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Yuri-MovementPlus-2.0.0 icon

MovementPlus

Revamps and introduces multiple new movement mechanics to allow for faster, more rewarding gameplay.

Date uploaded 10 months ago
Version 2.0.0
Download link Yuri-MovementPlus-2.0.0.zip
Downloads 35646
Dependency string Yuri-MovementPlus-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

MovementPlus revamps and introduces multiple new movement mechanics to allow for faster, more rewarding gameplay.

Many of the features included can be tweaked or outright disabled via the config file.

Know Incompatible Mods

DontSetMySpeedPLS - using this won't crash the game, but it does break multiple mechanics for both mods.

More Vanilla?

If you want something closer to vanilla you can use this VanillaPlus config I made here, to use this file you need to click the "Download raw file" button and then save that into your \BepInEx\config folder, if it asks you to overwrite an existing file you should do so.

New Features

  • Frameboost
  • Super trick jump
  • Perfect manual
  • Fast fall
  • Rail goon

Adjusted Vanilla Features

  • Improved carpet sliding
  • Vert ramps scale with speed
  • Increased max fall speed
  • Reduced ground trick deceleration
  • Removed rail deceleration
  • Air dash retains more speed when changing directions
  • Rail hard corners give less speed per, but peak at a higher speed
  • Boost scales with your total speed
  • Various smaller changes that ensure speed is never set to a flat amount

For slightly more in-depth explanations of the new and adjusted features visit here to learn more.

Installation

  • Ensure you have BepInEx 5.4.21 installed, if you do not have that installed you can find it here

  • Navigate to the Bomb Rush Cyberfunk folder, if you have the steam version it is located at this path "Program Files\Steam\steamapps\common\BombRushCyberfunk"

  • Place the MovementPlus.dll into the \BepInEx\plugins folder, if you have BepInEx installed correctly this folder should already exist

  • Launch the game

  • Alternatively you can use r2modman and let that handle the entire process for you, it can be found here

Configuration

There are multiple ways to edit the config, make sure you've run the game with the mod at least once

  • The simplest is to just use the built in config editor in r2modman to edit the config

  • You can edit it manually, you can find the config file in the \BepInEx\config folder, it should be named com.yuril. MovementPlus.cfg

  • You can use this tool to edit the values in-game in real time, some changes may only take effect on entering a new area

Credits

Huge thanks to these individuals, this mod would not be the same without them.

  • RackBox
  • FracturedStar
  • LIMBSMITH
  • Lazy Duchess

CHANGELOG

2.0.0

Full rework of rails and grinding mechanics

Grinding and wallriding no longer steals your speed when starting one, in certain instances this can still happen but should be far less often to the point of almost never

Rail goons have been reworked and can be done on almost any rail corner, to compensate for this they have been weakened but can also be stacked, they now also work with a flat amount instead of a strength

Rail hard corners have been reworked, these are no longer tied to framerate and can be done on far more corners

Rails no longer hold you tight when trying to jump while upside down

Rail goons can be fully disabled, previously there were some cases where they would still sneak in even though disabled

Many mechanics now use the players average speed over a period of time instead of their current speed, this should make many mechanics feel smoother

A new mechanic know as a buttslap, to perform one you need to be performing a ground trick while in the air and during this ground trick period you can jump in mid air, this restores some of your combo meter and gives you a small boost of speed along with the jump, this can be performed multiple times in a given period

New mechanic known as a ledge climb cancel, to perform one you need to jump while doing the ledge climb animation, if done correctly you will cancel the animation your speed will be returned plus a little bit of bonus speed as well

A pretty large refactor of the code, most things were tried to be kept almost the same but it was a lot changed so various things might be slightly different

A soft rework to the super trick jump, it should behave almost the same but the math behind it is very different, this allows you to customize it far more inside the config

Many changes to the default config, most changes are meant to peel the game a little away from instant bursts of speed and instead have a more deliberate and smooth growth of speed

Reworked config, many more things added to the config and many existing things were slightly changed or just renamed, this will likely break existing configs and they will need to be redone if you edited them

Rail slope jumps have been refactored and should behave far more reliably

probably other stuff that I just forgot about, a ton was changed lol

1.1.2

The Vert bugs now have a cap and config values for it

1.1.1

Wallride frameboost runoff now disabled by default, added config value

Fixed a wallride issue

New sloped rail mechanic, jumping on a rail sloped up will give a higher jump and jumping on a downward slope will give a boost of speed

1.1.0

New collision change, this stops almost all instances of clipping through walls

New Goon Storage additions, hitting a frameboost will retain your highest stored goon

New combo mechanics, boosting while on the ground now works similarly to a manual and does not drop your combo, furthermore your combo is never dropped instantly upon touching the ground the timer will tick down very quickly instead

Vert ramp jump now has a cap

Vertical rails now retain speed better with a frameboost

A hand plant on top of some vertical rails can now be frameboosted

Super sliding on carpets has been improved

Hard landings have been changed, if in a movestyle you will no longer have a hard landing, if on your feet you will only have a hard landing if moving past your default maximum speed and having been in the air for 1.5 seconds.

1.0.3

whoops, fixed the vert stuff

1.0.2

More Slopcrew fixes

1.0.1

Fixed the perfect manual not working with Slopcrew

1.0.0

Initial release