using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using Reptile;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("IsometricCameraBRC")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Isometric camera for Bomb Rush Cyberfunk")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("IsometricCameraBRC")]
[assembly: AssemblyTitle("IsometricCameraBRC")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace woodziso
{
[BepInPlugin("info.mariobluegloves.woodzisop", "Isometric Camera", "0.0.1")]
[BepInProcess("Bomb Rush Cyberfunk.exe")]
public class IsometricWoodz : BaseUnityPlugin
{
private const double N = 1.5;
private const double S = 12.5;
private const double J = 3.0;
private const double A = 45.0;
private const double M = 100.0;
private const double O = -1.0;
private const double T = 10.0;
private bool sceneLoaded = false;
private void Awake()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
sceneLoaded = true;
}
private void Update()
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
if (!sceneLoaded)
{
return;
}
GameObject val = GameObject.Find("gameplayCamera(Clone)");
if ((Object)(object)val != (Object)null)
{
Camera component = val.GetComponent<Camera>();
GameplayCamera component2 = val.GetComponent<GameplayCamera>();
Scene activeScene;
if ((Object)(object)component != (Object)null)
{
component.orthographic = true;
component.orthographicSize = 12.5f;
component.nearClipPlane = 1.5f;
activeScene = SceneManager.GetActiveScene();
Debug.Log((object)("Orthographic camera enabled and adjusted for gameplayCamera(Clone)'s Camera in scene: " + ((Scene)(ref activeScene)).name));
sceneLoaded = false;
}
if ((Object)(object)component2 != (Object)null)
{
component2.joystickFactor = 3f;
component2.lookAngleHighest = 45f;
component2.lookAngleLowest = 45f;
component2.maxAbovePlayer = 100f;
component2.orbitFadeDuration = -1f;
component2.topLocalLookAt = 10f;
activeScene = SceneManager.GetActiveScene();
Debug.Log((object)("Camera settings adjusted for gameplayCamera(Clone)'s GameplayCamera in scene: " + ((Scene)(ref activeScene)).name));
sceneLoaded = false;
}
}
}
}
[BepInPlugin("info.mariobluegloves.woodziso", "Isometric Camera", "0.0.1")]
[BepInProcess("Bomb Rush Cyberfunk.exe")]
public class ZombRush : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Zomb Rush Cybersims");
}
}
}