goatgirl-Rebound icon

Rebound

Tap the jump button as soon as you land to launch right back into the air!

CHANGELOG

2.3.0

  • Added custom Rebound animations
    • Rebound animations for each movestyle and each trick button can now be configured in a new "goatgirl.Rebound.NewTrix.cfg" configuration file
    • Animation names follow the same rules as the NewTrix updates
      • BunchOfEmotes animations are supported using the Z-code system NewTrix follows
    • New Rebound.NewTrix configuration option: Multiple Tricks for Boosted Rebounds (enabled by default)
      • Holding a trick button while doing a Boosted Rebound will perform the boost trick associated with that button
  • Reverted a change that made Rebounds too sensitive (could be triggered when jumping off rails or billboards)

2.2.0

  • Rebounding while holding slide is now much more consistent and easier to pull off
    • Adjusted timing to match non-sliding Rebounds
    • Preserved jump buffering for Rebounds
    • Consecutive Rebounds are much easier to pull off when using slide as a Modifier Action
  • Reduced sensitivity of the "Prevent Combo Extension" configuration option, preventing wrongly dropped combos
  • Adjusted input detection to be more consistent
  • Clarified MovementPlus 3.0 compatibility on the mod page

2.1.0

  • Reverted some changes from 2.0.0 to make Rebounds more consistent
    • Intended to fix random Rebounds and the grace period being extended occasionally; however, these issues may have stuck around, so let me know if there's still any weird behavior!
  • Fixed the Rebound trail breaking the boost trail after being activated
  • The Rebound trail can now be disabled in the configuration file
  • (2.1.1) Fixed a syntax error that made some patches apply to AI players

2.0.0 (New Year Update)

  • New configuration option: Prevent Combo Extension (enabled by default)
    • Prevents using a long grace period to artificially extend combos
    • Detects if an action other than a Rebound is taken during the grace period and cancels the combo accordingly
    • If using MovementPlus, this does not apply until the combo meter runs out while on the ground
  • A new trail effect for Rebounds with configurable size and length
  • General code cleanup for more reliable Rebounds and better performance
    • Fixed an issue where boosting could prevent a combo from ending in vanilla gameplay
    • Fixed an issue where a combo could be incorrectly dropped by Rebounding in certain situations
    • Consistent player detection backported from my newer mods
  • Added notes on MovementPlus 3.0 compatibility on the mod's home page
  • Removed configuration options: Combo Meter Cost, Boost Meter Cost, Allow Boosted Rebounds
    • Boosted Rebounds are now always allowed
    • Combo meter cost has been slightly increased from the original default (no boost cost)
  • Updated mod icon
  • (2.0.1) Fixed a regression that broke using slide as a Rebound Modifier Action

1.1.1

  • Plugin now tries to ignore AI "players," hopefully fixing weird SlopCrew behavior

1.1.0

  • Rebound velocity now follows the direction of sloped ground
    • Rebound on downward slopes to gain speed
    • Rebound on upward slopes to gain height
    • Not applied on launchers (by default)
  • Rebounding on an empty combo meter now ends your combo instantly
  • New config options:
    • Ground Angle Multiplier for Forward Speed (1 by default)
    • Ground Angle Multiplier for Upward Speed (1 by default)
    • Apply Slope Physics when Rebounding on Launcher (false by default)
  • Default config adjustment: minimum velocity to rebound is now zero (plays better with slopes)
  • Disabled an unused config option
  • Removed annoying console logs

1.0.0

  • Initial release