Decompiled source of FirstPersonFunk v1.0.0

BepInEx\plugins\FirstPersonFunk\FirstPersonFunk.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Reptile;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("NotNite")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+78f676f5a93ffcf29e5e6354f1a068c6e8b7d660")]
[assembly: AssemblyProduct("FirstPersonFunk")]
[assembly: AssemblyTitle("FirstPersonFunk")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FirstPersonFunk
{
	[BepInPlugin("FirstPersonFunk", "FirstPersonFunk", "1.0.0")]
	[BepInProcess("Bomb Rush Cyberfunk.exe")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource Log;

		public static Harmony Harmony;

		public static ConfigEntry<bool> ShowPlayer;

		public static ConfigEntry<bool> RotateWithHead;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony = new Harmony("FirstPersonFunk.Harmony");
			Harmony.PatchAll();
			ShowPlayer = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowPlayer", true, "Whether to show the player character in first person mode.");
			RotateWithHead = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "RotateWithHead", false, "Whether to rotate the camera with the player's head, or to only move it when you move it.");
		}

		private void Update()
		{
			if (!ShowPlayer.Value && !((Object)(object)WorldHandler.instance == (Object)null))
			{
				Player currentPlayer = WorldHandler.instance.GetCurrentPlayer();
				if (!((Object)(object)currentPlayer == (Object)null))
				{
					((Renderer)currentPlayer.characterVisual.mainRenderer).enabled = (Object)(object)currentPlayer.cam == (Object)null;
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FirstPersonFunk";

		public const string PLUGIN_NAME = "FirstPersonFunk";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace FirstPersonFunk.Patches
{
	[HarmonyPatch(typeof(GameplayCamera))]
	public class GameplayCameraPatch
	{
		private static Vector2 Offset = new Vector2(0f, 0f);

		[HarmonyPrefix]
		[HarmonyPatch("UpdateCamera")]
		public static bool UpdateCamera(GameplayCamera __instance)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			__instance.UpdateCameraInput();
			Transform transform = ((Component)__instance).transform;
			Transform headTf = __instance.player.headTf;
			transform.position = headTf.position;
			Vector2 val = __instance.orbitInput * (__instance.mouseForOrbit ? __instance.mouseFactor : __instance.joystickFactor);
			if (Plugin.RotateWithHead.Value)
			{
				Offset.x += val.x;
				Offset.y += val.y;
				Offset.y = Clamp(Offset.y);
				Quaternion val2 = Quaternion.Euler(new Vector3(Offset.y, Offset.x, 0f));
				Quaternion val3 = headTf.rotation * Quaternion.Euler(new Vector3(0f, 0f, 90f));
				transform.rotation = val3 * val2;
			}
			else
			{
				Quaternion rotation = transform.rotation;
				Vector3 eulerAngles = ((Quaternion)(ref rotation)).eulerAngles;
				eulerAngles.x += val.y;
				eulerAngles.y += val.x;
				eulerAngles.z = 0f;
				eulerAngles.x = Clamp(eulerAngles.x);
				transform.rotation = Quaternion.Euler(eulerAngles);
			}
			return false;
		}

		private static float Clamp(float wtf)
		{
			wtf = ((wtf > 180f) ? (wtf - 360f) : wtf);
			wtf = Mathf.Clamp(wtf, -89f, 89f);
			return (wtf + 360f) % 360f;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}