Decompiled source of FPS Limit v1.0.0

plugins/FPS_Limit/SilentFPSLimitPlugin.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SilentFPSLimitPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A simple plugin to limit the maximum allowed FPS.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SilentFPSLimitPlugin")]
[assembly: AssemblyTitle("SilentFPSLimitPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SilentFPSLimit
{
	[BepInPlugin("silent.fpslimit", "FPS Limit", "1.0.0")]
	public class SilentFPSLimitPlugin : BaseUnityPlugin
	{
		internal static SilentFPSLimitConfig ConfigData;

		private int _lastSetTargetFrameRate = -1;

		private int _lastSetVSyncCount = -1;

		private float _initializationGracePeriod = 5f;

		private void Start()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Silent FPS Limit Plugin Loaded!");
			ConfigData = new SilentFPSLimitConfig(((BaseUnityPlugin)this).Config);
			SyncToConfig();
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"FPS Limit Enabled | Target = {ConfigData.FPSLimit.Value} | VSync = {ConfigData.EnableVSync.Value}");
		}

		private void Update()
		{
			if (_initializationGracePeriod > 0f)
			{
				_initializationGracePeriod -= Time.deltaTime;
				SyncToConfig();
				ApplySettings();
				return;
			}
			if (Application.targetFrameRate != _lastSetTargetFrameRate || QualitySettings.vSyncCount != _lastSetVSyncCount)
			{
				_lastSetTargetFrameRate = Application.targetFrameRate;
				_lastSetVSyncCount = QualitySettings.vSyncCount;
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"External change detected! Now enforcing: {_lastSetTargetFrameRate} FPS.");
			}
			ApplySettings();
		}

		private void SyncToConfig()
		{
			_lastSetVSyncCount = (ConfigData.EnableVSync.Value ? 1 : 0);
			_lastSetTargetFrameRate = (ConfigData.EnableVSync.Value ? (-1) : ConfigData.FPSLimit.Value);
		}

		private void ApplySettings()
		{
			QualitySettings.vSyncCount = _lastSetVSyncCount;
			Application.targetFrameRate = _lastSetTargetFrameRate;
		}
	}
	public class SilentFPSLimitConfig
	{
		public ConfigEntry<int> FPSLimit;

		public ConfigEntry<bool> EnableVSync;

		public SilentFPSLimitConfig(ConfigFile config)
		{
			FPSLimit = config.Bind<int>("FPS", "FPSLimit", 120, "Target FPS limit. Use -1 for unlimited.");
			EnableVSync = config.Bind<bool>("FPS", "EnableVSync", false, "Enable VSync. If enabled, FPS Limit is ignored. Leave this false.");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SilentFPSLimitPlugin";

		public const string PLUGIN_NAME = "SilentFPSLimitPlugin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}