using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using MapStation.Common.Gameplay;
using MapStation.Plugin.Gameplay;
using Microsoft.CodeAnalysis;
using Reptile;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyCompany("aciddrop")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Acid Drop for Bomb Rush Cyberfunk")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("aciddrop")]
[assembly: AssemblyTitle("aciddrop")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace aciddrop
{
[BepInPlugin("info.mariobluegloves.aciddrop2", "Acid Drop", "1.0.0")]
[BepInProcess("Bomb Rush Cyberfunk.exe")]
public class AcidDrop : BaseUnityPlugin
{
private static AcidDrop _instance;
private bool sceneLoaded = false;
private Player p;
private bool canAcidDrop = true;
public bool hasMapStationVerted = false;
public bool mapStationVertingDown = false;
public bool hasMeteored = false;
public bool meteor = false;
public bool isStoringSpeed = false;
public bool hasHitMsVert = false;
public bool hasVerted = false;
public bool vertingDown = false;
public Vector3 lastSpeed = Vector3.zero;
public Vector3 curSpeed = Vector3.zero;
public float funnySpeed = 0f;
public bool updatingBoostHeld = false;
public bool hasUpdatedBoostHeld = false;
public bool hasStoppedUpdatingBoostHeld = false;
public float timeSpentBoostHeld = 0f;
public bool updatingSlideHeld = false;
public bool hasUpdatedSlideHeld = false;
public bool hasStoppedUpdatingSlideHeld = false;
public float timeSpentSlideHeld = 0f;
public float timeSpentExitingMsVert = 0f;
public float maxFallSpeed = 0f;
public bool grabbingFallSpeed = false;
public float previousTime = 0f;
public float currentTime = 0f;
public float deltaTime = 0f;
public static AcidDrop Instance
{
get
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
if ((Object)(object)_instance == (Object)null)
{
_instance = Object.FindObjectOfType<AcidDrop>();
if ((Object)(object)_instance == (Object)null)
{
GameObject val = new GameObject("AcidDrop");
_instance = val.AddComponent<AcidDrop>();
}
}
return _instance;
}
}
private void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
SceneManager.sceneLoaded += OnSceneLoaded;
Harmony val = new Harmony("info.mariobluegloves.aciddrop2");
val.PatchAll(typeof(GriTAPatchAD));
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
sceneLoaded = true;
grabbingFallSpeed = true;
}
private void Update()
{
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
if (!sceneLoaded)
{
return;
}
currentTime = Time.time;
deltaTime = currentTime - previousTime;
previousTime = currentTime;
GameObject val = GameObject.Find("Player_HUMAN0");
if (!((Object)(object)val != (Object)null))
{
return;
}
p = val.GetComponent<Player>();
if (!((Object)(object)p != (Object)null))
{
return;
}
if (grabbingFallSpeed)
{
MovementMotor component = ((Component)p).GetComponent<MovementMotor>();
maxFallSpeed = component.maxFallSpeed;
grabbingFallSpeed = false;
}
DropCheck();
if (p.OnAnyGround())
{
StopMapstationVerting();
StopVerting();
StopMeteor();
if (!vertingDown && hasVerted)
{
hasVerted = false;
}
if (!meteor && hasMeteored)
{
hasMeteored = false;
}
if (!mapStationVertingDown && hasMapStationVerted)
{
p.userInputEnabled = true;
hasMapStationVerted = false;
}
canAcidDrop = true;
if (hasHitMsVert)
{
timeSpentExitingMsVert += deltaTime;
if (timeSpentExitingMsVert > 0.06f)
{
GiveMsStorage();
}
}
return;
}
if (p.boostButtonHeld)
{
timeSpentBoostHeld += Core.dt;
if (timeSpentBoostHeld > 0.51f)
{
timeSpentBoostHeld = 0.51f;
}
UpdateBoostHeld();
}
else
{
StopUpdatingBoostHeld();
}
if (p.slideButtonHeld)
{
timeSpentSlideHeld += Core.dt;
if (timeSpentSlideHeld > 0.51f)
{
timeSpentSlideHeld = 0.51f;
}
UpdateSlideHeld();
}
else
{
StopUpdatingSlideHeld();
}
if (isStoringSpeed)
{
Rigidbody component2 = ((Component)p).GetComponent<Rigidbody>();
lastSpeed = curSpeed;
curSpeed = component2.velocity;
}
if (mapStationVertingDown && p.boostAbility != null)
{
((Ability)p.boostAbility).p.StopCurrentAbility();
}
}
public void DropCheck()
{
if ((Object)(object)p != (Object)null && p.usingEquippedMovestyle && (p.slideButtonHeld || p.slideButtonNew) && (p.boostButtonHeld || p.boostButtonNew) && timeSpentBoostHeld < 0.5f && timeSpentSlideHeld < 0.5f && !p.IsGrinding())
{
MovementMotor component = ((Component)p).GetComponent<MovementMotor>();
component.maxFallSpeed = float.PositiveInfinity;
CheckObjectDirectlyUnderneathPlayer();
}
if ((Object)(object)p != (Object)null && (p.slideButtonHeld || p.slideButtonNew) && timeSpentBoostHeld < 0.5f && timeSpentSlideHeld < 0.5f && p.trick2ButtonHeld && p.trick3ButtonHeld && !p.IsGrinding())
{
MovementMotor component2 = ((Component)p).GetComponent<MovementMotor>();
component2.maxFallSpeed = float.PositiveInfinity;
MeteorDrop();
}
}
private void CheckObjectDirectlyUnderneathPlayer()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)p == (Object)null)
{
return;
}
Vector3 position = ((Component)p).transform.position;
Vector3 down = Vector3.down;
RaycastHit[] array = Physics.RaycastAll(position, down);
Array.Sort(array, (RaycastHit a, RaycastHit b) => ((RaycastHit)(ref a)).distance.CompareTo(((RaycastHit)(ref b)).distance));
bool flag = false;
RaycastHit hit = default(RaycastHit);
GameObject val = null;
bool flag2 = false;
RaycastHit[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
RaycastHit val2 = array2[i];
GameObject gameObject = ((Component)((RaycastHit)(ref val2)).collider).gameObject;
if ((Object)(object)gameObject.GetComponent<VertShape>() != (Object)null || (Object)(object)gameObject.GetComponent<MapStationVert>() != (Object)null)
{
if (!flag2)
{
hit = val2;
val = gameObject;
flag = true;
break;
}
}
else
{
flag2 = true;
}
}
if (!flag || !((Object)(object)val != (Object)null))
{
return;
}
VertShape component = val.GetComponent<VertShape>();
if ((Object)(object)component != (Object)null)
{
ProcessVertShape(val, hit);
return;
}
MapStationVert component2 = val.GetComponent<MapStationVert>();
if ((Object)(object)component2 != (Object)null)
{
ProcessMapStationVert(val, hit);
}
}
private void ProcessVertShape(GameObject obj, RaycastHit hit)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
VertShape component = obj.GetComponent<VertShape>();
Vector3 bottomLeft = component.bottomLeft;
Vector3 topLeft = component.topLeft;
Vector3 topRight = component.topRight;
Transform transform = ((Component)component).transform;
Vector3 val = transform.TransformPoint(bottomLeft);
Vector3 val2 = transform.TransformPoint(topLeft);
Vector3 val3 = transform.TransformPoint(topRight);
Vector3 val4 = val3 - val2;
Vector3 normalized = ((Vector3)(ref val4)).normalized;
if (!p.IsGrounded() && canAcidDrop)
{
p.ActivateAbility((Ability)(object)p.vertAbility);
Vector3 val5 = ((Component)p).transform.position - val3;
float num = Vector3.Dot(val5, normalized) / Vector3.Dot(normalized, normalized);
Vector3 val6 = num * normalized;
Vector3 val7 = val3 + val6;
Vector3 position = default(Vector3);
((Vector3)(ref position))..ctor(val7.x, ((Component)p).transform.position.y, val7.z);
((Component)p).transform.position = position;
Vector3 val8 = val - val2;
Vector3 normalized2 = ((Vector3)(ref val8)).normalized;
((Component)p).transform.rotation = Quaternion.LookRotation(normalized2, Vector3.up);
((Component)p).transform.Translate(Vector3.forward * 0.5f, (Space)1);
StartVerting();
p.ringParticles.Emit(1);
p.audioManager.PlayVoice(ref p.currentVoicePriority, p.character, (AudioClipID)489, p.playerGameplayVoicesAudioSource, (VoicePriority)0);
p.DoTrick((TrickType)22, "Acid Drop", 0);
float totalSpeed = p.GetTotalSpeed();
Vector3 velocity = (0f - totalSpeed) * Vector3.up;
Rigidbody component2 = ((Component)p).GetComponent<Rigidbody>();
component2.velocity = velocity;
canAcidDrop = false;
}
}
private void ProcessMapStationVert(GameObject obj, RaycastHit hit)
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
if (p.IsGrounded() || !canAcidDrop)
{
return;
}
MapStationPlayer component = ((Component)p).GetComponent<MapStationPlayer>();
MeshCollider component2 = obj.GetComponent<MeshCollider>();
if (!((Object)(object)component2 == (Object)null))
{
Vector3 val = ((Collider)component2).ClosestPointOnBounds(((Component)p).transform.position);
Vector3 val2 = ((Component)this).transform.TransformPoint(val);
Vector3 normal = ((RaycastHit)(ref hit)).normal;
float num = Vector3.Dot(normal, Vector3.up);
bool flag = num < Mathf.Cos((float)Math.PI / 4f);
bool flag2 = num > Mathf.Cos(1.2217305f);
if (flag && flag2)
{
Vector3 velocity = (0f - (funnySpeed = p.GetTotalSpeed())) * Vector3.up;
Rigidbody component3 = ((Component)p).GetComponent<Rigidbody>();
component3.velocity = velocity;
Vector3 val3 = default(Vector3);
((Vector3)(ref val3))..ctor(val2.x, ((Component)p).transform.position.y, val2.z);
((Component)p).transform.position = val3;
Vector3 normalized = ((Vector3)(ref normal)).normalized;
normalized.y = 0f;
Quaternion rotation = Quaternion.LookRotation(normalized, Vector3.up);
p.SetRotation(rotation);
Vector3 position = val3 + ((Vector3)(ref normal)).normalized * 0.6f;
((Component)p).transform.position = position;
component.GroundVertVector = normal;
component.AirVertBegin();
component.OnVertAir = true;
StartMapstationVerting();
p.ringParticles.Emit(1);
p.audioManager.PlayVoice(ref p.currentVoicePriority, p.character, (AudioClipID)489, p.playerGameplayVoicesAudioSource, (VoicePriority)0);
p.DoTrick((TrickType)22, "Acid Drop", 0);
p.userInputEnabled = false;
canAcidDrop = false;
}
}
}
private void MeteorDrop()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)p == (Object)null)
{
return;
}
Collider[] array = Physics.OverlapSphere(((Component)p).transform.position, 0.5f);
bool flag = false;
Collider[] array2 = array;
foreach (Collider val in array2)
{
if ((Object)(object)((Component)val).gameObject != (Object)(object)p && !val.isTrigger && ((Object)((Component)val).gameObject).name != "interactionCapsule" && ((Object)((Component)val).gameObject).name != "grindDetectionBottom" && ((Object)((Component)val).gameObject).name != "Player_HUMAN0")
{
flag = true;
}
}
if (!flag && !p.IsGrounded() && canAcidDrop)
{
MapStationPlayer component = ((Component)p).GetComponent<MapStationPlayer>();
StartMeteor();
p.ringParticles.Emit(1);
p.audioManager.PlayVoice(ref p.currentVoicePriority, p.character, (AudioClipID)489, p.playerGameplayVoicesAudioSource, (VoicePriority)0);
p.DoTrick((TrickType)22, "Meteor Drop", 0);
float totalSpeed = p.GetTotalSpeed();
Vector3 velocity = (0f - totalSpeed) * Vector3.up;
Rigidbody component2 = ((Component)p).GetComponent<Rigidbody>();
component2.velocity = velocity;
canAcidDrop = false;
}
}
private void StartMapstationVerting()
{
mapStationVertingDown = true;
if (!hasMapStationVerted)
{
hasMapStationVerted = true;
isStoringSpeed = true;
}
}
private void StopMapstationVerting()
{
if (mapStationVertingDown)
{
MovementMotor component = ((Component)p).GetComponent<MovementMotor>();
mapStationVertingDown = false;
isStoringSpeed = false;
hasHitMsVert = true;
timeSpentExitingMsVert = 0f;
component.maxFallSpeed = maxFallSpeed;
}
}
private void StartMeteor()
{
meteor = true;
if (!hasMeteored)
{
hasMeteored = true;
}
}
private void StopMeteor()
{
MovementMotor component = ((Component)p).GetComponent<MovementMotor>();
if (meteor)
{
meteor = false;
component.maxFallSpeed = maxFallSpeed;
}
}
private void GiveMsStorage()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Rigidbody component = ((Component)p).GetComponent<Rigidbody>();
component.velocity = lastSpeed;
hasHitMsVert = false;
timeSpentExitingMsVert = 0f;
}
private void StartVerting()
{
vertingDown = true;
if (!hasVerted)
{
hasVerted = true;
}
}
private void StopVerting()
{
MovementMotor component = ((Component)p).GetComponent<MovementMotor>();
vertingDown = false;
component.maxFallSpeed = maxFallSpeed;
}
private void UpdateBoostHeld()
{
updatingBoostHeld = true;
if (!hasUpdatedBoostHeld)
{
timeSpentBoostHeld = 0f;
hasUpdatedBoostHeld = true;
hasStoppedUpdatingBoostHeld = false;
}
}
private void UpdateSlideHeld()
{
updatingSlideHeld = true;
if (!hasUpdatedSlideHeld)
{
timeSpentSlideHeld = 0f;
hasUpdatedSlideHeld = true;
hasStoppedUpdatingSlideHeld = false;
}
}
private void StopUpdatingBoostHeld()
{
if (!hasStoppedUpdatingBoostHeld)
{
updatingBoostHeld = false;
hasUpdatedBoostHeld = false;
hasStoppedUpdatingBoostHeld = true;
timeSpentBoostHeld = 0f;
}
}
private void StopUpdatingSlideHeld()
{
if (!hasStoppedUpdatingSlideHeld)
{
updatingSlideHeld = false;
hasUpdatedSlideHeld = false;
hasStoppedUpdatingSlideHeld = true;
timeSpentSlideHeld = 0f;
}
}
}
public class GriTAPatchAD
{
[HarmonyPatch(typeof(GrindAbility), "CanSetToLine")]
[HarmonyPrefix]
private static bool GriTAPatchPreFixAD(GrindLine line)
{
if (((Object)(object)AcidDrop.Instance != (Object)null && AcidDrop.Instance.vertingDown) || ((Object)(object)AcidDrop.Instance != (Object)null && AcidDrop.Instance.mapStationVertingDown))
{
return false;
}
return true;
}
}
[BepInPlugin("info.mariobluegloves.aciddrop", "Acid Drop", "1.0.0")]
[BepInProcess("Bomb Rush Cyberfunk.exe")]
public class VertAbilityPatches : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Drop it like it's hot");
}
}
}