Decompiled source of Bunch Of Emotes Hotfix v1.0.1

plugins/BunchOfHotfix.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("BunchOfHotfix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Hotfix for Bunch of Emotes")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BunchOfHotfix")]
[assembly: AssemblyTitle("BunchOfHotfix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("com.dragsun.bunchofemotespatch", "BunchOfEmotesPatch", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class EmotePatcher : BaseUnityPlugin
{
	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"BunchOfEmotes Patcher Loaded!");
		PatchEmoteFile();
	}

	private void PatchEmoteFile()
	{
		string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
		string text = Path.Combine(directoryName, "bunchofemotescontroller");
		string text2 = Path.Combine(Paths.PluginPath, "Dragsun-Bunch_Of_Emotes");
		string text3 = Path.Combine(text2, "bunchofemotescontroller");
		if (!File.Exists(text))
		{
			((BaseUnityPlugin)this).Logger.LogError((object)("Source file not found at: " + text));
			return;
		}
		if (!Directory.Exists(text2))
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)"Target plugin folder not found. Skipping patch.");
			return;
		}
		if (File.Exists(text3))
		{
			string fileHash = GetFileHash(text);
			string fileHash2 = GetFileHash(text3);
			if (fileHash == fileHash2)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"File is already patched. Skipping overwrite.");
				return;
			}
		}
		try
		{
			File.Copy(text, text3, overwrite: true);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully applied new patch to bunchofemotescontroller!");
		}
		catch (Exception ex)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)("Failed to copy file: " + ex.Message));
		}
	}

	private string GetFileHash(string filename)
	{
		using MD5 mD = MD5.Create();
		using FileStream inputStream = File.OpenRead(filename);
		byte[] array = mD.ComputeHash(inputStream);
		return BitConverter.ToString(array).Replace("-", "").ToLowerInvariant();
	}
}
namespace BunchOfEmotesPatch
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BunchOfHotfix";

		public const string PLUGIN_NAME = "BunchOfHotfix";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}