CHANGELOG
0.1.3 Broken rail in Tspawn fixed.
0.1.4 Adjusted some verts to try and avoid accidental grinds. Letting off the manual when passing the rails on the vert helps but needs to be timed in order to avoid dropping your combo.
0.1.61 Adjusted many wallruns to be less janky. This map has a tremendous amount of wallrun prefabs as I wanted the feeling of being able to wallride anywhere.Fixed a missing texture that was hidden behind some boxes in T Spawn. Adjusted rooftop stone textures on the ground slightly. Fixed the side of the couch.
0.1.63 Rooftop bowl is large now. Maybe it will react better with the mapstation vert script.
0.1.64 Adjusted rooftop bowl location and efforts made to make rail interactions cleaner. Wallrides can be used within the indoor hallway area between T Spawn and the Bomb Sites.
0.1.65 I fixed a handful of wallrides that remained that allowed you to glitch through boxes. I fixed two vert ramps that were somehow managing to behave even weirder than verts usually do. There are vending machines now on the map. Polo downloaded a modification for Half-Life called Counter-Strike.
0.2 Changed some of the wall textures on the outside of the map to be more of a match for the original. Some of the texture jank on the rooftops is fixed. There are now two audio source easter eggs to be found on the map. One is easy and the other one a little more subtle (hint:t-ramp door). All rooftop coping is now able to be grinded on.... keep in mind some of the maps original design kinda makes some of the grinds a bit aggressive with the camera but it should lower the chance of accidentally dropping a combo when assuming a grind should be there. Theres a few BRC assets added just for fun and testing asset rip purposes. There is a new rail available so that Polo and others can hit all of the maps tag spots without breaking combo.
0.2.31 Efforts made to fix some vert issues. Fixed a broken grind that would sometimes end your combo.