Decompiled source of GeoSaver v1.1.1

plugins/GeoSaver.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using CommonAPI;
using CommonAPI.Phone;
using GeoSaver.Apps;
using GeoSaver.Patches;
using HarmonyLib;
using MapStation.API;
using Reptile;
using Reptile.Phone;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BRC_GeoSaver")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BRC_GeoSaver")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("32955761-5b97-4968-9c6d-aca3855af53e")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
namespace GeoSaver
{
	public class GeoSaverApp : CustomApp
	{
		private static Sprite IconSprite;

		public static void Init()
		{
			string text = Path.Combine(GeoSaverPlugin.Instance.Dir, "GeoSaver_Icon.png");
			try
			{
				IconSprite = TextureUtility.LoadSprite(text);
				PhoneAPI.RegisterApp<GeoSaverApp>("GeoSaver", IconSprite);
			}
			catch (Exception ex)
			{
				Console.WriteLine("Error loading icon sprite: " + ex.Message);
				PhoneAPI.RegisterApp<GeoSaverApp>("GeoSaver", (Sprite)null);
			}
		}

		public override void OnAppInit()
		{
			((CustomApp)this).OnAppInit();
			((CustomApp)this).CreateIconlessTitleBar("GeoSaver", 80f);
			base.ScrollView = PhoneScrollView.Create((CustomApp)(object)this, 275f, 1600f);
			string[] array = GeoSaverPlugin.MenuOrder.Value.Split(new char[1] { ',' });
			string[] array2 = array;
			foreach (string text in array2)
			{
				switch (text.Trim())
				{
				case "Save":
					AddSaveButton();
					break;
				case "Load":
					AddLoadButton();
					break;
				case "TempSave":
					AddTempSaveButton();
					break;
				case "TempLoad":
					AddTempLoadButton();
					break;
				}
			}
		}

		private void AddSaveButton()
		{
			SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("Save Location");
			((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
			{
				((App)this).MyPhone.OpenApp(typeof(SaveApp));
			});
			base.ScrollView.AddButton((PhoneButton)(object)val);
		}

		private void AddLoadButton()
		{
			SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("Load Location");
			((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
			{
				((App)this).MyPhone.OpenApp(typeof(LoadApp));
			});
			base.ScrollView.AddButton((PhoneButton)(object)val);
		}

		private void AddTempSaveButton()
		{
			SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("Save Temp Location");
			((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
			{
				GeoSaverPlugin.TempSaveButton();
			});
			base.ScrollView.AddButton((PhoneButton)(object)val);
		}

		private void AddTempLoadButton()
		{
			SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("Load Last Location");
			((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
			{
				GeoSaverPlugin.TempLoadButton();
			});
			base.ScrollView.AddButton((PhoneButton)(object)val);
		}
	}
	internal class LocationFileManager
	{
		public class SaveData
		{
			public Vector3 Location { get; set; }

			public Quaternion Rotation { get; set; }

			public string Stage { get; set; }

			public float Storage { get; set; }

			public float Boost { get; set; }

			public MoveStyle EquippedMoveStyle { get; set; }

			public MoveStyle CurrentMoveStyle { get; set; }

			public string Serialize()
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				return string.Join("|", FormatVector3(Location), FormatQuaternion(Rotation), Stage.ToString(), Storage.ToString(CultureInfo.InvariantCulture), Boost.ToString(CultureInfo.InvariantCulture), $"{EquippedMoveStyle},{CurrentMoveStyle}");
			}

			private string FormatVector3(Vector3 vector)
			{
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				return string.Format(CultureInfo.InvariantCulture, "{0},{1},{2}", vector.x, vector.y, vector.z);
			}

			private string FormatQuaternion(Quaternion quaternion)
			{
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				return string.Format(CultureInfo.InvariantCulture, "{0},{1},{2},{3}", quaternion.x, quaternion.y, quaternion.z, quaternion.w);
			}

			public static SaveData Deserialize(string data)
			{
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				string[] array = data.Split(new char[1] { '|' });
				SaveData saveData = new SaveData
				{
					Location = ParseVector3(array[0]),
					Rotation = ParseQuaternion(array[1]),
					Stage = array[2],
					Storage = ((array.Length > 3) ? ParseFloat(array[3]) : 0f),
					Boost = ((array.Length > 4) ? ParseFloat(array[4]) : 0f)
				};
				if (array.Length > 5)
				{
					(saveData.EquippedMoveStyle, saveData.CurrentMoveStyle) = ParseMoveStyles(array[5]);
				}
				else
				{
					MoveStyle equippedMoveStyle = (MoveStyle)2;
					saveData.CurrentMoveStyle = (MoveStyle)2;
					saveData.EquippedMoveStyle = equippedMoveStyle;
				}
				return saveData;
			}
		}

		private static string configFolderPath = Path.GetDirectoryName(((BaseUnityPlugin)GeoSaverPlugin.Instance).Config.ConfigFilePath);

		private static string locationsFolderPath = Path.Combine(configFolderPath, "Locations");

		public static void SaveLocation(string customFolderPath = null)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			Player player = GeoSaverPlugin.player;
			SaveData saveData = new SaveData
			{
				Location = player.tf.position,
				Rotation = player.tf.rotation,
				Stage = ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString(),
				Storage = player.wallrunAbility.lastSpeed,
				Boost = player.boostCharge,
				EquippedMoveStyle = player.moveStyleEquipped,
				CurrentMoveStyle = player.moveStyle
			};
			string text = customFolderPath ?? locationsFolderPath;
			if (!Directory.Exists(text))
			{
				Directory.CreateDirectory(text);
			}
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor(Mathf.Round(saveData.Location.x), Mathf.Round(saveData.Location.y), Mathf.Round(saveData.Location.z));
			string text2 = $"{saveData.Stage}_{val.x}_{val.y}_{val.z}.txt";
			text2 = string.Join("_", text2.Split(Path.GetInvalidFileNameChars()));
			string path = Path.Combine(text, text2);
			int num = 1;
			while (File.Exists(path))
			{
				path = Path.Combine(text, $"{saveData.Stage}_{val.x}_{val.y}_{val.z}_{num}.txt");
				num++;
			}
			File.WriteAllText(path, saveData.Serialize());
		}

		public static bool LoadLocation(string name)
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			string text = Path.Combine(locationsFolderPath, name + ".txt");
			if (!File.Exists(text))
			{
				Debug.LogWarning((object)("Save file not found at " + text));
				return false;
			}
			try
			{
				string data = File.ReadAllText(text);
				SaveData saveData = SaveData.Deserialize(data);
				Player player = GeoSaverPlugin.player;
				if ((Object)(object)player == (Object)null)
				{
					Debug.LogError((object)"Player reference is null");
					return false;
				}
				GeoSaverPlugin.desLoc = saveData.Location;
				GeoSaverPlugin.desRot = saveData.Rotation;
				GeoSaverPlugin.desStg = saveData.Stage.ToString();
				GeoSaverPlugin.desStorage = saveData.Storage;
				GeoSaverPlugin.desBoost = saveData.Boost;
				GeoSaverPlugin.desEquippedMoveStyle = saveData.EquippedMoveStyle;
				GeoSaverPlugin.desCurrentMoveStyle = saveData.CurrentMoveStyle;
				if (saveData.Stage.ToString().StartsWith("mapstation/"))
				{
					HandleMapstationLoad(saveData);
				}
				else
				{
					HandleNormalLoad(saveData);
				}
				return true;
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("Error loading location: " + ex.Message));
				return false;
			}
		}

		private static void HandleMapstationLoad(SaveData saveData)
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			if (saveData.Stage.ToString() != ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString())
			{
				GeoSaverPlugin.moveMe = true;
				string text = saveData.Stage.ToString().Remove(0, "mapstation/".Length);
				int stageID = APIManager.API.GetStageID(text);
				if (APIManager.API.GetCustomStageByID(stageID) != null)
				{
					Stage val = (Stage)stageID;
					Core.instance.baseModule.stageManager.ExitCurrentStage(val, (Stage)(-1));
				}
				else
				{
					Debug.LogError((object)("Stage not found: " + text));
				}
			}
			else
			{
				GeoSaverPlugin.PlacePlayer(saveData.Location, saveData.Rotation, saveData.Storage, saveData.Boost, saveData.EquippedMoveStyle, saveData.CurrentMoveStyle, velSave: true);
			}
		}

		private static void HandleNormalLoad(SaveData saveData)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			Stage val = ParseStage(saveData.Stage.ToString());
			if (val != Core.instance.baseModule.stageManager.baseModule.currentStage)
			{
				Core.instance.baseModule.stageManager.ExitCurrentStage(val, (Stage)(-1));
				GeoSaverPlugin.moveMe = true;
			}
			else
			{
				GeoSaverPlugin.PlacePlayer(saveData.Location, saveData.Rotation, saveData.Storage, saveData.Boost, saveData.EquippedMoveStyle, saveData.CurrentMoveStyle, velSave: true);
			}
		}

		public static Stage ParseStage(string stageName)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (Stage)Enum.Parse(typeof(Stage), stageName, ignoreCase: true);
		}

		public static MoveStyle ParseMovestyle(string moveStyle)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (MoveStyle)Enum.Parse(typeof(MoveStyle), moveStyle, ignoreCase: true);
		}

		private static (MoveStyle Equipped, MoveStyle Current) ParseMoveStyles(string moveStylesString)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			string[] array = moveStylesString.Split(new char[1] { ',' });
			int num = ((array.Length == 0) ? 2 : ((int)ParseMovestyle(array[0])));
			num = ((array.Length > 1) ? ((int)ParseMovestyle(array[1])) : 0);
			return ((MoveStyle)num, (MoveStyle)num);
		}

		private static Vector3 ParseVector3(string vectorString)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			string[] array = vectorString.Split(new char[1] { ',' });
			return new Vector3(float.Parse(array[0], CultureInfo.InvariantCulture), float.Parse(array[1], CultureInfo.InvariantCulture), float.Parse(array[2], CultureInfo.InvariantCulture));
		}

		private static Quaternion ParseQuaternion(string quaternionString)
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			string[] array = quaternionString.Split(new char[1] { ',' });
			return new Quaternion(float.Parse(array[0], CultureInfo.InvariantCulture), float.Parse(array[1], CultureInfo.InvariantCulture), float.Parse(array[2], CultureInfo.InvariantCulture), float.Parse(array[3], CultureInfo.InvariantCulture));
		}

		private static float ParseFloat(string floatString)
		{
			return float.Parse(floatString, CultureInfo.InvariantCulture);
		}
	}
	[BepInPlugin("com.Yuri.GeoSaver", "GeoSaver", "1.1.1")]
	public class GeoSaverPlugin : BaseUnityPlugin
	{
		public const string MyGUID = "com.Yuri.GeoSaver";

		private const string PluginName = "GeoSaver";

		private const string VersionString = "1.1.1";

		private Harmony harmony;

		public static Player player;

		public static ConfigEntry<bool> EnableVelSave;

		public static ConfigEntry<bool> EnableVelForward;

		public static ConfigEntry<bool> EnableUnground;

		public static ConfigEntry<bool> EnableBoostRefill;

		public static ConfigEntry<bool> EnableBoostLoad;

		public static ConfigEntry<bool> EnableMovestyleLoad;

		public static ConfigEntry<bool> EnableStorageLoad;

		public static ConfigEntry<KeyboardShortcut> LoadKey;

		public static ConfigEntry<KeyboardShortcut> SaveKey;

		public static ConfigEntry<string> MenuOrder;

		public static bool moveMe;

		public static Vector3 desLoc;

		public static Quaternion desRot;

		public static string desStg;

		public static float desStorage;

		public static float desBoost;

		public static MoveStyle desEquippedMoveStyle;

		public static MoveStyle desCurrentMoveStyle;

		public static GeoSaverPlugin Instance { get; private set; }

		public string Dir => Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			harmony = new Harmony("com.Yuri.GeoSaver");
			harmony.PatchAll(typeof(PlayerPatch));
			Instance = this;
			InitConfig();
			GeoSaverApp.Init();
			LoadApp.Init();
			SaveApp.Init();
		}

		private void InitConfig()
		{
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			EnableVelSave = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Velocity Retention", false, "Retains current velocity when loading a state in the same stage.");
			EnableVelForward = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Forward Velocity Correction", true, "When velocity is retained adjust the returned velocity to the players new forward direction.");
			EnableUnground = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Force Unground", false, "Will force the player to be airborne for a moment when loading a position, this will often make storage goons trigger automatically.");
			EnableBoostRefill = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Boost Refill", true, "Refills the boost meter when loading.");
			EnableBoostLoad = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Boost Loading", false, "Loads the saved boost you had when making the save.");
			EnableStorageLoad = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Storage Loading", true, "Loads saved goon storage you had when making the save.");
			EnableMovestyleLoad = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Movestyle Loading", false, "Loads the movestyle you had when making the save.");
			LoadKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Controls", "Load last Location Key", new KeyboardShortcut((KeyCode)120, Array.Empty<KeyCode>()), "Hotkey to load the last loaded location, this only applies if the location is in the current stage.");
			SaveKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Controls", "Temp Save Location Key", new KeyboardShortcut((KeyCode)122, Array.Empty<KeyCode>()), "Hotkey to make a temporary save, this does not make a file but can be loaded with the load last location button.");
			MenuOrder = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Menu Order", "Load, Save, TempLoad, TempSave", "Order of the main app menu. List the name seperated by a comma, options can be left out if you don't need them. Valid options are: Load, Save, TempLoad, TempSave");
		}

		private void Update()
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)player != (Object)null))
			{
				return;
			}
			KeyboardShortcut value;
			if (desStg == ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString())
			{
				value = LoadKey.Value;
				if (((KeyboardShortcut)(ref value)).IsDown())
				{
					TempLoadButton();
				}
				if (moveMe)
				{
					PlacePlayer(desLoc, desRot, desStorage, desBoost, desEquippedMoveStyle, desCurrentMoveStyle, velSave: false);
					moveMe = false;
				}
			}
			value = SaveKey.Value;
			if (((KeyboardShortcut)(ref value)).IsDown())
			{
				TempSaveButton();
			}
		}

		public static void TempSaveButton()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			desLoc = player.tf.position;
			desRot = player.tf.rotation;
			desStg = ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString();
			desStorage = player.wallrunAbility.lastSpeed;
			desBoost = player.boostCharge;
			desEquippedMoveStyle = player.moveStyleEquipped;
			desCurrentMoveStyle = player.moveStyle;
		}

		public static void TempLoadButton()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			PlacePlayer(desLoc, desRot, desStorage, desBoost, desEquippedMoveStyle, desCurrentMoveStyle, velSave: true);
		}

		public static void PlacePlayer(Vector3 loc, Quaternion rot, float storage, float boost, MoveStyle EquippedMoveStyle, MoveStyle CurrentMoveStyle, bool velSave)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Invalid comparison between Unknown and I4
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			Vector3 velocity = player.GetVelocity();
			WorldHandler.instance.PlacePlayerAt(player, loc, rot, true);
			if (EnableStorageLoad.Value)
			{
				player.wallrunAbility.lastSpeed = storage;
				((Ability)player.wallrunAbility).customVelocity = storage * ((Vector3)(ref ((Ability)player.wallrunAbility).customVelocity)).normalized;
			}
			if (EnableBoostLoad.Value)
			{
				player.boostCharge = boost;
			}
			else if (EnableBoostRefill.Value)
			{
				player.boostCharge = 100f;
			}
			if (EnableMovestyleLoad.Value)
			{
				try
				{
					player.moveStyleEquipped = EquippedMoveStyle;
					player.InitMovement(EquippedMoveStyle);
					bool flag = (int)CurrentMoveStyle > 0;
					player.SwitchToEquippedMovestyle(flag, false, true, false);
				}
				catch
				{
					player.moveStyleEquipped = (MoveStyle)0;
					player.InitMovement((MoveStyle)0);
					player.SwitchToEquippedMovestyle(false, false, true, false);
				}
			}
			if (EnableUnground.Value)
			{
				player.ForceUnground(true);
			}
			if (EnableVelSave.Value && velSave)
			{
				Vector3 val = (EnableVelForward.Value ? AlignVelocityWithForward(velocity, ((Component)player).transform.forward) : velocity);
				if (val.y > 0f || EnableUnground.Value)
				{
					player.ForceUnground(true);
				}
				player.SetVelocity(val);
			}
		}

		private static Vector3 AlignVelocityWithForward(Vector3 velocity, Vector3 forward)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Vector3.up * velocity.y;
			Vector3 val2 = Vector3.ProjectOnPlane(velocity, Vector3.up);
			float magnitude = ((Vector3)(ref val2)).magnitude;
			return forward * magnitude + val;
		}
	}
}
namespace GeoSaver.Patches
{
	internal static class PlayerPatch
	{
		[HarmonyPatch(typeof(Player), "Init")]
		[HarmonyPostfix]
		private static void Player_Init_Postfix(Player __instance)
		{
			if (!__instance.isAI)
			{
				GeoSaverPlugin.player = __instance;
			}
		}
	}
}
namespace GeoSaver.Apps
{
	public class SaveApp : CustomApp
	{
		public static List<string> currentPath = new List<string>();

		public override bool Available => false;

		public static void Init()
		{
			PhoneAPI.RegisterApp<SaveApp>("Save Location", (Sprite)null);
		}

		public override void OnAppInit()
		{
			((CustomApp)this).OnAppInit();
			((CustomApp)this).CreateIconlessTitleBar("Save Location", 80f);
		}

		public override void OnAppEnable()
		{
			((App)this).OnAppEnable();
			if ((Object)(object)base.ScrollView == (Object)null)
			{
				base.ScrollView = PhoneScrollView.Create((CustomApp)(object)this, 275f, 1600f);
			}
			else
			{
				base.ScrollView.RemoveAllButtons();
			}
			PopulateList();
		}

		public override void OnAppDisable()
		{
			((App)this).OnAppDisable();
			currentPath.Clear();
		}

		private void PopulateList()
		{
			var (list, list2) = GetAvailableLocations(currentPath);
			if (currentPath.Count > 0)
			{
				SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("..");
				((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
				{
					currentPath.RemoveAt(currentPath.Count - 1);
					((App)this).OnAppEnable();
				});
				base.ScrollView.AddButton((PhoneButton)(object)val);
			}
			SimplePhoneButton val2 = PhoneUIUtility.CreateSimpleButton("Save Here");
			((PhoneButton)val2).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val2).OnConfirm, (Action)delegate
			{
				SaveLocation();
			});
			base.ScrollView.AddButton((PhoneButton)(object)val2);
			foreach (string item in list)
			{
				SimplePhoneButton val3 = CreateFolderButton(item);
				base.ScrollView.AddButton((PhoneButton)(object)val3);
			}
		}

		public static (List<string> folders, List<string> files) GetAvailableLocations(List<string> path)
		{
			GeoSaverPlugin instance = GeoSaverPlugin.Instance;
			string path2 = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)instance).Config.ConfigFilePath), "Locations");
			path2 = Path.Combine(path2, Path.Combine(path.ToArray()));
			List<string> list = new List<string>();
			List<string> list2 = new List<string>();
			if (Directory.Exists(path2))
			{
				string[] directories = Directory.GetDirectories(path2);
				string[] array = directories;
				foreach (string path3 in array)
				{
					list.Add(Path.GetFileName(path3));
				}
				string[] files = Directory.GetFiles(path2, "*.txt");
				string[] array2 = files;
				foreach (string path4 in array2)
				{
					list2.Add(Path.GetFileNameWithoutExtension(path4));
				}
			}
			else
			{
				Directory.CreateDirectory(path2);
			}
			return (list, list2);
		}

		private SimplePhoneButton CreateFolderButton(string folderName)
		{
			SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton(folderName + "/");
			((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
			{
				currentPath.Add(folderName);
				((App)this).OnAppEnable();
			});
			return val;
		}

		private void SaveLocation()
		{
			GeoSaverPlugin instance = GeoSaverPlugin.Instance;
			string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)instance).Config.ConfigFilePath), "Locations");
			string customFolderPath = Path.Combine(path, Path.Combine(currentPath.ToArray()));
			LocationFileManager.SaveLocation(customFolderPath);
			((App)this).MyPhone.CloseCurrentApp();
		}
	}
	public class LoadApp : CustomApp
	{
		private static List<string> currentPath = new List<string>();

		private static string stage;

		public override bool Available => false;

		public static void Init()
		{
			PhoneAPI.RegisterApp<LoadApp>("Load Location", (Sprite)null);
		}

		public override void OnAppInit()
		{
			((CustomApp)this).OnAppInit();
			((CustomApp)this).CreateIconlessTitleBar("Load Location", 80f);
		}

		public override void OnAppEnable()
		{
			((App)this).OnAppEnable();
			if ((Object)(object)base.ScrollView == (Object)null)
			{
				base.ScrollView = PhoneScrollView.Create((CustomApp)(object)this, 275f, 1600f);
			}
			else
			{
				base.ScrollView.RemoveAllButtons();
			}
			if (stage != ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString() && stage != null)
			{
				currentPath.Clear();
			}
			stage = ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString();
			PopulateList();
		}

		private void PopulateList()
		{
			var (list, list2) = GetAvailableLocations(currentPath);
			if (currentPath.Count > 0)
			{
				SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("..");
				((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
				{
					currentPath.RemoveAt(currentPath.Count - 1);
					((App)this).OnAppEnable();
				});
				base.ScrollView.AddButton((PhoneButton)(object)val);
			}
			foreach (string item in list)
			{
				SimplePhoneButton val2 = CreateFolderButton(item);
				base.ScrollView.AddButton((PhoneButton)(object)val2);
			}
			foreach (string item2 in list2)
			{
				SimplePhoneButton val3 = CreateLocationButton(item2);
				base.ScrollView.AddButton((PhoneButton)(object)val3);
			}
		}

		public static (List<string> folders, List<string> files) GetAvailableLocations(List<string> path)
		{
			GeoSaverPlugin instance = GeoSaverPlugin.Instance;
			string path2 = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)instance).Config.ConfigFilePath), "Locations");
			path2 = Path.Combine(path2, Path.Combine(path.ToArray()));
			List<string> list = new List<string>();
			List<string> list2 = new List<string>();
			if (Directory.Exists(path2))
			{
				string[] directories = Directory.GetDirectories(path2);
				string[] array = directories;
				foreach (string path3 in array)
				{
					list.Add(Path.GetFileName(path3));
				}
				string[] files = Directory.GetFiles(path2, "*.txt");
				string[] array2 = files;
				foreach (string path4 in array2)
				{
					list2.Add(Path.GetFileNameWithoutExtension(path4));
				}
			}
			return (list, list2);
		}

		private SimplePhoneButton CreateFolderButton(string folderName)
		{
			SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton(folderName + "/");
			((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
			{
				currentPath.Add(folderName);
				((App)this).OnAppEnable();
			});
			return val;
		}

		private static SimplePhoneButton CreateLocationButton(string preset)
		{
			SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton(preset);
			((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
			{
				LocationFileManager.LoadLocation(Path.Combine(Path.Combine(currentPath.ToArray()), preset));
			});
			return val;
		}
	}
}

plugins/MapStation.API.dll

Decompiled 2 weeks ago
using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyCompany("MapStation.API")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fcde2fd24791d3a1e0f0ffd87d453c788d9e8863")]
[assembly: AssemblyProduct("MapStation.API")]
[assembly: AssemblyTitle("MapStation.API")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MapStation.API
{
	public static class APIManager
	{
		public static IMapStationAPI API;

		public static bool Initialized;

		public static event Action OnInitialized;

		public static void Initialize(IMapStationAPI api)
		{
			API = api;
			Initialized = true;
			APIManager.OnInitialized?.Invoke();
		}
	}
	public interface ICustomStage
	{
		string DisplayName { get; }

		string InternalName { get; }

		string AuthorName { get; }

		int StageID { get; }
	}
	public interface IMapStationAPI
	{
		ReadOnlyCollection<ICustomStage> CustomStages { get; }

		ICustomStage GetCustomStageByID(int stageID);

		int GetStageID(string stageInternalName);
	}
}