Decompiled source of CubeJP CharacterAPI v1.0.0

CubeJPCharacterAPI/CubeCharacterAPI.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using CharacterAPI;
using Microsoft.CodeAnalysis;
using Reptile;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("CubeCharacterAPI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CubeCharacterAPI")]
[assembly: AssemblyTitle("CubeCharacterAPI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BeatCharacterAPI
{
	[BepInPlugin("com.MEK.CharacterAPI_CubeJP", "CharacterAPI_CubeJP", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class CubeJPAPIPlugin : BaseUnityPlugin
	{
		public const string ModGuid = "com.MEK.CharacterAPI_CubeJP";

		public const string ModName = "CharacterAPI_CubeJP";

		public const string ModVer = "1.0.0";

		public void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "cube"));
			ModdedCharacterConstructor val2 = new ModdedCharacterConstructor
			{
				characterName = "Cube",
				characterPrefab = val.LoadAsset<GameObject>("Cube [API Edit].prefab"),
				defaultOutfit = 0,
				defaultMoveStyle = (MoveStyle)3,
				freestyleType = (FreestyleType)0,
				bounceType = (BounceType)0
			};
			val2.AddOutfit(val.LoadAsset<Material>("CubeDefault.mat"), "Serpent");
			val2.AddOutfit(val.LoadAsset<Material>("CubeGum.mat"), "Magical");
			val2.AddOutfit(val.LoadAsset<Material>("CubeRyth.mat"), "Mischievous");
			val2.AddOutfit(val.LoadAsset<Material>("CubeMikan.mat"), "Gorilla");
			val2.AddPersonalGraffiti("Fear Me", "Cube", val.LoadAsset<Material>("CubeGraffiti.mat"), val.LoadAsset<Texture>("CubeGraffiti.png"));
			val2.audioClips = val.LoadAllAssets<AudioClip>().ToList();
			val2.CreateModdedCharacter();
		}
	}
}