Woodztock-Bikini_Bottom icon

Bikini Bottom

Fully skatable "Sandwich Driving 101" level from the Spongebob Movie game + Spongebob's house and other extras

CHANGELOG

1.0.1 added missing faces to ground near road out of krusty krab area that i forgot to fill in

1.0.2 stretched the exterior faces of the highway tunnel thing down at one point to cover the exposed bit, added the grinds to the roof that i forgot

1.0.3 added grind to bottom of big glitched billboard, added animation to sky flowers, removed layer of 3d skybox behind sky flowers so the normal skybox appears behind it instead, cone junk, more misc tweaks i forgot

1.0.4 added loads of props all around the map, some with grinds on them, added speed zones to seashell park, several other tweaks im forgetting right now as usual

1.1.0 added patty wagon (made by stonyonbrc,) added faces to the tops of the bamboo curb grinds for better visibility, added back faces to all buildings that didnt have them, fixed half pipe uv's, fixed floating street lights and added more, fixed floating cacti, added posts to areas where pipes had exposed inner faces, added faces to the bottom of elevated roads/bridges, added faces to the tops of every chimney, added back faces to the giant windmill/turbine, shrunk the soccer ball, added 4 more billboard wallruns, added more graffiti, brought back the grind sound to wooden objects cause it was weird, and more

1.1.1 fixed a caution tape grind making metal noises

1.1.2 added faces under the roads in and out of seashell park

1.1.3 added valves on the pipe rails that will point in the direction of the next corner when connected to a curb and only turning in one direction (the ones that dont turn in one direction are double-sided grinds, as in there's a grind on each side of the pipe)

1.1.4 more billboards added to the map (thanks to yoshi for coming up with their placements,) added new billboard materials, some more radios added to the map, tree leaf collisions removed, and more

1.1.5 added minimap, added grinds on the bamboo parts of the arches on the bridges that connect the two sides, added grinds to the top parts of the arches on the rusty bridge that are perpendicular to the ones that were already there

1.1.6 changed street light grinds to upright instead of upside down. made grind hitboxes bigger mapwide, this will make grinds feel snappier, but you should no longer be able to ride off of a roof or curb without hitting the grind on its edge.

1.1.7 added "boost bubbles" to every chimney, and as vents to the top of certain roofs. added a powerline, clotheslines, and balconies to allow vanilla players to get hard corners from certain high-elevation areas that they couldnt before.

1.1.8 turned the skybox flowers back on. oops! also added more stuff for vanilla players to get multipliers. i think all of them can be gotten on vanilla now, some just require some tough platforming. a video showing off some of the more esoteric routing will be on my youtube channel soon, which is linked to on this page as the mod's website.

1.1.9 added a grind to the side of the bigger of the two yellow buildings that contain tunnels, powerlines made to droop more, pipes shouldnt have any more exposed inner faces, extended a grind up the side of the red building with a breakable wall that's hiding a graffiti spot, billboards changed to environment shader with emission instead of unlit shader so they cast shadows and have their non ad portions shaded (ones whose shadow casting looked bad have had it left disabled) added a new billboard, fixed two bubble boosters that were broken, fixed rotating floating platform not rotating you, added a plane

1.1.10 added mystery rider and spongebob's pineapple kart from the nicktoons kart racer to the carbundle. i know humans clip through the pinapple kart, i might make one with human animations at one point but for now it works fine with hiderlink's spongebob or another gremlinpilled character.

1.1.11 made the backs of billboards and their wallrides have no collision so you can hit the wallride from either side now

1.1.12 added stationary helicopters with spinning rotors. the top rotors can whack you like the windmills in pyramid dream, and they can also be grinded on if you reach the middle of the top and will fling you upwards from the grind most of the time, but there aren't hard corners on them. made the plane animation loop more smoothly and play at a slower speed, restored old billboards because i had accidently fixed gooning and added wallrides to the wooden back parts instead, removed collision from the bottom of the floating platform, made the billboards look better again cause the emissions were accidently using lower quality compression, added a billboard spiral to an area i had forgotten to set up a route for vanilla players to get to

1.1.13 added bulldozer vert, fixed spongebob kart not being recolorable, fixed a missing valve and the spinning floating platform grind not being connected to the platform, added big t posing fish guy on a big lawn chair

1.1.14 !!!made radios breakable on boost!!!, added grinds to the roof of the bulldozer, added a song to the airplane, enabled corner boosts on some grinds towards the entrance to the town from the road to the krusty krab and fixed the one that flings you the wrong way, added some more darkly lit billboard texture variants so i dont have to keep using the same green one, made the red krusty krab billboard look less blown out, made a couple billboards more goonable, added a touch more scenery, added another billboard, fixed lighting discoloration on some sand, fixed clipping issue on a billboard

1.2.0 added flying dutchman's ship, made more billboards more goonable, added 3 new billboards on the ropeless bridge that lead to a ladder leading to a launcher that takes you to the drive safely billboard above for easier access, added more bulldozer verts, changed the one yellow halfpipe to a mapstation vert cause i couldnt figure out how to make it not fling you back, added some more mapstation verts to certain rooftops geared towards m+ "spine transfering," finished waterfall in the park, finished slopes/hills & arches that were oob in the original map, filled back of giant anchor, recolored "oob sand" to same as regular sand

1.2.1 !!!FIXED SOUND!!! now you dont have to turn down your game in windows audio mixer anymore, added a new "buttslap volcano" to a few roofs, they will be on most of them in the next update, made bulldozers mapstation verts and added grinds to the shovels

1.2.2 drastically improved the collision of the mesh of the vert ramp inside the flying dutchman ship to make for a much smoother and better working mapstation vert, added a bunch of buttslap volcanoes and quarterpipes to some rooftops, tweaked some grinds, added grinds to the quarter pipes and half pipes minus the yellow one with the radio on it, added 3d fake lights to certain billboards, shrinked the back wallrun on flying dutchman ship to yet you vert out the back side, added grinds to the soccer goals

1.2.3 fixed grind above big vertical wallrun grabbing you from it, fixed some blown out billboard materials, fixed a goon, added a couple more billboards, added valves to the vertical pipe on that one upside down grind on the one building that takes you to the right side up grind so you can see it coming more easily

1.3.0 visual fixes, tony hawk gaps added, some pickups added, more billboards added, various other additions

1.3.1 moved dancefloor out of wrong chunk

1.3.2 added gap ui text so the name doesnt instantly disappear, fixed a lot of broken gaps

1.3.3 reenabled things that got disabled for the takeover, fixed gap ui text not scaling with resoulution

1.3.4 fixed conflict with other luaengine gap script which was crashing players in jinsoku tony hawk maps