Decompiled source of TriangleGrindSoapshoesVersion v0.0.1

TriGrindr.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Reptile;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("TriGrindr")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Triangle Grind")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("TriGrindr")]
[assembly: AssemblyTitle("TriGrindr")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace trigrindr
{
	[BepInPlugin("info.mariobluegloves.trigrindr", "Triangle Grind", "0.0.1")]
	[BepInProcess("Bomb Rush Cyberfunk.exe")]
	public class GriTAPatchTG
	{
		[HarmonyPatch(typeof(GrindAbility), "SetToLine")]
		[HarmonyPrefix]
		private static bool GriTAPatchPreFix(GrindAbility __instance, GrindLine setGrindLine)
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Invalid comparison between Unknown and I4
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Invalid comparison between Unknown and I4
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Invalid comparison between Unknown and I4
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Invalid comparison between Unknown and I4
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02de: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0318: Unknown result type (might be due to invalid IL or missing references)
			//IL_031a: Unknown result type (might be due to invalid IL or missing references)
			//IL_031f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			//IL_0367: Unknown result type (might be due to invalid IL or missing references)
			//IL_036c: Unknown result type (might be due to invalid IL or missing references)
			//IL_036f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0371: Unknown result type (might be due to invalid IL or missing references)
			//IL_037c: Unknown result type (might be due to invalid IL or missing references)
			//IL_037f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0384: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0347: Unknown result type (might be due to invalid IL or missing references)
			//IL_034c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0351: Unknown result type (might be due to invalid IL or missing references)
			//IL_0356: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_035f: Unknown result type (might be due to invalid IL or missing references)
			if (((Ability)__instance).p.trick2ButtonNew || ((Ability)__instance).p.trick2ButtonHeld)
			{
				__instance.timeSinceLastNode = 0f;
				__instance.speedTarget = ((Ability)__instance).p.stats.grindSpeed;
				bool flag = false;
				__instance.speed = Mathf.Max(((Ability)__instance).p.boosting ? ((Ability)__instance).p.boostSpeed : ((Ability)__instance).p.stats.grindSpeed, ((Ability)__instance).p.GetForwardSpeed());
				__instance.startTrickNames = __instance.trickingStartTrickNames;
				__instance.trickNames = __instance.trickingTrickNames;
				__instance.trickStandardDuration = __instance.trickingTrickDuration;
				if ((int)((Ability)__instance).p.moveStyle == 2 || (int)((Ability)__instance).p.moveStyle == 4)
				{
					__instance.startTrickNames = __instance.skateboardStartTrickNames;
					__instance.trickNames = __instance.skateboardTrickNames;
					__instance.trickStandardDuration = __instance.skateboardTrickDuration;
				}
				else if ((int)((Ability)__instance).p.moveStyle == 3)
				{
					__instance.startTrickNames = __instance.inlineStartTrickNames;
					__instance.trickNames = __instance.inlineTrickNames;
					__instance.trickStandardDuration = __instance.trickingTrickDuration;
				}
				else if ((int)((Ability)__instance).p.moveStyle == 1)
				{
					__instance.startTrickNames = __instance.bmxStartTrickNames;
					__instance.trickNames = __instance.bmxTrickNames;
					__instance.trickStandardDuration = __instance.bmxTrickDuration;
				}
				Vector3 position = ((Ability)__instance).p.tf.position;
				((Ability)__instance).p.motor.HaveCollision(false);
				((Ability)__instance).p.ForceUnground(true);
				Vector3 playerDirForLine = __instance.GetPlayerDirForLine(setGrindLine);
				__instance.nextNode = setGrindLine.GetNextNode(playerDirForLine);
				((Ability)__instance).p.SetVelocity(Vector3.zero);
				((Ability)__instance).p.ResetVisualRot();
				Vector3 val = setGrindLine.SnapPosToLine(position);
				((Ability)__instance).p.motor.SetPositionTeleport(val);
				__instance.grindLine = setGrindLine;
				__instance.lastPath = __instance.grindLine.Path;
				__instance.posOnLine = (__instance.justFollowNodes ? __instance.grindLine.GetRelativePosOnLine(val, __instance.nextNode) : __instance.grindLine.GetRelativePosOnLine(val, playerDirForLine));
				if (Object.op_Implicit((Object)(object)__instance.grindLine.attachedToEnemyGrindLine))
				{
					__instance.grindingOnEnemy = __instance.grindLine.attachedToEnemyGrindLine;
					__instance.grindingOnEnemy.BeingGrindedByPlayer = true;
				}
				AudioManager audioManager = ((Ability)__instance).p.AudioManager;
				audioManager.PlaySfxGameplay(setGrindLine.sfxCollection, (AudioClipID)327, ((Ability)__instance).p.playerOneShotAudioSource, 0f);
				audioManager.PlaySfxGameplayLooping(setGrindLine.sfxCollection, (AudioClipID)11, ((Ability)__instance).p.playerGrindLoopAudioSource, 0f, 0f);
				((Ability)__instance).p.anim.SetFloat(__instance.grindBoostHash, 0f);
				__instance.grindTilt = (__instance.grindTiltBuffer = Vector2.zero);
				__instance.grindTiltBufferTimer = 0f;
				__instance.softCornerBoost = false;
				((Ability)__instance).p.ActivateAbility((Ability)(object)__instance);
				__instance.normal = __instance.grindLine.GetNormalAtPos(val);
				if (__instance.grindLine.isPole)
				{
					Vector3 val2 = Vector3.ProjectOnPlane(((Ability)__instance).p.dir * -1f, Vector3.up);
					__instance.normal = ((Vector3)(ref val2)).normalized;
				}
				Vector3 val3 = (__instance.preGrindDir = setGrindLine.GetLineDir(playerDirForLine));
				((Ability)__instance).p.SetRotHard(Quaternion.LookRotation(val3, __instance.normal));
				__instance.StartGrindTrick(true, flag);
			}
			return false;
		}
	}
	[BepInPlugin("info.mariobluegloves.trigrindr", "Triangle Grind", "0.0.1")]
	[BepInProcess("Bomb Rush Cyberfunk.exe")]
	public class SquirtAbilityPatches : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("info.mariobluegloves.trigrindrp");
			val.PatchAll(typeof(GriTAPatchTG));
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"why im sufing rail?");
		}
	}
}