using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SilentFPSLimitPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A simple plugin to limit the maximum allowed FPS.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SilentFPSLimitPlugin")]
[assembly: AssemblyTitle("SilentFPSLimitPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SilentFPSLimit
{
[BepInPlugin("silent.fpslimit", "FPS Limit", "1.0.0")]
public class SilentFPSLimitPlugin : BaseUnityPlugin
{
internal static SilentFPSLimitConfig ConfigData;
private int _lastSetTargetFrameRate = -1;
private int _lastSetVSyncCount = -1;
private float _initializationGracePeriod = 5f;
private void Start()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Silent FPS Limit Plugin Loaded!");
ConfigData = new SilentFPSLimitConfig(((BaseUnityPlugin)this).Config);
SyncToConfig();
((BaseUnityPlugin)this).Logger.LogInfo((object)$"FPS Limit Enabled | Target = {ConfigData.FPSLimit.Value} | VSync = {ConfigData.EnableVSync.Value}");
}
private void Update()
{
if (_initializationGracePeriod > 0f)
{
_initializationGracePeriod -= Time.deltaTime;
SyncToConfig();
ApplySettings();
return;
}
if (Application.targetFrameRate != _lastSetTargetFrameRate || QualitySettings.vSyncCount != _lastSetVSyncCount)
{
_lastSetTargetFrameRate = Application.targetFrameRate;
_lastSetVSyncCount = QualitySettings.vSyncCount;
((BaseUnityPlugin)this).Logger.LogInfo((object)$"External change detected! Now enforcing: {_lastSetTargetFrameRate} FPS.");
}
ApplySettings();
}
private void SyncToConfig()
{
_lastSetVSyncCount = (ConfigData.EnableVSync.Value ? 1 : 0);
_lastSetTargetFrameRate = (ConfigData.EnableVSync.Value ? (-1) : ConfigData.FPSLimit.Value);
}
private void ApplySettings()
{
QualitySettings.vSyncCount = _lastSetVSyncCount;
Application.targetFrameRate = _lastSetTargetFrameRate;
}
}
public class SilentFPSLimitConfig
{
public ConfigEntry<int> FPSLimit;
public ConfigEntry<bool> EnableVSync;
public SilentFPSLimitConfig(ConfigFile config)
{
FPSLimit = config.Bind<int>("FPS", "FPSLimit", 120, "Target FPS limit. Use -1 for unlimited.");
EnableVSync = config.Bind<bool>("FPS", "EnableVSync", false, "Enable VSync. If enabled, FPS Limit is ignored. Leave this false.");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SilentFPSLimitPlugin";
public const string PLUGIN_NAME = "SilentFPSLimitPlugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}