using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using CommonAPI;
using CommonAPI.Phone;
using GeoSaver.Apps;
using GeoSaver.Patches;
using HarmonyLib;
using MapStation.API;
using Reptile;
using Reptile.Phone;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BRC_HarmonyTemplate")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BRC_HarmonyTemplate")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("32955761-5b97-4968-9c6d-aca3855af53e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace GeoSaver
{
public class LocationApp : CustomApp
{
private static Sprite IconSprite;
public static void Init()
{
string text = Path.Combine(GeoSaverPlugin.Instance.Dir, "GeoSaver_Icon.png");
try
{
IconSprite = TextureUtility.LoadSprite(text);
PhoneAPI.RegisterApp<LocationApp>("GeoSaver", IconSprite);
}
catch (Exception ex)
{
Console.WriteLine("Error loading icon sprite: " + ex.Message);
PhoneAPI.RegisterApp<LocationApp>("GeoSaver", (Sprite)null);
}
}
public override void OnAppInit()
{
((CustomApp)this).OnAppInit();
((CustomApp)this).CreateIconlessTitleBar("GeoSaver", 80f);
base.ScrollView = PhoneScrollView.Create((CustomApp)(object)this, 275f, 1600f);
SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("Save Location");
SimplePhoneButton obj = val;
((PhoneButton)obj).OnConfirm = (Action)Delegate.Combine(((PhoneButton)obj).OnConfirm, (Action)delegate
{
((App)this).MyPhone.OpenApp(typeof(SaveApp));
});
base.ScrollView.AddButton((PhoneButton)(object)val);
val = PhoneUIUtility.CreateSimpleButton("Load Location");
SimplePhoneButton obj2 = val;
((PhoneButton)obj2).OnConfirm = (Action)Delegate.Combine(((PhoneButton)obj2).OnConfirm, (Action)delegate
{
((App)this).MyPhone.OpenApp(typeof(LoadApp));
});
base.ScrollView.AddButton((PhoneButton)(object)val);
val = PhoneUIUtility.CreateSimpleButton("Save Temp Location");
SimplePhoneButton obj3 = val;
((PhoneButton)obj3).OnConfirm = (Action)Delegate.Combine(((PhoneButton)obj3).OnConfirm, (Action)delegate
{
GeoSaverPlugin.TempSaveButton();
});
base.ScrollView.AddButton((PhoneButton)(object)val);
val = PhoneUIUtility.CreateSimpleButton("Load Last Location");
SimplePhoneButton obj4 = val;
((PhoneButton)obj4).OnConfirm = (Action)Delegate.Combine(((PhoneButton)obj4).OnConfirm, (Action)delegate
{
GeoSaverPlugin.TempLoadButton();
});
base.ScrollView.AddButton((PhoneButton)(object)val);
}
}
internal class LocationFileManager
{
private static string configFolderPath = Path.GetDirectoryName(((BaseUnityPlugin)GeoSaverPlugin.Instance).Config.ConfigFilePath);
private static string locationsFolderPath = Path.Combine(configFolderPath, "Locations");
public static void SaveLocation(string customFolderPath = null)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
Player player = GeoSaverPlugin.player;
Vector3 position = player.tf.position;
Quaternion rotation = player.tf.rotation;
Stage currentStage = Core.instance.baseModule.stageManager.baseModule.currentStage;
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(Mathf.Round(position.x), Mathf.Round(position.y), Mathf.Round(position.z));
string contents = $"{position.x},{position.y},{position.z}|{rotation.x},{rotation.y},{rotation.z},{rotation.w}|{currentStage}";
string text = customFolderPath ?? locationsFolderPath;
if (!Directory.Exists(text))
{
Directory.CreateDirectory(text);
}
string text2 = $"{currentStage}_{val.x}_{val.y}_{val.z}.txt";
text2 = string.Join("_", text2.Split(Path.GetInvalidFileNameChars()));
string path = Path.Combine(text, text2);
int num = 1;
while (File.Exists(path))
{
path = Path.Combine(text, $"{currentStage}_{val.x}_{val.y}_{val.z}_{num}.txt");
num++;
}
File.WriteAllText(path, contents);
}
public static bool LoadLocation(string name)
{
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_0201: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
string text = Path.Combine(locationsFolderPath, name + ".txt");
if (!File.Exists(text))
{
Debug.LogWarning((object)("Save file not found at " + text));
return false;
}
try
{
string[] array = File.ReadAllText(text).Split(new char[1] { '|' });
if (array.Length != 3)
{
Debug.LogError((object)"Invalid save data format");
return false;
}
Vector3 val = ParseVector3(array[0]);
Quaternion val2 = ParseQuaternion(array[1]);
string text2 = array[2];
Player player = GeoSaverPlugin.player;
if ((Object)(object)player == (Object)null)
{
Debug.LogError((object)"Player reference is null");
return false;
}
if (text2.StartsWith("mapstation/"))
{
GeoSaverPlugin.desLoc = val;
GeoSaverPlugin.desRot = val2;
GeoSaverPlugin.desStg = text2;
if (text2 != ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString())
{
GeoSaverPlugin.moveMe = true;
string text3 = text2.Remove(0, "mapstation/".Length);
if (APIManager.API.GetCustomStageByID(APIManager.API.GetStageID(text3)) != null)
{
Stage val3 = (Stage)APIManager.API.GetStageID(text3);
Core.instance.baseModule.stageManager.ExitCurrentStage(val3, (Stage)(-1));
}
else
{
Debug.LogError((object)"Stage not found");
}
}
else
{
GeoSaverPlugin.PlacePlayer(val, val2, velSave: true);
}
}
else
{
GeoSaverPlugin.desLoc = val;
GeoSaverPlugin.desRot = val2;
GeoSaverPlugin.desStg = text2;
Stage val4 = StringToStage(text2);
if (val4 != Core.instance.baseModule.stageManager.baseModule.currentStage)
{
Core.instance.baseModule.stageManager.ExitCurrentStage(val4, (Stage)(-1));
GeoSaverPlugin.moveMe = true;
}
else
{
GeoSaverPlugin.PlacePlayer(val, val2, velSave: true);
}
}
return true;
}
catch (Exception ex)
{
Debug.LogError((object)("Error loading location: " + ex.Message));
return false;
}
}
public static Stage StringToStage(string stageName)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return (Stage)Enum.Parse(typeof(Stage), stageName, ignoreCase: true);
}
private static Vector3 ParseVector3(string vectorString)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
string[] array = vectorString.Split(new char[1] { ',' });
return new Vector3(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]));
}
private static Quaternion ParseQuaternion(string quaternionString)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
string[] array = quaternionString.Split(new char[1] { ',' });
return new Quaternion(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]), float.Parse(array[3]));
}
}
[BepInPlugin("com.Yuri.GeoSaver", "GeoSaver", "1.0.0")]
public class GeoSaverPlugin : BaseUnityPlugin
{
public const string MyGUID = "com.Yuri.GeoSaver";
private const string PluginName = "GeoSaver";
private const string VersionString = "1.0.0";
private Harmony harmony;
public static Player player;
public static ConfigEntry<bool> EnableVelSave;
public static ConfigEntry<bool> EnableVelForward;
public static ConfigEntry<bool> EnableUnground;
public static ConfigEntry<KeyboardShortcut> LoadKey;
public static ConfigEntry<KeyboardShortcut> SaveKey;
public static bool moveMe;
public static Vector3 desLoc;
public static Quaternion desRot;
public static string desStg;
public static GeoSaverPlugin Instance { get; private set; }
public string Dir => Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
harmony = new Harmony("com.Yuri.GeoSaver");
harmony.PatchAll(typeof(PlayerPatch));
Instance = this;
InitConfig();
LocationApp.Init();
LoadApp.Init();
SaveApp.Init();
}
private void InitConfig()
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
EnableVelSave = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Velocity Retention", false, "Retains current velocity when loading a state in the same stage.");
EnableVelForward = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Forward Velocity Correction", true, "When velocity is retained adjust the returned velocity to the players new forward direction.");
EnableUnground = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Force Unground", false, "Will force the player to be airborne for a moment when loading a position, this will often make storage goons trigger automatically.");
LoadKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Controls", "Load last Location Key", new KeyboardShortcut((KeyCode)120, Array.Empty<KeyCode>()), "Hotkey to load the last loaded location, this only applies if the location is in the current stage.");
SaveKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Controls", "Temp Save Location Key", new KeyboardShortcut((KeyCode)122, Array.Empty<KeyCode>()), "Hotkey to make a temporary save, this does not make a file but can be loaded with the load last location button.");
}
private void Update()
{
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)player != (Object)null))
{
return;
}
KeyboardShortcut value;
if (desStg == ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString())
{
value = LoadKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
TempLoadButton();
}
if (moveMe)
{
PlacePlayer(desLoc, desRot, velSave: false);
moveMe = false;
}
}
value = SaveKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
TempSaveButton();
}
}
public static void TempSaveButton()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
desLoc = player.tf.position;
desRot = player.tf.rotation;
desStg = ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString();
}
public static void TempLoadButton()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
PlacePlayer(desLoc, desRot, velSave: true);
}
public static void PlacePlayer(Vector3 loc, Quaternion rot, bool velSave)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
Vector3 velocity = player.GetVelocity();
WorldHandler.instance.PlacePlayerAt(player, loc, rot, true);
if (EnableUnground.Value)
{
player.ForceUnground(true);
}
if (EnableVelSave.Value && velSave)
{
Vector3 val = (EnableVelForward.Value ? AlignVelocityWithForward(velocity, ((Component)player).transform.forward) : velocity);
if (val.y > 0f || EnableUnground.Value)
{
player.ForceUnground(true);
}
player.SetVelocity(val);
}
}
private static Vector3 AlignVelocityWithForward(Vector3 velocity, Vector3 forward)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.up * velocity.y;
Vector3 val2 = Vector3.ProjectOnPlane(velocity, Vector3.up);
float magnitude = ((Vector3)(ref val2)).magnitude;
return forward * magnitude + val;
}
}
}
namespace GeoSaver.Patches
{
internal static class PlayerPatch
{
[HarmonyPatch(typeof(Player), "Init")]
[HarmonyPostfix]
private static void Player_Init_Postfix(Player __instance)
{
if (!__instance.isAI)
{
GeoSaverPlugin.player = __instance;
}
}
}
}
namespace GeoSaver.Apps
{
public class SaveApp : CustomApp
{
public static List<string> currentPath = new List<string>();
public override bool Available => false;
public static void Init()
{
PhoneAPI.RegisterApp<SaveApp>("Save Location", (Sprite)null);
}
public override void OnAppInit()
{
((CustomApp)this).OnAppInit();
((CustomApp)this).CreateIconlessTitleBar("Save Location", 80f);
}
public override void OnAppEnable()
{
((App)this).OnAppEnable();
if ((Object)(object)base.ScrollView == (Object)null)
{
base.ScrollView = PhoneScrollView.Create((CustomApp)(object)this, 275f, 1600f);
}
else
{
base.ScrollView.RemoveAllButtons();
}
PopulateList();
}
public override void OnAppDisable()
{
((App)this).OnAppDisable();
currentPath.Clear();
}
private void PopulateList()
{
var (list, list2) = GetAvailableLocations(currentPath);
if (currentPath.Count > 0)
{
SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("..");
((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
{
currentPath.RemoveAt(currentPath.Count - 1);
((App)this).OnAppEnable();
});
base.ScrollView.AddButton((PhoneButton)(object)val);
}
SimplePhoneButton val2 = PhoneUIUtility.CreateSimpleButton("Save Here");
((PhoneButton)val2).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val2).OnConfirm, (Action)delegate
{
SaveLocation();
});
base.ScrollView.AddButton((PhoneButton)(object)val2);
foreach (string item in list)
{
SimplePhoneButton val3 = CreateFolderButton(item);
base.ScrollView.AddButton((PhoneButton)(object)val3);
}
}
public static (List<string> folders, List<string> files) GetAvailableLocations(List<string> path)
{
GeoSaverPlugin instance = GeoSaverPlugin.Instance;
string path2 = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)instance).Config.ConfigFilePath), "Locations");
path2 = Path.Combine(path2, Path.Combine(path.ToArray()));
List<string> list = new List<string>();
List<string> list2 = new List<string>();
if (Directory.Exists(path2))
{
string[] directories = Directory.GetDirectories(path2);
string[] array = directories;
foreach (string path3 in array)
{
list.Add(Path.GetFileName(path3));
}
string[] files = Directory.GetFiles(path2, "*.txt");
string[] array2 = files;
foreach (string path4 in array2)
{
list2.Add(Path.GetFileNameWithoutExtension(path4));
}
}
else
{
Directory.CreateDirectory(path2);
}
return (list, list2);
}
private SimplePhoneButton CreateFolderButton(string folderName)
{
SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton(folderName + "/");
((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
{
currentPath.Add(folderName);
((App)this).OnAppEnable();
});
return val;
}
private void SaveLocation()
{
GeoSaverPlugin instance = GeoSaverPlugin.Instance;
string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)instance).Config.ConfigFilePath), "Locations");
string customFolderPath = Path.Combine(path, Path.Combine(currentPath.ToArray()));
LocationFileManager.SaveLocation(customFolderPath);
((App)this).MyPhone.CloseCurrentApp();
}
}
public class LoadApp : CustomApp
{
private static List<string> currentPath = new List<string>();
private static string stage;
public override bool Available => false;
public static void Init()
{
PhoneAPI.RegisterApp<LoadApp>("Load Location", (Sprite)null);
}
public override void OnAppInit()
{
((CustomApp)this).OnAppInit();
((CustomApp)this).CreateIconlessTitleBar("Load Location", 80f);
}
public override void OnAppEnable()
{
((App)this).OnAppEnable();
if ((Object)(object)base.ScrollView == (Object)null)
{
base.ScrollView = PhoneScrollView.Create((CustomApp)(object)this, 275f, 1600f);
}
else
{
base.ScrollView.RemoveAllButtons();
}
if (stage != ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString() && stage != null)
{
currentPath.Clear();
}
stage = ((object)(Stage)(ref Core.instance.baseModule.stageManager.baseModule.currentStage)).ToString();
PopulateList();
}
private void PopulateList()
{
var (list, list2) = GetAvailableLocations(currentPath);
if (currentPath.Count > 0)
{
SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton("..");
((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
{
currentPath.RemoveAt(currentPath.Count - 1);
((App)this).OnAppEnable();
});
base.ScrollView.AddButton((PhoneButton)(object)val);
}
foreach (string item in list)
{
SimplePhoneButton val2 = CreateFolderButton(item);
base.ScrollView.AddButton((PhoneButton)(object)val2);
}
foreach (string item2 in list2)
{
SimplePhoneButton val3 = CreateLocationButton(item2);
base.ScrollView.AddButton((PhoneButton)(object)val3);
}
}
public static (List<string> folders, List<string> files) GetAvailableLocations(List<string> path)
{
GeoSaverPlugin instance = GeoSaverPlugin.Instance;
string path2 = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)instance).Config.ConfigFilePath), "Locations");
path2 = Path.Combine(path2, Path.Combine(path.ToArray()));
List<string> list = new List<string>();
List<string> list2 = new List<string>();
if (Directory.Exists(path2))
{
string[] directories = Directory.GetDirectories(path2);
string[] array = directories;
foreach (string path3 in array)
{
list.Add(Path.GetFileName(path3));
}
string[] files = Directory.GetFiles(path2, "*.txt");
string[] array2 = files;
foreach (string path4 in array2)
{
list2.Add(Path.GetFileNameWithoutExtension(path4));
}
}
return (list, list2);
}
private SimplePhoneButton CreateFolderButton(string folderName)
{
SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton(folderName + "/");
((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
{
currentPath.Add(folderName);
((App)this).OnAppEnable();
});
return val;
}
private static SimplePhoneButton CreateLocationButton(string preset)
{
SimplePhoneButton val = PhoneUIUtility.CreateSimpleButton(preset);
((PhoneButton)val).OnConfirm = (Action)Delegate.Combine(((PhoneButton)val).OnConfirm, (Action)delegate
{
LocationFileManager.LoadLocation(Path.Combine(Path.Combine(currentPath.ToArray()), preset));
});
return val;
}
}
}