Decompiled source of Replay Mod F3 v0.0.1

ReplaySystem.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ReplaySystem.Patches;
using Reptile;
using Reptile.Phone;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("ReplaySystem")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+cf31c7b08a85d4d847ec8a8bbbd20af54c75c550")]
[assembly: AssemblyProduct("ReplaySystem")]
[assembly: AssemblyTitle("ReplaySystem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ReplaySystem
{
	[BepInPlugin("com.LazyDuchess.BRC.ReplaySystem", "ReplaySystem", "0.0.1")]
	internal class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance;

		private const string GUID = "com.LazyDuchess.BRC.ReplaySystem";

		private const string Name = "ReplaySystem";

		private const string Version = "0.0.1";

		public ManualLogSource Log => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			Instance = this;
			new Harmony("com.LazyDuchess.BRC.ReplaySystem").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ReplaySystem 0.0.1 loaded!");
			StageManager.OnStagePostInitialization += new OnStageInitializedDelegate(StageManager_OnStagePostInitialization);
		}

		private void StageManager_OnStagePostInitialization()
		{
			ReplayManager.Create();
		}
	}
	public class Replay
	{
		private Player _player;

		private float _fps;

		private List<ReplayFrame> _frames = new List<ReplayFrame>();

		public float FPS => _fps;

		public Player Player => _player;

		public int FrameCount => _frames.Count;

		public float Length => (float)(FrameCount - 1) * FPS;

		public List<ReplayFrame> Frames => _frames;

		public Replay(float fps)
		{
			_fps = fps;
		}

		public void Init()
		{
			_player = WorldHandler.instance.GetCurrentPlayer();
		}

		public int GetFrameForTime(float time)
		{
			return Mathf.FloorToInt(time / _fps);
		}
	}
	public class ReplayFrame
	{
		public int Frame;

		public bool Valid;

		public Vector3 PlayerPosition;

		public Quaternion PlayerRotation;

		public Vector2 MoveInputPlain;

		public Vector3 MoveInput;

		public bool JumpButtonNew;

		public bool JumpButtonHeld;

		public bool SprayButtonHeld;

		public bool SprayButtonNew;

		public bool Trick1ButtonHeld;

		public bool Trick1ButtonNew;

		public bool Trick2ButtonHeld;

		public bool Trick2ButtonNew;

		public bool Trick3ButtonHeld;

		public bool Trick3ButtonNew;

		public bool SlideButtonHeld;

		public bool SlideButtonNew;

		public bool DanceButtonHeld;

		public bool DanceButtonNew;

		public bool BoostButtonNew;

		public bool BoostButtonHeld;

		public bool SwitchStyleButtonNew;

		public bool SwitchStyleButtonHeld;

		public bool WalkButtonNew;

		public bool WalkButtonHeld;

		public bool PhoneButtonNew;

		public bool Jump;

		public bool JumpRequested;

		public Vector3 Velocity;

		public float BoostCharge;

		public float HP;

		public PhoneState PhoneState;

		public bool UsingEquippedMoveStyle;

		public int Animation;

		public float AnimationTime;

		private Replay _replay;

		public ReplayFrame(Replay replay)
		{
			_replay = replay;
		}
	}
	public class ReplayManager : MonoBehaviour
	{
		private static ReplayManager _instance;

		private ReplayState _currentReplayState;

		private ReplayRecorder _replayRecorder = new ReplayRecorder();

		private ReplayPlayer _replayPlayer = new ReplayPlayer();

		public static ReplayManager Instance => _instance;

		public ReplayState CurrentReplayState => _currentReplayState;

		public ReplayRecorder ReplayRecorder => _replayRecorder;

		public ReplayPlayer ReplayPlayer => _replayPlayer;

		public static ReplayManager Create()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return new GameObject("Replay Manager").AddComponent<ReplayManager>();
		}

		private void Awake()
		{
			_instance = this;
		}

		private void Update()
		{
			if (Core.instance.IsCorePaused)
			{
				return;
			}
			if (_currentReplayState != null)
			{
				_currentReplayState.OnUpdate();
			}
			if (Input.GetKeyDown((KeyCode)284))
			{
				if (_currentReplayState == null)
				{
					_currentReplayState?.End();
					_currentReplayState = _replayRecorder;
					_replayRecorder.Start();
				}
				else if (_currentReplayState == _replayRecorder)
				{
					_replayRecorder.End();
					_currentReplayState = _replayPlayer;
					_replayPlayer.Replay = _replayRecorder.Replay;
					_replayPlayer.Start();
				}
				else if (_currentReplayState == _replayPlayer)
				{
					_replayPlayer.End();
					_currentReplayState = null;
				}
			}
		}

		public void OnFixedUpdate()
		{
			if (!Core.instance.IsCorePaused)
			{
				_currentReplayState?.OnFixedUpdate();
			}
		}

		private void OnDestroy()
		{
			_instance = null;
		}
	}
	public class ReplayPlaybackCamera : MonoBehaviour
	{
		private enum CameraType
		{
			Gameplay,
			LookAt,
			Orbit,
			FreeCam
		}

		private const float MedFOV = 40f;

		private const float CameraMinTopDownDistance = 3f;

		private const float CameraMaxDistance = 30f;

		private const float CameraRadius = 0.25f;

		private const float MinPrevCameraDistance = 1f;

		private ReplayPlayer _replayPlayer;

		private Player _player;

		private float _currentCameraTypeEndTime;

		private CameraType _currentCameraType;

		private bool _manualCam;

		private GameplayCamera _gameplayCamera;

		private Camera _camera;

		private float _originalFOV;

		private float _freeCamX;

		private float _freeCamY;

		private float _freeCamRoll;

		private float _freeCamFOV = 65f;

		private float _freeCamDistance = 2.5f;

		private float _freeCamSensitivity = 1.5f;

		private float _freeCamSpeed = 12f;

		public static ReplayPlaybackCamera Create()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return new GameObject("Replay Camera Controller").AddComponent<ReplayPlaybackCamera>();
		}

		private void Awake()
		{
			_gameplayCamera = GameplayCamera.instance;
			_camera = _gameplayCamera.cam;
			_originalFOV = _camera.fieldOfView;
			((Behaviour)_gameplayCamera).enabled = false;
			_player = WorldHandler.instance.GetCurrentPlayer();
			_replayPlayer = ReplayManager.Instance.ReplayPlayer;
			ReplayPlayer replayPlayer = _replayPlayer;
			replayPlayer.OnFrameSkip = (Action)Delegate.Combine(replayPlayer.OnFrameSkip, new Action(OnSkip));
		}

		private void Update()
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown((KeyCode)99))
			{
				if (_currentCameraType == CameraType.Gameplay)
				{
					EndGameplayCamera();
				}
				switch (_currentCameraType)
				{
				case CameraType.Orbit:
					DoFreeCamera();
					break;
				case CameraType.Gameplay:
					DoOrbitCamera();
					break;
				case CameraType.FreeCam:
					DoNewCamera();
					break;
				default:
					DoManualGameplayCamera();
					break;
				}
			}
			if (_manualCam)
			{
				UpdateManualCameras();
				return;
			}
			if (_replayPlayer.CurrentTime >= _currentCameraTypeEndTime)
			{
				DoNewCamera();
			}
			if (_currentCameraType == CameraType.LookAt)
			{
				Vector3 lookTarget = GetLookTarget();
				if (Vector3.Distance(lookTarget, ((Component)_camera).transform.position) >= 30f)
				{
					DoNewCamera();
				}
				if (!CheckSpotForCameraLookAt(((Component)_camera).transform.position))
				{
					DoNewCamera();
				}
				Vector3 val = lookTarget - ((Component)_camera).transform.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				((Component)_camera).transform.rotation = Quaternion.LookRotation(normalized, Vector3.up);
			}
		}

		private void UpdateManualCameras()
		{
			if (_currentCameraType == CameraType.Gameplay)
			{
				return;
			}
			_camera.fieldOfView = _freeCamFOV;
			if (Input.GetKey((KeyCode)116))
			{
				_freeCamRoll = 0f;
			}
			else
			{
				if (Input.GetKey((KeyCode)101))
				{
					_freeCamRoll += _freeCamSpeed * Time.unscaledDeltaTime;
				}
				if (Input.GetKey((KeyCode)113))
				{
					_freeCamRoll -= _freeCamSpeed * Time.unscaledDeltaTime;
				}
			}
			if (Input.GetKey((KeyCode)323) || (_currentCameraType == CameraType.FreeCam && !Input.GetKey((KeyCode)325) && !Input.GetKey((KeyCode)324)))
			{
				_freeCamX += Input.GetAxisRaw("Mouse X") * _freeCamSensitivity;
				_freeCamY -= Input.GetAxisRaw("Mouse Y") * _freeCamSensitivity;
			}
			if (Input.GetKey((KeyCode)324))
			{
				if (_currentCameraType == CameraType.Orbit)
				{
					_freeCamDistance -= Input.GetAxisRaw("Mouse Y") * _freeCamSensitivity;
					if (_freeCamDistance < 0f)
					{
						_freeCamDistance = 0f;
					}
				}
				else
				{
					_freeCamSpeed += Input.GetAxisRaw("Mouse Y") * _freeCamSensitivity;
					if (_freeCamSpeed < 0f)
					{
						_freeCamSpeed = 0f;
					}
				}
			}
			if (Input.GetKey((KeyCode)325))
			{
				_freeCamFOV -= Input.GetAxisRaw("Mouse Y") * _freeCamSensitivity;
				if (_freeCamFOV < 1f)
				{
					_freeCamFOV = 1f;
				}
			}
			if (_currentCameraType == CameraType.Orbit)
			{
				UpdateOrbitCamera();
			}
			if (_currentCameraType == CameraType.FreeCam)
			{
				UpdateFreeCamera();
			}
		}

		private void UpdateFreeCamera()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			float num = (Input.GetKey((KeyCode)119) ? 1f : 0f);
			float num2 = (Input.GetKey((KeyCode)115) ? 1f : 0f);
			float num3 = (Input.GetKey((KeyCode)100) ? 1f : 0f);
			float num4 = (Input.GetKey((KeyCode)97) ? 1f : 0f);
			Vector3 val = Vector3.zero;
			val += ((Component)_camera).transform.forward * num;
			val += -((Component)_camera).transform.forward * num2;
			val += ((Component)_camera).transform.right * num3;
			val += -((Component)_camera).transform.right * num4;
			((Vector3)(ref val)).Normalize();
			float num5 = _freeCamSpeed;
			if (Input.GetKey((KeyCode)304))
			{
				num5 *= 2f;
			}
			Transform transform = ((Component)_camera).transform;
			transform.position += val * num5 * Time.unscaledDeltaTime;
			Quaternion rotation = Quaternion.Euler(_freeCamY, _freeCamX, _freeCamRoll);
			((Component)_camera).transform.rotation = rotation;
		}

		private void UpdateOrbitCamera()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			Vector3 lookTarget = GetLookTarget();
			Quaternion val = Quaternion.Euler(_freeCamY, _freeCamX, _freeCamRoll);
			Vector3 val2 = val * Vector3.forward;
			Vector3 position = lookTarget - val2 * _freeCamDistance;
			((Component)_camera).transform.position = position;
			((Component)_camera).transform.rotation = val;
		}

		private void DoFreeCamera()
		{
			_camera.fieldOfView = _freeCamFOV;
			_manualCam = true;
			_currentCameraType = CameraType.FreeCam;
		}

		private void DoOrbitCamera()
		{
			_camera.fieldOfView = _freeCamFOV;
			_manualCam = true;
			_currentCameraType = CameraType.Orbit;
		}

		private void DoManualGameplayCamera()
		{
			_manualCam = true;
			DoGameplayCamera(0f);
		}

		private void OnSkip()
		{
			if (!_manualCam)
			{
				DoNewCamera();
			}
		}

		private bool TryDoCamera(int attempts, float duration)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < attempts; i++)
			{
				float height = GetLookTarget().y + Random.Range(0f, 1f);
				bool flag = true;
				bool flag2 = true;
				float time = Random.Range(1f, 3f);
				Vector3 spot = Vector3.zero;
				Vector3 spot2 = Vector3.zero;
				if (!FindSpotForMedCameraLookAt(out spot, height, time))
				{
					flag2 = FindSpotForMedCameraLookAt(out spot, height, 0f);
				}
				if (!FindSpotForMedCameraLookAt(out spot2, height, time, onGround: true))
				{
					flag = FindSpotForMedCameraLookAt(out spot2, height, 0f, onGround: true);
				}
				bool flag3 = false;
				if (flag)
				{
					flag3 = ((!_player.IsGrounded() && !_player.IsGrinding()) ? (Random.Range(0, 3) == 0) : (Random.Range(0, 4) != 0));
					if (!flag2)
					{
						flag3 = true;
					}
				}
				if (flag3)
				{
					DoLookAtCamera(spot2, duration);
					return true;
				}
				if (flag2)
				{
					DoLookAtCamera(spot, duration);
					return true;
				}
			}
			return false;
		}

		private void DoNewCamera()
		{
			_manualCam = false;
			if (_currentCameraType == CameraType.Gameplay)
			{
				EndGameplayCamera();
			}
			float duration = Random.Range(3f, 5f);
			if (!TryDoCamera(3, duration))
			{
				DoGameplayCamera(duration);
			}
		}

		private void DoLookAtCamera(Vector3 from, float duration)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			Vector3 lookTarget = GetLookTarget();
			((Component)_camera).transform.position = from;
			Vector3 val = lookTarget - from;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			((Component)_camera).transform.rotation = Quaternion.LookRotation(normalized, Vector3.up);
			_currentCameraType = CameraType.LookAt;
			_currentCameraTypeEndTime = _replayPlayer.CurrentTime + duration;
			_camera.fieldOfView = 40f;
		}

		private void DoGameplayCamera(float duration)
		{
			_currentCameraType = CameraType.Gameplay;
			_currentCameraTypeEndTime = _replayPlayer.CurrentTime + duration;
			((Behaviour)_gameplayCamera).enabled = true;
			_camera.fieldOfView = _originalFOV;
		}

		private void EndGameplayCamera()
		{
			((Behaviour)_gameplayCamera).enabled = false;
		}

		private bool FindSpotForMedCameraLookAt(out Vector3 spot, float height, float time, bool onGround = false)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			Replay replay = _replayPlayer.Replay;
			float time2 = _replayPlayer.CurrentTime + time;
			int num = replay.GetFrameForTime(time2);
			if (num >= replay.FrameCount)
			{
				num = replay.FrameCount - 1;
			}
			ReplayFrame replayFrame = replay.Frames[num];
			Vector3 val = GetLookTarget(replayFrame.PlayerPosition);
			Vector3 lookTarget = GetLookTarget();
			if (Vector3.Distance(val, lookTarget) >= 30f)
			{
				val = lookTarget;
			}
			float num2 = 1f;
			float num3 = 8f;
			List<Vector3> list = new List<Vector3>();
			RaycastHit val3 = default(RaycastHit);
			for (float num4 = 0f - num3; num4 <= num3; num4 += num2)
			{
				for (float num5 = 0f - num3; num5 <= num3; num5 += num2)
				{
					Vector3 val2 = val + new Vector3(num4, height, num5);
					if (!(Vector2.Distance(new Vector2(val2.x, val2.z), new Vector2(val.x, val.z)) < 3f))
					{
						if (onGround && Physics.Raycast(val2, -Vector3.up, ref val3, 10f, 1, (QueryTriggerInteraction)1))
						{
							val2 = ((RaycastHit)(ref val3)).point + Vector3.up * 1f;
						}
						if ((_currentCameraType != CameraType.LookAt || !(Vector3.Distance(val2, ((Component)_camera).transform.position) < 1f)) && CheckSpotForCameraLookAt(val2))
						{
							list.Add(val2);
						}
					}
				}
			}
			spot = Vector3.zero;
			if (list.Count <= 0)
			{
				return false;
			}
			spot = list[Random.Range(0, list.Count)];
			return true;
		}

		private bool CheckSpotForCameraLookAt(Vector3 spot)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			bool queriesHitBackfaces = Physics.queriesHitBackfaces;
			Physics.queriesHitBackfaces = true;
			Vector3 lookTarget = GetLookTarget();
			if (Physics.CheckSphere(spot, 0.25f, 1, (QueryTriggerInteraction)1))
			{
				Physics.queriesHitBackfaces = queriesHitBackfaces;
				return false;
			}
			Vector3 val = lookTarget - spot;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			float num = ((Vector3)(ref val)).magnitude - 1f;
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(spot, normalized, ref val2, num, 1, (QueryTriggerInteraction)1))
			{
				Physics.queriesHitBackfaces = queriesHitBackfaces;
				return false;
			}
			Physics.queriesHitBackfaces = queriesHitBackfaces;
			return true;
		}

		private Vector3 GetLookTarget()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			return GetLookTarget(((Component)_player).transform.position);
		}

		private Vector3 GetLookTarget(Vector3 playerPosition)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			return playerPosition + Vector3.up * 1f;
		}

		private void OnDestroy()
		{
			_camera.fieldOfView = _originalFOV;
			((Behaviour)_gameplayCamera).enabled = true;
			ReplayPlayer replayPlayer = _replayPlayer;
			replayPlayer.OnFrameSkip = (Action)Delegate.Remove(replayPlayer.OnFrameSkip, new Action(OnSkip));
		}

		public void Destroy()
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
	public class ReplayPlayer : ReplayState
	{
		public Replay Replay;

		public Action OnFrameSkip;

		private bool _paused;

		private float _playbackSpeed = 1f;

		private ReplayPlaybackCamera _replayCamera;

		private float _currentTime;

		public static GameplayUI ui;

		public float CurrentTime => _currentTime;

		public override void Start()
		{
			Core.Instance.GameInput.DisableControllerMap(0, 0);
			Core.Instance.GameInput.DisableControllerMap(1, 0);
			Core.Instance.GameInput.DisableControllerMap(2, 0);
			Core.Instance.GameInput.DisableControllerMap(3, 0);
			Core.Instance.GameInput.DisableControllerMap(4, 0);
			Core.Instance.GameInput.DisableControllerMap(5, 0);
			_currentTime = 0f;
			_replayCamera = ReplayPlaybackCamera.Create();
			_paused = false;
			_playbackSpeed = 1f;
			UI.Instance.ShowNotification("C : toggle camera mode\r\nR : reset settings\r\nspace : pause\r\n0 to 4 : timeline \r\n(0,25,50,75,100%)\r\nMouse wheel up/down:\r\n -speed up/slow down clip\r\nQ and E : camera pan\r\nH : toggle UI\r\nG : toggle tooltip");
		}

		public void SkipTo(float time)
		{
			int num = Replay.GetFrameForTime(time);
			if (num >= Replay.FrameCount)
			{
				num = Replay.FrameCount - 1;
			}
			if (num < 0)
			{
				num = 0;
			}
			ApplyFrameToWorld(Replay.Frames[num], skip: true);
			_currentTime = (float)num * Replay.FPS;
		}

		public override void OnFixedUpdate()
		{
			bool skip = false;
			if (_currentTime == 0f)
			{
				skip = true;
			}
			List<ReplayFrame> frames = Replay.Frames;
			int frameForTime = Replay.GetFrameForTime(_currentTime);
			if (frameForTime >= frames.Count)
			{
				_currentTime = 0f;
				skip = true;
				frameForTime = Replay.GetFrameForTime(_currentTime);
			}
			else
			{
				_currentTime += Time.fixedDeltaTime;
			}
			ApplyFrameToWorld(frames[frameForTime], skip);
		}

		private void ApplyFrameToWorld(ReplayFrame frame, bool skip)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			if (frame.Valid)
			{
				Player player = Replay.Player;
				if (skip)
				{
					WorldHandler.instance.PlacePlayerAt(player, frame.PlayerPosition, frame.PlayerRotation, true);
					player.motor._rigidbody.rotation = frame.PlayerRotation;
				}
				else
				{
					((Component)player).transform.position = frame.PlayerPosition;
				}
				((Component)player).transform.rotation = frame.PlayerRotation;
				player.SetVelocity(frame.Velocity);
				player.moveInput = frame.MoveInput;
				player.jumpButtonHeld = frame.JumpButtonHeld;
				player.jumpButtonNew = frame.JumpButtonNew;
				player.sprayButtonHeld = frame.SprayButtonHeld;
				player.sprayButtonNew = frame.SprayButtonNew;
				player.trick1ButtonHeld = frame.Trick1ButtonHeld;
				player.trick1ButtonNew = frame.Trick1ButtonNew;
				player.trick2ButtonHeld = frame.Trick2ButtonHeld;
				player.trick2ButtonNew = frame.Trick2ButtonNew;
				player.trick3ButtonHeld = frame.Trick3ButtonHeld;
				player.trick3ButtonNew = frame.Trick3ButtonNew;
				player.slideButtonHeld = frame.SlideButtonHeld;
				player.slideButtonNew = frame.SlideButtonNew;
				player.danceButtonHeld = frame.DanceButtonHeld;
				player.danceButtonNew = frame.DanceButtonNew;
				player.boostButtonHeld = frame.BoostButtonHeld;
				player.boostButtonNew = frame.BoostButtonNew;
				player.switchStyleButtonHeld = frame.SwitchStyleButtonHeld;
				player.switchStyleButtonNew = frame.SwitchStyleButtonNew;
				player.walkButtonHeld = frame.WalkButtonHeld;
				player.walkButtonNew = frame.WalkButtonNew;
				player.phoneButtonNew = frame.PhoneButtonNew;
				if (frame.Jump)
				{
					player.Jump();
				}
				player.jumpRequested = frame.JumpRequested;
				player.moveInputPlain = frame.MoveInputPlain;
				player.boostCharge = frame.BoostCharge;
				player.HP = frame.HP;
				player.phone.state = frame.PhoneState;
				if (skip)
				{
					player.DropCombo();
					player.SwitchToEquippedMovestyle(frame.UsingEquippedMoveStyle, false, true, false);
					OnFrameSkip?.Invoke();
					player.PlayAnim(frame.Animation, true, true, frame.AnimationTime);
					player.StopCurrentAbility();
				}
			}
		}

		public override void End()
		{
			ReplayFrame frame = Replay.Frames[Replay.Frames.Count - 1];
			UI.Instance.HideNotification();
			ApplyFrameToWorld(frame, skip: true);
			Core.Instance.GameInput.EnableControllerMap(0, 0);
			Core.Instance.GameInput.EnableControllerMap(1, 0);
			Core.Instance.GameInput.EnableControllerMap(2, 0);
			Core.Instance.GameInput.EnableControllerMap(3, 0);
			Core.Instance.GameInput.EnableControllerMap(4, 0);
			Core.Instance.GameInput.EnableControllerMap(5, 0);
			((Component)Core.instance.UIManager).gameObject.SetActive(true);
			_replayCamera.Destroy();
			Time.timeScale = 1f;
		}

		private void RefreshTimeScale()
		{
			if (_paused)
			{
				Time.timeScale = 0f;
			}
			else
			{
				Time.timeScale = _playbackSpeed;
			}
		}

		public override void OnUpdate()
		{
			UpdatePlaybackInput();
			RefreshTimeScale();
		}

		private void UpdatePlaybackInput()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown((KeyCode)32))
			{
				_paused = !_paused;
			}
			_playbackSpeed += Input.mouseScrollDelta.y * 0.05f;
			if (_playbackSpeed <= 0f)
			{
				_playbackSpeed = 0f;
			}
			if (Input.GetKeyDown((KeyCode)114))
			{
				_playbackSpeed = 1f;
				_paused = false;
			}
			if (Input.GetKeyDown((KeyCode)8))
			{
				_currentTime = 0f;
			}
			if (Input.GetKeyDown((KeyCode)104))
			{
				((Component)Core.instance.UIManager).gameObject.SetActive(!((Component)Core.instance.UIManager).gameObject.activeSelf);
			}
			if (Input.GetKeyDown((KeyCode)103))
			{
				((Component)UI.m_label1).gameObject.SetActive(!((Component)UI.m_label1).gameObject.activeSelf);
			}
			if (Input.GetKeyDown((KeyCode)48))
			{
				SkipTo(0f);
			}
			if (Input.GetKeyDown((KeyCode)49))
			{
				SkipTo(Replay.Length * 0.25f);
			}
			if (Input.GetKeyDown((KeyCode)50))
			{
				SkipTo(Replay.Length * 0.5f);
			}
			if (Input.GetKeyDown((KeyCode)51))
			{
				SkipTo(Replay.Length * 0.75f);
			}
			if (Input.GetKeyDown((KeyCode)52))
			{
				SkipTo(Replay.Length);
			}
		}
	}
	public class ReplayRecorder : ReplayState
	{
		public InputBuffer CurrentInput;

		private Replay _currentReplay;

		public Replay Replay => _currentReplay;

		public ReplayFrame LastFrame => _currentReplay.Frames[_currentReplay.Frames.Count - 1];

		public override void Start()
		{
			_currentReplay = new Replay(Time.fixedDeltaTime);
			_currentReplay.Init();
		}

		public void OnPlayerInput(Player player)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)WorldHandler.instance.GetCurrentPlayer() != (Object)(object)player))
			{
				CurrentInput = player.inputBuffer;
			}
		}

		public override void OnFixedUpdate()
		{
			RecordCurrentFrame();
		}

		private void RecordCurrentFrame()
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			ReplayFrame replayFrame = new ReplayFrame(Replay);
			replayFrame.Frame = Replay.Frames.Count;
			Replay.Frames.Add(replayFrame);
			if (!((Object)(object)Replay.Player == (Object)null))
			{
				Player player = Replay.Player;
				replayFrame.Valid = true;
				replayFrame.PlayerPosition = ((Component)player).transform.position;
				replayFrame.PlayerRotation = ((Component)player).transform.rotation;
				replayFrame.MoveInput = player.moveInput;
				replayFrame.JumpButtonNew = player.jumpButtonNew;
				replayFrame.JumpButtonHeld = player.jumpButtonHeld;
				replayFrame.SprayButtonHeld = player.sprayButtonHeld;
				replayFrame.SprayButtonNew = player.sprayButtonNew;
				replayFrame.Trick1ButtonHeld = player.trick1ButtonHeld;
				replayFrame.Trick1ButtonNew = player.trick1ButtonNew;
				replayFrame.Trick2ButtonHeld = player.trick2ButtonHeld;
				replayFrame.Trick2ButtonNew = player.trick2ButtonNew;
				replayFrame.Trick3ButtonHeld = player.trick3ButtonHeld;
				replayFrame.Trick3ButtonNew = player.trick3ButtonNew;
				replayFrame.SlideButtonHeld = player.slideButtonHeld;
				replayFrame.SlideButtonNew = player.slideButtonNew;
				replayFrame.DanceButtonHeld = player.danceButtonHeld;
				replayFrame.DanceButtonNew = player.danceButtonNew;
				replayFrame.BoostButtonNew = player.boostButtonNew;
				replayFrame.BoostButtonHeld = player.boostButtonHeld;
				replayFrame.SwitchStyleButtonNew = player.switchStyleButtonNew;
				replayFrame.SwitchStyleButtonHeld = player.switchStyleButtonHeld;
				replayFrame.WalkButtonNew = player.walkButtonNew;
				replayFrame.WalkButtonHeld = player.walkButtonHeld;
				replayFrame.PhoneButtonNew = player.phoneButtonNew;
				replayFrame.Velocity = player.GetVelocity();
				replayFrame.JumpRequested = player.jumpRequested;
				replayFrame.MoveInputPlain = player.moveInputPlain;
				replayFrame.BoostCharge = player.boostCharge;
				replayFrame.HP = player.HP;
				replayFrame.PhoneState = player.phone.state;
				replayFrame.UsingEquippedMoveStyle = player.usingEquippedMovestyle;
				replayFrame.Animation = player.curAnim;
				replayFrame.AnimationTime = player.anim.playbackTime;
			}
		}
	}
	public abstract class ReplayState
	{
		public virtual void Start()
		{
		}

		public virtual void OnFixedUpdate()
		{
		}

		public virtual void End()
		{
		}

		public virtual void OnUpdate()
		{
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ReplaySystem";

		public const string PLUGIN_NAME = "ReplaySystem";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ReplaySystem.Patches
{
	[HarmonyPatch(typeof(GameplayUI))]
	public class GameplayUIPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Init")]
		public static void Init(GameplayUI __instance)
		{
			ReplayPlayer.ui = __instance;
			((Component)__instance.gameplayScreen).gameObject.AddComponent<UI>();
		}
	}
	[HarmonyPatch(typeof(Player))]
	internal class PlayerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("UpdateRotation")]
		private static void UpdateRotation_Prefix(Player __instance)
		{
			ReplayManager instance = ReplayManager.Instance;
			if (!((Object)(object)instance == (Object)null) && !((Object)(object)WorldHandler.instance.GetCurrentPlayer() != (Object)(object)__instance))
			{
				instance.OnFixedUpdate();
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("Jump")]
		private static void Jump_Prefix(Player __instance)
		{
			ReplayManager instance = ReplayManager.Instance;
			if (!((Object)(object)instance == (Object)null) && !((Object)(object)WorldHandler.instance.GetCurrentPlayer() != (Object)(object)__instance) && instance.CurrentReplayState is ReplayRecorder replayRecorder)
			{
				ReplayFrame lastFrame = replayRecorder.LastFrame;
				if (lastFrame != null)
				{
					lastFrame.Jump = true;
					lastFrame.JumpRequested = false;
					lastFrame.JumpButtonHeld = false;
					lastFrame.JumpButtonNew = false;
				}
			}
		}
	}
	public class UI : MonoBehaviour
	{
		public static UI Instance;

		public static TextMeshProUGUI m_label1;

		private float m_notificationTimer = 5f;

		private bool m_active;

		private void Awake()
		{
			Instance = this;
			SetupLabel();
			SetupLabelPause();
		}

		public void ShowNotification(string textbef)
		{
			((TMP_Text)m_label1).text = textbef;
			m_notificationTimer = 5f;
			((Component)m_label1).gameObject.SetActive(true);
		}

		public void HideNotification()
		{
			((Component)m_label1).gameObject.SetActive(false);
		}

		private void SetupLabel()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			m_label1 = new GameObject("EmotePrev").AddComponent<TextMeshProUGUI>();
			GameplayUI value = Traverse.Create((object)Core.Instance.UIManager).Field<GameplayUI>("gameplay").Value;
			TextMeshProUGUI contextLabel = value.contextLabel;
			((TMP_Text)m_label1).font = ((TMP_Text)contextLabel).font;
			((TMP_Text)m_label1).fontSize = 32f;
			((TMP_Text)m_label1).fontMaterial = ((TMP_Text)contextLabel).fontMaterial;
			((TMP_Text)m_label1).alignment = (TextAlignmentOptions)260;
			RectTransform rectTransform = ((TMP_Text)m_label1).rectTransform;
			rectTransform.anchorMin = new Vector2(0.1f, 0.5f);
			rectTransform.anchorMax = new Vector2(0.88f, 0.97f);
			rectTransform.pivot = new Vector2(0f, 1f);
			rectTransform.anchoredPosition = new Vector2(1f, 0.2f);
			((Transform)((TMP_Text)m_label1).rectTransform).SetParent((Transform)(object)((Component)value.gameplayScreen).GetComponent<RectTransform>(), false);
		}

		private void SetupLabelPause()
		{
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}