![viliger-CharacterAPI icon](https://gcdn.thunderstore.io/live/repository/icons/viliger-CharacterAPI-0.9.4.png.128x128_q95.png)
CharacterAPI
API for loading custom characters.
Last updated | 9 months ago |
Total downloads | 32593 |
Total rating | 5 |
Categories | Libraries |
Dependency string | viliger-CharacterAPI-0.9.4 |
Dependants | 15 other packages depend on this package |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100![viliger-HookGenPatcher-1.2.10 icon](https://gcdn.thunderstore.io/live/repository/icons/viliger-HookGenPatcher-1.2.10.png.64x64_q95.jpg)
README
BRC_CharacterAPI
Custom character loader for Bomb Rush Cyberfunk. Currently support importing models as custom characters with up to 4 outfits with custom names. You can also add custom personal graffiti and character can have custom sounds. The repository contains example of custom character under BRC_CharacterAPI_ExamplePlugin folder, everything there is commented so people even unfamiliar with code should be able to make and compile necessary plugin. You can find the example here.
You can find a guide on making custom characters here.
If you don't know how\want to compile a plugin, ActualMandM made a pluginless loader for compatable asset bundles. You can find it here together with instructions.
Characters made for BrcCustomCharacters can be loaded with a help of CharacterAPI_BRCCCLoader.
Saves are stored inside BepInEx\CharacterAPI\Saves.
Known issues
- Custom personal graffiti load as gray squares if you painted custom personal graffiti and then disabled CharacterAPI.
Long term goals (aka never ever)
- Custom models as outfits
- More than 4 outfits
- Custom animations
I am a mod maker, why does my character have skates angled at wrong position?
Now you can use skateOffsetL and skateOffsetR transforms to position skates. I'll write a wiki page sometime in the future.
If you want the old method of fixing via bones you can still find it here.