Decompiled source of Millenium Winterland v1.1.0
SlopCrew.Server.XmasEvent.Common.dll
Decompiled 10 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Text; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyCompany("SlopCrew.Server.XmasEvent.Common")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+3fa4f9a5baab184c4664e5d8d813add8410e890c")] [assembly: AssemblyProduct("SlopCrew.Server.XmasEvent.Common")] [assembly: AssemblyTitle("SlopCrew.Server.XmasEvent.Common")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SlopCrew.Server.XmasEvent { [Serializable] public class XmasClientCollectGiftPacket : XmasPacket { public const string PacketId = "Xmas-Client-CollectGift"; public bool IgnoreCooldown = false; protected override uint LatestVersion => 1u; public override string GetPacketId() { return "Xmas-Client-CollectGift"; } protected override void Read(BinaryReader reader) { IgnoreCooldown = reader.ReadBoolean(); } protected override void Write(BinaryWriter writer) { writer.Write(IgnoreCooldown); } public override string Describe() { return base.Describe() + $" IgnoreCooldown={IgnoreCooldown}"; } } [Serializable] public class XmasClientModifyEventStatePacket : XmasPacket { public const string PacketId = "Xmas-Client-ModifyEventState"; public List<XmasPhaseModifications> PhaseModifications = new List<XmasPhaseModifications>(); protected override uint LatestVersion => 1u; public override string GetPacketId() { return "Xmas-Client-ModifyEventState"; } protected override void Write(BinaryWriter writer) { writer.Write((ushort)PhaseModifications.Count); foreach (XmasPhaseModifications phaseModification in PhaseModifications) { phaseModification.Write(writer); } } protected override void Read(BinaryReader reader) { uint version = Version; uint num = version; if (num == 1) { PhaseModifications = new List<XmasPhaseModifications>(); ushort num2 = reader.ReadUInt16(); for (int i = 0; i < num2; i++) { XmasPhaseModifications item = new XmasPhaseModifications(); item.Read(reader); PhaseModifications.Add(item); } } else { UnexpectedVersion(); } } public override string Describe() { string text = base.Describe() + "\n"; for (int i = 0; i < PhaseModifications.Count; i++) { XmasPhaseModifications xmasPhaseModifications = PhaseModifications[i]; text += $"Phase {i}: "; if (xmasPhaseModifications.ModifyActive) { text += string.Format("{0}={1} ", "Active", xmasPhaseModifications.Phase.Active); } if (xmasPhaseModifications.ModifyGiftsCollected) { text += string.Format("{0}={1} ", "GiftsCollected", xmasPhaseModifications.Phase.GiftsCollected); } if (xmasPhaseModifications.ModifyGiftsGoal) { text += string.Format("{0}={1} ", "GiftsGoal", xmasPhaseModifications.Phase.GiftsGoal); } if (xmasPhaseModifications.ModifyActivatePhaseAutomatically) { text += string.Format("{0}Active={1} ", "ActivateNextPhaseAutomatically", xmasPhaseModifications.Phase.ActivateNextPhaseAutomatically); } text += "\n"; } return text; } } [Serializable] public struct XmasPhaseModifications { public bool ModifyActive; public bool ModifyGiftsCollected; public bool ModifyGiftsGoal; public bool ModifyActivatePhaseAutomatically; public XmasPhase Phase; public XmasPhaseModifications() { ModifyActive = false; ModifyGiftsCollected = false; ModifyGiftsGoal = false; ModifyActivatePhaseAutomatically = false; Phase = new XmasPhase(); } public void Write(BinaryWriter writer) { writer.Write(ModifyActive); writer.Write(ModifyGiftsCollected); writer.Write(ModifyGiftsGoal); writer.Write(ModifyActivatePhaseAutomatically); Phase.Write(writer); } public void Read(BinaryReader reader) { ModifyActive = reader.ReadBoolean(); ModifyGiftsCollected = reader.ReadBoolean(); ModifyGiftsGoal = reader.ReadBoolean(); ModifyActivatePhaseAutomatically = reader.ReadBoolean(); Phase.Read(reader); } } [Serializable] public class XmasServerAcceptGiftPacket : XmasPacket { public const string PacketId = "Xmas-Server-AcceptGift"; protected override uint LatestVersion => 1u; public override string GetPacketId() { return "Xmas-Server-AcceptGift"; } protected override void Read(BinaryReader reader) { } protected override void Write(BinaryWriter writer) { } } [Serializable] public class XmasServerEventStatePacket : XmasPacket { public const string PacketId = "Xmas-Server-EventState"; public List<XmasPhase> Phases = new List<XmasPhase>(); protected override uint LatestVersion => 1u; public override string GetPacketId() { return "Xmas-Server-EventState"; } protected override void Write(BinaryWriter writer) { writer.Write((ushort)Phases.Count); foreach (XmasPhase phase in Phases) { phase.Write(writer); } } protected override void Read(BinaryReader reader) { uint version = Version; uint num = version; if (num == 1) { Phases = new List<XmasPhase>(); ushort num2 = reader.ReadUInt16(); for (int i = 0; i < num2; i++) { XmasPhase xmasPhase = new XmasPhase(); xmasPhase.Read(reader); Phases.Add(xmasPhase); } } else { UnexpectedVersion(); } } public XmasServerEventStatePacket Clone() { XmasServerEventStatePacket xmasServerEventStatePacket = new XmasServerEventStatePacket(); xmasServerEventStatePacket.PlayerID = PlayerID; xmasServerEventStatePacket.Version = Version; xmasServerEventStatePacket.Phases = new List<XmasPhase>(); foreach (XmasPhase phase in Phases) { xmasServerEventStatePacket.Phases.Add(phase.Clone()); } return xmasServerEventStatePacket; } public override string Describe() { return base.Describe() + "\n" + DescribeWithoutPacketInfo(); } public string DescribeWithoutPacketInfo() { string text = ""; for (int i = 0; i < Phases.Count; i++) { XmasPhase xmasPhase = Phases[i]; text += $"Phase#{i}: "; text += $"{xmasPhase.GiftsCollected}/{xmasPhase.GiftsGoal} gifts "; if (xmasPhase.Active) { text += "Active "; } if (xmasPhase.ActivateNextPhaseAutomatically) { text += "ActivateNextPhaseAutomatically "; } text += "\n"; } return text; } } [Serializable] public class XmasPhase { public bool Active = false; public uint GiftsCollected = 0u; public uint GiftsGoal = 1u; public bool ActivateNextPhaseAutomatically = false; public void Write(BinaryWriter writer) { writer.Write(Active); writer.Write((ushort)GiftsCollected); writer.Write((ushort)GiftsGoal); writer.Write(ActivateNextPhaseAutomatically); } public void Read(BinaryReader reader) { Active = reader.ReadBoolean(); GiftsCollected = reader.ReadUInt16(); GiftsGoal = reader.ReadUInt16(); ActivateNextPhaseAutomatically = reader.ReadBoolean(); } public XmasPhase Clone() { XmasPhase xmasPhase = new XmasPhase(); xmasPhase.Active = Active; xmasPhase.GiftsCollected = GiftsCollected; xmasPhase.GiftsGoal = GiftsGoal; xmasPhase.ActivateNextPhaseAutomatically = ActivateNextPhaseAutomatically; return xmasPhase; } } [Serializable] public class XmasServerRejectGiftPacket : XmasPacket { public const string PacketId = "Xmas-Server-RejectGift"; protected override uint LatestVersion => 1u; public override string GetPacketId() { return "Xmas-Server-RejectGift"; } protected override void Read(BinaryReader reader) { } protected override void Write(BinaryWriter writer) { } } public abstract class XmasPacket { public uint? PlayerID; public uint Version; protected abstract uint LatestVersion { get; } public abstract string GetPacketId(); public XmasPacket() { Version = LatestVersion; } public byte[] Serialize() { MemoryStream memoryStream = new MemoryStream(); using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream, Encoding.UTF8, leaveOpen: false)) { binaryWriter.Write((ushort)Version); Write(binaryWriter); } return memoryStream.ToArray(); } protected virtual void Write(BinaryWriter writer) { throw new NotImplementedException(); } public void Deserialize(byte[] data) { MemoryStream input = new MemoryStream(data, writable: false); using BinaryReader binaryReader = new BinaryReader(input, Encoding.UTF8); Version = binaryReader.ReadUInt16(); Read(binaryReader); } protected virtual void Read(BinaryReader reader) { throw new NotImplementedException(); } protected void UnexpectedVersion() { throw new XmasPacketParseException($"Got packet with unexpected version: {GetType().Name} {Version}"); } public virtual string Describe() { string name = GetType().Name; return name + $" Version={Version} PlayerID={PlayerID}"; } } public class XmasPacketParseException : Exception { public XmasPacketParseException(string message) : base(message) { } } public static class XmasPacketFactory { public static XmasPacket? ParsePacket(uint playerID, string id, byte[] data) { XmasPacket xmasPacket = CreatePacketFromID(id); if (xmasPacket != null) { xmasPacket.PlayerID = playerID; xmasPacket.Deserialize(data); } return xmasPacket; } public static XmasPacket? CreatePacketFromID(string id) { return id switch { "Xmas-Client-CollectGift" => new XmasClientCollectGiftPacket(), "Xmas-Server-AcceptGift" => new XmasServerAcceptGiftPacket(), "Xmas-Server-RejectGift" => new XmasServerRejectGiftPacket(), "Xmas-Server-EventState" => new XmasServerEventStatePacket(), "Xmas-Client-ModifyEventState" => new XmasClientModifyEventStatePacket(), _ => null, }; } } }
Winterland.Common.dll
Decompiled 10 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using CommonAPI; using CommonAPI.Phone; using CrewBoomAPI; using DG.Tweening; using Microsoft.CodeAnalysis; using Reptile; using SlopCrew.API; using SlopCrew.Server.XmasEvent; using TMPro; using UnityEngine; using UnityEngine.Playables; using UnityEngine.UI; using Winterland.Common; using Winterland.Common.Challenge; using Winterland.Common.Phone; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Winterland.Common")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Common code for Millenium Winterland.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d57e729790290875d5daaef4022962c64d26f632")] [assembly: AssemblyProduct("Winterland.Common")] [assembly: AssemblyTitle("Winterland.Common")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal class EffectSpawner : MonoBehaviour { public GameObject prefab; public string prefabAssetBundle; public string prefabAssetPath; public float playbackSpeed = 1f; public bool spawnParentedToMe = true; private bool spawnNextFrame; private void Awake() { if ((Object)(object)prefab == (Object)null) { prefab = Core.Instance.Assets.LoadAssetFromBundle<GameObject>(prefabAssetBundle, prefabAssetPath); } } private void OnEnable() { TreeController componentInParent = ((Component)this).GetComponentInParent<TreeController>(); if ((Object)(object)componentInParent == (Object)null || !componentInParent.IsFastForwarding) { spawnNextFrame = true; } } private void OnDisable() { spawnNextFrame = false; } private void FixedUpdate() { if (spawnNextFrame) { spawnNextFrame = false; SpawnEffect(); } } private void SpawnEffect() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) GameObject val; if (spawnParentedToMe) { val = Object.Instantiate<GameObject>(prefab, ((Component)this).transform); } else { val = Object.Instantiate<GameObject>(prefab); val.transform.position = ((Component)this).transform.position; val.transform.rotation = ((Component)this).transform.rotation; val.transform.localScale = ((Component)this).transform.localScale; } Animation anim = val.GetComponent<OneOffVisualEffect>().anim; anim[((Object)anim.clip).name].speed = playbackSpeed; } } internal class SetAnimatorParameters : MonoBehaviour { [SerializeField] private Animator animator; [SerializeField] private List<string> boolsToSet = new List<string>(); private void OnValidate() { if ((Object)(object)animator == (Object)null) { animator = ((Component)this).GetComponent<Animator>(); } } private void Awake() { setParams(); } private void OnEnable() { setParams(); } private void setParams() { foreach (string item in boolsToSet) { animator.SetBoolString(item, true); } } } internal class GiftConveyorBelt : MonoBehaviour { public GameObject GiftLogicPrefab; public float spawnMinInterval = 0.5f; public float spawnMaxInterval = 0.75f; public float spawnMinYRot = -45f; public float spawnMaxYRot = 45f; public float spawnMinScale = 0.7f; public float spawnMaxScale = 1.3f; private Coroutine animCoro; public Transform waypointParent; public Transform[] waypoints; public float movementSpeed; public Transform giftVisualsPrefabParent; public Transform[] giftVisualsPrefabs; private float[] timeBetweenWaypoints; public float[] TimeBetweenWaypoints => timeBetweenWaypoints; private void OnValidate() { waypoints = TransformExtentions.GetAllChildren(waypointParent); giftVisualsPrefabs = TransformExtentions.GetAllChildren(giftVisualsPrefabParent); } private void Awake() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) timeBetweenWaypoints = new float[waypoints.Length - 1]; for (int i = 0; i < waypoints.Length - 1; i++) { timeBetweenWaypoints[i] = Vector3.Distance(waypoints[i].position, waypoints[i + 1].position) / movementSpeed; } Transform[] array = waypoints; for (int j = 0; j < array.Length; j++) { Object.Destroy((Object)(object)array[j].GetChild(0)); } GiftLogicPrefab.SetActive(false); ((Component)waypointParent).gameObject.SetActive(false); ((Component)giftVisualsPrefabParent).gameObject.SetActive(false); } private void OnEnable() { animCoro = ((MonoBehaviour)this).StartCoroutine(Animation()); } private void OnDisable() { if (animCoro != null) { ((MonoBehaviour)this).StopCoroutine(animCoro); animCoro = null; } } private IEnumerator Animation() { while (true) { yield return (object)new WaitForSeconds(Random.Range(spawnMinInterval, spawnMaxInterval)); GameObject obj = Object.Instantiate<GameObject>(GiftLogicPrefab); GiftConveyorBeltGift component = obj.GetComponent<GiftConveyorBeltGift>(); obj.SetActive(true); component.Init(this, ((Component)giftVisualsPrefabs[Random.Range(0, giftVisualsPrefabs.Length)]).gameObject, Random.Range(spawnMinYRot, spawnMaxYRot), new Vector3(Random.Range(spawnMinScale, spawnMaxScale), Random.Range(spawnMinScale, spawnMaxScale), Random.Range(spawnMinScale, spawnMaxScale))); } } } internal class GiftConveyorBeltGift : MonoBehaviour { public Transform GiftParent; public float simulatePhysicsXSecondsAfterLastWaypoint; private GiftConveyorBelt belt; private uint lastWaypointIndex; private float timeSinceLastWaypoint; private bool finishedWaypoints; public void Init(GiftConveyorBelt belt, GameObject giftPrefab, float yRot, Vector3 scale) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) this.belt = belt; Object.Instantiate<GameObject>(giftPrefab, GiftParent).SetActive(true); Vector3 localEulerAngles = ((Component)GiftParent).transform.localEulerAngles; localEulerAngles.y = yRot; ((Component)GiftParent).transform.localEulerAngles = localEulerAngles; ((Component)GiftParent).transform.localScale = scale; } private void Update() { if (!finishedWaypoints) { moveAlongWaypoints(); } } private void moveAlongWaypoints() { //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) timeSinceLastWaypoint += Time.deltaTime; while (timeSinceLastWaypoint > belt.TimeBetweenWaypoints[lastWaypointIndex]) { timeSinceLastWaypoint -= belt.TimeBetweenWaypoints[lastWaypointIndex]; lastWaypointIndex++; if (lastWaypointIndex >= belt.waypoints.Length - 1) { finishWaypoints(); return; } } float num = timeSinceLastWaypoint / belt.TimeBetweenWaypoints[lastWaypointIndex]; ((Component)this).transform.position = Vector3.Lerp(belt.waypoints[lastWaypointIndex].position, belt.waypoints[lastWaypointIndex + 1].position, num); ((Component)this).transform.rotation = Quaternion.Lerp(belt.waypoints[lastWaypointIndex].rotation, belt.waypoints[lastWaypointIndex + 1].rotation, num); } private void finishWaypoints() { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) finishedWaypoints = true; if (simulatePhysicsXSecondsAfterLastWaypoint == 0f) { Object.Destroy((Object)(object)((Component)this).gameObject); return; } Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); component.isKinematic = false; Vector3 val = belt.waypoints[belt.waypoints.Length - 1].position - belt.waypoints[belt.waypoints.Length - 2].position; component.velocity = ((Vector3)(ref val)).normalized * belt.movementSpeed; ((MonoBehaviour)this).StartCoroutine(DestroySelfAfterDelay(simulatePhysicsXSecondsAfterLastWaypoint)); } private IEnumerator DestroySelfAfterDelay(float delay) { yield return (object)new WaitForSeconds(delay); Object.Destroy((Object)(object)((Component)this).gameObject); } } internal class TimelineScrubber { private PlayableDirector director; private bool started; private float percent; public TimelineScrubber(PlayableDirector director) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Invalid comparison between Unknown and I4 this.director = director; if ((int)director.timeUpdateMode != 3) { Debug.LogError((object)("TimelineScrubber instantiated for a PlayableDirector that's not in manual mode: " + ((Object)((Component)director).gameObject).name)); } } public void ResetTimeline() { director.Stop(); director.time = 0.0; started = false; } public void SetPercentComplete(float newPercent) { if (!started || newPercent < percent) { started = true; initializeTimelineToPosition(getTimeForPercent(newPercent)); } else { advanceTimelineToPosition(getTimeForPercent(newPercent)); } percent = newPercent; } private void initializeTimelineToPosition(float position) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) director.Stop(); director.Play(); PlayableGraph playableGraph = director.playableGraph; ((PlayableGraph)(ref playableGraph)).Evaluate(); playableGraph = director.playableGraph; ((PlayableGraph)(ref playableGraph)).Evaluate(position); } private void advanceTimelineToPosition(float position) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Invalid comparison between Unknown and I4 //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) float num = position - (float)director.time; if (!(num <= 0f) && (int)director.state == 1) { PlayableGraph playableGraph = director.playableGraph; ((PlayableGraph)(ref playableGraph)).Evaluate(num); } } private float getTimeForPercent(float percent) { return (float)director.duration * percent; } } namespace Winterland.Common { [ExecuteAlways] public class AmbientOverride : MonoBehaviour { public static AmbientOverride Instance; public bool Night; [HideInInspector] public Color AdditiveSkyColor = Color.black; [Header("How fast additive sky colors fade to black (Fireworks)")] public float AdditiveSkyColorLerpSpeed = 5f; [HideInInspector] public bool DayNightCycleModEnabled = true; [Header("Skybox texture. Leave this set to nothing to keep the original stage skybox.")] public Texture Skybox; public Color LightColor = Color.white; public Color ShadowColor = Color.black; [HideInInspector] public Color CurrentLightColor = Color.white; [HideInInspector] public Color CurrentShadowColor = Color.black; [HideInInspector] public AmbientOverrideTrigger CurrentAmbientTrigger; private Color oldLightColor = Color.white; private Color oldShadowColor = Color.black; private float currentTimer; private float currentTransitionDuration = 1f; private AmbientManager sun; private void Update() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (Application.isEditor) { Shader.SetGlobalColor("LightColor", LightColor); Shader.SetGlobalColor("ShadowColor", ShadowColor); } else { ReptileUpdate(); } void ReptileUpdate() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) currentTimer += Core.dt; if (currentTimer > currentTransitionDuration) { currentTimer = currentTransitionDuration; } float num = 1f; if (currentTransitionDuration > 0f) { num = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f).Evaluate(currentTimer / currentTransitionDuration); } Color lightColor = LightColor; Color shadowColor = ShadowColor; if ((Object)(object)CurrentAmbientTrigger != (Object)null) { lightColor = CurrentAmbientTrigger.LightColor; shadowColor = CurrentAmbientTrigger.ShadowColor; } CurrentLightColor = Color.op_Implicit(Vector4.Lerp(Color.op_Implicit(oldLightColor), Color.op_Implicit(lightColor), num)); CurrentShadowColor = Color.op_Implicit(Vector4.Lerp(Color.op_Implicit(oldShadowColor), Color.op_Implicit(shadowColor), num)); AdditiveSkyColor = Color.op_Implicit(Vector4.Lerp(Color.op_Implicit(AdditiveSkyColor), Color.op_Implicit(Color.black), AdditiveSkyColorLerpSpeed * Core.dt)); if ((Object)(object)CurrentAmbientTrigger == (Object)null) { float num2 = 0f - (AdditiveSkyColor.r + AdditiveSkyColor.g + AdditiveSkyColor.b) / 3f * 0.5f + 1f; CurrentShadowColor *= num2; CurrentLightColor *= num2; CurrentLightColor += AdditiveSkyColor; } } } public void AddSkyLight(Color color) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) AdditiveSkyColor += color * 0.7f; } private void LateUpdate() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)sun == (Object)null) && !DayNightCycleModEnabled) { Light component = ((Component)sun).GetComponent<Light>(); component.color = Color.white; component.shadowStrength = 1f; } } public void TransitionAmbient(AmbientOverrideTrigger trigger) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)CurrentAmbientTrigger != (Object)(object)trigger) { CurrentAmbientTrigger = trigger; currentTimer = 0f; currentTransitionDuration = trigger.TransitionDuration; oldLightColor = CurrentLightColor; oldShadowColor = CurrentShadowColor; DayNightCycleModEnabled = trigger.EnableDayLightCycleMod; } } public void StopAmbient(AmbientOverrideTrigger trigger) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)trigger == (Object)(object)CurrentAmbientTrigger) { CurrentAmbientTrigger = null; currentTimer = 0f; currentTransitionDuration = trigger.TransitionDuration; oldLightColor = CurrentLightColor; oldShadowColor = CurrentShadowColor; DayNightCycleModEnabled = true; } } public void Refresh() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) oldLightColor = LightColor; oldShadowColor = ShadowColor; if ((Object)(object)Skybox != (Object)null) { RenderSettings.skybox.mainTexture = Skybox; } AmbientManager val = Object.FindObjectOfType<AmbientManager>(); if ((Object)(object)val != (Object)null) { ((Component)val).transform.rotation = ((Component)this).transform.rotation; } ((Behaviour)((Component)val).GetComponent<LensFlare>()).enabled = !Night; } private void Awake() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) Instance = this; Refresh(); Light component = ((Component)Object.FindObjectOfType<AmbientManager>()).GetComponent<Light>(); Light component2 = ((Component)this).GetComponent<Light>(); component.color = component2.color; if ((Object)(object)component2 != (Object)null) { Object.Destroy((Object)(object)component2); } } private void OnDestroy() { Instance = null; } } public class AmbientOverrideTrigger : MonoBehaviour { public Color LightColor = Color.white; public Color ShadowColor = Color.black; public float TransitionDuration = 2f; [Header("If this is set to false, they Day and Night cycle mod won't take effect while you're in this ambient.")] public bool EnableDayLightCycleMod = true; private void OnTriggerEnter(Collider other) { Player val = ((Component)other).GetComponent<Player>(); if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInParent<Player>(); } if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInChildren<Player>(); } if (!((Object)(object)val == (Object)null) && !val.isAI) { AmbientOverride.Instance.TransitionAmbient(this); } } private void OnTriggerExit(Collider other) { Player val = ((Component)other).GetComponent<Player>(); if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInParent<Player>(); } if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInChildren<Player>(); } if (!((Object)(object)val == (Object)null) && !val.isAI) { AmbientOverride.Instance.StopAmbient(this); } } } public class Arcade : MonoBehaviour { public Texture2D MapPinTexture; private MapPin pin; private void Awake() { ArcadeManager.Instance.RegisterArcade(this); } private void MakePin() { Mapcontroller instance = Mapcontroller.Instance; pin = instance.CreatePin((PinType)5); pin.AssignGameplayEvent(((Component)this).gameObject); pin.InitMapPin((PinType)0); pin.OnPinEnable(); ((Renderer)((Component)pin).GetComponentInChildren<MeshRenderer>()).material.mainTexture = (Texture)(object)MapPinTexture; } private void Start() { MakePin(); UpdateAvailability(); } public void UpdateAvailability() { ((Component)this).gameObject.SetActive(WinterProgress.Instance.LocalProgress.ArcadeUnlocked); if ((Object)(object)pin != (Object)null) { if (WinterProgress.Instance.LocalProgress.ArcadeUnlocked) { pin.EnablePin(); } else { pin.DisablePin(); } } } } public class ArcadeManager : MonoBehaviour { public List<Arcade> Arcades = new List<Arcade>(); public static ArcadeManager Instance { get; private set; } private void Awake() { Instance = this; } public void RegisterArcade(Arcade arcade) { Arcades.Add(arcade); } public void UpdateArcades() { foreach (Arcade arcade in Arcades) { arcade.UpdateAvailability(); } } } public class BindGameObjectActive : MonoBehaviour { [Header("When the GameObject referenced here is disabled, I will get disabled as well, and viceversa.")] public GameObject BoundGameObject; private void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown Core.OnAlwaysUpdate += new OnUpdateHandler(CoreUpdate); } private void CoreUpdate() { if (BoundGameObject.activeInHierarchy && !((Component)this).gameObject.activeSelf) { ((Component)this).gameObject.SetActive(true); } else if (!BoundGameObject.activeInHierarchy && ((Component)this).gameObject.activeSelf) { ((Component)this).gameObject.SetActive(false); } } private void OnDestroy() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown Core.OnAlwaysUpdate -= new OnUpdateHandler(CoreUpdate); } } public enum BrcCharacter { None = -1, Vinyl, Frank, Coil, Red, Tryce, Bel, Rave, DotExeMember, Solace, DjCyber, EclipseMember, DevilTheoryMember, FauxWithBoostPack, FleshPrince, Irene, Felix, OldHeadMember, Base, Jet, Mesh, FuturismMember, Rise, Shine, FauxWithoutBoostPack, DotExeBoss, FelixWithCyberHead } public class BuiltToy : MonoBehaviour { public Toys Toy; private Material material; private static int GraffitiTextureProperty = Shader.PropertyToID("_Graffiti"); private void Awake() { Renderer componentInChildren = ((Component)this).GetComponentInChildren<Renderer>(); material = componentInChildren.sharedMaterial; } public void SetGraffiti(GraffitiArt graffiti) { material.SetTexture(GraffitiTextureProperty, graffiti.graffitiMaterial.mainTexture); } } public class CameraSequenceAction : SequenceAction { [Header("Leave this on None to keep the current camera.")] public CameraRegisterer Camera; public override void Run(bool immediate) { base.Run(immediate); if (!immediate && (Object)(object)Camera != (Object)null) { ((CustomSequence)Sequence).SetCamera(((Component)Camera).gameObject); } } } public class CameraZoomZone : MonoBehaviour { public bool ChangeCameraPosition; public float CameraDragDistanceDefault = 1f; public float CameraDragDistanceMax = 1f; public float CameraHeight = 2f; public bool ChangeCameraFOV; public float CameraFOV = 40f; private void OnTriggerEnter(Collider other) { Player val = ((Component)other).GetComponent<Player>(); if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInParent<Player>(); } if (!((Object)(object)val == (Object)null) && !val.isAI) { WinterPlayer winterPlayer = WinterPlayer.Get(val); if (!((Object)(object)winterPlayer == (Object)null)) { winterPlayer.CurrentCameraZoomZone = this; } } } private void OnTriggerExit(Collider other) { Player val = ((Component)other).GetComponent<Player>(); if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInParent<Player>(); } if (!((Object)(object)val == (Object)null) && !val.isAI) { WinterPlayer winterPlayer = WinterPlayer.Get(val); if (!((Object)(object)winterPlayer == (Object)null) && (Object)(object)winterPlayer.CurrentCameraZoomZone == (Object)(object)this) { winterPlayer.CurrentCameraZoomZone = null; } } } } public enum Condition { None, HasWantedLevel, CollectedAllToyLines, CollectedSomeToyLines, ArcadeBestTimeSet } public class CustomCharacterSelectSpot : MonoBehaviour { public string GUID; private static GameObject Source; private void Reset() { GUID = Guid.NewGuid().ToString(); } private void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Source == (Object)null) { Source = ((Component)Object.FindObjectOfType<CharacterSelectSpot>()).gameObject; } GameObject obj = Object.Instantiate<GameObject>(Source, ((Component)this).transform); obj.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity); ((AProgressable)obj.GetComponent<CharacterSelectSpot>()).uid = GUID; ((Component)obj.transform.Find("mesh")).gameObject.SetActive(false); } } [ExecuteAlways] public class CustomNPC : MonoBehaviour { [Header("General")] [SerializeField] private string guid = ""; public bool CreateMapPin; public ChallengeLevel Challenge; public string Name = ""; public bool PlacePlayerAtSnapPosition = true; public bool LookAt = true; public bool FixStupidFBXLookAtRotation; public bool ShowRep; public int MaxDialogueLevel = 1; [HideInInspector] public int CurrentDialogueLevel; private EventDrivenInteractable interactable; private DialogueBranch[] dialogueBranches; private Transform head; private const float MaxHeadYaw = 75f; private const float MaxHeadPitch = 60f; private const float LookAtDuration = 2f; private const float LookAtSpeed = 4f; private float currentLookAtAmount; private float lookAtTimer; private Player lookAtTarget; private bool isLookingAt; public Guid GUID { get { return Guid.Parse(guid); } set { guid = value.ToString(); } } private void Reset() { if (Application.isEditor) { ((Component)this).gameObject.layer = 19; GUID = Guid.NewGuid(); } } private void Start() { Mapcontroller instance = Mapcontroller.Instance; if (CreateMapPin) { MapPin obj = instance.CreatePin((PinType)2); obj.AssignGameplayEvent(((Component)this).gameObject); obj.InitMapPin((PinType)2); obj.OnPinEnable(); } } private void Awake() { if (!Application.isEditor) { ReptileAwake(); } void ReptileAwake() { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown CurrentDialogueLevel = 0; dialogueBranches = OrderedComponent.GetComponentsOrdered<DialogueBranch>(((Component)this).gameObject); interactable = ((Component)this).gameObject.AddComponent<EventDrivenInteractable>(); interactable.OnInteract = Interact; interactable.OnGetLookAtPos = GetLookAtPos; ((CustomInteractable)interactable).PlacePlayerAtSnapPosition = PlacePlayerAtSnapPosition; ((CustomInteractable)interactable).ShowRep = ShowRep; ((CustomInteractable)interactable).LookAt = LookAt; head = TransformExtentions.FindRecursive(((Component)this).transform, "head"); Core.OnUpdate += new OnUpdateHandler(OnUpdate); Core.OnLateUpdate += new OnLateUpdateHandler(OnLateUpdate); DeserializeNPC(); } } private void OnUpdate() { if (isLookingAt) { currentLookAtAmount += 4f * Core.dt; lookAtTimer -= Core.dt; if (lookAtTimer <= 0f) { lookAtTimer = 0f; isLookingAt = false; } } else { currentLookAtAmount -= 4f * Core.dt; } currentLookAtAmount = Mathf.Clamp(currentLookAtAmount, 0f, 1f); } private void OnLateUpdate() { UpdateHeadTransform(); } private void OnTriggerStay(Collider other) { Player val = ((Component)other).GetComponentInChildren<Player>(); if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInParent<Player>(); } if (!((Object)(object)val == (Object)null) && !val.isAI) { StartLookAt(val); } } private void UpdateHeadTransform() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)lookAtTarget == (Object)null || (Object)(object)head == (Object)null) { return; } CharacterVisual characterVisual = lookAtTarget.characterVisual; if ((Object)(object)characterVisual == (Object)null) { return; } Transform transform = characterVisual.head; if (!((Object)(object)head == (Object)null)) { if (characterVisual.VFX.phone.activeSelf) { transform = characterVisual.VFX.phone.transform; } Vector3 val = head.position - transform.position; Quaternion val2 = Quaternion.LookRotation(((Vector3)(ref val)).normalized, Vector3.up); Vector3 eulerAngles = ((Quaternion)(ref val2)).eulerAngles; val2 = Quaternion.LookRotation(-((Component)this).transform.forward, Vector3.up); Vector3 eulerAngles2 = ((Quaternion)(ref val2)).eulerAngles; float num = Mathf.DeltaAngle(eulerAngles.y, eulerAngles2.y); float num2 = Mathf.DeltaAngle(eulerAngles.x, eulerAngles2.x); eulerAngles.y = eulerAngles2.y - Mathf.Clamp(num, -75f, 75f); eulerAngles.x = eulerAngles2.x - Mathf.Clamp(num2, -60f, 60f); if (FixStupidFBXLookAtRotation) { eulerAngles.z -= 90f; } ((Component)head).transform.rotation = Quaternion.Lerp(((Component)head).transform.rotation, Quaternion.Euler(eulerAngles), currentLookAtAmount); } } private void StartLookAt(Player player) { if (!((Object)(object)player.characterVisual == (Object)null)) { lookAtTarget = player; lookAtTimer = 2f; isLookingAt = true; } } private void DeserializeNPC() { SerializedNPC nPCProgress = WinterProgress.Instance.LocalProgress.GetNPCProgress(this); if (nPCProgress != null) { CurrentDialogueLevel = nPCProgress.DialogueLevel; } } private void OnDestroy() { if (!Application.isEditor) { ReptileDestroy(); return; } DialogueBranch[] components = ((Component)this).GetComponents<DialogueBranch>(); for (int i = 0; i < components.Length; i++) { Object.DestroyImmediate((Object)(object)components[i]); } void ReptileDestroy() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown Core.OnUpdate -= new OnUpdateHandler(OnUpdate); Core.OnLateUpdate -= new OnLateUpdateHandler(OnLateUpdate); } } public void AddDialogueLevel(int dialogueLevelToAdd) { CurrentDialogueLevel += dialogueLevelToAdd; CurrentDialogueLevel = Mathf.Clamp(CurrentDialogueLevel, 0, MaxDialogueLevel); } public Vector3 GetLookAtPos() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)head)) { return head.position; } return ((Component)this).transform.position; } public void Interact(Player player) { Sequence sequence = null; DialogueBranch[] array = dialogueBranches; foreach (DialogueBranch dialogueBranch in array) { if (dialogueBranch.Test(this)) { sequence = dialogueBranch.Sequence; break; } } if (!((Object)(object)sequence == (Object)null)) { StartSequence(sequence); } } public void StartSequence(Sequence sequence) { SequenceWrapper customSequence = sequence.GetCustomSequence(this); if (customSequence != null) { ((CustomInteractable)interactable).StartEnteringSequence((CustomSequence)(object)customSequence, sequence.HidePlayer, true, false, true, true, sequence.Skippable, true, false); } } } public class CustomToilet : MonoBehaviour { private static GameObject Source; private void Awake() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Source == (Object)null) { Source = ((Component)Object.FindObjectOfType<PublicToilet>()).gameObject; } Object.Instantiate<GameObject>(Source, ((Component)this).transform).transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity); } } public class DebugUI : MonoBehaviour { private class DebugMenu { public string Name; public Action OnGUI; } private const int Width = 400; private const int Height = 1200; private List<DebugMenu> debugMenus = new List<DebugMenu>(); private bool show = true; private DebugMenu currentDebugMenu; public static DebugUI Instance { get; private set; } public static void Create(bool enabled) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown if (!((Object)(object)Instance != (Object)null)) { GameObject val = new GameObject("Winterland Debug UI"); val.SetActive(enabled); Instance = val.AddComponent<DebugUI>(); Object.DontDestroyOnLoad((Object)val); } } public void RegisterMenu(string name, Action onDebugUI) { DebugMenu item = new DebugMenu { Name = name, OnGUI = onDebugUI }; debugMenus.Add(item); } private void OnGUI() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) Cursor.visible = true; Cursor.lockState = (CursorLockMode)0; GUILayout.BeginArea(new Rect(0f, 0f, 400f, 1200f)); GUILayout.BeginVertical(GUI.skin.box, Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical(GUI.skin.box, Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical("Debug UI", GUI.skin.box, Array.Empty<GUILayoutOption>()); GUILayout.Space(20f); try { if (GUILayout.Button("Show/Hide", Array.Empty<GUILayoutOption>())) { show = !show; } if (!show) { return; } if (currentDebugMenu != null) { if (GUILayout.Button("Back", Array.Empty<GUILayoutOption>())) { currentDebugMenu = null; } else { currentDebugMenu.OnGUI(); } return; } foreach (DebugMenu debugMenu in debugMenus) { if (GUILayout.Button(debugMenu.Name, Array.Empty<GUILayoutOption>())) { currentDebugMenu = debugMenu; } } } finally { GUILayout.EndVertical(); GUILayout.EndVertical(); GUILayout.EndVertical(); GUILayout.EndArea(); } } } [ExecuteAlways] public class DialogBlock : OrderedComponent { public enum SpeakerMode { None, NPC, Text } [HideInInspector] public DialogSequenceAction Owner; public SpeakerMode Speaker = SpeakerMode.NPC; [HideInInspector] public string SpeakerName = "???"; public string Text = "..."; [Header("Random clips to play when the character says this line.")] public AudioClip[] AudioClips; protected override void OnValidate() { base.OnValidate(); if (Application.isEditor) { ((Object)this).hideFlags = (HideFlags)2; } } private void Awake() { if (Application.isEditor && (Object)(object)((Component)this).GetComponent<DialogSequenceAction>() == (Object)null) { Object.DestroyImmediate((Object)(object)this); } } public override bool IsPeer(Component other) { DialogBlock dialogBlock = other as DialogBlock; if ((Object)(object)dialogBlock == (Object)null) { return false; } if ((Object)(object)dialogBlock.Owner == (Object)(object)Owner) { return true; } return false; } private void Start() { if (Application.isEditor && (Object)(object)Owner == (Object)null) { Object.DestroyImmediate((Object)(object)this); } } } public class DialogSequenceAction : CameraSequenceAction { public enum DialogType { Normal, YesNah } [Header("Type of dialog. Can make a branching question.")] public DialogType Type; [HideInInspector] public string YesTarget = ""; [HideInInspector] public string NahTarget = ""; [Header("Random clips to play when the character starts talking.")] public AudioClip[] AudioClips; public override void Run(bool immediate) { //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Expected O, but got Unknown base.Run(immediate); if (immediate) { return; } if (AudioClips != null && AudioClips.Length != 0) { AudioManager audioManager = Core.Instance.AudioManager; AudioClip val = AudioClips[Random.Range(0, AudioClips.Length)]; audioManager.PlayNonloopingSfx(audioManager.audioSources[5], val, audioManager.mixerGroups[5], 0f); } DialogBlock[] array = (from block in OrderedComponent.GetComponentsOrdered<DialogBlock>(((Component)this).gameObject) where (Object)(object)block.Owner == (Object)(object)this select block).ToArray(); List<CustomDialogue> list = new List<CustomDialogue>(); for (int i = 0; i < array.Length; i++) { DialogBlock dialog = array[i]; string text = dialog.Text; text = text.Replace("$TOYS_LEFT", (ToyLineManager.Instance.ToyLines.Count - WinterProgress.Instance.LocalProgress.ToyLinesCollected).ToString()); text = text.Replace("$LOCALGIFTS", WinterProgress.Instance.LocalProgress.Gifts.ToString()); text = text.Replace("$GLOBALGIFTS", TreeController.Instance.TargetProgress.totalGiftsCollected.ToString()); if ((Object)(object)NPC != (Object)null && (Object)(object)NPC.Challenge != (Object)null) { string newValue = ChallengeUI.SecondsToMMSS(NPC.Challenge.Timer); string newValue2 = ChallengeUI.SecondsToMMSS(NPC.Challenge.BestTime); if (NPC.Challenge.BestTime == 0f) { newValue2 = "Not set"; } text = text.Replace("$ARCADE_LASTTIME", newValue); text = text.Replace("$ARCADE_BESTTIME", newValue2); } CustomDialogue customDialog = new CustomDialogue(dialog.SpeakerName, text, (CustomDialogue)null); list.Add(customDialog); if (dialog.Speaker == DialogBlock.SpeakerMode.None) { customDialog.CharacterName = ""; } if (dialog.Speaker == DialogBlock.SpeakerMode.NPC) { customDialog.CharacterName = NPC.Name; } if (i > 0) { CustomDialogue val2 = list[i - 1]; if (val2 != null) { val2.NextDialogue = customDialog; } } CustomDialogue obj = customDialog; obj.OnDialogueBegin = (Action)Delegate.Combine(obj.OnDialogueBegin, (Action)delegate { if (dialog.AudioClips != null && dialog.AudioClips.Length != 0) { AudioManager audioManager2 = Core.Instance.AudioManager; AudioClip val3 = dialog.AudioClips[Random.Range(0, dialog.AudioClips.Length)]; audioManager2.PlayNonloopingSfx(audioManager2.audioSources[5], val3, audioManager2.mixerGroups[5], 0f); } }); if (i < array.Length - 1) { continue; } CustomDialogue obj2 = customDialog; obj2.OnDialogueBegin = (Action)Delegate.Combine(obj2.OnDialogueBegin, (Action)delegate { if (Type == DialogType.YesNah) { ((CustomSequence)Sequence).RequestYesNoPrompt(); } }); CustomDialogue obj3 = customDialog; obj3.OnDialogueEnd = (Action)Delegate.Combine(obj3.OnDialogueEnd, (Action)delegate { if (Type == DialogType.YesNah) { SequenceAction actionByName = Sequence.Sequence.GetActionByName(YesTarget); SequenceAction actionByName2 = Sequence.Sequence.GetActionByName(NahTarget); if (customDialog.AnsweredYes) { if ((Object)(object)actionByName == (Object)null) { Finish(immediate); } else { actionByName.Run(immediate); } } else if ((Object)(object)actionByName2 == (Object)null) { Finish(immediate); } else { actionByName2.Run(immediate); } } else { Finish(immediate); } }); } if (list.Count > 0) { ((CustomSequence)Sequence).StartDialogue(list[0], 0.9f); } } } [ExecuteAlways] public class DialogueBranch : OrderedComponent { public Sequence Sequence; public WinterObjective RequiredObjective; public Condition Condition; public int MinimumDialogueLevel; protected override void OnValidate() { base.OnValidate(); if (Application.isEditor) { ((Object)this).hideFlags = (HideFlags)2; } } public override bool IsPeer(Component other) { return other is DialogueBranch; } public bool Test(CustomNPC npc) { if (npc.CurrentDialogueLevel < MinimumDialogueLevel) { return false; } switch (Condition) { case Condition.HasWantedLevel: if (!WantedManager.instance.Wanted) { return false; } break; case Condition.CollectedAllToyLines: if (!ToyLineManager.Instance.GetCollectedAllToyLines()) { return false; } break; case Condition.CollectedSomeToyLines: if (ToyLineManager.Instance.GetCollectedAllToyLines() || WinterProgress.Instance.LocalProgress.ToyLinesCollected == 0) { return false; } break; case Condition.ArcadeBestTimeSet: if ((Object)(object)npc.Challenge == (Object)null) { return false; } if (npc.Challenge.BestTime == 0f) { return false; } break; } if ((Object)(object)RequiredObjective != (Object)null && ((Object)WinterProgress.Instance.LocalProgress.Objective).name != ((Object)RequiredObjective).name) { return false; } return true; } } public class EndSequenceAction : SequenceAction { public override void Run(bool immediate) { base.Run(immediate); if (!immediate) { ((CustomSequence)Sequence).ExitSequence(0.9f); } } } public class FallenSnowController : MonoBehaviour { public float MinimumSpeedForSnowParticles = 5f; public GameObject SnowFootstepParticlesPrefab; public Action OnUpdate; public Action OnUpdateOneShot; private const string CameraPositionProp = "CameraPosition"; private const string DepthHalfRadiusProp = "DepthHalfRadius"; private const string DepthTextureProp = "DepthTexture"; [SerializeField] private float clearRate = 0.033f; [SerializeField] private float clearStrength = 0.1f; [SerializeField] private float updateRate = 0.016f; [SerializeField] private float depthRadiusHalf = 100f; [SerializeField] private RenderTexture depthRenderTexture; [SerializeField] private Texture2D holeTexture; [SerializeField] private float gridSize = 10f; private RenderTexture backBufferRenderTexture; private Texture2D clearTexture; private Vector2 cameraPosition = Vector2.zero; private float currentUpdateTime; private float currentClearTime; public static FallenSnowController Instance { get; private set; } private void ProcessRenderTextureDraws() { RenderTexture.active = depthRenderTexture; GL.PushMatrix(); GL.LoadPixelMatrix(0f, depthRadiusHalf * 2f, depthRadiusHalf * 2f, 0f); OnUpdateOneShot?.Invoke(); OnUpdate?.Invoke(); GL.PopMatrix(); RenderTexture.active = null; OnUpdateOneShot = null; } public void DrawHole(Vector2 worldPosition, float size, float strength) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) Vector2 depthPositionAt = GetDepthPositionAt(worldPosition); depthPositionAt.y = 0f - depthPositionAt.y + depthRadiusHalf * 2f; depthPositionAt -= new Vector2(size * 0.5f, size * 0.5f); Graphics.DrawTexture(new Rect(depthPositionAt.x, depthPositionAt.y, size, size), (Texture)(object)holeTexture, new Rect(0f, 0f, 1f, 1f), 0, 0, 0, 0, new Color(1f, 1f, 1f, strength), (Material)null, -1); } private Vector2 GetDepthPositionAt(Vector2 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) Vector2 val = cameraPosition - new Vector2(depthRadiusHalf, depthRadiusHalf); return position - val; } private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_0043: Unknown result type (might be due to invalid IL or missing references) RenderTexture.active = depthRenderTexture; GL.Clear(true, true, Color.black); RenderTexture.active = null; backBufferRenderTexture = Object.Instantiate<RenderTexture>(depthRenderTexture); clearTexture = new Texture2D(1, 1); clearTexture.SetPixel(0, 0, Color.black); clearTexture.Apply(); Instance = this; Shader.SetGlobalFloat("DepthHalfRadius", depthRadiusHalf); Shader.SetGlobalTexture("DepthTexture", (Texture)(object)depthRenderTexture); } private void TransformTexture(Vector2 previousCameraPosition, Vector2 currentCameraPosition) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) Graphics.Blit((Texture)(object)depthRenderTexture, backBufferRenderTexture); Vector2 val = (currentCameraPosition - previousCameraPosition) / (depthRadiusHalf * 2f) * new Vector2((float)((Texture)depthRenderTexture).width, (float)((Texture)depthRenderTexture).height); val.x = 0f - val.x; RenderTexture.active = depthRenderTexture; GL.PushMatrix(); GL.LoadPixelMatrix(0f, (float)((Texture)depthRenderTexture).width, (float)((Texture)depthRenderTexture).height, 0f); GL.Clear(true, true, Color.black); Graphics.DrawTexture(new Rect(val.x, val.y, (float)((Texture)depthRenderTexture).width, (float)((Texture)depthRenderTexture).height), (Texture)(object)backBufferRenderTexture); GL.PopMatrix(); RenderTexture.active = null; } private void Update() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(((Component)this).transform.position.x, ((Component)this).transform.position.z); Camera currentCamera = WorldHandler.instance.CurrentCamera; if ((Object)(object)currentCamera != (Object)null) { ((Vector2)(ref val))..ctor(((Component)currentCamera).transform.position.x, ((Component)currentCamera).transform.position.z); } Vector2 val2 = cameraPosition; val.x = Mathf.Floor(val.x / gridSize) * gridSize; val.y = Mathf.Floor(val.y / gridSize) * gridSize; currentUpdateTime += Core.dt; currentClearTime += Core.dt; float num = Mathf.Floor(currentClearTime / clearRate); for (int i = 0; (float)i < num; i++) { OnUpdateOneShot = (Action)Delegate.Combine(OnUpdateOneShot, (Action)delegate { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Graphics.DrawTexture(new Rect(0f, 0f, depthRadiusHalf * 2f, depthRadiusHalf * 2f), (Texture)(object)clearTexture, new Rect(0f, 0f, 1f, 1f), 0, 0, 0, 0, new Color(1f, 1f, 1f, clearStrength), (Material)null, -1); }); } float num2 = Mathf.Floor(currentUpdateTime / updateRate); for (int j = 0; (float)j < num2; j++) { ProcessRenderTextureDraws(); } currentUpdateTime -= num2 * updateRate; currentClearTime -= num * clearRate; cameraPosition = val; if (val != val2) { TransformTexture(val2, val); } Shader.SetGlobalVector("CameraPosition", Vector4.op_Implicit(cameraPosition)); } private void OnDestroy() { Object.Destroy((Object)(object)clearTexture); Object.Destroy((Object)(object)backBufferRenderTexture); } } public class FallingSnowBlocker : MonoBehaviour { private void Awake() { Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(); FallingSnowController[] array = Object.FindObjectsOfType<FallingSnowController>(true); foreach (FallingSnowController fallingSnowController in array) { Collider[] array2 = componentsInChildren; foreach (Collider trigger in array2) { fallingSnowController.AddKillTrigger(trigger); } } } } public class FallingSnowController : MonoBehaviour { [Tooltip("How much to move the particles upwards when you look up. To make it look like the particles are coming from higher up.")] [SerializeField] private float heightOffsetWhenLookingUp = 10f; [Tooltip("Size of the snow chunk grid. Make this match the size of the emitter.")] [SerializeField] private float gridSize = 50f; [SerializeField] private GameObject snowEmitter; [Tooltip("Amount of adjacent snow chunks to create around the camera. Probably best left at 1 as it increases the number of chunks exponentially.")] [SerializeField] private int amountAroundCamera = 1; private Dictionary<Vector2, GameObject> particles; private Stack<GameObject> particlePool; private List<GameObject> allParticles; private void Awake() { particles = new Dictionary<Vector2, GameObject>(); particlePool = new Stack<GameObject>(); allParticles = new List<GameObject>(); int num = 1 + amountAroundCamera * 2; int num2 = num * num; AddToPool(snowEmitter); allParticles.Add(snowEmitter); for (int i = 1; i < num2; i++) { GameObject val = Object.Instantiate<GameObject>(snowEmitter); AddToPool(val); allParticles.Add(val); } } public void AddKillTrigger(Collider trigger) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) foreach (GameObject allParticle in allParticles) { ParticleSystem[] componentsInChildren = allParticle.GetComponentsInChildren<ParticleSystem>(true); if (componentsInChildren != null) { ParticleSystem[] array = componentsInChildren; for (int i = 0; i < array.Length; i++) { TriggerModule trigger2 = array[i].trigger; ((TriggerModule)(ref trigger2)).AddCollider((Component)(object)trigger); } } } } private void AddToPool(GameObject instance) { instance.transform.parent = ((Component)this).transform; particlePool.Push(instance); } private GameObject GetFromPool() { return particlePool.Pop(); } private Vector2 GridSnapPosition(Vector3 position) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Floor(position.x / gridSize) * gridSize; float num2 = Mathf.Floor(position.z / gridSize) * gridSize; return new Vector2(num, num2); } private bool InRange(Vector2 position, Vector2 position2) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Abs(position.x - position2.x); float num2 = Mathf.Abs(position.y - position2.y); if (num > (float)amountAroundCamera * gridSize || num2 > (float)amountAroundCamera * gridSize) { return false; } return true; } private void Update() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) Camera currentCamera = WorldHandler.instance.CurrentCamera; if ((Object)(object)currentCamera == (Object)null) { return; } Vector3 val = ((Component)currentCamera).transform.forward - Vector3.Project(((Component)currentCamera).transform.forward, Vector3.up); Vector3 normalized = ((Vector3)(ref val)).normalized; Vector3 position = ((Component)currentCamera).transform.position + normalized * gridSize; Vector2 val2 = GridSnapPosition(position); float y = ((Component)currentCamera).transform.position.y; float num = Mathf.Max(0f, Vector3.Dot(((Component)currentCamera).transform.forward, Vector3.up)); y += heightOffsetWhenLookingUp * num; Dictionary<Vector2, GameObject> dictionary = new Dictionary<Vector2, GameObject>(); foreach (KeyValuePair<Vector2, GameObject> particle in particles) { if (!InRange(particle.Key, val2)) { AddToPool(particle.Value); continue; } particle.Value.transform.position = new Vector3(particle.Value.transform.position.x, y, particle.Value.transform.position.z); dictionary[particle.Key] = particle.Value; } particles = dictionary; Vector2 val3 = default(Vector2); for (int i = -amountAroundCamera; i <= amountAroundCamera; i++) { for (int j = -amountAroundCamera; j <= amountAroundCamera; j++) { ((Vector2)(ref val3))..ctor(val2.x + (float)i * gridSize, val2.y + (float)j * gridSize); if (!particles.ContainsKey(val3)) { GameObject fromPool = GetFromPool(); fromPool.transform.position = new Vector3(val3.x + gridSize * 0.5f, y, val3.y + gridSize * 0.5f); particles[val3] = fromPool; } } } } } public class FauxHead : MonoBehaviour { [SerializeField] private float timeIdleToConsiderGrounded = 0.2f; [SerializeField] private float maximumDistanceTravelledToConsiderGrounded = 0.05f; private float lastMovedHeight; private float currentTimeIdle; [SerializeField] private LayerMask groundMask; [SerializeField] private float groundRayLength = 0.5f; [SerializeField] private float kickCooldownInSeconds = 0.5f; private float currentKickCooldown; private int currentJuggles; private Rigidbody body; private bool onGround; private void Awake() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) body = ((Component)this).GetComponent<Rigidbody>(); lastMovedHeight = ((Component)this).transform.position.y; } private void OnTriggerStay(Collider other) { if (((Component)other).gameObject.layer != 18 || currentKickCooldown > 0f) { return; } Player val = ((Component)other).GetComponentInParent<Player>(); if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInChildren<Player>(); } if ((Object)(object)val == (Object)null || val.isAI) { return; } FauxJuggleUI fauxJuggleUI = WinterUI.Instance?.FauxJuggleUI; if (!((Object)(object)fauxJuggleUI == (Object)null)) { currentKickCooldown = kickCooldownInSeconds; currentJuggles++; currentTimeIdle = 0f; if (currentJuggles >= 2) { fauxJuggleUI.UpdateCounter(currentJuggles); } } } private void FixedUpdate() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) currentKickCooldown -= Core.dt; if (currentKickCooldown < 0f) { currentKickCooldown = 0f; } if (currentKickCooldown <= 0f) { RaycastHit val = default(RaycastHit); if (Physics.Raycast(new Ray(((Component)this).transform.position, Vector3.down), ref val, groundRayLength, LayerMask.op_Implicit(groundMask), (QueryTriggerInteraction)1)) { onGround = true; if (Object.op_Implicit((Object)(object)((Component)((RaycastHit)(ref val)).collider).GetComponent<Player>())) { onGround = false; } } else { onGround = false; } } else { onGround = false; } if (onGround) { currentTimeIdle = 0f; } if (Mathf.Abs(((Component)this).transform.position.y - lastMovedHeight) > maximumDistanceTravelledToConsiderGrounded) { currentTimeIdle = 0f; lastMovedHeight = ((Component)this).transform.position.y; } else { currentTimeIdle += Core.dt; if (currentTimeIdle > timeIdleToConsiderGrounded) { onGround = true; } } if (onGround) { currentJuggles = 0; FauxJuggleUI fauxJuggleUI = WinterUI.Instance?.FauxJuggleUI; if ((Object)(object)fauxJuggleUI != (Object)null && onGround && fauxJuggleUI.CurrentJuggleAmount > 0) { fauxJuggleUI.EndJuggle(); } } } } public class FauxJuggleUI : MonoBehaviour { [HideInInspector] public int CurrentJuggleAmount; [SerializeField] private TextMeshProUGUI counterLabel; [SerializeField] private TextMeshProUGUI highScoreLabel; [SerializeField] private float highScoreLabelGrowSize = 5f; [SerializeField] private float highScoreLabelAnimationDuration = 0.5f; [SerializeField] private float highScoreLabelDisplayDuration = 2f; private float highScoreLabelDefaultSize; private float counterLabelDefaultSize; public bool Visible { get { return ((Component)this).gameObject.activeSelf; } set { if (value && !((Component)this).gameObject.activeSelf) { ((Component)this).gameObject.SetActive(true); } else if (!value && ((Component)this).gameObject.activeSelf) { ((Component)this).gameObject.SetActive(false); } } } private void Awake() { Visible = false; highScoreLabelDefaultSize = ((TMP_Text)highScoreLabel).fontSize; counterLabelDefaultSize = ((TMP_Text)counterLabel).fontSize; } public void EndJuggle() { ((MonoBehaviour)this).StopAllCoroutines(); ILocalProgress localProgress = WinterProgress.Instance.LocalProgress; if (CurrentJuggleAmount > localProgress.FauxJuggleHighScore) { localProgress.FauxJuggleHighScore = CurrentJuggleAmount; localProgress.Save(); UpdateHighScoreLabelNew(); ((MonoBehaviour)this).StartCoroutine(PlayHighScoreAnimation()); } ((MonoBehaviour)this).StartCoroutine(PlayCounterAnimation()); ((MonoBehaviour)this).StartCoroutine(PlayDisableUIAnimation()); CurrentJuggleAmount = 0; } private void UpdateHighScoreLabel() { ILocalProgress localProgress = WinterProgress.Instance.LocalProgress; ((TMP_Text)highScoreLabel).text = $"High score: {localProgress.FauxJuggleHighScore}"; } private void UpdateHighScoreLabelNew() { ILocalProgress localProgress = WinterProgress.Instance.LocalProgress; ((TMP_Text)highScoreLabel).text = $"High score: {localProgress.FauxJuggleHighScore}(NEW!)"; } public void UpdateCounter(int number) { ((MonoBehaviour)this).StopAllCoroutines(); Visible = true; UpdateHighScoreLabel(); ((TMP_Text)highScoreLabel).fontSize = highScoreLabelDefaultSize; CurrentJuggleAmount = number; ((TMP_Text)counterLabel).text = CurrentJuggleAmount.ToString(); } private IEnumerator PlayDisableUIAnimation() { yield return (object)new WaitForSeconds(highScoreLabelDisplayDuration); Visible = false; } private IEnumerator PlayHighScoreAnimation() { float animationTimer = 0f; AnimationCurve animationCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); while (animationTimer < highScoreLabelDisplayDuration) { animationTimer += Core.dt; float num = animationCurve.Evaluate(Mathf.Min(1f, animationTimer / highScoreLabelAnimationDuration)); ((TMP_Text)highScoreLabel).fontSize = highScoreLabelDefaultSize + highScoreLabelGrowSize * num; yield return null; } } private IEnumerator PlayCounterAnimation() { float animationTimer = 0f; AnimationCurve animationCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); while (animationTimer < highScoreLabelDisplayDuration) { animationTimer += Core.dt; float num = animationCurve.Evaluate(Mathf.Min(1f, animationTimer / highScoreLabelAnimationDuration)); ((TMP_Text)counterLabel).fontSize = counterLabelDefaultSize + highScoreLabelGrowSize * num; yield return null; } } } public class Firework : MonoBehaviour { public Color LightColor = Color.white; private ParticleSystem particleSystem; private void Awake() { particleSystem = ((Component)this).GetComponent<ParticleSystem>(); if ((Object)(object)particleSystem != (Object)null) { particleSystem.Stop(); } } public void Launch() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) AmbientOverride.Instance.AddSkyLight(LightColor); if (!((Object)(object)particleSystem == (Object)null)) { particleSystem.Stop(); particleSystem.Play(); } } } public class FireworkDebugUI : MonoBehaviour { public static FireworkDebugUI Instance { get; private set; } public static void Create() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown if (!((Object)(object)Instance != (Object)null)) { GameObject val = new GameObject("Winterland FireworkDebugUI"); Instance = val.AddComponent<FireworkDebugUI>(); Object.DontDestroyOnLoad((Object)val); } } private void Awake() { DebugUI.Instance.RegisterMenu("Fireworks", OnDebugUI); } private void OnDebugUI() { GUILayout.Label("Fireworks", Array.Empty<GUILayoutOption>()); FireworkHolder instance = FireworkHolder.Instance; if (!((Object)(object)instance == (Object)null)) { if (GUILayout.Button("Launch Fireworks Locally", Array.Empty<GUILayoutOption>())) { instance.Launch(); } if (GUILayout.Button("Broadcast Fireworks", Array.Empty<GUILayoutOption>())) { instance.BroadcastLaunch(); } if (GUILayout.Button("Simulate fireworks received", Array.Empty<GUILayoutOption>())) { instance.DispatchReceivedLaunch(); } } } } public class FireworkHandplantTrigger : MonoBehaviour { } public class FireworkHolder : MonoBehaviour { public static FireworkHolder Instance; [HideInInspector] public DateTime LastTriggeredFireworks; public float CooldownSeconds = 30f; public float TimeForFirstLaunch = 0.4f; public float MinimumTimeBetweenLaunches = 1f; public float MaximumTimeBetweenLaunches = 2f; public AudioClip FireworkSFX; public int FireworkAmount = 10; private Firework[] fireworks; private const string PacketID = "Xmas-Client-Fireworks"; private void Awake() { if (!((Object)(object)Instance != (Object)null)) { Instance = this; fireworks = ((Component)this).GetComponentsInChildren<Firework>(true); if (WinterNetworking.SlopCrewInstalled) { SlopCrewStep(); } } void SlopCrewStep() { APIManager.API.OnCustomPacketReceived += CustomPacketReceived; } } private void CustomPacketReceived(uint playerid, string packetid, byte[] data) { if (!(packetid != "Xmas-Client-Fireworks")) { DispatchReceivedLaunch(); } } private void OnDestroy() { if ((Object)(object)Instance == (Object)(object)this) { Instance = null; } if (WinterNetworking.SlopCrewInstalled) { SlopCrewStep(); } void SlopCrewStep() { APIManager.API.OnCustomPacketReceived -= CustomPacketReceived; } } public void Launch() { AudioManager audioManager = Core.Instance.AudioManager; audioManager.PlayNonloopingSfx(audioManager.audioSources[3], FireworkSFX, audioManager.mixerGroups[3], 0f); ((MonoBehaviour)this).StartCoroutine(LaunchCoroutine(TimeForFirstLaunch)); ((MonoBehaviour)this).StartCoroutine(LaunchCoroutine(TimeForFirstLaunch + 0.5f)); } public bool DispatchReceivedLaunch() { DateTime now = DateTime.Now; if ((now - LastTriggeredFireworks).TotalSeconds <= (double)CooldownSeconds) { return false; } LastTriggeredFireworks = now; Launch(); return true; } public void BroadcastLaunch() { if (DispatchReceivedLaunch() && WinterNetworking.SlopCrewInstalled) { SlopCrewStep(); } static void SlopCrewStep() { APIManager.API.SendCustomPacket("Xmas-Client-Fireworks", new byte[0]); } } private IEnumerator LaunchCoroutine(float delay) { List<Firework> potentialFireworks = fireworks.ToList(); yield return (object)new WaitForSeconds(delay); for (int i = 0; i < FireworkAmount; i++) { float num = Random.Range(MinimumTimeBetweenLaunches, MaximumTimeBetweenLaunches); int index = Random.Range(0, potentialFireworks.Count); Firework firework = potentialFireworks[index]; potentialFireworks.RemoveAt(index); firework.Launch(); yield return (object)new WaitForSeconds(num); } } } public class GiftPile : MonoBehaviour { public int MinimumGiftAmount = 1; private void Awake() { GiftPileManager.Instance.RegisterPile(this); } private void Start() { UpdateAvailability(); } public void UpdateAvailability() { ((Component)this).gameObject.SetActive(WinterProgress.Instance.LocalProgress.Gifts >= MinimumGiftAmount); } } public class GiftPileManager : MonoBehaviour { public List<GiftPile> GiftPiles = new List<GiftPile>(); public static GiftPileManager Instance { get; private set; } private void Awake() { Instance = this; } public void RegisterPile(GiftPile giftPile) { GiftPiles.Add(giftPile); } public void UpdatePiles() { foreach (GiftPile giftPile in GiftPiles) { giftPile.UpdateAvailability(); } } } public static class GUILayoutUtility { private class HorizontalDisposable : IDisposable { public void Dispose() { GUILayout.EndHorizontal(); } } private class VerticalDisposable : IDisposable { public void Dispose() { GUILayout.EndVertical(); } } public static IDisposable Horizontal(params GUILayoutOption[] options) { GUILayout.BeginHorizontal(options); return new HorizontalDisposable(); } public static IDisposable Vertical(params GUILayoutOption[] options) { GUILayout.BeginVertical(options); return new VerticalDisposable(); } public static IDisposable Horizontal() { throw new NotImplementedException(); } } public interface IGlobalProgress { public delegate void OnGlobalStageChangedHandler(); XmasServerEventStatePacket State { get; } event OnGlobalStageChangedHandler OnGlobalStateChanged; } public class WritableGlobalProgress : IGlobalProgress { public XmasServerEventStatePacket State { get; private set; } public event IGlobalProgress.OnGlobalStageChangedHandler OnGlobalStateChanged; public void SetState(XmasServerEventStatePacket state) { State = state; this.OnGlobalStateChanged?.Invoke(); } } public interface ILocalProgress { int CurrentPhaseGifts { get; set; } int CurrentPhase { get; set; } WinterObjective Objective { get; set; } int Gifts { get; set; } int FauxJuggleHighScore { get; set; } int ToyLinesCollected { get; } bool ArcadeUnlocked { get; set; } TimeOfDayController.TimesOfDay TimeOfDay { get; set; } bool SingleplayerUpdateNew { get; set; } void InitializeNew(); void Save(); void Load(); void SetNPCDirty(CustomNPC npc); SerializedNPC GetNPCProgress(CustomNPC npc); void SetToyLineCollected(Guid guid, bool collected); bool IsToyLineCollected(Guid guid); void SetChallengeBestTime(ChallengeLevel challenge, float bestTime); float GetChallengeBestTime(ChallengeLevel challenge); void UpdateTree(bool reset = false); } public class JumpSequenceAction : SequenceAction { [Header("Target action to jump to.")] public string Target = ""; public override void Run(bool immediate) { base.Run(immediate); SequenceAction actionByName = Sequence.Sequence.GetActionByName(Target); if ((Object)(object)actionByName != (Object)null) { actionByName.Run(immediate); } else { Finish(immediate); } } } public class LocalProgress : ILocalProgress { private const byte Version = 6; private string savePath; private Dictionary<Guid, SerializedNPC> npcs; private HashSet<Guid> collectedToyLines; private Dictionary<string, float> challengeBestTimes; public int CurrentPhaseGifts { get; set; } public int CurrentPhase { get; set; } public WinterObjective Objective { get; set; } public int Gifts { get; set; } public int FauxJuggleHighScore { get; set; } public int ToyLinesCollected => collectedToyLines.Count; public bool ArcadeUnlocked { get; set; } public TimeOfDayController.TimesOfDay TimeOfDay { get; set; } public bool SingleplayerUpdateNew { get; set; } public LocalProgress() { InitializeNew(); } public void UpdateTree(bool reset = false) { if ((Object)(object)TreeController.Instance == (Object)null) { return; } if (CurrentPhase < TreeController.Instance.treePhases.Length - 1) { int goalForPhase = SingleplayerPhases.GetGoalForPhase(CurrentPhase); if (CurrentPhaseGifts >= goalForPhase) { CurrentPhase++; CurrentPhaseGifts = 0; } } MakeState(); if (reset) { TreeController.Instance.ResetToTarget(); } } public void MakeState() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown XmasServerEventStatePacket val = new XmasServerEventStatePacket(); for (int i = 0; i <= CurrentPhase; i++) { XmasPhase val2 = new XmasPhase(); val2.Active = false; if (i == CurrentPhase) { val2.Active = true; } else { val2.GiftsCollected = 1u; } val2.GiftsGoal = 1u; val.Phases.Add(val2); } (WinterProgress.Instance.GlobalProgress as SingleplayerGlobalProgress).SetState(val); } public void InitializeNew() { npcs = new Dictionary<Guid, SerializedNPC>(); collectedToyLines = new HashSet<Guid>(); challengeBestTimes = new Dictionary<string, float>(); Gifts = 0; FauxJuggleHighScore = 0; ArcadeUnlocked = false; Objective = ObjectiveDatabase.StartingObjective; savePath = Path.Combine(Paths.ConfigPath, "MilleniumWinterland/localprogress.mwp"); TimeOfDay = TimeOfDayController.TimesOfDay.Night; SingleplayerUpdateNew = true; CurrentPhase = 0; CurrentPhaseGifts = 0; } public void Save() { using MemoryStream memoryStream = new MemoryStream(); using (BinaryWriter writer = new BinaryWriter(memoryStream)) { Write(writer); } CustomStorage.Instance.WriteFile(memoryStream.ToArray(), savePath); } public void SetNPCDirty(CustomNPC npc) { npcs[npc.GUID] = new SerializedNPC(npc); } public void SetToyLineCollected(Guid guid, bool collected) { if (collected) { collectedToyLines.Add(guid); } else { collectedToyLines.Remove(guid); } } public bool IsToyLineCollected(Guid guid) { return collectedToyLines.Contains(guid); } public SerializedNPC GetNPCProgress(CustomNPC npc) { if (!npcs.TryGetValue(npc.GUID, out var value)) { return null; } return value; } public void Load() { if (!File.Exists(savePath)) { Debug.Log((object)"No Winterland save to load, starting a new game."); return; } using FileStream input = File.Open(savePath, FileMode.Open); using BinaryReader reader = new BinaryReader(input); try { Read(reader); } catch (Exception arg) { Debug.LogError((object)$"Failed to load Winterland save!{Environment.NewLine}{arg}"); } } private void Write(BinaryWriter writer) { writer.Write((byte)6); writer.Write(((Object)Objective).name); writer.Write(npcs.Count); foreach (SerializedNPC value in npcs.Values) { value.Write(writer); } writer.Write(Gifts); writer.Write(collectedToyLines.Count); foreach (Guid collectedToyLine in collectedToyLines) { writer.Write(collectedToyLine.ToString()); } writer.Write(FauxJuggleHighScore); writer.Write(ArcadeUnlocked); writer.Write(challengeBestTimes.Count); foreach (KeyValuePair<string, float> challengeBestTime in challengeBestTimes) { writer.Write(challengeBestTime.Key); writer.Write(challengeBestTime.Value); } writer.Write((int)TimeOfDay); writer.Write(SingleplayerUpdateNew); writer.Write(CurrentPhase); writer.Write(CurrentPhaseGifts); } private void Read(BinaryReader reader) { npcs.Clear(); byte b = reader.ReadByte(); if (b > 6) { Debug.LogError((object)$"Attemped to read a Winterland save that's too new (version {b}), current version is {(byte)6}."); return; } WinterObjective objective = ObjectiveDatabase.GetObjective(reader.ReadString()); if ((Object)(object)objective != (Object)null) { Objective = objective; } else { Objective = ObjectiveDatabase.StartingObjective; } if (b > 0) { int num = reader.ReadInt32(); for (int i = 0; i < num; i++) { SerializedNPC serializedNPC = new SerializedNPC(reader); if (serializedNPC.GUID != Guid.Empty) { npcs[serializedNPC.GUID] = serializedNPC; } } } if (b > 1) { Gifts = reader.ReadInt32(); int num2 = reader.ReadInt32(); for (int j = 0; j < num2; j++) { Guid guid = Guid.Parse(reader.ReadString()); SetToyLineCollected(guid, collected: true); } } if (b > 2) { FauxJuggleHighScore = reader.ReadInt32(); } if (b > 3) { ArcadeUnlocked = reader.ReadBoolean(); int num3 = reader.ReadInt32(); for (int k = 0; k < num3; k++) { string key = reader.ReadString(); challengeBestTimes[key] = reader.ReadSingle(); } } if (b > 4) { TimeOfDay = (TimeOfDayController.TimesOfDay)reader.ReadInt32(); SingleplayerUpdateNew = reader.ReadBoolean(); } if (b > 5) { CurrentPhase = reader.ReadInt32(); CurrentPhaseGifts = reader.ReadInt32(); } } public void SetChallengeBestTime(ChallengeLevel challenge, float bestTime) { challengeBestTimes[challenge.GUID] = bestTime; } public float GetChallengeBestTime(ChallengeLevel challenge) { if (challengeBestTimes.TryGetValue(challenge.GUID, out var value)) { return value; } return 0f; } } public class LocalProgressDebugUI : MonoBehaviour { public static LocalProgressDebugUI Instance { get; private set; } public static void Create() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown if (!((Object)(object)Instance != (Object)null)) { GameObject val = new GameObject("Winterland LocalProgressDebugUI"); Instance = val.AddComponent<LocalProgressDebugUI>(); Object.DontDestroyOnLoad((Object)val); } } private void Awake() { DebugUI.Instance.RegisterMenu("Local Progress", OnDebugUI); } private void OnDebugUI() { ILocalProgress localProgress = WinterProgress.Instance.LocalProgress; ToyLineManager instance = ToyLineManager.Instance; if (localProgress != null) { GUILayout.Label("Local Progress", Array.Empty<GUILayoutOption>()); GUILayout.Label("Using " + localProgress.GetType().Name, Array.Empty<GUILayoutOption>()); GUILayout.Label($"[ILocalProgress] Gifts wrapped: {localProgress.Gifts}", Array.Empty<GUILayoutOption>()); GUILayout.Label($"[ILocalProgress] Faux head juggle high score: {localProgress.FauxJuggleHighScore}", Array.Empty<GUILayoutOption>()); GUILayout.Label("[ILocalProgress] Current objective: " + ((Object)localProgress.Objective).name, Array.Empty<GUILayoutOption>()); if (GUILayout.Button("Reset Progress", Array.Empty<GUILayoutOption>())) { localProgress.InitializeNew(); localProgress.Save(); } } if (!((Object)(object)instance != (Object)null)) { return; } GUILayout.Label("Toy Line Manager", Array.Empty<GUILayoutOption>()); GUILayout.Label($"[ToyLineManager] Collected all Toy Lines: {instance.GetCollectedAllToyLines()}", Array.Empty<GUILayoutOption>()); GUILayout.Label($"[ToyLineManager] Toy Lines in this stage: {instance.ToyLines.Count}", Array.Empty<GUILayoutOption>()); if (GUILayout.Button("Respawn Toy Lines", Array.Empty<GUILayoutOption>())) { instance.RespawnAllToyLines(); } if (!GUILayout.Button("Collect all Toy Lines", Array.Empty<GUILayoutOption>())) { return; } foreach (ToyLine toyLine in instance.ToyLines) { toyLine.Collect(); } } } public class MaterialReplacer : MonoBehaviour { public string NameOfMaterialToReplace; public Material ReplacementMaterial; public bool UseBRCShader; public ShaderNames BRCShaderName = (ShaderNames)1; private void Start() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (UseBRCShader) { ReplacementMaterial.shader = AssetAPI.GetShader(BRCShaderName); } Renderer[] array = Object.FindObjectsOfType<Renderer>(); foreach (Renderer val in array) { if (!val.sharedMaterials.Any((Material x) => (Object)(object)x != (Object)null && ((Object)x).name == NameOfMaterialToReplace)) { continue; } Material[] array2 = (Material[])(object)new Material[val.sharedMaterials.Length]; for (int j = 0; j < val.sharedMaterials.Length; j++) { Material val2 = val.sharedMaterials[j]; if ((Object)(object)val2 != (Object)null && ((Object)val2).name == NameOfMaterialToReplace) { array2[j] = ReplacementMaterial; } else { array2[j] = val2; } } val.sharedMaterials = array2; } } } public class Moon : MonoBehaviour { private void Update() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) Camera currentCamera = WorldHandler.instance.currentCamera; if (!((Object)(object)currentCamera == (Object)null)) { AmbientOverride instance = AmbientOverride.Instance; if (!((Object)(object)instance == (Object)null)) { ((Component)this).transform.position = ((Component)currentCamera).transform.position; ((Component)this).transform.rotation = Quaternion.LookRotation(-((Component)instance).transform.forward); } } } } public class NotificationSequenceAction : SequenceAction { [Header("Text to show in this UI Notification.")] public string NotificationText = ""; public override void Run(bool immediate) { base.Run(immediate); Core.Instance.UIManager.ShowNotification(NotificationText, Array.Empty<string>()); Finish(immediate); } } public static class ObjectiveDatabase { public static WinterObjective StartingObjective; private static Dictionary<string, WinterObjective> ObjectiveByName; public static void Initialize(AssetBundle bundle) { ObjectiveByName = new Dictionary<string, WinterObjective>(); WinterObjective[] array = bundle.LoadAllAssets<WinterObjective>(); foreach (WinterObjective winterObjective in array) { ObjectiveByName[((Object)winterObjective).name] = winterObjective; if (winterObjective.StartingObjective) { StartingObjective = winterObjective; } } } public static WinterObjective GetObjective(string objectiveName) { if (ObjectiveByName.TryGetValue(objectiveName, out var value)) { return value; } return null; } } public abstract class OrderedComponent : MonoBehaviour { [HideInInspector] public int Order = -1; public virtual bool IsPeer(Component other) { if (((object)other).GetType() == ((object)this).GetType()) { return true; } return false; } protected virtual void OnValidate() { if (Order < 0 || GetOrderCollision(Order)) { Order = GetHighestOrder() + 1; } } public void SetHighestOrder() { Order = GetHighestOrder() + 1; } public OrderedComponent MoveUp() { OrderedComponent firstComponentAbove = GetFirstComponentAbove(Order); if ((Object)(object)firstComponentAbove != (Object)null) { int order = Order; Order = firstComponentAbove.Order; firstComponentAbove.Order = order; } return firstComponentAbove; } public OrderedComponent MoveDown() { OrderedComponent firstComponentBelow = GetFirstComponentBelow(Order); if ((Object)(object)firstComponentBelow != (Object)null) { int order = Order; Order = firstComponentBelow.Order; firstComponentBelow.Order = order; } return firstComponentBelow; } private OrderedComponent GetFirstComponentAbove(int order) { OrderedComponent[] componentsAbove = GetComponentsAbove(order); OrderedComponent orderedComponent = null; OrderedComponent[] array = componentsAbove; foreach (OrderedComponent orderedComponent2 in array) { if ((Object)(object)orderedComponent == (Object)null) { orderedComponent = orderedComponent2; } else if (orderedComponent2.Order > orderedComponent.Order) { orderedComponent = orderedComponent2; } } return orderedComponent; } private OrderedComponent GetFirstComponentBelow(int order) { OrderedComponent[] componentsBelow = GetComponentsBelow(order); OrderedComponent orderedComponent = null; OrderedComponent[] array = componentsBelow; foreach (OrderedComponent orderedComponent2 in array) { if ((Object)(object)orderedComponent == (Object)null) { orderedComponent = orderedComponent2; } else if (orderedComponent2.Order < orderedComponent.Order) { orderedComponent = orderedComponent2; } } return orderedComponent; } private OrderedComponent[] GetComponentsAbove(int order) { return (from x in ((Component)this).gameObject.GetComponents<OrderedComponent>() where x.Order < order && IsPeer((Component)(object)x) select x).ToArray(); } private OrderedComponent[] GetComponentsBelow(int order) { return (from x in ((Component)this).gameObject.GetComponents<OrderedComponent>() where x.Order > order && IsPeer((Component)(object)x) select x).ToArray(); } private int GetHighestOrder() { IEnumerable<OrderedComponent> enumerable = from x in ((Component)this).gameObject.GetComponents<OrderedComponent>() where IsPeer((Component)(object)x) select x; int num = -1; foreach (OrderedComponent item in enumerable) { if (item.Order > num) { num = item.Order; } } return num; } private bool GetOrderCollision(int order) { return ((Component)this).gameObject.GetComponents<OrderedComponent>().Any((OrderedComponent x) => x.Order == order && IsPeer((Component)(object)x) && (Object)(object)x != (Object)(object)this); } public static T[] GetComponentsOrdered<T>(GameObject gameObject, Func<T, bool> predicate = null) where T : OrderedComponent { T[] source = gameObject.GetComponents<T>(); if (predicate != null) { source = source.Where(predicate).ToArray(); } List<T> list = source.ToList(); list.Sort((T x, T y) => x.Order - y.Order); return list.ToArray(); } } [RequireComponent(typeof(SnowSinker))] [RequireComponent(typeof(Rigidbody))] public class PhysicsSnowSinker : MonoBehaviour { public LayerMask Mask; public float RayDistance = 1f; private SnowSinker snowSinker; private Rigidbody body; private void Awake() { snowSinker = ((Component)this).GetComponent<SnowSinker>(); body = ((Component)this).GetComponent<Rigidbody>(); } private void FixedUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (body.isKinematic) { snowSinker.Enabled = false; } else if (Physics.Raycast(new Ray(((Component)this).transform.position, Vector3.down), ref val, RayDistance, LayerMask.op_Implicit(Mask), (QueryTriggerInteraction)1)) { bool flag = true; if ((Object)(object)((Component)((RaycastHit)(ref val)).collider).gameObject.GetComponent<Rigidbody>() != (Object)null) { flag = false; } if (flag) { snowSinker.Enabled = true; } else { snowSinker.Enabled = false; } } else { snowSinker.Enabled = false; } } } public class PickupRotation : MonoBehaviour { [SerializeField] private Vector3 rotationSpeed; private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.Rotate(rotationSpeed * Time.deltaTime, (Space)0); } } public class PlayerCollisionUtility { public static Player GetPlayer(Collider other, bool includeAI = false) { Player val = ((Component)other).GetComponent<Player>(); if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInParent<Player>(); } if ((Object)(object)val == (Object)null) { val = ((Component)other).GetComponentInChildren<Player>(); } if (!includeAI && val.isAI) { return null; } return val; } } public class PlayTimelineOnObjective : GameplayEvent { public WinterObjective RequiredObjective; public WinterObjective ObjectiveToSet; public PlayableDirector Director; public string Music = "MusicTrack_Hwbouths"; private void OnPostInitialization() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown StageManager.OnStagePostInitialization -= new OnStageInitializedDelegate(OnPostInitialization); ILocalProgress localProgress = WinterProgress.Instance.LocalProgress; if (((Object)localProgress.Objective).name == ((Object)RequiredObjective).name) { localProgress.Objective = ObjectiveToSet; localProgress.Save(); if (!string.IsNullOrEmpty(Music)) { MusicTrack val = Core.Instance.Assets.LoadAssetFromBundle<MusicTrack>("coreassets", Music); if ((Object)(object)val != (Object)null) { IMusicPlayer musicPlayer = Core.Instance.BaseModule.StageManager.musicPlayer; musicPlayer.AddAndBufferAsCurrentTrack(val); musicPlayer.AttemptStartCurrentTrack(); } } SequenceHandler.instance.StartEnteringSequence(Director, (GameplayEvent)(object)this, true, true, true, true, true, (ProgressObject)null, true, false, (Battle)null, false); } else { ShowNewStuffNotification(); } } public override void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown StageManager.OnStagePostInitialization += new OnStageInitializedDelegate(OnPostInitialization); } public override void ExitSequence(PlayableDirector sequence, bool invokeEvent = true, bool restartCurrentEncounter = false) { ((GameplayEvent)this).ExitSequence(sequence, invokeEvent, restartCurrentEncounter); ShowNewStuffNotification(); } private void ShowNewStuffNotification() { ILocalProgress localProgress = WinterProgress.Instance.LocalProgress; if (localProgress.SingleplayerUpdateNew) { Core.Instance.UIManager.ShowNotification("Check out the new Winterland app on your phone to set things up to your liking!", Array.Empty<string>()); localProgress.SingleplayerUpdateNew = false; localProgress.Save(); } } public override void OnDestroy() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown StageManager.OnStagePostInitialization -= new OnStageInitializedDelegate(OnPostInitialization); } } pub
Winterland.MapStation.Common.dll
Decompiled 10 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using Microsoft.CodeAnalysis; using Reptile; using UnityEngine; using UnityEngine.Audio; using Winterland.MapStation.Common.Serialization; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Winterland.MapStation.Common")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d57e729790290875d5daaef4022962c64d26f632")] [assembly: AssemblyProduct("Winterland.MapStation.Common")] [assembly: AssemblyTitle("Winterland.MapStation.Common")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Winterland.MapStation.Common { public class DebugShapeUtility { public static IEnumerable<Renderer> FindDebugShapes(GameObject root) { return root.GetComponentsInChildren<Renderer>(true).Where(delegate(Renderer r) { Material sharedMaterial = r.sharedMaterial; return ((sharedMaterial != null) ? ((Object)sharedMaterial).name : null) == "Debug"; }); } public static void SetDebugShapesVisibility(GameObject root, bool visible) { foreach (Renderer item in FindDebugShapes(root)) { item.enabled = visible; } } } public static class Doctor { private static readonly string[] VendingMachineAnimations = new string[5] { "none", "shake", "emptyShake", "close", "drop" }; public static List<string> Analyze(GameObject root) { List<string> list = new List<string>(); GraffitiSpot[] componentsInChildren = root.GetComponentsInChildren<GraffitiSpot>(); foreach (GraffitiSpot val in componentsInChildren) { if ((Object)(object)val.dynamicRepPickup == (Object)null) { list.Add("Found GraffitiSpot.dynamicRepPickup == null. This will soft-lock when tagged."); } if (!Regex.Match(((AProgressable)val).uid, "^[a-f0-9]{8}-[a-f0-9]{4}-[a-f0-9]{4}-[a-f0-9]{4}-[a-f0-9]{12}$", RegexOptions.None).Success) { list.Add($"Found GraffitiSpot.uid which is not in expected UID format (all lowercase, numbers and letters a-f, correct length, correct hyphens) UID={((AProgressable)val).uid}"); } if (((Component)val).tag != "GraffitiSpot") { list.Add("Found GraffitiSpot not tagged as 'GraffitiSpot'"); } if (((Component)val).gameObject.layer != 19) { list.Add("Found GraffitiSpot not on the 'TriggerDetectPlayer' layer."); } } VendingMachine[] componentsInChildren2 = root.GetComponentsInChildren<VendingMachine>(); foreach (VendingMachine obj in componentsInChildren2) { if (((Component)obj).gameObject.layer != 17) { list.Add("Found VendingMachine that is not on the Enemies layer, this means it cannot be kicked."); } Animation component = ((Component)obj).GetComponent<Animation>(); if ((Object)(object)component == (Object)null) { list.Add("Found VendingMachine without an Animation component."); } string[] vendingMachineAnimations = VendingMachineAnimations; foreach (string text in vendingMachineAnimations) { if ((TrackedReference)(object)component.GetState(text) == (TrackedReference)null) { list.Add("Found VendingMachine with Animation component missing animation: " + text + ". This will fail with errors when kicked."); } } } Teleport[] componentsInChildren3 = root.GetComponentsInChildren<Teleport>(); foreach (Teleport obj2 in componentsInChildren3) { if ((Object)(object)obj2.teleportTo == (Object)null) { list.Add("Found Teleport missing a `teleportTo` destination."); } BoxCollider componentInChildren = ((Component)obj2).GetComponentInChildren<BoxCollider>(); if ((Object)(object)componentInChildren == (Object)null) { list.Add("Found Teleport without a Box Collider on a child GameObject."); } if (((Component)componentInChildren).tag != "Teleport") { list.Add("Found Teleporter's child collider not tagged as 'Teleport'"); } if (((Component)componentInChildren).gameObject.layer != 19) { list.Add("Found Teleport's child collider not on the 'TriggerDetectPlayer' layer."); } } return list; } public static void AnalyzeAndLog(GameObject root) { List<string> list = Analyze(root); Debug.Log((object)$"MapStation: Analysis of {((Object)root).name} found {list.Count} problems."); foreach (string item in list) { Debug.Log((object)item); } } } public class NoOpDynamicPickup : MonoBehaviour { private void Awake() { Object.Destroy((Object)(object)((Component)this).gameObject); } } public class SerializationTest : MonoBehaviour { [Serializable] public struct SerializedStruct { public string Foo; public string Bar; } public SerializedStruct data; private void Awake() { Debug.Log((object)$"Serialized data: foo={data.Foo}, bar={data.Bar}"); } } public static class PluginInfo { public const string PLUGIN_GUID = "Winterland.MapStation.Common"; public const string PLUGIN_NAME = "Winterland.MapStation.Common"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Winterland.MapStation.Common.Serialization { internal class SerializationExample : MonoBehaviour { [Serializable] private class Conversation { public string showIfUnlockableIsUnlocked; } [Serializable] private class Dialog { public string say; public string animation; public bool askYesNo; } private class SList_NpcDialog : SList<Dialog> { } [SerializeReference] private Conversation conversation = new Conversation(); [SerializeReference] private SList_NpcDialog npcDialog_ = new SList_NpcDialog(); private List<Dialog> npcDialogs => npcDialog_.items; private void Awake() { string text = ""; text += string.Format("{0} serialized data:\n", "SerializationExample"); text += string.Format("{0}.{1}={2}\n", "Conversation", "showIfUnlockableIsUnlocked", conversation.showIfUnlockableIsUnlocked); text += string.Format("{0}.Count={1}\n", "npcDialogs", npcDialogs.Count); for (int i = 0; i < npcDialogs.Count; i++) { text += string.Format("{0}[{1}].{2}={3}\n", "npcDialogs", i, "say", npcDialogs[i].say); text += string.Format("{0}[{1}].{2}={3}\n", "npcDialogs", i, "animation", npcDialogs[i].animation); text += string.Format("{0}[{1}].{2}={3}\n", "npcDialogs", i, "askYesNo", npcDialogs[i].askYesNo); } Debug.Log((object)text); } } public class SList { } [Serializable] public class SList<T> : SList, ISerializationCallbackReceiver where T : new() { [HideInInspector] [SerializeReference] private Node linkedList; [SerializeReference] public List<T> items; public void copyToLinkedList() { if (items == null || items.Count == 0) { linkedList = null; return; } if (linkedList == null) { linkedList = new Node(); } Node next = linkedList; int i = 0; for (int count = items.Count; i < count; i++) { next.value = items[i]; if (i < count - 1) { Node node = next; if (node.next == null) { node.next = new Node(); } next = next.next; } else { next.next = null; } } } public void copyToList() { if (items == null) { items = new List<T>(); } else { items.Clear(); } for (Node next = linkedList; next != null; next = next.next) { items.Add((T)next.value); } } private void instantiateNullList() { if (items == null) { items = new List<T>(); } } private void instantiateNullItemsInList() { int i = 0; for (int count = items.Count; i < count; i++) { if (items[i] == null) { items[i] = new T(); } } } public void OnBeforeSerialize() { instantiateNullList(); instantiateNullItemsInList(); copyToLinkedList(); } public void OnAfterDeserialize() { if (!Application.isEditor) { copyToList(); } } } [Serializable] public class Node { [SerializeReference] public object value; [SerializeReference] public Node next; } } namespace Winterland.MapStation.Common.VanillaAssets { public class DeleteVanillaGameObjectsV1 : MonoBehaviour { public class SList_Deletion : SList<Deletion> { } [Serializable] public class Deletion { public string Path; } private HashSet<GameObject> disabledGameObjects = new HashSet<GameObject>(); [SerializeReference] private SList_Deletion deletions = new SList_Deletion(); public static DeleteVanillaGameObjectsV1 Instance { get; private set; } private List<Deletion> Deletions => deletions.items; private void Awake() { if (!Application.isEditor) { Instance = this; DeleteGameObjects(); } } public void DeleteGameObjects() { foreach (Deletion deletion in Deletions) { GameObject val = GameObject.Find(deletion.Path); if ((Object)(object)val == (Object)null) { Debug.Log((object)("DeleteVanillaGameObjectsV1 could not find GameObject to delete at path: " + deletion.Path)); } else { HandleDeleteGameObject(val); } } } private void HandleDeleteGameObject(GameObject gameObject) { if ((Object)(object)gameObject.GetComponent<StreetLifeCluster>() != (Object)null) { DisableGameObject(gameObject); } else { Object.Destroy((Object)(object)gameObject); } } private void DisableGameObject(GameObject gameObject) { gameObject.SetActive(false); disabledGameObjects.Add(gameObject); } public bool IsDisabled(GameObject gameObject) { if (disabledGameObjects.Contains(gameObject)) { return true; } return false; } } public class MoveVanillaGameObjectV1 : MonoBehaviour { public string moveThis; public Transform targetLocation; private void Awake() { if (!Application.isEditor) { MoveGameObject(); } } public void MoveGameObject() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) GameObject obj = GameObject.Find(moveThis); obj.transform.position = targetLocation.position; obj.transform.rotation = targetLocation.rotation; } } public class VanillaAssetReference : MonoBehaviour { public Component component; [TextArea(3, 10)] public List<string> fields = new List<string>(); public const BindingFlags UseTheseBindingFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy; private void Awake() { AssignReferences(); } public void AssignReferences() { if ((Object)(object)component == (Object)null) { return; } foreach (string field in fields) { int num = field.IndexOf("="); int num2 = field.IndexOf(":"); string text = field.Substring(0, num); int num3 = -1; int num4 = text.IndexOf("["); if (num4 >= 0) { num3 = int.Parse(text.Substring(num4 + 1, -1)); ((Object)this).name = text.Substring(0, num4); } else { ((Object)this).name = text; } string text2 = field.Substring(num + 1, num2 - num - 1); string text3 = field.Substring(num2 + 1); Object val = Core.Instance.Assets.LoadAssetFromBundle<Object>(text2, text3); if (val == (Object)null) { Debug.Log((object)string.Format("{0}: Restoring reference to vanilla asset failed, asset not found: {1}.{2} = LoadAssetFromBundle(\"{3}\", \"{4}\")", "VanillaAssetReference", ((object)component).GetType().Name, ((Object)this).name, text2, text3)); continue; } Type type = ((object)component).GetType(); MemberInfo memberInfo = type.GetMember(((Object)this).name, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy)[0]; string text4 = string.Format("VanillaAssetReference: Assigning {0}.{1} = asset {2}:{3} (asset found={4}, field found={5}, asset type={6})", type.Name, text, text2, text3, val != (Object)null, memberInfo != null, (val != (Object)null) ? ((object)val).GetType().Name : "<not found>"); try { if (num3 >= 0) { object obj = ((memberInfo is PropertyInfo propertyInfo) ? propertyInfo.GetValue(component) : ((FieldInfo)memberInfo).GetValue(component)); obj.GetType().GetProperty("Item").SetValue(obj, val, new object[1] { num3 }); } else if (memberInfo is PropertyInfo propertyInfo2) { propertyInfo2.SetValue(component, val); } else { ((FieldInfo)memberInfo).SetValue(component, val); } } catch (Exception ex) { Debug.Log((object)(text4 + "\nFailed with error:\n" + ex.Message + "\n" + ex.StackTrace)); } } } } public class VanillaAssetReferenceV2 : MonoBehaviour { public class SList_Components : SList<ComponentEntry> { } [SerializeReference] private SList_Components components = new SList_Components(); public const BindingFlags UseTheseBindingFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy; private List<ComponentEntry> Components => components.items; private void Awake() { AssignReferences(); } public void AssignReferences() { //IL_0138: Unknown result type (might be due to invalid IL or missing references) foreach (ComponentEntry component2 in Components) { Component component = component2.Component; foreach (FieldEntry field in component2.Fields) { Object val = null; Object[] array = null; if (field.SubAssetType == SubAssetType.FbxChild) { array = Core.Instance.Assets.availableBundles[field.BundleName].AssetBundle.LoadAssetWithSubAssets(field.Path); } else { val = Core.Instance.Assets.LoadAssetFromBundle<Object>(field.BundleName, field.Path); } if (val == (Object)null && array == null) { Debug.Log((object)string.Format("{0}: Restoring reference to vanilla asset failed, asset not found: {1}.{2} = LoadAssetFromBundle(\"{3}\", \"{4}\")", "VanillaAssetReferenceV2", ((object)component).GetType().Name, field.Name, field.BundleName, field.Path)); continue; } switch (field.SubAssetType) { case SubAssetType.FbxChild: { Object[] array2 = array; foreach (Object val2 in array2) { if (val2.name == field.SubPath) { val = val2; break; } } break; } case SubAssetType.MixerGroup: val = (Object)(object)((AudioMixer)val).FindMatchingGroups(field.SubPath)[0]; break; } if (val == (Object)null) { Debug.Log((object)string.Format("{0}: Restoring reference to vanilla asset failed, sub-asset not found: {1}.{2} = LoadAssetFromBundle(\"{3}\", \"{4}\"); SubAssetType={5}; SubPath={6}", "VanillaAssetReferenceV2", ((object)component).GetType().Name, field.Name, field.BundleName, field.Path, field.SubAssetType.ToString(), field.SubPath)); continue; } string message = ""; try { if (component is Animation && field.Name == "AddClip") { AddAnimationClip(val, component, field, out message); } else { AssignMember(val, component, field, out message); } } catch (Exception ex) { Debug.Log((object)(message + "\nFailed with error:\n" + ex.Message + "\n" + ex.StackTrace)); } } } } public static void AssignMember(Object asset, Component component, FieldEntry f, out string message) { Type type = ((object)component).GetType(); MemberInfo memberInfo = type.GetMember(f.Name, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy)[0]; message = string.Format("{0}: Assigning {1}.{2} = asset {3}:{4} (asset found={5}, field found={6}, asset type={7})", "VanillaAssetReferenceV2", type.Name, f.PropertyPath, f.BundleName, f.Path, asset != (Object)null, memberInfo != null, (asset != (Object)null) ? ((object)asset).GetType().Name : "<not found>"); if (f.Index >= 0) { object obj = ((memberInfo is PropertyInfo propertyInfo) ? propertyInfo.GetValue(component) : ((FieldInfo)memberInfo).GetValue(component)); obj.GetType().GetProperty("Item").SetValue(obj, asset, new object[1] { f.Index }); } else if (memberInfo is PropertyInfo propertyInfo2) { propertyInfo2.SetValue(component, asset); } else { ((FieldInfo)memberInfo).SetValue(component, asset); } } public static void AddAnimationClip(Object asset, Component component, FieldEntry f, out string message) { message = "VanillaAssetReferenceV2: Animation.AddClip(asset, " + asset.name + ") where asset is " + f.BundleName + ":" + f.Path + ((f.SubPath != null) ? (":" + f.SubPath) : "") + " (asset type=" + ((asset != (Object)null) ? ((object)asset).GetType().Name : "<not found>") + ")"; ((Animation)((component is Animation) ? component : null)).AddClip((AnimationClip)(object)((asset is AnimationClip) ? asset : null), asset.name); } } [Serializable] public class ComponentEntry { private class SList_FieldEntry : SList<FieldEntry> { } [SerializeField] public Component Component; [SerializeReference] private SList_FieldEntry fields = new SList_FieldEntry(); public List<FieldEntry> Fields => fields.items; } [Serializable] public class FieldEntry { [HideInInspector] [SerializeField] public bool Enabled = true; [HideInInspector] [SerializeField] public bool AutoSync = true; [SerializeField] public string Name; [HideInInspector] [SerializeField] public int Index = -1; [SerializeField] public string BundleName; [SerializeField] public string Path; [SerializeField] public SubAssetType SubAssetType; [SerializeField] public string SubPath = ""; public string PropertyPath { get { if (Index < 0) { return Name; } return $"{Name}[{Index}]"; } } } public enum SubAssetType { None, MixerGroup, FbxChild } } namespace Winterland.MapStation.Common.Dependencies { public class AssemblyDependencies { } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
Winterland.MapStation.Plugin.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Microsoft.CodeAnalysis; using Reptile; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Winterland.MapStation.Plugin")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d57e729790290875d5daaef4022962c64d26f632")] [assembly: AssemblyProduct("Winterland.MapStation.Plugin")] [assembly: AssemblyTitle("Winterland.MapStation.Plugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [assembly: TypeForwardedTo(typeof(GraffitiSpot))] [assembly: TypeForwardedTo(typeof(GrindLine))] [assembly: TypeForwardedTo(typeof(GrindNode))] [assembly: TypeForwardedTo(typeof(GrindPath))] [assembly: TypeForwardedTo(typeof(VertShape))] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Winterland.MapStation.Components { public class Grind : MonoBehaviour { } } namespace Winterland.MapStation.Plugin { public static class PluginInfo { public const string PLUGIN_GUID = "Winterland.MapStation.Plugin"; public const string PLUGIN_NAME = "Winterland.MapStation.Plugin"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Winterland.MapStation.Plugin.Dependencies { public class AssemblyDependencies { } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
Winterland.MustLoadInEditor.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Winterland.MustLoadInEditor")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Small inspectable classes which absolutely must load in Unity Editor without errors.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+d57e729790290875d5daaef4022962c64d26f632")] [assembly: AssemblyProduct("Winterland.MustLoadInEditor")] [assembly: AssemblyTitle("Winterland.MustLoadInEditor")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Winterland.MustLoadInEditor { public static class PluginInfo { public const string PLUGIN_GUID = "Winterland.MustLoadInEditor"; public const string PLUGIN_NAME = "Winterland.MustLoadInEditor"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
Winterland.Plugin.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using CommonAPI; using CommonAPI.Phone; using HarmonyLib; using Microsoft.CodeAnalysis; using Reptile; using Rewired; using TMPro; using UnityEngine; using Winterland.Common; using Winterland.Common.Phone; using Winterland.MapStation.Common; using Winterland.MapStation.Common.Dependencies; using Winterland.MapStation.Common.VanillaAssets; using Winterland.MapStation.Plugin.Dependencies; using Winterland.Plugin; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Winterland.Plugin")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("BepInEx Plugin Assembly for Millenium Winterland.")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+d57e729790290875d5daaef4022962c64d26f632")] [assembly: AssemblyProduct("Winterland.Plugin")] [assembly: AssemblyTitle("Winterland.Plugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Winterland.Plugin { internal class KBMInputDisabler { public static void Disable() { Player rewiredPlayer = Core.Instance.GameInput.rewiredMappingHandler.GetRewiredPlayer(0); ((Controller)rewiredPlayer.controllers.Mouse).enabled = false; ((Controller)rewiredPlayer.controllers.Keyboard).enabled = false; } } [BepInPlugin("Winterland.Plugin", "Winterland.Plugin", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public delegate void UpdateDelegate(); public static Plugin Instance; public static ManualLogSource Log = null; internal static bool DynamicCameraInstalled = false; internal static bool BunchOfEmotesInstalled = false; private static Type ForceLoadMapStationCommonAssembly = typeof(AssemblyDependencies); private static Type ForceLoadMapStationPluginAssembly = typeof(AssemblyDependencies); public static UpdateDelegate UpdateEvent; private void Awake() { Instance = this; try { Initialize(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Winterland.Plugin 1.1.0 is loaded!"); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)string.Format("Plugin {0} {1} failed to load!{2}{3}", "Winterland.Plugin", "1.1.0", Environment.NewLine, ex)); } } private void Initialize() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) WinterNetworking.SlopCrewInstalled = Chainloader.PluginInfos.Keys.Contains("SlopCrew.Plugin"); string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "AssetBundles"); string text2 = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location); if (Directory.Exists(text)) { text2 = text; } WinterAssets val = new WinterAssets(text2); PhoneAPI.RegisterApp<AppWinterland>("winterland", val.PhoneResources.AppIcon); new WinterConfig(((BaseUnityPlugin)this).Config); WinterCharacters.Initialize(); ObjectiveDatabase.Initialize(val.WinterBundle); new WinterProgress(); Log = ((BaseUnityPlugin)this).Logger; StageAPI.OnStagePreInitialization = (StageInitializationDelegate)Delegate.Combine((Delegate?)(object)StageAPI.OnStagePreInitialization, (Delegate?)new StageInitializationDelegate(StageAPI_OnStagePreInitialization)); new Harmony("Winterland.Plugin").PatchAll(); BunchOfEmotesInstalled = Chainloader.PluginInfos.Keys.Contains("com.Dragsun.BunchOfEmotes"); DynamicCameraInstalled = Chainloader.PluginInfos.Keys.Contains("DynamicCamera") || Chainloader.PluginInfos.Keys.Contains("com.Dragsun.Savestate"); } private void StageAPI_OnStagePreInitialization(Stage newStage, Stage previousStage) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) WinterManager.Create().SetupStage(newStage); } private void Update() { UpdateEvent?.Invoke(); } } public class WinterManager : MonoBehaviour { public GameObject stageAdditions; public static WinterManager Instance { get; private set; } public static WinterManager Create() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("Winter Manager"); WinterManager result = val.AddComponent<WinterManager>(); val.AddComponent<ToyLineManager>(); val.AddComponent<ArcadeManager>(); val.AddComponent<GiftPileManager>(); return result; } public void SetupStage(Stage stage) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) GameObject prefabForStage = WinterAssets.Instance.GetPrefabForStage(stage); if (!((Object)(object)prefabForStage == (Object)null)) { stageAdditions = Object.Instantiate<GameObject>(prefabForStage); StageObject[] componentsInChildren = stageAdditions.GetComponentsInChildren<StageObject>(true); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].PutInChunk(); } DebugShapeUtility.SetDebugShapesVisibility(stageAdditions, false); Doctor.AnalyzeAndLog(stageAdditions); } } private void SetupUI() { AssetBundle winterBundle = WinterAssets.Instance.WinterBundle; if (!((Object)(object)winterBundle == (Object)null)) { GameObject val = winterBundle.LoadAsset<GameObject>("WinterUI"); if (!((Object)(object)val == (Object)null)) { GameObject obj = Object.Instantiate<GameObject>(val); Transform val2 = ((Component)Core.Instance.UIManager).transform.Find("GamePlayUI(Clone)").Find("GameplayUI").Find("gameplayUIScreen"); obj.transform.SetParent(val2, false); } } } private void Awake() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown Instance = this; LightmapSettings.lightmaps = (LightmapData[])(object)new LightmapData[0]; QualitySettings.shadowDistance = 150f; StageManager.OnStagePostInitialization += new OnStageInitializedDelegate(StageManager_OnStagePostInitialization); } private void OnDestroy() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown Instance = null; StageManager.OnStagePostInitialization -= new OnStageInitializedDelegate(StageManager_OnStagePostInitialization); } private void StageManager_OnStagePostInitialization() { SetupUI(); } } public static class PluginInfo { public const string PLUGIN_GUID = "Winterland.Plugin"; public const string PLUGIN_NAME = "Winterland.Plugin"; public const string PLUGIN_VERSION = "1.1.0"; } } namespace Winterland.Plugin.Patches { [HarmonyPatch(typeof(AmbientManager))] internal class AmbientManagerPatch { [HarmonyPrefix] [HarmonyPatch("Update")] private static bool Update_Prefix(AmbientManager __instance) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)AmbientOverride.Instance == (Object)null) { return true; } __instance.ApplyAmbientChange(AmbientOverride.Instance.CurrentLightColor, AmbientOverride.Instance.CurrentShadowColor); return false; } } [HarmonyPatch(typeof(CharacterVisual))] internal class CharacterVisualPatch { [HarmonyPostfix] [HarmonyPatch("Init")] private static void Init_Postfix(Characters character, RuntimeAnimatorController animatorController, CharacterVisual __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) OverrideAnimations(__instance, character); } [HarmonyPostfix] [HarmonyPatch("SetMoveStyleVisualAnim")] private static void SetMoveStyleVisualAnim_Postfix(Player player, CharacterVisual __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) Characters character = (Characters)(-1); if ((Object)(object)player != (Object)null) { character = player.character; } OverrideAnimations(__instance, character); } private static void OverrideAnimations(CharacterVisual visual, Characters character) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown if (WinterAssets.Instance == null) { return; } RuntimeAnimatorController runtimeAnimatorController = visual.anim.runtimeAnimatorController; AnimatorOverrideController val = (AnimatorOverrideController)(object)((runtimeAnimatorController is AnimatorOverrideController) ? runtimeAnimatorController : null); if ((Object)(object)val == (Object)null) { val = new AnimatorOverrideController(visual.anim.runtimeAnimatorController); visual.anim.runtimeAnimatorController = (RuntimeAnimatorController)(object)val; } if (WinterCharacters.IsSanta(character) || ((Object)((Component)visual).gameObject).name.StartsWith("Santa Visuals")) { if ((Object)(object)val["softBounce13"] != (Object)(object)WinterAssets.Instance.PlayerSantaBounce) { val["softBounce13"] = WinterAssets.Instance.PlayerSantaBounce; } } else { if (!((Object)(object)val["softBounce13"] == (Object)(object)WinterAssets.Instance.PlayerSantaBounce)) { return; } if (Plugin.BunchOfEmotesInstalled) { Player componentInParent = ((Component)visual).GetComponentInParent<Player>(); if ((Object)(object)componentInParent != (Object)null && !componentInParent.isAI) { val["softBounce13"] = null; } } else { val["softBounce13"] = null; } } } } [HarmonyPatch(typeof(ComboMascot))] internal class ComboMascotPatch { [HarmonyPrefix] [HarmonyPatch("OnTriggerEnter")] private static bool OnTriggerEnter_Prefix(Collider other) { WinterPlayer componentInParent = ((Component)other).GetComponentInParent<WinterPlayer>(); if ((Object)(object)componentInParent == (Object)null) { return true; } if ((Object)(object)componentInParent.CurrentToyLine != (Object)null) { return false; } return true; } } [HarmonyPatch(typeof(GameplayCamera))] internal class GameplayCameraPatch { private static float OriginalDragDistanceDefault; private static float OriginalDragDistanceMax; private static float OriginalCameraHeight; private static float OriginalCameraFOV; private const float CameraTransitionSpeed = 5f; [HarmonyPostfix] [HarmonyPatch("Awake")] private static void Awake_Postfix(GameplayCamera __instance) { OriginalDragDistanceDefault = __instance.dragDistanceDefault; OriginalDragDistanceMax = __instance.dragDistanceMax; OriginalCameraHeight = __instance.defaultCamHeight; OriginalCameraFOV = __instance.cam.fieldOfView; } [HarmonyPostfix] [HarmonyPatch("UpdateCamera")] private static void UpdateCamera_Postfix(GameplayCamera __instance) { } } [HarmonyPatch(typeof(GraffitiGame))] internal class GraffitiGamePatch { [HarmonyPostfix] [HarmonyPatch("Init")] private static void Init_Postfix(GraffitiSpot g, GraffitiGame __instance, Player p) { ToyGraffitiSpot val = ToyGraffitiSpot.Get(g); if (!((Object)(object)val == (Object)null)) { __instance.distanceToGrafSpot = 1.75f; AmbientOverrideTrigger interiorLighting = val.ToyMachine.InteriorLighting; AmbientOverride instance = AmbientOverride.Instance; if ((Object)(object)interiorLighting != (Object)null && (Object)(object)instance != (Object)null) { instance.TransitionAmbient(interiorLighting); } Ability ability = p.ability; ToyMachineAbility val2 = (ToyMachineAbility)(object)((ability is ToyMachineAbility) ? ability : null); if (val2 != null) { val2.TaggedAlready = true; } } } [HarmonyPostfix] [HarmonyPatch("SetState")] private static void SetState_Postfix(GraffitiGameState setState, GraffitiGame __instance) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Invalid comparison between Unknown and I4 //IL_0045: Unknown result type (might be due to invalid IL or missing references) ToyGraffitiSpot val = ToyGraffitiSpot.Get(__instance.gSpot); if (!((Object)(object)val == (Object)null) && (int)setState == 2) { __instance.showPieceCamSpeed = 5f; WinterPlayer local = WinterPlayer.GetLocal(); if ((Object)(object)local.CurrentToyLine != (Object)null) { val.ToyMachine.ShowBuiltToy(local.CurrentToyLine.Toy, __instance.grafArt); } } } [HarmonyPostfix] [HarmonyPatch("End")] private static void End_Postfix(GraffitiGame __instance) { ToyGraffitiSpot val = ToyGraffitiSpot.Get(__instance.gSpot); if (!((Object)(object)val == (Object)null)) { val.ToyMachine.HideBuiltToy(); AmbientOverrideTrigger interiorLighting = val.ToyMachine.InteriorLighting; AmbientOverride instance = AmbientOverride.Instance; if ((Object)(object)interiorLighting != (Object)null && (Object)(object)instance != (Object)null) { instance.StopAmbient(interiorLighting); } } } } [HarmonyPatch(typeof(GraffitiSpot))] internal class GraffitiSpotPatch { [HarmonyPrefix] [HarmonyPatch("GiveRep")] private static bool GiveRep_Prefix(GraffitiSpot __instance) { if (REPLessGraffiti.IsREPLess(__instance)) { return false; } if ((Object)(object)ToyGraffitiSpot.Get(__instance) != (Object)null) { return false; } return true; } [HarmonyPrefix] [HarmonyPatch("CanDoGraffiti")] private static bool CanDoGraffiti_Prefix(ref bool __result, Player byPlayer, GraffitiSpot __instance) { if ((Object)(object)ToyGraffitiSpot.Get(__instance) != (Object)null && !(byPlayer.ability is ToyMachineAbility)) { __result = false; return false; } if (byPlayer.ability is ToyMachineAbility) { WinterPlayer val = WinterPlayer.Get(byPlayer); if ((Object)(object)val != (Object)null) { if ((Object)(object)val.CurrentToyLine == (Object)null) { __result = false; return false; } if (val.CollectedToyParts != val.CurrentToyLine.ToyParts.Length) { __result = false; return false; } } Ability ability = byPlayer.ability; if (!((ToyMachineAbility)((ability is ToyMachineAbility) ? ability : null)).CanTag) { __result = false; return false; } } return true; } } [HarmonyPatch(typeof(GrindAbility))] internal class GrindAbilityPatch { private static bool Fixed = false; private static Vector3 DeltaPosition = Vector3.zero; private static Quaternion PreviousRotation = Quaternion.identity; [HarmonyPrefix] [HarmonyPatch("FixedUpdateAbility")] private static void FixedUpdateAbility_Prefix(GrindAbility __instance) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) float num = float.Epsilon; Vector3 position = ((Ability)__instance).p.tf.position; Vector3 forward = ((Ability)__instance).p.tf.forward; Vector3 val = __instance.grindLine.GetNextNode(forward) - position; Vector3 normalized = ((Vector3)(ref val)).normalized; if (((Vector3)(ref normalized)).sqrMagnitude <= num) { Fixed = true; DeltaPosition = 1f * (PreviousRotation * Vector3.forward); ((Ability)__instance).p.SetRotHard(PreviousRotation); Transform tf = ((Ability)__instance).p.tf; tf.position += DeltaPosition; } PreviousRotation = ((Ability)__instance).p.tf.rotation; } [HarmonyPostfix] [HarmonyPatch("FixedUpdateAbility")] private static void FixedUpdateAbility_Postfix(GrindAbility __instance) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (Fixed) { Transform tf = ((Ability)__instance).p.tf; tf.position -= DeltaPosition; } Fixed = false; } } [HarmonyPatch(typeof(PauseMenu))] internal class PauseMenuPatch { [HarmonyPostfix] [HarmonyPatch("RefreshLabels")] private static void RefreshLabels_Postfix(PauseMenu __instance) { WinterProgress instance = WinterProgress.Instance; object obj; if (instance == null) { obj = null; } else { ILocalProgress localProgress = instance.LocalProgress; obj = ((localProgress != null) ? localProgress.Objective : null); } WinterObjective val = (WinterObjective)obj; if (!((Object)(object)val == (Object)null) && val.Test() && !string.IsNullOrEmpty(val.Description)) { ((TMP_Text)__instance.currentObjectiveText).text = val.Description; } } } [HarmonyPatch(typeof(Player))] internal static class PlayerPatch { [HarmonyPostfix] [HarmonyPatch("ActivateAbility")] private static void ActivateAbility_Postfix(Player __instance, Ability a) { if (__instance.isAI) { return; } FireworkHolder instance = FireworkHolder.Instance; if (!((Object)(object)instance == (Object)null)) { WinterPlayer val = WinterPlayer.Get(__instance); if (!((Object)(object)val == (Object)null) && val.InFireworkTrigger && a is HandplantAbility) { instance.BroadcastLaunch(); } } } [HarmonyPostfix] [HarmonyPatch("Init")] private static void Init_Postfix(Player __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown WinterPlayer val = ((Component)__instance).gameObject.AddComponent<WinterPlayer>(); val.player = __instance; if (!__instance.isAI) { val.ToyMachineAbility = new ToyMachineAbility(__instance); } } [HarmonyPostfix] [HarmonyPatch("EndGraffitiMode")] private static void EndGraffitiMode_Postfix(Player __instance, GraffitiSpot graffitiSpot) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)graffitiSpot.state == 2 && !__instance.isAI && graffitiSpot.ClaimedByPlayableCrew()) { ToyGraffitiSpot val = ToyGraffitiSpot.Get(graffitiSpot); if (!((Object)(object)val == (Object)null)) { val.ToyMachine.FinishToyLine(); val.ToyMachine.TeleportPlayerToExit(true); graffitiSpot.allowRedo = true; } } } } [HarmonyPatch(typeof(SceneObjectsRegister))] internal class SceneObjectsRegisterPatch { [HarmonyPrefix] [HarmonyPatch("GetTotalGraffitiREP")] private static bool GetTotalGraffitiREP_Prefix(ref int __result, SceneObjectsRegister __instance) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) int num = 0; for (int i = 0; i < __instance.grafSpots.Count; i++) { if (!(__instance.grafSpots[i] is GraffitiSpotFinisher) && !((Object)(object)ToyGraffitiSpot.Get(__instance.grafSpots[i]) != (Object)null) && !REPLessGraffiti.IsREPLess(__instance.grafSpots[i])) { num += GraffitiSpot.GetREP(__instance.grafSpots[i].size); } } __result = num; return false; } } [HarmonyPatch(typeof(StreetLifeCluster))] internal class StreetLifeClusterPatch { [HarmonyPrefix] [HarmonyPatch("UpdateStreetLifeCluster")] private static bool UpdateStreetLifeCluster_Prefix(StreetLifeCluster __instance) { DeleteVanillaGameObjectsV1 instance = DeleteVanillaGameObjectsV1.Instance; if ((Object)(object)instance == (Object)null) { return true; } if (instance.IsDisabled(((Component)__instance).gameObject)) { __instance.SetClusterActive(false); return false; } return true; } } } namespace Winterland.Common { public class DebugShapeDebugUI : MonoBehaviour { private bool visible; public static DebugShapeDebugUI Instance { get; private set; } public static void Create() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown if (!((Object)(object)Instance != (Object)null)) { GameObject val = new GameObject("Winterland DebugShapeDebugUI"); Instance = val.AddComponent<DebugShapeDebugUI>(); Object.DontDestroyOnLoad((Object)val); } } private void Awake() { DebugUI.Instance.RegisterMenu("Debug Shapes", (Action)OnDebugUI); } private void OnDebugUI() { GUILayout.Label("Red Debug Shapes", Array.Empty<GUILayoutOption>()); if ((Object)(object)WinterManager.Instance != (Object)null && (Object)(object)WinterManager.Instance.stageAdditions != (Object)null && GUILayout.Button((visible ? "Hide" : "Show") + " Red Debug Shapes", Array.Empty<GUILayoutOption>())) { visible = !visible; DebugShapeUtility.SetDebugShapesVisibility(WinterManager.Instance.stageAdditions, visible); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }