using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppSLZ.Bonelab;
using Il2CppSLZ.UI;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using QuickAvatarMenu;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Main), "QuickAvatarMenu", "1.0.2", "Checkerboard", null)]
[assembly: MelonColor(255, 255, 255, 255)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("QuickAvatarMenu")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("QuickAvatarMenu")]
[assembly: AssemblyTitle("QuickAvatarMenu")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace QuickAvatarMenu
{
public class Main : MelonMod
{
[HarmonyPatch]
private static class AvatarPagePatch
{
[HarmonyPatch(typeof(AvatarsPanelView), "Awake")]
[HarmonyPostfix]
private static void AwakePatch(AvatarsPanelView __instance)
{
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(__instance.forwardButton, __instance.forwardButton.transform);
GameObject val2 = Object.Instantiate<GameObject>(__instance.backButton, __instance.backButton.transform);
Button component = val.GetComponent<Button>();
Button component2 = val2.GetComponent<Button>();
if ((Object)(object)__instance.spiderChart == (Object)null)
{
val.transform.localPosition = new Vector3(80f, 0f, 0f);
val2.transform.localPosition = new Vector3(-80f, 0f, 0f);
}
else
{
val.transform.localPosition = new Vector3(15f, 0f, 0f);
val2.transform.localPosition = new Vector3(-15f, 0f, 0f);
val.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
val2.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
}
for (int i = 0; (float)i < Preferences.Amount.Value - 1f; i++)
{
((UnityEvent)component.onClick).AddListener(UnityAction.op_Implicit((Action)__instance.NextPage));
}
for (int j = 0; (float)j < Preferences.Amount.Value - 1f; j++)
{
((UnityEvent)component2.onClick).AddListener(UnityAction.op_Implicit((Action)__instance.PrevPage));
}
}
}
[HarmonyPatch]
private static class LevelPagePatch
{
[HarmonyPatch(typeof(LevelsPanelView), "Awake")]
[HarmonyPostfix]
private static void AwakePatch(LevelsPanelView __instance)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(__instance.forwardButton, __instance.forwardButton.transform);
GameObject obj = Object.Instantiate<GameObject>(__instance.backButton, __instance.backButton.transform);
Button component = val.GetComponent<Button>();
Button component2 = obj.GetComponent<Button>();
val.transform.localPosition = new Vector3(80f, 0f, 0f);
obj.transform.localPosition = new Vector3(-80f, 0f, 0f);
for (int i = 0; (float)i < Preferences.Amount.Value - 1f; i++)
{
((UnityEvent)component.onClick).AddListener(UnityAction.op_Implicit((Action)__instance.NextPage));
}
for (int j = 0; (float)j < Preferences.Amount.Value - 1f; j++)
{
((UnityEvent)component2.onClick).AddListener(UnityAction.op_Implicit((Action)__instance.PrevPage));
}
}
}
public override void OnInitializeMelon()
{
Preferences.Setup();
}
}
internal class Preferences
{
public static readonly MelonPreferences_Category ModCategory = MelonPreferences.CreateCategory("Quick Avatar Menu");
public static MelonPreferences_Entry<float> Amount;
public static void Setup()
{
Amount = ModCategory.CreateEntry<float>("Amount", 10f, "Amount of pages to skip when using the buttons.", (string)null, false, false, (ValueValidator)null, (string)null);
ModCategory.SaveToFile(false);
}
}
}