using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using MapStation.Common.Gameplay;
using MapStation.Plugin.Gameplay;
using Microsoft.CodeAnalysis;
using Reptile;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyCompany("aciddrop")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Acid Drop for Bomb Rush Cyberfunk")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("aciddrop")]
[assembly: AssemblyTitle("aciddrop")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace aciddrop
{
[BepInPlugin("info.mariobluegloves.aciddrop2", "Acid Drop", "1.0.0")]
[BepInProcess("Bomb Rush Cyberfunk.exe")]
public class AcidDrop : BaseUnityPlugin
{
private static AcidDrop _instance;
private bool sceneLoaded = false;
private Player p;
private bool canAcidDrop = true;
public bool hasMapStationVerted = false;
public bool mapStationVertingDown = false;
public bool hasVerted = false;
public bool vertingDown = false;
public static AcidDrop Instance
{
get
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
if ((Object)(object)_instance == (Object)null)
{
_instance = Object.FindObjectOfType<AcidDrop>();
if ((Object)(object)_instance == (Object)null)
{
GameObject val = new GameObject("AcidDrop");
_instance = val.AddComponent<AcidDrop>();
}
}
return _instance;
}
}
private void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
SceneManager.sceneLoaded += OnSceneLoaded;
Harmony val = new Harmony("info.mariobluegloves.aciddrop2");
val.PatchAll(typeof(GriTAPatchAD));
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
sceneLoaded = true;
}
private void Update()
{
if (!sceneLoaded)
{
return;
}
GameObject val = GameObject.Find("Player_HUMAN0");
if (!((Object)(object)val != (Object)null))
{
return;
}
p = val.GetComponent<Player>();
if (!((Object)(object)p != (Object)null))
{
return;
}
DropCheck();
if (p.OnAnyGround())
{
StopMapstationVerting();
StopVerting();
if (!mapStationVertingDown && hasMapStationVerted)
{
p.userInputEnabled = true;
hasMapStationVerted = false;
}
canAcidDrop = true;
}
else if (mapStationVertingDown && p.boostAbility != null)
{
((Ability)p.boostAbility).p.StopCurrentAbility();
}
}
public void DropCheck()
{
if ((Object)(object)p != (Object)null && (p.slideButtonHeld || p.slideButtonNew) && (p.boostButtonHeld || (p.boostButtonNew && (Object)(object)p.grindAbility.nextNode == (Object)null)))
{
CheckObjectDirectlyUnderneathPlayer();
}
}
private void CheckObjectDirectlyUnderneathPlayer()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)p == (Object)null)
{
return;
}
Vector3 position = ((Component)p).transform.position;
Vector3 down = Vector3.down;
RaycastHit[] array = Physics.RaycastAll(position, down);
Array.Sort(array, (RaycastHit a, RaycastHit b) => ((RaycastHit)(ref a)).distance.CompareTo(((RaycastHit)(ref b)).distance));
bool flag = false;
RaycastHit hit = default(RaycastHit);
GameObject val = null;
bool flag2 = false;
RaycastHit[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
RaycastHit val2 = array2[i];
GameObject gameObject = ((Component)((RaycastHit)(ref val2)).collider).gameObject;
if ((Object)(object)gameObject.GetComponent<VertShape>() != (Object)null || (Object)(object)gameObject.GetComponent<MapStationVert>() != (Object)null)
{
if (!flag2)
{
hit = val2;
val = gameObject;
flag = true;
break;
}
}
else
{
flag2 = true;
}
}
if (!flag || !((Object)(object)val != (Object)null))
{
return;
}
VertShape component = val.GetComponent<VertShape>();
if ((Object)(object)component != (Object)null)
{
ProcessVertShape(val, hit);
return;
}
MapStationVert component2 = val.GetComponent<MapStationVert>();
if ((Object)(object)component2 != (Object)null)
{
ProcessMapStationVert(val, hit);
}
}
private void ProcessVertShape(GameObject obj, RaycastHit hit)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
VertShape component = obj.GetComponent<VertShape>();
Vector3 bottomLeft = component.bottomLeft;
Vector3 topLeft = component.topLeft;
Vector3 topRight = component.topRight;
Transform transform = ((Component)component).transform;
Vector3 val = transform.TransformPoint(bottomLeft);
Vector3 val2 = transform.TransformPoint(topLeft);
Vector3 val3 = transform.TransformPoint(topRight);
Vector3 val4 = val3 - val2;
Vector3 normalized = ((Vector3)(ref val4)).normalized;
if (!p.IsGrounded() && canAcidDrop)
{
p.ActivateAbility((Ability)(object)p.vertAbility);
Vector3 val5 = ((Component)p).transform.position - val3;
float num = Vector3.Dot(val5, normalized) / Vector3.Dot(normalized, normalized);
Vector3 val6 = num * normalized;
Vector3 val7 = val3 + val6;
Vector3 position = default(Vector3);
((Vector3)(ref position))..ctor(val7.x, ((Component)p).transform.position.y, val7.z);
((Component)p).transform.position = position;
Vector3 val8 = val - val2;
Vector3 normalized2 = ((Vector3)(ref val8)).normalized;
((Component)p).transform.rotation = Quaternion.LookRotation(normalized2, Vector3.up);
((Component)p).transform.Translate(Vector3.forward * 0.5f, (Space)1);
StartVerting();
p.ringParticles.Emit(1);
p.audioManager.PlayVoice(ref p.currentVoicePriority, p.character, (AudioClipID)489, p.playerGameplayVoicesAudioSource, (VoicePriority)0);
p.DoTrick((TrickType)22, "Acid Drop", 0);
float totalSpeed = p.GetTotalSpeed();
Vector3 velocity = (0f - totalSpeed) * Vector3.up;
Rigidbody component2 = ((Component)p).GetComponent<Rigidbody>();
component2.velocity = velocity;
canAcidDrop = false;
}
}
private void ProcessMapStationVert(GameObject obj, RaycastHit hit)
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
if (p.IsGrounded() || !canAcidDrop)
{
return;
}
MapStationPlayer component = ((Component)p).GetComponent<MapStationPlayer>();
MeshCollider component2 = obj.GetComponent<MeshCollider>();
if (!((Object)(object)component2 == (Object)null))
{
Vector3 val = ((Collider)component2).ClosestPointOnBounds(((Component)p).transform.position);
Vector3 val2 = ((Component)this).transform.TransformPoint(val);
Vector3 normal = ((RaycastHit)(ref hit)).normal;
float num = Vector3.Dot(normal, Vector3.up);
if (num < Mathf.Cos((float)Math.PI / 4f))
{
Vector3 val3 = default(Vector3);
((Vector3)(ref val3))..ctor(val2.x, ((Component)p).transform.position.y, val2.z);
((Component)p).transform.position = val3;
Vector3 normalized = ((Vector3)(ref normal)).normalized;
normalized.y = 0f;
Quaternion rotation = Quaternion.LookRotation(normalized, Vector3.up);
p.SetRotation(rotation);
Vector3 position = val3 + ((Vector3)(ref normal)).normalized * 0.6f;
((Component)p).transform.position = position;
component.GroundVertVector = normal;
component.AirVertBegin();
component.OnVertAir = true;
StartMapstationVerting();
p.ringParticles.Emit(1);
p.audioManager.PlayVoice(ref p.currentVoicePriority, p.character, (AudioClipID)489, p.playerGameplayVoicesAudioSource, (VoicePriority)0);
p.DoTrick((TrickType)22, "Acid Drop", 0);
float totalSpeed = p.GetTotalSpeed();
Vector3 velocity = (0f - totalSpeed) * Vector3.up;
Rigidbody component3 = ((Component)p).GetComponent<Rigidbody>();
component3.velocity = velocity;
p.userInputEnabled = false;
canAcidDrop = false;
}
}
}
private void StartMapstationVerting()
{
mapStationVertingDown = true;
if (!hasMapStationVerted)
{
hasMapStationVerted = true;
}
}
private void StopMapstationVerting()
{
mapStationVertingDown = false;
}
private void StartVerting()
{
vertingDown = true;
if (!hasVerted)
{
hasVerted = true;
}
}
private void StopVerting()
{
vertingDown = false;
}
}
public class GriTAPatchAD
{
[HarmonyPatch(typeof(GrindAbility), "CanSetToLine")]
[HarmonyPrefix]
private static bool GriTAPatchPreFixAD(GrindLine line)
{
if (((Object)(object)AcidDrop.Instance != (Object)null && AcidDrop.Instance.vertingDown) || ((Object)(object)AcidDrop.Instance != (Object)null && AcidDrop.Instance.mapStationVertingDown))
{
return false;
}
return true;
}
}
[BepInPlugin("info.mariobluegloves.aciddrop", "Acid Drop", "1.0.0")]
[BepInProcess("Bomb Rush Cyberfunk.exe")]
public class VertAbilityPatches : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Drop it like it's hot");
}
}
}