Chainloader.PluginInfos.Keys.Any((string x) => x == "CrewBoom");
}
}
public class CharacterWhitelistUI : MonoBehaviour
{
internal const int AddToRemoveFromListActionID = 1;
internal const int SwitchListTypeActionID = 48;
internal const int ClearListActionID = 47;
internal const int ToggleBaseCharactersActionID = 45;
internal static CharacterWhitelistUI Instance;
private TextMeshProUGUI _infoLabel;
private TextMeshProUGUI _addRemoveLabel;
private TextMeshProUGUI _switchListTypeLabel;
private TextMeshProUGUI _clearListLabel;
private TextMeshProUGUI _toggleBaseCharactersLabel;
private static TextMeshProUGUI MakeLabel(TextMeshProUGUI reference, string name)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
TMP_FontAsset font = ((TMP_Text)reference).font;
float fontSize = ((TMP_Text)reference).fontSize;
Material fontMaterial = ((TMP_Text)reference).fontMaterial;
TextMeshProUGUI obj = new GameObject(name).AddComponent<TextMeshProUGUI>();
((TMP_Text)obj).font = font;
((TMP_Text)obj).fontSize = fontSize;
((TMP_Text)obj).fontMaterial = fontMaterial;
((TMP_Text)obj).alignment = (TextAlignmentOptions)4097;
((TMP_Text)obj).fontStyle = (FontStyles)1;
((TMP_Text)obj).outlineWidth = 0.2f;
return obj;
}
private static TextMeshProUGUI MakeGlyph(TextMeshProUGUI reference, int actionID)
{
TextMeshProUGUI val = MakeLabel(reference, "");
UIButtonGlyphComponent obj = ((Component)val).gameObject.AddComponent<UIButtonGlyphComponent>();
obj.inputActionID = actionID;
obj.localizedGlyphTextComponent = val;
obj.localizedTextComponent = val;
((Behaviour)obj).enabled = true;
return val;
}
internal static void InitializeUI(GameplayUI gameplayUI)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Instance != (Object)null))
{
Instance = new GameObject("Character Whitelist UI Root").AddComponent<CharacterWhitelistUI>();
((Component)Instance).transform.SetParent((Transform)(object)((Component)((Component)gameplayUI).transform.parent).GetComponent<RectTransform>(), false);
Instance.Init();
Instance.Deactivate();
}
}
private void Init()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_029e: Unknown result type (might be due to invalid IL or missing references)
//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
//IL_02ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0333: Unknown result type (might be due to invalid IL or missing references)
//IL_034d: Unknown result type (might be due to invalid IL or missing references)
//IL_0367: Unknown result type (might be due to invalid IL or missing references)
//IL_0382: Unknown result type (might be due to invalid IL or missing references)
//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Unknown result type (might be due to invalid IL or missing references)
//IL_042f: Unknown result type (might be due to invalid IL or missing references)
//IL_0463: Unknown result type (might be due to invalid IL or missing references)
//IL_047d: Unknown result type (might be due to invalid IL or missing references)
//IL_0497: Unknown result type (might be due to invalid IL or missing references)
//IL_04b2: Unknown result type (might be due to invalid IL or missing references)
//IL_04fe: Unknown result type (might be due to invalid IL or missing references)
//IL_051d: Unknown result type (might be due to invalid IL or missing references)
//IL_053c: Unknown result type (might be due to invalid IL or missing references)
//IL_055f: Unknown result type (might be due to invalid IL or missing references)
//IL_0593: Unknown result type (might be due to invalid IL or missing references)
//IL_05ad: Unknown result type (might be due to invalid IL or missing references)
//IL_05c7: Unknown result type (might be due to invalid IL or missing references)
//IL_05e2: Unknown result type (might be due to invalid IL or missing references)
RectTransform val = ((Component)Instance).gameObject.AddComponent<RectTransform>();
val.anchorMin = Vector2.zero;
val.anchorMax = Vector2.one;
TextMeshProUGUI[] componentsInChildren = ((Component)Core.Instance.UIManager.danceAbilityUI).GetComponentsInChildren<TextMeshProUGUI>(true);
TextMeshProUGUI val2 = null;
TextMeshProUGUI[] array = componentsInChildren;
foreach (TextMeshProUGUI val3 in array)
{
if (((Object)((Component)((TMP_Text)val3).transform).gameObject).name == "DanceSelectConfirmText")
{
val2 = val3;
}
}
if (!((Object)(object)val2 == (Object)null))
{
float num = 100f;
float num2 = -50f;
float num3 = 50f;
float num4 = 75f;
_infoLabel = MakeLabel(val2, "InfoLabel");
((TMP_Text)_infoLabel).text = "Tryce is on the list";
((TMP_Text)_infoLabel).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)_infoLabel).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)_infoLabel).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)_infoLabel).rectTransform.anchoredPosition = new Vector2(num, num3);
((Transform)((TMP_Text)_infoLabel).rectTransform).SetParent((Transform)(object)val, false);
_addRemoveLabel = MakeLabel(val2, "AddRemoveLabel");
((TMP_Text)_addRemoveLabel).text = "Add to List";
((TMP_Text)_addRemoveLabel).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)_addRemoveLabel).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)_addRemoveLabel).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)_addRemoveLabel).rectTransform.anchoredPosition = new Vector2(num + num4, num3 + num2);
((Transform)((TMP_Text)_addRemoveLabel).rectTransform).SetParent((Transform)(object)val, false);
TextMeshProUGUI obj = MakeGlyph(val2, 1);
((TMP_Text)obj).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)obj).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)obj).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)obj).rectTransform.anchoredPosition = new Vector2(num, num3 + num2);
((Transform)((TMP_Text)obj).rectTransform).SetParent((Transform)(object)val, false);
_switchListTypeLabel = MakeLabel(val2, "ListTypeLabel");
((TMP_Text)_switchListTypeLabel).text = "List Type: Whitelist";
((TMP_Text)_switchListTypeLabel).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)_switchListTypeLabel).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)_switchListTypeLabel).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)_switchListTypeLabel).rectTransform.anchoredPosition = new Vector2(num + num4, num3 + num2 * 2f);
((Transform)((TMP_Text)_switchListTypeLabel).rectTransform).SetParent((Transform)(object)val, false);
TextMeshProUGUI obj2 = MakeGlyph(val2, 48);
((TMP_Text)obj2).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)obj2).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)obj2).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)obj2).rectTransform.anchoredPosition = new Vector2(num, num3 + num2 * 2f);
((Transform)((TMP_Text)obj2).rectTransform).SetParent((Transform)(object)val, false);
_clearListLabel = MakeLabel(val2, "ClearListLabel");
((TMP_Text)_clearListLabel).text = "Clear List";
((TMP_Text)_clearListLabel).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)_clearListLabel).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)_clearListLabel).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)_clearListLabel).rectTransform.anchoredPosition = new Vector2(num + num4, num3 + num2 * 3f);
((Transform)((TMP_Text)_clearListLabel).rectTransform).SetParent((Transform)(object)val, false);
TextMeshProUGUI obj3 = MakeGlyph(val2, 47);
((TMP_Text)obj3).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)obj3).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)obj3).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)obj3).rectTransform.anchoredPosition = new Vector2(num, num3 + num2 * 3f);
((Transform)((TMP_Text)obj3).rectTransform).SetParent((Transform)(object)val, false);
_toggleBaseCharactersLabel = MakeLabel(val2, "BaseCharacterLabel");
((TMP_Text)_toggleBaseCharactersLabel).text = "Base characters are exempt";
((TMP_Text)_toggleBaseCharactersLabel).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)_toggleBaseCharactersLabel).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)_toggleBaseCharactersLabel).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)_toggleBaseCharactersLabel).rectTransform.anchoredPosition = new Vector2(num + num4, num3 + num2 * 4f);
((Transform)((TMP_Text)_toggleBaseCharactersLabel).rectTransform).SetParent((Transform)(object)val, false);
TextMeshProUGUI obj4 = MakeGlyph(val2, 45);
((TMP_Text)obj4).rectTransform.anchorMin = new Vector2(0f, 0f);
((TMP_Text)obj4).rectTransform.anchorMax = new Vector2(1f, 1f);
((TMP_Text)obj4).rectTransform.pivot = new Vector2(0f, 1f);
((TMP_Text)obj4).rectTransform.anchoredPosition = new Vector2(num, num3 + num2 * 4f);
((Transform)((TMP_Text)obj4).rectTransform).SetParent((Transform)(object)val, false);
}
}
public void Activate(Characters currentCharacter)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
((Component)this).gameObject.SetActive(true);
UpdateLabels(currentCharacter);
}
public void Deactivate()
{
((Component)this).gameObject.SetActive(false);
}
private string GetCharacterName(Characters character)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
IGameTextLocalizer localizer = Core.Instance.Localizer;
if ((int)character < 26)
{
return localizer.GetCharacterName(character);
}
if (CharacterWhitelistPlugin.IsCrewBoomInstalled())
{
return CrewBoomStep();
}
return null;
string CrewBoomStep()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
CustomCharacter val = default(CustomCharacter);
if (CrewBoomAPIDatabase.IsInitialized && CharacterDatabase.GetCharacter(character, ref val))
{
return val.Definition.CharacterName;
}
return null;
}
}
public void UpdateLabels(Characters currentCharacter)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
string text = GetCharacterName(currentCharacter).ToUpperInvariant();
text = (((int)currentCharacter > 26) ? (text + " (Custom)") : (text + " (Base)"));
if (CharacterWhitelistPlugin.IsCharacterInList(currentCharacter))
{
((Graphic)_infoLabel).color = Color32.op_Implicit(new Color32((byte)54, (byte)217, (byte)0, byte.MaxValue));
((TMP_Text)_infoLabel).text = text + " is on the List";
((TMP_Text)_addRemoveLabel).text = "Remove from List";
}
else
{
((Graphic)_infoLabel).color = ((Graphic)_switchListTypeLabel).color;
((TMP_Text)_infoLabel).text = text + " is NOT on the List";
((TMP_Text)_addRemoveLabel).text = "Add to List";
}
string text2 = "<color=#0d2fb8>Disabled</color>";
switch (CharacterWhitelistPlugin.ListType)
{
case ListType.Whitelist:
text2 = "<color=#36d900>Whitelist</color>";
break;
case ListType.Blacklist:
text2 = "<color=#e01907>Blacklist</color>";
break;
}
((TMP_Text)_switchListTypeLabel).text = "List Type: " + text2;
((TMP_Text)_clearListLabel).text = $"Clear List ({CharacterWhitelistPlugin.CharacterSet.Count} Characters)";
if (CharacterWhitelistPlugin.AlwaysAllowBaseCharacters)
{
((TMP_Text)_toggleBaseCharactersLabel).text = "Base characters: Always shown";
}
else
{
((TMP_Text)_toggleBaseCharactersLabel).text = "Base characters: Affected by List";
}
}
internal static void DestroyUI()
{
if ((Object)(object)Instance != (Object)null)
{
Object.Destroy((Object)(object)Instance);
}
Instance = null;
}
public void UpdateUI(CharacterSelect characterSelect)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
GameInput gameInput = characterSelect.gameInput;
Characters character = characterSelect.CharactersInCircle[characterSelect.selectionInCircle].character;
bool flag = CharacterWhitelistPlugin.IsCharacterInList(character);
if (gameInput.GetButtonNew(1, 0))
{
if (flag)
{
CharacterWhitelistPlugin.RemoveCharacterFromList(character);
}
else
{
CharacterWhitelistPlugin.AddCharacterToList(character);
}
Core.Instance.AudioManager.PlaySfxUI((SfxCollectionID)23, (AudioClipID)547, 0f);
UpdateLabels(character);
}
if (gameInput.GetButtonNew(48, 0))
{
switch (CharacterWhitelistPlugin.ListType)
{
case ListType.Whitelist:
CharacterWhitelistPlugin.ListType = ListType.Blacklist;
break;
case ListType.Blacklist:
CharacterWhitelistPlugin.ListType = ListType.Disabled;
break;
case ListType.Disabled:
CharacterWhitelistPlugin.ListType = ListType.Whitelist;
break;
}
Core.Instance.AudioManager.PlaySfxUI((SfxCollectionID)23, (AudioClipID)547, 0f);
UpdateLabels(character);
}
if (gameInput.GetButtonNew(47, 0))
{
CharacterWhitelistPlugin.ClearCharacterList();
Core.Instance.AudioManager.PlaySfxUI((SfxCollectionID)23, (AudioClipID)547, 0f);
UpdateLabels(character);
}
if (gameInput.GetButtonNew(45, 0))
{
CharacterWhitelistPlugin.AlwaysAllowBaseCharacters = !CharacterWhitelistPlugin.AlwaysAllowBaseCharacters;
Core.Instance.AudioManager.PlaySfxUI((SfxCollectionID)23, (AudioClipID)547, 0f);
UpdateLabels(character);
}
}
}
public enum ListType
{
Whitelist,
Blacklist,
Disabled
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CharacterWhitelist";
public const string PLUGIN_NAME = "CharacterWhitelist";
public const string PLUGIN_VERSION = "1.3.2";
}
}
namespace CharacterWhitelist.Patches
{
[HarmonyPatch(typeof(CharacterSelect))]
internal static class CharacterSelectPatch
{
[HarmonyPostfix]
[HarmonyPatch("SetState")]
private static void SetState_Postfix(CharacterSelect __instance, CharSelectState setState)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Invalid comparison between Unknown and I4
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
if ((int)setState != 1)
{
if ((Object)(object)CharacterWhitelistUI.Instance != (Object)null)
{
CharacterWhitelistUI.Instance.Deactivate();
}
}
else if ((Object)(object)CharacterWhitelistUI.Instance != (Object)null && CharacterWhitelistPlugin.InGameUI)
{
CharacterWhitelistUI.Instance.Activate(__instance.CharactersInCircle[__instance.selectionInCircle].character);
}
}
[HarmonyPostfix]
[HarmonyPatch("MoveSelection")]
private static void MoveSelection_Postfix(CharacterSelect __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)CharacterWhitelistUI.Instance != (Object)null && ((Behaviour)CharacterWhitelistUI.Instance).isActiveAndEnabled)
{
CharacterWhitelistUI.Instance.UpdateLabels(__instance.CharactersInCircle[__instance.selectionInCircle].character);
}
}
[HarmonyPostfix]
[HarmonyPatch("StopCharacterSelect")]
private static void StopCharacterSelect_Postfix()
{
if ((Object)(object)CharacterWhitelistUI.Instance != (Object)null)
{
CharacterWhitelistUI.Instance.Deactivate();
}
}
[HarmonyPostfix]
[HarmonyPatch("CharSelectUpdate")]
private static void CharSelectUpdate_Postfix(CharacterSelect __instance)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
if ((int)__instance.state == 1 && CharacterWhitelistPlugin.InGameUI && (Object)(object)CharacterWhitelistUI.Instance != (Object)null && ((Behaviour)CharacterWhitelistUI.Instance).isActiveAndEnabled)
{
CharacterWhitelistUI.Instance.UpdateUI(__instance);
}
}
[HarmonyPostfix]
[HarmonyPatch("PopulateListOfSelectableCharacters")]
private static void PopulateListOfSelectableCharacters_Postfix(CharacterSelect __instance, Player player)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
List<Characters> list = __instance.selectableCharacters.Where(CharacterWhitelistPlugin.IsCharacterAllowed).ToList();
if (list.Count < 2)
{
Characters item = player.character;
if (list.Count > 0)
{
item = list[0];
}
while (list.Count < 2)
{
list.Add(item);
}
}
__instance.selectableCharacters = list;
}
}
[HarmonyPatch(typeof(GameplayUI))]
internal static class GameplayUIPatch
{
[HarmonyPostfix]
[HarmonyPatch("Init")]
private static void Init_Postfix(GameplayUI __instance)
{
CharacterWhitelistUI.InitializeUI(__instance);
}
}
}