Decompiled source of NoHUD v1.1.1

NoHUD.dll

Decompiled 2 years ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using NoHUD.Patches;
using Reptile;
using SlopCrew.API;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("NoHUD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Hide the HUD")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1")]
[assembly: AssemblyProduct("NoHUD")]
[assembly: AssemblyTitle("NoHUD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
namespace NoHUD
{
	[BepInPlugin("NoHUD", "NoHUD", "1.1.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Core : BaseUnityPlugin
	{
		public static ConfigEntry<KeyCode> configToggleKey;

		public static ConfigEntry<bool> configSlopNames;

		internal static bool active = true;

		internal static bool isDragsunSpeedometerLoaded = false;

		internal static GameObject DragsunSpeedLabel;

		internal static bool isSoftGoatSpeedometerLoaded = false;

		internal static GameObject SoftGoatSpeedBar;

		internal static bool isSlopCrewLoaded = false;

		private void Awake()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"NoHUD is loaded.");
			configToggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "ToggleKey", (KeyCode)96, "The key used to toggle the HUD.");
			configSlopNames = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SlopNames", true, "Sets whether the names of other players in SlopCrew will be affected or not. Has no effect if SlopCrew is not loaded.");
			Harmony val = new Harmony("NoHUD");
			val.PatchAll(typeof(BaseModule_HandleStageFullyLoaded_Patch));
			val.PatchAll(typeof(GameplayUI_Init_Patch));
			val.PatchAll(typeof(GraffitiGame_Init_Patch));
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				if (pluginInfo.Value.Metadata.GUID == "Speedometer")
				{
					isSoftGoatSpeedometerLoaded = true;
				}
				else if (pluginInfo.Value.Metadata.GUID == "com.Dragsun.Speedometer")
				{
					isDragsunSpeedometerLoaded = true;
				}
				else if (pluginInfo.Value.Metadata.GUID == "SlopCrew.Plugin")
				{
					isSlopCrewLoaded = true;
				}
			}
			if (isSoftGoatSpeedometerLoaded)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Speedometer (SoftGoat) is loaded.");
			}
			if (isDragsunSpeedometerLoaded)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Speedometer (Dragsun) is loaded.");
			}
			if (isSlopCrewLoaded)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"SlopCrew is loaded.");
				ISlopCrewAPI aPI = APIManager.API;
				aPI.OnPlayerCountChanged += delegate
				{
					FindSlopCrewNames();
				};
			}
		}

		private void Update()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			if (!Input.GetKeyDown(configToggleKey.Value) || !Core.Instance.BaseModule.IsPlayingInStage || Core.Instance.BaseModule.IsLoading)
			{
				return;
			}
			GameplayUI value = Traverse.Create((object)Core.Instance.UIManager).Field<GameplayUI>("gameplay").Value;
			active = !active;
			((Behaviour)value.chargeBar).enabled = active;
			if ((Object)(object)SoftGoatSpeedBar != (Object)null)
			{
				SoftGoatSpeedBar.SetActive(active);
			}
			if ((Object)(object)DragsunSpeedLabel != (Object)null)
			{
				DragsunSpeedLabel.SetActive(active);
			}
			Image[] componentsInChildren = ((Component)value).gameObject.GetComponentsInChildren<Image>(true);
			foreach (Image val in componentsInChildren)
			{
				Color color = ((Graphic)val).color;
				color.a = Convert.ToInt32(active);
				((Graphic)val).color = color;
			}
			TextMeshProUGUI[] componentsInChildren2 = ((Component)value).gameObject.GetComponentsInChildren<TextMeshProUGUI>(true);
			foreach (TextMeshProUGUI val2 in componentsInChildren2)
			{
				Color color2 = ((Graphic)val2).color;
				color2.a = Convert.ToInt32(active);
				((Graphic)val2).color = color2;
			}
			GraffitiGame val3 = Object.FindObjectOfType<GraffitiGame>();
			if (!((Object)(object)val3 != (Object)null))
			{
				return;
			}
			SpriteRenderer[] componentsInChildren3 = ((Component)val3).GetComponentsInChildren<SpriteRenderer>(true);
			foreach (SpriteRenderer val4 in componentsInChildren3)
			{
				Color color3 = val4.color;
				color3.a = Convert.ToInt32(active);
				val4.color = color3;
			}
			TextMeshProUGUI[] componentsInChildren4 = ((Component)val3).GetComponentsInChildren<TextMeshProUGUI>(true);
			foreach (TextMeshProUGUI val5 in componentsInChildren4)
			{
				Color color4 = ((Graphic)val5).color;
				color4.a = Convert.ToInt32(active);
				((Graphic)val5).color = color4;
			}
			LineRenderer[] componentsInChildren5 = ((Component)val3).GetComponentsInChildren<LineRenderer>(true);
			foreach (LineRenderer val6 in componentsInChildren5)
			{
				if (active)
				{
					val6.startWidth = 0.2491f;
					val6.endWidth = 0.2491f;
				}
				else
				{
					val6.startWidth = 0f;
					val6.endWidth = 0f;
				}
			}
		}

		public static void FindSlopCrewNames()
		{
			if (!Core.Instance.BaseModule.IsPlayingInStage || Core.Instance.BaseModule.IsLoading || !isSlopCrewLoaded || !configSlopNames.Value)
			{
				return;
			}
			Player[] array = Object.FindObjectsOfType<Player>();
			foreach (Player val in array)
			{
				try
				{
					((Component)((Component)val).transform.Find("RootObject").Find("interactionCapsule").Find("SlopCrew_NameplateContainer")).gameObject.SetActive(active);
				}
				catch
				{
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoHUD";

		public const string PLUGIN_NAME = "NoHUD";

		public const string PLUGIN_VERSION = "1.1.1";
	}
}
namespace NoHUD.Patches
{
	[HarmonyPatch(typeof(BaseModule), "HandleStageFullyLoaded")]
	public class BaseModule_HandleStageFullyLoaded_Patch
	{
		public static void Postfix()
		{
			if (Core.isDragsunSpeedometerLoaded)
			{
				GameplayUI value = Traverse.Create((object)Core.Instance.UIManager).Field<GameplayUI>("gameplay").Value;
				Core.DragsunSpeedLabel = ((Component)((Component)value.gameplayScreen).transform.Find("Speedometer")).gameObject;
				Core.DragsunSpeedLabel.SetActive(Core.active);
			}
			if (Core.isSoftGoatSpeedometerLoaded)
			{
				GameplayUI value2 = Traverse.Create((object)Core.Instance.UIManager).Field<GameplayUI>("gameplay").Value;
				Core.SoftGoatSpeedBar = ((Component)((Component)value2.gameplayScreen).transform.Find("chargeGroup").Find("chargeBackground(Clone)")).gameObject;
				Core.SoftGoatSpeedBar.SetActive(Core.active);
			}
		}
	}
	[HarmonyPatch(typeof(GameplayUI), "Init")]
	internal class GameplayUI_Init_Patch
	{
		public static void Postfix(GameplayUI __instance)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if (!Core.active)
			{
				((Behaviour)__instance.chargeBar).enabled = Core.active;
				Image[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<Image>(true);
				foreach (Image val in componentsInChildren)
				{
					Color color = ((Graphic)val).color;
					color.a = Convert.ToInt32(Core.active);
					((Graphic)val).color = color;
				}
				TextMeshProUGUI[] componentsInChildren2 = ((Component)__instance).gameObject.GetComponentsInChildren<TextMeshProUGUI>(true);
				foreach (TextMeshProUGUI val2 in componentsInChildren2)
				{
					Color color2 = ((Graphic)val2).color;
					color2.a = Convert.ToInt32(Core.active);
					((Graphic)val2).color = color2;
				}
			}
		}
	}
	[HarmonyPatch(typeof(GraffitiGame), "Init")]
	internal class GraffitiGame_Init_Patch
	{
		public static void Postfix(GraffitiGame __instance)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			if (Core.active)
			{
				return;
			}
			SpriteRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<SpriteRenderer>(true);
			foreach (SpriteRenderer val in componentsInChildren)
			{
				Color color = val.color;
				color.a = Convert.ToInt32(Core.active);
				val.color = color;
			}
			TextMeshProUGUI[] componentsInChildren2 = ((Component)__instance).GetComponentsInChildren<TextMeshProUGUI>(true);
			foreach (TextMeshProUGUI val2 in componentsInChildren2)
			{
				Color color2 = ((Graphic)val2).color;
				color2.a = Convert.ToInt32(Core.active);
				((Graphic)val2).color = color2;
			}
			LineRenderer[] componentsInChildren3 = ((Component)__instance).GetComponentsInChildren<LineRenderer>(true);
			foreach (LineRenderer val3 in componentsInChildren3)
			{
				if (Core.active)
				{
					val3.startWidth = 0.2491f;
					val3.endWidth = 0.2491f;
				}
				else
				{
					val3.startWidth = 0f;
					val3.endWidth = 0f;
				}
			}
		}
	}
}

SlopCrew.API.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("SlopCrew.API")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("SlopCrew")]
[assembly: AssemblyTitle("SlopCrew.API")]
[assembly: AssemblyVersion("1.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SlopCrew.API
{
	public class APIManager
	{
		public static ISlopCrewAPI? API;

		public static event Action<ISlopCrewAPI>? OnAPIRegistered;

		public static void RegisterAPI(ISlopCrewAPI api)
		{
			API = api;
			APIManager.OnAPIRegistered?.Invoke(api);
		}
	}
	public interface ISlopCrewAPI
	{
		int PlayerCount { get; }

		string ServerAddress { get; }

		bool Connected { get; }

		int? StageOverride { get; set; }

		event Action<int> OnPlayerCountChanged;

		event Action OnConnected;

		event Action OnDisconnected;
	}
}