CHANGELOG
Planned: add functional precursor orbs, power cells and scoutflys fix minimap more billboards fix white flickering on objects (caused by ocean shader? not sure)
VERSION 0.7.1 hotfix to make the grass transparent and fix a pole that was infinitely retouring people.
VERSION 0.7.0 changed update number for now and all future versions cuz I fucced it up
adressing performance issues I heard about. (thank you prx and neon) -lanterns and fog are now toggleable map options, i'm not sure exactly but either one of these or the combination of both is causing huge lag for some systems. -added a pole grind and light to a lantern I had missed in the previous update. -added more graffiti and fixed graffiti wrapping inside of any walls. (thank you ooo and prx) -added new precursor platforms and a grind around and inside the large bones in the center water area. -added three new billboards. -lighting has been changed to use the player's quality settings rather than always being set at very high resolutions. -reduced shadow strength so that lighting won't be so intense. -patched up some holes in the map. (thank you aes, rein and celeste) -deleted some meshes I had disabled collision on in a previous update. This should better inform the player about what has collision and what does not. In non-map speak this translates to "if you can see it, you can touch it". -fixed the glossy-ness of all the stuff across the map. -figured out how to fix most of the dark patches on the ground across the map. I'll do the rest, if there are any more, eventually. -made the wind turbine sails double-sided so they don't look weird. -other invisible optimizations across the map, which you wouldn't know about if I didn't tell you.
VERSION 0.0.62 -The precursor orbs, power cells and scoutfly boxes have been hidden until I can figure them out. It's annoying me. -changed the lighting on the map by moving the position of the sun based on the skybox selected and adding light to all the lanterns. Experimental panoramic skyboxes have been added as options. The map is a bit darker now but I think its fine.
VERSION 0.0.61 -fixed some purple beams I accidentally left active. (AAAAAAAAAAAAAHHHHHH)
VERSION 0.0.6 -changed map icon from the default. (oops) -revised graffiti layout, added and moved some pieces. -changed collision for some aspects of the map to make traversal easier. (jumping off grinds and boostplanting billboards should be better now) -raised the water level to match how it is in Jak. -changed the fog color to try and match how it is in Jak, slightly reduced fog. -added precursor platforms so that vanilla players can traverse certain sections of the map. -added all 150 precursor orbs from Jak in slightly altered positions as placeholders for boost capsules. -added all power cells from Jak in their original positions as placeholders for big boost capsules. -added scoutfly box placeholders from Jak in their original positions. These will be used for a collectible reward later, maybe a jak cbb. -added the boat from Jak next to the dock spawn. -added a cover to the amogus vent. -added map toggles for lantern pole grinds, precursor platforms and different skyboxes/fog.