using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib;
using BoneLib.BoneMenu;
using Godmodebonelab;
using Il2CppSLZ.Marrow;
using LabFusion.Utilities;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "ToggleableGodMode", "1.0.0", "BananaBL", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("ToggleableGodMode")]
[assembly: AssemblyDescription("Makes your player unkillable")]
[assembly: AssemblyProduct("ToggleableGodMode")]
[assembly: ComVisible(false)]
[assembly: Guid("038a7bb2-b4e5-47c8-9ae9-2746bec04fcb")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Godmodebonelab
{
public class Class1 : MelonMod
{
private bool Toggle;
private bool thisisliterallytocheckiftheguyisded = false;
private bool joinedserver;
public override void OnInitializeMelon()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
Page val = Page.Root.CreatePage("Godmode", Color.green, 0, true);
val.CreateBool("Toggle", Color.green, false, (Action<bool>)delegate(bool value)
{
Toggle = value;
});
joinedserver = false;
MultiplayerHooking.OnJoinServer += new ServerEvent(MultiplayerHooking_OnJoinServer);
MultiplayerHooking.OnDisconnect += new ServerEvent(MultiplayerHooking_OnDisconnect);
}
public override void OnUpdate()
{
if (!((Object)(object)Player.RigManager != (Object)null) || !((Object)(object)Player.RigManager.health != (Object)null))
{
return;
}
bool alive = Player.RigManager.health.alive;
if (!joinedserver)
{
return;
}
if (!alive && !thisisliterallytocheckiftheguyisded)
{
thisisliterallytocheckiftheguyisded = true;
Mortal();
}
if (alive && thisisliterallytocheckiftheguyisded)
{
thisisliterallytocheckiftheguyisded = false;
if (Toggle)
{
Immortal();
}
}
if (Toggle && alive)
{
Immortal();
}
}
private void Immortal()
{
if ((Object)(object)Player.RigManager != (Object)null && (Object)(object)Player.RigManager.health != (Object)null && Player.RigManager.health.curr_Health < float.MaxValue)
{
MelonLogger.Msg("Immortal: Setting health to max.");
Player.RigManager.health.max_Health = float.MaxValue;
Player.RigManager.health.curr_Health = float.MaxValue;
}
}
private void Mortal()
{
if ((Object)(object)Player.RigManager != (Object)null && (Object)(object)Player.RigManager.health != (Object)null && Player.RigManager.health.curr_Health == float.MaxValue)
{
MelonLogger.Msg("Mortal: Resetting health to normal.");
float num = ((Rig)Player.GetPhysicsRig()).avatar.vitality * 10f;
Player.RigManager.health.max_Health = num;
Player.RigManager.health.curr_Health = num;
}
}
private void MultiplayerHooking_OnDisconnect()
{
joinedserver = false;
}
private void MultiplayerHooking_OnJoinServer()
{
joinedserver = true;
}
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}