using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("woodzwarper")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Seamless Teleport")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("woodzwarper")]
[assembly: AssemblyTitle("woodzwarper")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace woodzwarper
{
[BepInPlugin("info.mariobluegloves.warperp", "Warper", "0.0.1")]
[BepInProcess("Bomb Rush Cyberfunk.exe")]
public class WarperPlugin : BaseUnityPlugin
{
private class PlayerTriggerHandler : MonoBehaviour
{
private WarperPlugin plugin;
private Vector3 positionDifference;
private Quaternion rotationDifference;
public void Initialize(WarperPlugin plugin)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
this.plugin = plugin;
positionDifference = plugin.positionDifference;
rotationDifference = plugin.rotationDifference;
}
private void OnTriggerEnter(Collider other)
{
if (((Object)((Component)other).gameObject).name == "seamlesswarp")
{
ApplyWarp();
}
if (((Object)((Component)other).gameObject).name == "seamlesswarp2")
{
ApplyWarp2();
}
}
private void ApplyWarp()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
Transform transform = ((Component)this).transform;
transform.position += positionDifference;
}
private void ApplyWarp2()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
Transform transform = ((Component)this).transform;
transform.position -= positionDifference;
}
}
private Transform warpto;
private Transform warpfrom;
private bool sceneLoaded = false;
private Vector3 positionDifference;
private Quaternion rotationDifference;
private Vector3 positionDifference2;
private Quaternion rotationDifference2;
private void Awake()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
sceneLoaded = true;
}
private void Update()
{
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
if (sceneLoaded)
{
GameObject val = GameObject.Find("Player_HUMAN0");
GameObject obj = GameObject.Find("WarpTo");
warpto = ((obj != null) ? obj.transform : null);
GameObject obj2 = GameObject.Find("WarpFrom");
warpfrom = ((obj2 != null) ? obj2.transform : null);
if ((Object)(object)warpto != (Object)null && (Object)(object)warpfrom != (Object)null && (Object)(object)val != (Object)null)
{
Vector3 position = warpto.position;
Quaternion rotation = warpto.rotation;
Vector3 position2 = warpfrom.position;
Quaternion rotation2 = warpfrom.rotation;
positionDifference = position - position2;
rotationDifference = rotation * Quaternion.Inverse(rotation2);
PlayerTriggerHandler playerTriggerHandler = val.AddComponent<PlayerTriggerHandler>();
playerTriggerHandler.Initialize(this);
sceneLoaded = false;
}
}
}
}
}