Decompiled source of Dynamic Bones P6 v1.7.0

Mods/DynamicBonesBL.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BONELABTemplate;
using DynamicBonesFusion;
using FieldInjector;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.VRMK;
using Il2CppSystem;
using LabFusion.SDK.Modules;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Main), "DynamicBonesLoader", "0.2.5", "Coolkidstan", "https://thunderstore.io/c/bonelab/p/CoolkidStan/Dynamic_Bones_P6")]
[assembly: MelonGame("StressLevelZero", "Bonelab")]
[assembly: MelonOptionalDependencies(new string[] { "LabFusion" })]
[assembly: AssemblyTitle("A loader for dynamic bones scripts.")]
[assembly: AssemblyDescription("A loader for dynamic bones scripts.")]
[assembly: AssemblyCompany("Coolio Corp & Subsidary")]
[assembly: AssemblyProduct("DynamicBonesLoader")]
[assembly: AssemblyCopyright("Developed by Coolkidstan")]
[assembly: AssemblyTrademark("Coolio Corp & Subsidary")]
[assembly: AssemblyFileVersion("0.2.5")]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("0.2.5.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class BonelabDynamicBoneManager
{
	private List<DynamicBone> m_AvatarBones = new List<DynamicBone>();

	private List<MapDbone> m_MapBones = new List<MapDbone>();

	private float m_LastOptimizationTime;

	private const float OPTIMIZATION_INTERVAL = 2f;

	public void Initialize()
	{
		MelonLogger.Msg("[MapBone] Initializing Dynamic Bone Manager...");
		ProcessAllDynamicBones();
		MelonLogger.Msg($"[MapBone] Found {m_AvatarBones.Count} avatar bones and {m_MapBones.Count} map bones");
	}

	public void ProcessAllDynamicBones()
	{
		m_AvatarBones.Clear();
		m_MapBones.Clear();
		MapDboneModDetection.CategorizeAllDynamicBones(out m_AvatarBones, out m_MapBones);
		ProcessAvatarBones();
		ProcessMapBones();
		MapDboneModDetection.LogAllDynamicBones();
	}

	private void ProcessAvatarBones()
	{
		foreach (DynamicBone avatarBone in m_AvatarBones)
		{
			if (avatarBone.m_BlendWeight < 1f)
			{
				avatarBone.m_BlendWeight = 1f;
			}
			MelonLogger.Msg("[AvatarBone] Configured: " + ((Object)avatarBone).name);
		}
	}

	private void OptimizePhysicsForPlayer(DynamicBone bone)
	{
		if (bone.m_UpdateRate < 72f)
		{
			bone.m_UpdateRate = 72f;
		}
		if (bone.m_Damping < 0.25f)
		{
			bone.m_Damping = 0.25f;
		}
		if (bone.m_Elasticity < 0.08f)
		{
			bone.m_Elasticity = 0.08f;
		}
		if (bone.m_Stiffness < 0.08f)
		{
			bone.m_Stiffness = 0.08f;
		}
		if (bone.m_Inert < 0.2f)
		{
			bone.m_Inert = 0.2f;
		}
	}

	private void ProcessMapBones()
	{
		foreach (MapDbone mapBone in m_MapBones)
		{
			HandleMapDynamicBone(mapBone);
		}
	}

	private void HandleMapDynamicBone(MapDbone mapBone)
	{
		MelonLogger.Msg("[MapBone] Processing: " + ((Object)mapBone).name);
		MelonLogger.Msg($"  Mode: {mapBone.m_RigMode}");
		ConfigureMapBoneSettings(mapBone);
	}

	private void ConfigureMapBoneSettings(MapDbone mapBone)
	{
		mapBone.m_DistantDisable = true;
		mapBone.m_DistanceToObject = 30f;
		switch (mapBone.m_RigMode)
		{
		case MapDbone.RigMode.Hierarchy:
			mapBone.m_UpdateRate = 45f;
			break;
		case MapDbone.RigMode.PhantomRig:
			mapBone.m_UpdateRate = 30f;
			break;
		case MapDbone.RigMode.Automatic:
			mapBone.m_UpdateRate = 60f;
			break;
		}
		ApplyNameBasedSettings(mapBone);
	}

	private void ApplyNameBasedSettings(MapDbone mapBone)
	{
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		string text = ((Object)mapBone).name.ToLower();
		if (text.Contains("flag") || text.Contains("banner"))
		{
			mapBone.m_Force = new Vector3(0.5f, 0f, 0.3f);
			mapBone.m_Damping = 0.1f;
			mapBone.m_Elasticity = 0.8f;
		}
		else if (text.Contains("chain") || text.Contains("rope"))
		{
			mapBone.m_Gravity = new Vector3(0f, -15f, 0f);
			mapBone.m_Damping = 0.2f;
			mapBone.m_Elasticity = 0.3f;
		}
		else if (text.Contains("hair") || text.Contains("fur"))
		{
			mapBone.m_Gravity = new Vector3(0f, -5f, 0f);
			mapBone.m_Damping = 0.05f;
			mapBone.m_Elasticity = 0.9f;
		}
		else if (text.Contains("cloth") || text.Contains("fabric"))
		{
			mapBone.m_Gravity = new Vector3(0f, -9.81f, 0f);
			mapBone.m_Damping = 0.15f;
			mapBone.m_Elasticity = 0.6f;
		}
	}

	public void Update()
	{
		if (Time.time - m_LastOptimizationTime > 2f)
		{
			OptimizePerformance();
			m_LastOptimizationTime = Time.time;
		}
	}

	public void OptimizePerformance()
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		Camera main = Camera.main;
		if (!((Object)(object)main == (Object)null))
		{
			int num = MapDboneModDetection.OptimizeMapBonesByDistance(((Component)main).transform.position);
			if (num > 0)
			{
				MelonLogger.Msg($"[MapBone] Optimized {num} map bones based on distance");
			}
			MaintainAvatarBoneQuality();
		}
	}

	private void MaintainAvatarBoneQuality()
	{
		foreach (DynamicBone avatarBone in m_AvatarBones)
		{
			if (!((Object)(object)avatarBone == (Object)null))
			{
				if (!((Behaviour)avatarBone).enabled)
				{
					((Behaviour)avatarBone).enabled = true;
				}
				if (avatarBone.m_BlendWeight < 1f)
				{
					avatarBone.m_BlendWeight = 1f;
				}
			}
		}
	}

	public void DisableAllMapBones()
	{
		foreach (MapDbone mapBone in m_MapBones)
		{
			if ((Object)(object)mapBone != (Object)null)
			{
				((Behaviour)mapBone).enabled = false;
			}
		}
		MelonLogger.Msg($"[MapBone] Disabled {m_MapBones.Count} map bones");
	}

	public void EnableAllMapBones()
	{
		foreach (MapDbone mapBone in m_MapBones)
		{
			if ((Object)(object)mapBone != (Object)null)
			{
				((Behaviour)mapBone).enabled = true;
			}
		}
		MelonLogger.Msg($"[MapBone] Enabled {m_MapBones.Count} map bones");
	}

	public void LogPerformanceStats()
	{
		int num = 0;
		int num2 = 0;
		int num3 = 0;
		int num4 = 0;
		foreach (MapDbone mapBone in m_MapBones)
		{
			if (!((Object)(object)mapBone == (Object)null))
			{
				if (((Behaviour)mapBone).enabled)
				{
					num++;
				}
				else
				{
					num2++;
				}
				if (mapBone.m_RigMode == MapDbone.RigMode.Hierarchy)
				{
					num3++;
				}
				else if (mapBone.m_RigMode == MapDbone.RigMode.PhantomRig)
				{
					num4++;
				}
			}
		}
		MelonLogger.Msg("=== Dynamic Bone Performance Stats ===");
		MelonLogger.Msg($"Avatar Bones: {m_AvatarBones.Count} (always enabled)");
		MelonLogger.Msg($"Map Bones Total: {m_MapBones.Count}");
		MelonLogger.Msg($"  Enabled: {num}");
		MelonLogger.Msg($"  Disabled: {num2}");
		MelonLogger.Msg($"  Hierarchy Mode: {num3}");
		MelonLogger.Msg($"  Phantom Mode: {num4}");
	}

	public void ConfigureMapBonesByNamePattern(string namePattern, Action<MapDbone> configAction)
	{
		List<MapDbone> list = MapDboneModDetection.FindMapBonesByNamePattern(namePattern);
		foreach (MapDbone item in list)
		{
			configAction?.Invoke(item);
		}
		MelonLogger.Msg($"[MapBone] Configured {list.Count} bones with name pattern '{namePattern}'");
	}
}
public class DynamicBone : MonoBehaviour
{
	public enum UpdateMode
	{
		Normal,
		AnimatePhysics,
		UnscaledTime,
		Default
	}

	public enum FreezeAxis
	{
		None,
		X,
		Y,
		Z
	}

	private class Particle
	{
		public Transform m_Transform;

		public int m_ParentIndex;

		public int m_ChildCount;

		public float m_Damping;

		public float m_Elasticity;

		public float m_Stiffness;

		public float m_Inert;

		public float m_Friction;

		public float m_Radius;

		public float m_BoneLength;

		public bool m_isCollide;

		public bool m_TransformNotNull;

		public Vector3 m_Position;

		public Vector3 m_PrevPosition;

		public Vector3 m_EndOffset;

		public Vector3 m_InitLocalPosition;

		public Quaternion m_InitLocalRotation;

		public Vector3 m_TransformPosition;

		public Vector3 m_TransformLocalPosition;

		public Matrix4x4 m_TransformLocalToWorldMatrix;

		public Vector3 m_SmoothedPosition;

		public Quaternion m_SmoothedRotation;

		public bool m_SmoothingInitialized;

		public Vector3 m_Velocity;

		public Vector3 m_PrevFramePosition;

		public Vector3[] m_PositionHistory;

		public Quaternion[] m_RotationHistory;

		public int m_HistoryWriteIndex;

		public bool m_HistoryInitialized;
	}

	private class ParticleTree
	{
		public Transform m_Root;

		public Vector3 m_LocalGravity;

		public Matrix4x4 m_RootWorldToLocalMatrix;

		public float m_BoneTotalLength;

		public List<Particle> m_Particles = new List<Particle>();

		public Vector3 m_RestGravity;
	}

	private RigManager m_RigManager;

	private bool m_IsHookedToRig;

	private Mirror m_ParentMirror;

	private DynamicBone m_MirrorReflectionBone;

	public Transform m_Root;

	public List<Transform> m_Roots;

	public float m_UpdateRate = 60f;

	public UpdateMode m_UpdateMode = UpdateMode.Default;

	public float m_Damping = 0.1f;

	public AnimationCurve m_DampingDistrib;

	public float m_Elasticity = 0.1f;

	public AnimationCurve m_ElasticityDistrib;

	public float m_Stiffness = 0.1f;

	public AnimationCurve m_StiffnessDistrib;

	public float m_Inert;

	public AnimationCurve m_InertDistrib;

	public float m_Friction;

	public AnimationCurve m_FrictionDistrib;

	public float m_Radius;

	public AnimationCurve m_RadiusDistrib;

	public float m_EndLength;

	public Vector3 m_EndOffset = Vector3.zero;

	public Vector3 m_Gravity = Vector3.zero;

	public Vector3 m_Force = Vector3.zero;

	public float m_BlendWeight = 1f;

	public List<DynamicBoneColliderBase> m_Colliders;

	public List<Transform> m_Exclusions;

	public FreezeAxis m_FreezeAxis;

	public bool m_DistantDisable;

	public Transform m_ReferenceObject;

	public float m_DistanceToObject = 20f;

	public bool m_Multithread = true;

	public bool m_EnableSmoothing;

	public float m_SmoothingStrength = 0.2f;

	public bool m_AutoDetectPlayerBone = true;

	public bool m_UseUnityModePhysics;

	public bool m_UseAdaptiveSmoothing = true;

	public float m_MaxPositionDelta = 0.5f;

	public float m_ConstraintSoftness = 0.35f;

	public int m_ConstraintIterations = 3;

	public bool m_UseTemporalSmoothing = true;

	public int m_TemporalBufferSize = 4;

	public bool m_DebugLogging;

	private float m_LastLogTime;

	public bool m_IsPlayerBone;

	private float m_UnityModeMultiplier = 1f;

	private Vector3 m_ObjectMove;

	private Vector3 m_ObjectPrevPosition;

	private float m_ObjectScale;

	private float m_Time;

	private float m_Weight = 1f;

	private bool m_DistantDisabled;

	private int m_PreUpdateCount;

	private List<ParticleTree> m_ParticleTrees = new List<ParticleTree>();

	private float m_DeltaTime;

	private List<DynamicBoneColliderBase> m_EffectiveColliders;

	private static int s_UpdateCount;

	private static int s_PrepareFrame;

	private static HashSet<Mirror> s_KnownMirrors = new HashSet<Mirror>();

	private bool m_IsMirrorClone;

	private Vector3 m_MirrorPlaneNormal = Vector3.forward;

	public static void ClearKnownMirrors()
	{
		s_KnownMirrors.Clear();
		MelonLogger.Msg("[DynamicBone] Cleared known mirrors registry");
	}

	private void Start()
	{
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		if (DetectMirrorReflection())
		{
			m_IsMirrorClone = true;
			FindOriginalDynamicBone();
			SetupParticles();
			return;
		}
		if (m_AutoDetectPlayerBone)
		{
			DetectPlayerBone();
		}
		TryHookToRigManager();
		if (((Vector3)(ref m_Gravity)).magnitude == 0f && ((Vector3)(ref m_Force)).magnitude == 0f)
		{
			m_Gravity = new Vector3(0f, -9.81f, 0f);
		}
		SetupParticles();
		RegisterForMirrorCopying();
	}

	private void FindOriginalDynamicBone()
	{
		try
		{
			if ((Object)(object)m_ParentMirror == (Object)null)
			{
				m_ParentMirror = ((Component)((Component)this).transform).GetComponentInParent<Mirror>();
			}
			if ((Object)(object)m_ParentMirror == (Object)null)
			{
				if (s_KnownMirrors.Count == 0)
				{
					Il2CppArrayBase<Mirror> val = Object.FindObjectsOfType<Mirror>();
					if (val != null)
					{
						foreach (Mirror item in val)
						{
							if ((Object)(object)item != (Object)null)
							{
								s_KnownMirrors.Add(item);
							}
						}
					}
				}
				if (s_KnownMirrors.Count > 0)
				{
					foreach (Mirror s_KnownMirror in s_KnownMirrors)
					{
						if ((Object)(object)s_KnownMirror != (Object)null)
						{
							m_ParentMirror = s_KnownMirror;
							break;
						}
					}
				}
			}
			if ((Object)(object)m_ParentMirror == (Object)null)
			{
				return;
			}
			if ((Object)(object)m_ParentMirror.rigManager == (Object)null)
			{
				Avatar componentInParent = ((Component)((Component)this).transform).GetComponentInParent<Avatar>();
				if (!((Object)(object)componentInParent != (Object)null))
				{
					return;
				}
				string text = ((Object)((Component)componentInParent).gameObject).name.Replace("(Clone)", "").Trim();
				try
				{
					Il2CppArrayBase<RigManager> val2 = Object.FindObjectsOfType<RigManager>();
					RigManager val3 = null;
					if (val2 == null)
					{
						return;
					}
					foreach (RigManager item2 in val2)
					{
						if (!((Object)(object)item2 != (Object)null) || !((Object)(object)item2._avatar != (Object)null))
						{
							continue;
						}
						string name = ((Object)((Component)item2._avatar).gameObject).name;
						bool flag = false;
						Transform val4 = ((Component)item2).transform;
						while ((Object)(object)val4 != (Object)null)
						{
							string text2 = ((Object)val4).name.ToLower();
							if (text2.Contains("reflection") || text2 == "avatars")
							{
								flag = true;
								break;
							}
							val4 = val4.parent;
						}
						if (!flag)
						{
							Transform val5 = ((Component)item2._avatar).transform;
							while ((Object)(object)val5 != (Object)null)
							{
								string text3 = ((Object)val5).name.ToLower();
								if (text3.Contains("reflection") || text3 == "avatars")
								{
									flag = true;
									break;
								}
								val5 = val5.parent;
							}
						}
						if (!flag)
						{
							if (name == text || name.Contains(text) || text.Contains(name.Replace("(Clone)", "").Trim()))
							{
								val3 = item2;
								break;
							}
							if ((Object)(object)val3 == (Object)null)
							{
								val3 = item2;
							}
						}
					}
					if (!((Object)(object)val3 != (Object)null))
					{
						return;
					}
					foreach (DynamicBone componentsInChild in ((Component)val3._avatar).GetComponentsInChildren<DynamicBone>())
					{
						if (((Object)((Component)componentsInChild).gameObject).name == ((Object)((Component)this).gameObject).name && !componentsInChild.m_IsMirrorClone)
						{
							m_MirrorReflectionBone = componentsInChild;
							break;
						}
					}
					return;
				}
				catch (Exception)
				{
					return;
				}
			}
			Avatar avatar = m_ParentMirror.rigManager._avatar;
			if ((Object)(object)avatar == (Object)null)
			{
				return;
			}
			foreach (DynamicBone componentsInChild2 in ((Component)avatar).GetComponentsInChildren<DynamicBone>())
			{
				if (((Object)((Component)componentsInChild2).gameObject).name == ((Object)((Component)this).gameObject).name && !componentsInChild2.m_IsMirrorClone)
				{
					m_MirrorReflectionBone = componentsInChild2;
					break;
				}
			}
		}
		catch (Exception)
		{
		}
	}

	private string GetRelativePathFromAvatar(Transform t)
	{
		string text = ((Object)t).name;
		Transform parent = t.parent;
		while ((Object)(object)parent != (Object)null && !((Object)(object)((Component)parent).GetComponent<Avatar>() != (Object)null))
		{
			text = ((Object)parent).name + "/" + text;
			parent = parent.parent;
		}
		return text;
	}

	private void RegisterForMirrorCopying()
	{
		_ = m_IsMirrorClone;
	}

	private bool DetectMirrorReflection()
	{
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		Mirror componentInParent = ((Component)((Component)this).transform).GetComponentInParent<Mirror>();
		if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent.Reflection != (Object)null && ((Component)this).transform.IsChildOf(((Component)componentInParent.Reflection).transform))
		{
			m_IsMirrorClone = true;
			m_ParentMirror = componentInParent;
			return true;
		}
		Transform val = ((Component)this).transform;
		while ((Object)(object)val != (Object)null)
		{
			string text = ((Object)val).name.ToLower();
			if (text.Contains("clone") && text.Contains("("))
			{
				Transform parent = val.parent;
				while ((Object)(object)parent != (Object)null)
				{
					string text2 = ((Object)parent).name.ToLower();
					if (text2 == "avatars" || text2.Contains("reflection"))
					{
						m_IsMirrorClone = true;
						m_MirrorPlaneNormal = val.forward;
						if ((Object)(object)m_ParentMirror == (Object)null)
						{
							Mirror componentInParent2 = ((Component)parent).GetComponentInParent<Mirror>();
							if ((Object)(object)componentInParent2 != (Object)null)
							{
								m_ParentMirror = componentInParent2;
							}
						}
						return true;
					}
					parent = parent.parent;
				}
			}
			if (text.Contains("mirror") && (text.Contains("reflection") || text.Contains("clone") || text.Contains("avatars")))
			{
				m_IsMirrorClone = true;
				m_MirrorPlaneNormal = val.forward;
				if ((Object)(object)m_ParentMirror == (Object)null)
				{
					Transform val2 = val;
					while ((Object)(object)val2 != (Object)null)
					{
						Mirror componentInParent3 = ((Component)val2).GetComponentInParent<Mirror>();
						if ((Object)(object)componentInParent3 != (Object)null)
						{
							m_ParentMirror = componentInParent3;
							break;
						}
						val2 = val2.parent;
					}
				}
				return true;
			}
			if (text.Contains("_reflecttran") || text.Contains("reflectionplane"))
			{
				m_IsMirrorClone = true;
				if ((Object)(object)m_ParentMirror == (Object)null)
				{
					Mirror componentInParent4 = ((Component)val).GetComponentInParent<Mirror>();
					if ((Object)(object)componentInParent4 != (Object)null)
					{
						m_ParentMirror = componentInParent4;
					}
				}
				return true;
			}
			if (text == "reflection" || text == "avatars")
			{
				Transform parent2 = val.parent;
				while ((Object)(object)parent2 != (Object)null)
				{
					if (((Object)parent2).name.ToLower().Contains("reflection"))
					{
						m_IsMirrorClone = true;
						if ((Object)(object)m_ParentMirror == (Object)null)
						{
							Mirror componentInParent5 = ((Component)parent2).GetComponentInParent<Mirror>();
							if ((Object)(object)componentInParent5 != (Object)null)
							{
								m_ParentMirror = componentInParent5;
							}
						}
						return true;
					}
					parent2 = parent2.parent;
				}
			}
			val = val.parent;
		}
		return false;
	}

	private void TryHookToRigManager()
	{
		if (!m_IsPlayerBone)
		{
			return;
		}
		Transform val = ((Component)this).transform;
		while ((Object)(object)val != (Object)null)
		{
			m_RigManager = ((Component)val).GetComponent<RigManager>();
			if ((Object)(object)m_RigManager != (Object)null)
			{
				HookToRigManager();
				break;
			}
			val = val.parent;
		}
		_ = (Object)(object)m_RigManager == (Object)null;
	}

	private void HookToRigManager()
	{
		if ((Object)(object)m_RigManager == (Object)null || m_IsHookedToRig)
		{
			return;
		}
		try
		{
			RigManager rigManager = m_RigManager;
			rigManager.OnPostLateUpdate += Action.op_Implicit((Action)OnRigPostLateUpdate);
			m_IsHookedToRig = true;
		}
		catch (Exception ex)
		{
			MelonLogger.Error("[DynamicBone] Failed to hook to RigManager: " + ex.Message);
		}
	}

	private void UnhookFromRigManager()
	{
		if ((Object)(object)m_RigManager != (Object)null && m_IsHookedToRig)
		{
			try
			{
				RigManager rigManager = m_RigManager;
				rigManager.OnPostLateUpdate -= Action.op_Implicit((Action)OnRigPostLateUpdate);
				m_IsHookedToRig = false;
			}
			catch (Exception ex)
			{
				MelonLogger.Error("[DynamicBone] Failed to unhook from RigManager: " + ex.Message);
			}
		}
	}

	private void OnRigPostLateUpdate()
	{
		PerformLateUpdateLogic();
	}

	private void DetectPlayerBone()
	{
		Transform val = ((Component)this).transform;
		while ((Object)(object)val != (Object)null)
		{
			string text = ((Object)val).name.ToLower();
			if (text.Contains("player") || text.Contains("localplayer") || text.Contains("[rigmanager]") || text.Contains("playerroot") || text.Contains("playerrig") || text.Contains("[physicsrig]"))
			{
				m_IsPlayerBone = true;
				if (!m_EnableSmoothing)
				{
					m_EnableSmoothing = true;
				}
				break;
			}
			if ((Object)(object)((Component)val).GetComponent<MapDboneMarker>() != (Object)null)
			{
				m_IsPlayerBone = false;
				break;
			}
			val = val.parent;
		}
	}

	private void FixedUpdate()
	{
		if (m_UpdateMode == UpdateMode.AnimatePhysics)
		{
			PreUpdate();
		}
	}

	private void Update()
	{
		if (m_UpdateMode != UpdateMode.AnimatePhysics)
		{
			PreUpdate();
		}
		s_UpdateCount++;
	}

	private void LateUpdate()
	{
		if (!m_IsHookedToRig)
		{
			PerformLateUpdateLogic();
		}
	}

	private void PerformLateUpdateLogic()
	{
		if (m_PreUpdateCount == 0)
		{
			return;
		}
		if (s_UpdateCount > 0)
		{
			s_UpdateCount = 0;
			s_PrepareFrame++;
		}
		SetWeight(m_BlendWeight);
		if (m_IsMirrorClone)
		{
			CopyFromOriginalDynamicBone();
			m_PreUpdateCount = 0;
			return;
		}
		CheckDistance();
		if (IsNeedUpdate())
		{
			Prepare();
			UpdateParticles();
			if (!IsRigManagedBone())
			{
				ApplyParticlesToTransforms();
			}
			else
			{
				MelonLogger.Warning("[DynamicBone] Skipping transform manipulation for rig-managed bone: " + ((Object)this).name + ". Use Marrow APIs instead.");
			}
		}
		m_PreUpdateCount = 0;
	}

	private void CopyFromOriginalDynamicBone()
	{
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_MirrorReflectionBone == (Object)null)
		{
			FindOriginalDynamicBone();
			if ((Object)(object)m_MirrorReflectionBone == (Object)null)
			{
				return;
			}
		}
		if (m_ParticleTrees == null || m_ParticleTrees.Count == 0 || m_MirrorReflectionBone.m_ParticleTrees == null || m_MirrorReflectionBone.m_ParticleTrees.Count == 0)
		{
			return;
		}
		for (int i = 0; i < m_ParticleTrees.Count && i < m_MirrorReflectionBone.m_ParticleTrees.Count; i++)
		{
			ParticleTree particleTree = m_ParticleTrees[i];
			ParticleTree particleTree2 = m_MirrorReflectionBone.m_ParticleTrees[i];
			for (int j = 0; j < particleTree.m_Particles.Count && j < particleTree2.m_Particles.Count; j++)
			{
				Particle particle = particleTree.m_Particles[j];
				Particle particle2 = particleTree2.m_Particles[j];
				if (particle.m_TransformNotNull && particle2.m_TransformNotNull)
				{
					particle.m_Transform.localPosition = particle2.m_Transform.localPosition;
					particle.m_Transform.localRotation = particle2.m_Transform.localRotation;
				}
			}
		}
	}

	private Vector3 ReflectPositionAcrossMirror(Vector3 position)
	{
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_ParentMirror != (Object)null && (Object)(object)m_ParentMirror._reflectTran != (Object)null)
		{
			Transform reflectTran = m_ParentMirror._reflectTran;
			Vector3 forward = reflectTran.forward;
			Vector3 val = position - reflectTran.position;
			val = Vector3.Reflect(val, forward);
			return reflectTran.position + val;
		}
		return position - 2f * Vector3.Dot(position, m_MirrorPlaneNormal) * m_MirrorPlaneNormal;
	}

	private Quaternion ReflectRotationAcrossMirror(Quaternion rotation)
	{
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_ParentMirror != (Object)null && (Object)(object)m_ParentMirror._reflectTran != (Object)null)
		{
			Vector3 forward = m_ParentMirror._reflectTran.forward;
			Vector3 val = rotation * Vector3.forward;
			Vector3 val2 = rotation * Vector3.up;
			Vector3 val3 = Vector3.Reflect(val, forward);
			val2 = Vector3.Reflect(val2, forward);
			return Quaternion.LookRotation(val3, val2);
		}
		return rotation;
	}

	private bool IsRigManagedBone()
	{
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Invalid comparison between Unknown and I4
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_RigManager != (Object)null && (Object)(object)m_Root != (Object)null && (Object)(object)m_RigManager._avatar != (Object)null)
		{
			Animator animator = m_RigManager._avatar.animator;
			foreach (HumanBodyBones value in Enum.GetValues(typeof(HumanBodyBones)))
			{
				if ((int)value != 55)
				{
					Transform boneTransform = animator.GetBoneTransform(value);
					if ((Object)(object)boneTransform != (Object)null && ((Object)(object)boneTransform == (Object)(object)m_Root || m_Root.IsChildOf(boneTransform)))
					{
						return true;
					}
				}
			}
		}
		return false;
	}

	private void Prepare()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		m_DeltaTime = Time.deltaTime;
		m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
		m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition;
		m_ObjectPrevPosition = ((Component)this).transform.position;
		for (int i = 0; i < m_ParticleTrees.Count; i++)
		{
			ParticleTree particleTree = m_ParticleTrees[i];
			particleTree.m_RestGravity = particleTree.m_LocalGravity;
			for (int j = 0; j < particleTree.m_Particles.Count; j++)
			{
				Particle particle = particleTree.m_Particles[j];
				if (particle.m_TransformNotNull)
				{
					particle.m_TransformPosition = particle.m_Transform.position;
					particle.m_TransformLocalPosition = particle.m_Transform.localPosition;
					particle.m_TransformLocalToWorldMatrix = particle.m_Transform.localToWorldMatrix;
				}
			}
		}
		if (m_EffectiveColliders != null)
		{
			m_EffectiveColliders.Clear();
		}
		if (m_Colliders == null)
		{
			return;
		}
		for (int k = 0; k < m_Colliders.Count; k++)
		{
			DynamicBoneColliderBase dynamicBoneColliderBase = m_Colliders[k];
			if ((Object)(object)dynamicBoneColliderBase != (Object)null && ((Behaviour)dynamicBoneColliderBase).enabled)
			{
				if (m_EffectiveColliders == null)
				{
					m_EffectiveColliders = new List<DynamicBoneColliderBase>();
				}
				m_EffectiveColliders.Add(dynamicBoneColliderBase);
				if (dynamicBoneColliderBase.PrepareFrame != s_PrepareFrame)
				{
					dynamicBoneColliderBase.Prepare();
					dynamicBoneColliderBase.PrepareFrame = s_PrepareFrame;
				}
			}
		}
	}

	private bool IsNeedUpdate()
	{
		if (m_Weight > 0f)
		{
			if (m_DistantDisable)
			{
				return !m_DistantDisabled;
			}
			return true;
		}
		return false;
	}

	private void PreUpdate()
	{
		if (IsNeedUpdate())
		{
			InitTransforms();
		}
		m_PreUpdateCount++;
	}

	private void CheckDistance()
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		if (!m_DistantDisable)
		{
			return;
		}
		Transform val = m_ReferenceObject;
		if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null)
		{
			val = ((Component)Camera.main).transform;
		}
		if (!((Object)(object)val != (Object)null))
		{
			return;
		}
		Vector3 val2 = val.position - ((Component)this).transform.position;
		bool flag = ((Vector3)(ref val2)).sqrMagnitude > m_DistanceToObject * m_DistanceToObject;
		if (flag != m_DistantDisabled)
		{
			if (!flag)
			{
				ResetParticlesPosition();
			}
			m_DistantDisabled = flag;
		}
	}

	private void OnEnable()
	{
		if (!m_IsMirrorClone && DetectMirrorReflection())
		{
			m_IsMirrorClone = true;
			FindOriginalDynamicBone();
		}
		if (!m_IsMirrorClone && m_IsPlayerBone && (Object)(object)m_RigManager != (Object)null && !m_IsHookedToRig)
		{
			HookToRigManager();
		}
		ResetParticlesPosition();
	}

	private void OnDisable()
	{
		UnhookFromRigManager();
		InitTransforms();
	}

	private void OnDestroy()
	{
		UnhookFromRigManager();
	}

	private void OnValidate()
	{
		m_UpdateRate = Mathf.Max(m_UpdateRate, 0f);
		m_Damping = Mathf.Clamp01(m_Damping);
		m_Elasticity = Mathf.Clamp01(m_Elasticity);
		m_Stiffness = Mathf.Clamp01(m_Stiffness);
		m_Inert = Mathf.Clamp01(m_Inert);
		m_Friction = Mathf.Clamp01(m_Friction);
		m_Radius = Mathf.Max(m_Radius, 0f);
		m_SmoothingStrength = Mathf.Clamp01(m_SmoothingStrength);
		m_MaxPositionDelta = Mathf.Max(m_MaxPositionDelta, 0.01f);
		m_ConstraintSoftness = Mathf.Clamp01(m_ConstraintSoftness);
		if (Application.isEditor && Application.isPlaying)
		{
			if (IsRootChanged())
			{
				InitTransforms();
				SetupParticles();
			}
			else
			{
				UpdateParameters();
			}
		}
	}

	private bool IsRootChanged()
	{
		List<Transform> list = new List<Transform>();
		if ((Object)(object)m_Root != (Object)null)
		{
			list.Add(m_Root);
		}
		if (m_Roots != null)
		{
			foreach (Transform root in m_Roots)
			{
				if ((Object)(object)root != (Object)null && !list.Contains(root))
				{
					list.Add(root);
				}
			}
		}
		if (list.Count != m_ParticleTrees.Count)
		{
			return true;
		}
		for (int i = 0; i < list.Count; i++)
		{
			if ((Object)(object)list[i] != (Object)(object)m_ParticleTrees[i].m_Root)
			{
				return true;
			}
		}
		return false;
	}

	private void OnDidApplyAnimationProperties()
	{
		UpdateParameters();
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		if (((Behaviour)this).enabled)
		{
			if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged)
			{
				SetupParticles();
			}
			Gizmos.color = Color.white;
			for (int i = 0; i < m_ParticleTrees.Count; i++)
			{
				DrawGizmos(m_ParticleTrees[i]);
			}
		}
	}

	private void DrawGizmos(ParticleTree pt)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < pt.m_Particles.Count; i++)
		{
			Particle particle = pt.m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				Particle particle2 = pt.m_Particles[particle.m_ParentIndex];
				Gizmos.DrawLine(particle.m_Position, particle2.m_Position);
			}
			if (particle.m_Radius > 0f)
			{
				Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale);
			}
		}
	}

	public void SetWeight(float w)
	{
		if (m_Weight != w)
		{
			if (w == 0f)
			{
				InitTransforms();
			}
			else if (m_Weight == 0f)
			{
				ResetParticlesPosition();
			}
			m_Weight = (m_BlendWeight = w);
		}
	}

	public float GetWeight()
	{
		return m_Weight;
	}

	private void UpdateParticles()
	{
		if (m_ParticleTrees.Count <= 0)
		{
			return;
		}
		int num = 1;
		float timeVar = 1f;
		float deltaTime = m_DeltaTime;
		if (m_UpdateMode == UpdateMode.Default)
		{
			if (m_UpdateRate > 0f)
			{
				timeVar = deltaTime * m_UpdateRate;
			}
		}
		else if (m_UpdateRate > 0f)
		{
			float num2 = 1f / m_UpdateRate;
			m_Time += deltaTime;
			num = 0;
			while (m_Time >= num2)
			{
				m_Time -= num2;
				if (++num >= 3)
				{
					m_Time = 0f;
					break;
				}
			}
		}
		if (num > 0)
		{
			for (int i = 0; i < num; i++)
			{
				UpdateParticles1(timeVar, i);
				UpdateParticles2(timeVar);
			}
		}
		else
		{
			SkipUpdateParticles();
		}
	}

	public void SetupParticles()
	{
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		m_ParticleTrees.Clear();
		if ((Object)(object)m_Root != (Object)null)
		{
			AppendParticleTree(m_Root);
		}
		if (m_Roots != null)
		{
			for (int i = 0; i < m_Roots.Count; i++)
			{
				Transform root = m_Roots[i];
				if (!((Object)(object)root == (Object)null) && !m_ParticleTrees.Exists((ParticleTree x) => (Object)(object)x.m_Root == (Object)(object)root))
				{
					AppendParticleTree(root);
				}
			}
		}
		m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
		m_ObjectPrevPosition = ((Component)this).transform.position;
		m_ObjectMove = Vector3.zero;
		for (int j = 0; j < m_ParticleTrees.Count; j++)
		{
			ParticleTree particleTree = m_ParticleTrees[j];
			AppendParticles(particleTree, particleTree.m_Root, -1, 0f);
		}
		UpdateParameters();
	}

	private void AppendParticleTree(Transform root)
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)root == (Object)null))
		{
			ParticleTree particleTree = new ParticleTree();
			particleTree.m_Root = root;
			particleTree.m_RootWorldToLocalMatrix = root.worldToLocalMatrix;
			m_ParticleTrees.Add(particleTree);
		}
	}

	private void AppendParticles(ParticleTree pt, Transform b, int parentIndex, float boneLength)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_015a: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_024d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0252: Unknown result type (might be due to invalid IL or missing references)
		//IL_020b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0210: Unknown result type (might be due to invalid IL or missing references)
		Particle particle = new Particle();
		particle.m_Transform = b;
		particle.m_TransformNotNull = (Object)(object)b != (Object)null;
		particle.m_ParentIndex = parentIndex;
		Vector3 val;
		if ((Object)(object)b != (Object)null)
		{
			val = (particle.m_Position = (particle.m_PrevPosition = b.position));
			particle.m_InitLocalPosition = b.localPosition;
			particle.m_InitLocalRotation = b.localRotation;
		}
		else
		{
			Transform transform = pt.m_Particles[parentIndex].m_Transform;
			if (m_EndLength > 0f)
			{
				Transform parent = transform.parent;
				if ((Object)(object)parent != (Object)null)
				{
					particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength;
				}
				else
				{
					particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f);
				}
			}
			else
			{
				particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position);
			}
			val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)));
			particle.m_InitLocalPosition = Vector3.zero;
			particle.m_InitLocalRotation = Quaternion.identity;
		}
		if (parentIndex >= 0)
		{
			float num = boneLength;
			val = pt.m_Particles[parentIndex].m_Transform.position - particle.m_Position;
			boneLength = num + ((Vector3)(ref val)).magnitude;
			particle.m_BoneLength = boneLength;
			pt.m_BoneTotalLength = Mathf.Max(pt.m_BoneTotalLength, boneLength);
			pt.m_Particles[parentIndex].m_ChildCount++;
		}
		int count = pt.m_Particles.Count;
		pt.m_Particles.Add(particle);
		if (!((Object)(object)b != (Object)null))
		{
			return;
		}
		for (int i = 0; i < b.childCount; i++)
		{
			Transform child = b.GetChild(i);
			bool flag = false;
			if (m_Exclusions != null)
			{
				flag = m_Exclusions.Contains(child);
			}
			if (!flag)
			{
				AppendParticles(pt, child, count, boneLength);
			}
			else if (m_EndLength > 0f || m_EndOffset != Vector3.zero)
			{
				AppendParticles(pt, null, count, boneLength);
			}
		}
		if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero))
		{
			AppendParticles(pt, null, count, boneLength);
		}
	}

	public void UpdateParameters()
	{
		SetWeight(m_BlendWeight);
		for (int i = 0; i < m_ParticleTrees.Count; i++)
		{
			UpdateParameters(m_ParticleTrees[i]);
		}
	}

	private void UpdateParameters(ParticleTree pt)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		pt.m_RootWorldToLocalMatrix = pt.m_Root.worldToLocalMatrix;
		pt.m_LocalGravity = m_Gravity;
		for (int i = 0; i < pt.m_Particles.Count; i++)
		{
			Particle particle = pt.m_Particles[i];
			particle.m_Damping = m_Damping;
			particle.m_Elasticity = m_Elasticity;
			particle.m_Stiffness = m_Stiffness;
			particle.m_Inert = m_Inert;
			particle.m_Friction = m_Friction;
			particle.m_Radius = m_Radius;
			if (pt.m_BoneTotalLength > 0f)
			{
				float num = particle.m_BoneLength / pt.m_BoneTotalLength;
				if (m_DampingDistrib != null && ((Il2CppArrayBase<Keyframe>)(object)m_DampingDistrib.keys).Length > 0)
				{
					particle.m_Damping *= m_DampingDistrib.Evaluate(num);
				}
				if (m_ElasticityDistrib != null && ((Il2CppArrayBase<Keyframe>)(object)m_ElasticityDistrib.keys).Length > 0)
				{
					particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num);
				}
				if (m_StiffnessDistrib != null && ((Il2CppArrayBase<Keyframe>)(object)m_StiffnessDistrib.keys).Length > 0)
				{
					particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num);
				}
				if (m_InertDistrib != null && ((Il2CppArrayBase<Keyframe>)(object)m_InertDistrib.keys).Length > 0)
				{
					particle.m_Inert *= m_InertDistrib.Evaluate(num);
				}
				if (m_FrictionDistrib != null && ((Il2CppArrayBase<Keyframe>)(object)m_FrictionDistrib.keys).Length > 0)
				{
					particle.m_Friction *= m_FrictionDistrib.Evaluate(num);
				}
				if (m_RadiusDistrib != null && ((Il2CppArrayBase<Keyframe>)(object)m_RadiusDistrib.keys).Length > 0)
				{
					particle.m_Radius *= m_RadiusDistrib.Evaluate(num);
				}
			}
			particle.m_Damping = Mathf.Clamp01(particle.m_Damping);
			particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity);
			particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness);
			particle.m_Inert = Mathf.Clamp01(particle.m_Inert);
			particle.m_Friction = Mathf.Clamp01(particle.m_Friction);
			particle.m_Radius = Mathf.Max(particle.m_Radius, 0f);
		}
	}

	private void InitTransforms()
	{
		for (int i = 0; i < m_ParticleTrees.Count; i++)
		{
			InitTransforms(m_ParticleTrees[i]);
		}
	}

	private void InitTransforms(ParticleTree pt)
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < pt.m_Particles.Count; i++)
		{
			Particle particle = pt.m_Particles[i];
			if (particle.m_TransformNotNull)
			{
				particle.m_Transform.localPosition = particle.m_InitLocalPosition;
				particle.m_Transform.localRotation = particle.m_InitLocalRotation;
			}
		}
	}

	private void ResetParticlesPosition()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_ParticleTrees.Count; i++)
		{
			ResetParticlesPosition(m_ParticleTrees[i]);
		}
		m_ObjectPrevPosition = ((Component)this).transform.position;
	}

	private void ResetParticlesPosition(ParticleTree pt)
	{
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < pt.m_Particles.Count; i++)
		{
			Particle particle = pt.m_Particles[i];
			if (particle.m_TransformNotNull)
			{
				particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position);
			}
			else
			{
				Transform transform = pt.m_Particles[particle.m_ParentIndex].m_Transform;
				particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset));
			}
			particle.m_isCollide = false;
		}
	}

	private void UpdateParticles1(float timeVar, int loopIndex)
	{
		for (int i = 0; i < m_ParticleTrees.Count; i++)
		{
			UpdateParticles1(m_ParticleTrees[i], timeVar, loopIndex);
		}
	}

	private void UpdateParticles1(ParticleTree pt, float timeVar, int loopIndex)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0160: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = m_Gravity;
		if (m_UseUnityModePhysics)
		{
			m_UnityModeMultiplier = 1.08f;
		}
		else
		{
			m_UnityModeMultiplier = 1f;
		}
		Vector3 normalized = ((Vector3)(ref val)).normalized;
		Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(pt.m_RestGravity, normalized), 0f);
		val -= val2;
		val = (val + m_Force) * (m_ObjectScale * timeVar * m_UnityModeMultiplier);
		Vector3 val3 = ((loopIndex == 0) ? m_ObjectMove : Vector3.zero);
		for (int i = 0; i < pt.m_Particles.Count; i++)
		{
			Particle particle = pt.m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				Vector3 val4 = particle.m_Position - particle.m_PrevPosition;
				Vector3 val5 = val3 * particle.m_Inert;
				particle.m_PrevPosition = particle.m_Position + val5;
				float num = particle.m_Damping;
				if (particle.m_isCollide)
				{
					num += particle.m_Friction;
					if (num > 1f)
					{
						num = 1f;
					}
					particle.m_isCollide = false;
				}
				particle.m_Position += val4 * (1f - num) + val + val5;
			}
			else
			{
				particle.m_PrevPosition = particle.m_Position;
				particle.m_Position = particle.m_TransformPosition;
			}
		}
	}

	private void UpdateParticles2(float timeVar)
	{
		for (int i = 0; i < m_ParticleTrees.Count; i++)
		{
			UpdateParticles2(m_ParticleTrees[i], timeVar);
		}
	}

	private void UpdateParticles2(ParticleTree pt, float timeVar)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_016d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0177: Unknown result type (might be due to invalid IL or missing references)
		//IL_0184: Unknown result type (might be due to invalid IL or missing references)
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_019c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0265: Unknown result type (might be due to invalid IL or missing references)
		//IL_026a: Unknown result type (might be due to invalid IL or missing references)
		//IL_026e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		//IL_0278: Unknown result type (might be due to invalid IL or missing references)
		//IL_027c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0280: Unknown result type (might be due to invalid IL or missing references)
		//IL_028d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0294: Unknown result type (might be due to invalid IL or missing references)
		//IL_029d: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_0326: Unknown result type (might be due to invalid IL or missing references)
		//IL_032b: Unknown result type (might be due to invalid IL or missing references)
		//IL_032f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0334: Unknown result type (might be due to invalid IL or missing references)
		//IL_0339: Unknown result type (might be due to invalid IL or missing references)
		Plane val = default(Plane);
		float num = (m_UseUnityModePhysics ? 1.12f : 1f);
		float num2 = (m_UseUnityModePhysics ? 0.95f : 1f);
		int num3 = ((!m_IsPlayerBone || m_ConstraintIterations <= 1) ? 1 : Mathf.Min(m_ConstraintIterations, 2));
		for (int i = 0; i < num3; i++)
		{
			float num4 = ((i == 0) ? 1f : (1f / (float)num3));
			for (int j = 1; j < pt.m_Particles.Count; j++)
			{
				Particle particle = pt.m_Particles[j];
				Particle particle2 = pt.m_Particles[particle.m_ParentIndex];
				Vector3 val2;
				float magnitude;
				if (particle.m_TransformNotNull)
				{
					val2 = particle2.m_TransformPosition - particle.m_TransformPosition;
					magnitude = ((Vector3)(ref val2)).magnitude;
				}
				else
				{
					val2 = ((Matrix4x4)(ref particle2.m_TransformLocalToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
					magnitude = ((Vector3)(ref val2)).magnitude;
				}
				float num5 = Mathf.Lerp(1f, particle.m_Stiffness * num2, m_Weight);
				if (num5 > 0f || particle.m_Elasticity > 0f)
				{
					Matrix4x4 transformLocalToWorldMatrix = particle2.m_TransformLocalToWorldMatrix;
					((Matrix4x4)(ref transformLocalToWorldMatrix)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
					Vector3 val3 = ((!particle.m_TransformNotNull) ? ((Matrix4x4)(ref transformLocalToWorldMatrix)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref transformLocalToWorldMatrix)).MultiplyPoint3x4(particle.m_TransformLocalPosition));
					Vector3 val4 = val3 - particle.m_Position;
					particle.m_Position += val4 * (particle.m_Elasticity * num * timeVar);
					if (num5 > 0f)
					{
						val4 = val3 - particle.m_Position;
						float magnitude2 = ((Vector3)(ref val4)).magnitude;
						float num6 = magnitude * (1f - num5) * 2f;
						if (magnitude2 > num6)
						{
							particle.m_Position += val4 * ((magnitude2 - num6) / magnitude2);
						}
					}
				}
				if (m_EffectiveColliders != null)
				{
					float particleRadius = particle.m_Radius * m_ObjectScale;
					for (int k = 0; k < m_EffectiveColliders.Count; k++)
					{
						DynamicBoneColliderBase dynamicBoneColliderBase = m_EffectiveColliders[k];
						particle.m_isCollide |= dynamicBoneColliderBase.Collide(ref particle.m_Position, particleRadius);
					}
				}
				if (m_FreezeAxis != 0)
				{
					Vector4 column = ((Matrix4x4)(ref particle2.m_TransformLocalToWorldMatrix)).GetColumn((int)(m_FreezeAxis - 1));
					Vector3 val5 = Vector4.op_Implicit(((Vector4)(ref column)).normalized);
					((Plane)(ref val)).SetNormalAndPosition(val5, particle2.m_Position);
					particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position);
				}
				Vector3 val6 = particle2.m_Position - particle.m_Position;
				float magnitude3 = ((Vector3)(ref val6)).magnitude;
				if (magnitude3 > 0f)
				{
					float num7 = (magnitude3 - magnitude) / magnitude3;
					if (m_IsPlayerBone && m_ConstraintSoftness > 0f)
					{
						float num8 = Mathf.Clamp01(m_ConstraintSoftness);
						num7 *= 1f - num8 * 0.65f;
					}
					num7 *= num4;
					particle.m_Position += val6 * num7;
				}
			}
		}
	}

	private void SkipUpdateParticles()
	{
		for (int i = 0; i < m_ParticleTrees.Count; i++)
		{
			SkipUpdateParticles(m_ParticleTrees[i]);
		}
	}

	private void SkipUpdateParticles(ParticleTree pt)
	{
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_017e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0183: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Unknown result type (might be due to invalid IL or missing references)
		//IL_0196: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < pt.m_Particles.Count; i++)
		{
			Particle particle = pt.m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				particle.m_PrevPosition += m_ObjectMove;
				particle.m_Position += m_ObjectMove;
				Particle particle2 = pt.m_Particles[particle.m_ParentIndex];
				Vector3 val;
				float magnitude;
				if (particle.m_TransformNotNull)
				{
					val = particle2.m_TransformPosition - particle.m_TransformPosition;
					magnitude = ((Vector3)(ref val)).magnitude;
				}
				else
				{
					val = ((Matrix4x4)(ref particle2.m_TransformLocalToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
					magnitude = ((Vector3)(ref val)).magnitude;
				}
				float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
				if (num > 0f)
				{
					Matrix4x4 transformLocalToWorldMatrix = particle2.m_TransformLocalToWorldMatrix;
					((Matrix4x4)(ref transformLocalToWorldMatrix)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
					Vector3 val2 = ((!particle.m_TransformNotNull) ? ((Matrix4x4)(ref transformLocalToWorldMatrix)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref transformLocalToWorldMatrix)).MultiplyPoint3x4(particle.m_TransformLocalPosition));
					Vector3 val3 = val2 - particle.m_Position;
					float magnitude2 = ((Vector3)(ref val3)).magnitude;
					float num2 = magnitude * (1f - num) * 2f;
					if (magnitude2 > num2)
					{
						particle.m_Position += val3 * ((magnitude2 - num2) / magnitude2);
					}
				}
				Vector3 val4 = particle2.m_Position - particle.m_Position;
				float magnitude3 = ((Vector3)(ref val4)).magnitude;
				if (magnitude3 > 0f)
				{
					particle.m_Position += val4 * ((magnitude3 - magnitude) / magnitude3);
				}
			}
			else
			{
				particle.m_PrevPosition = particle.m_Position;
				particle.m_Position = particle.m_TransformPosition;
			}
		}
	}

	private static Vector3 MirrorVector(Vector3 v, Vector3 axis)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		return v - axis * (Vector3.Dot(v, axis) * 2f);
	}

	private static Vector3 ReflectPointAcrossPlane(Vector3 point, Vector3 planeNormal)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		return point - 2f * Vector3.Dot(point, planeNormal) * planeNormal;
	}

	private Vector3 GetCatmullRomPosition(Vector3[] points, int bufferSize)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		if (points == null || bufferSize < 2)
		{
			if (points == null)
			{
				return Vector3.zero;
			}
			return points[0];
		}
		Vector3 val = Vector3.zero;
		float num = 0f;
		for (int i = 0; i < bufferSize; i++)
		{
			float num2 = (float)(i + 1) / (float)bufferSize;
			val += points[i] * num2;
			num += num2;
		}
		if (num > 0f)
		{
			return val / num;
		}
		return points[bufferSize - 1];
	}

	private void ApplyParticlesToTransforms()
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		Vector3 right = Vector3.right;
		Vector3 up = Vector3.up;
		Vector3 forward = Vector3.forward;
		bool flag = false;
		bool flag2 = false;
		bool flag3 = false;
		Vector3 lossyScale = ((Component)this).transform.lossyScale;
		if (lossyScale.x < 0f || lossyScale.y < 0f || lossyScale.z < 0f)
		{
			Transform val = ((Component)this).transform;
			do
			{
				Vector3 localScale = val.localScale;
				flag = localScale.x < 0f;
				if (flag)
				{
					right = val.right;
				}
				flag2 = localScale.y < 0f;
				if (flag2)
				{
					up = val.up;
				}
				flag3 = localScale.z < 0f;
				if (flag3)
				{
					forward = val.forward;
				}
				if (flag || flag2 || flag3)
				{
					break;
				}
				val = val.parent;
			}
			while ((Object)(object)val != (Object)null);
		}
		for (int i = 0; i < m_ParticleTrees.Count; i++)
		{
			ApplyParticlesToTransforms(m_ParticleTrees[i], right, up, forward, flag, flag2, flag3);
		}
	}

	private void ApplyParticlesToTransforms(ParticleTree pt, Vector3 ax, Vector3 ay, Vector3 az, bool nx, bool ny, bool nz)
	{
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0301: Unknown result type (might be due to invalid IL or missing references)
		//IL_0306: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0366: Unknown result type (might be due to invalid IL or missing references)
		//IL_036b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0375: Unknown result type (might be due to invalid IL or missing references)
		//IL_037a: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0230: Unknown result type (might be due to invalid IL or missing references)
		//IL_0242: Unknown result type (might be due to invalid IL or missing references)
		//IL_0247: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_037d: Unknown result type (might be due to invalid IL or missing references)
		//IL_037f: Unknown result type (might be due to invalid IL or missing references)
		//IL_038a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0392: Unknown result type (might be due to invalid IL or missing references)
		//IL_0394: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_026a: Unknown result type (might be due to invalid IL or missing references)
		//IL_026c: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
		bool flag = m_EnableSmoothing && m_IsPlayerBone && m_SmoothingStrength > 0f;
		float num = Mathf.Clamp01(m_SmoothingStrength);
		for (int i = 1; i < pt.m_Particles.Count; i++)
		{
			Particle particle = pt.m_Particles[i];
			Particle particle2 = pt.m_Particles[particle.m_ParentIndex];
			if (particle2.m_ChildCount <= 1)
			{
				Vector3 val = ((!particle.m_TransformNotNull) ? particle.m_EndOffset : particle.m_Transform.localPosition);
				Vector3 val2 = particle2.m_Transform.TransformDirection(val);
				Vector3 val3 = particle.m_Position - particle2.m_Position;
				if (nx)
				{
					val3 = MirrorVector(val3, ax);
				}
				if (ny)
				{
					val3 = MirrorVector(val3, ay);
				}
				if (nz)
				{
					val3 = MirrorVector(val3, az);
				}
				Quaternion val4 = Quaternion.FromToRotation(val2, val3) * particle2.m_Transform.rotation;
				if (flag)
				{
					if (!particle2.m_SmoothingInitialized)
					{
						particle2.m_SmoothedRotation = particle2.m_Transform.rotation;
						particle2.m_SmoothingInitialized = true;
					}
					particle2.m_SmoothedRotation = Quaternion.Slerp(particle2.m_SmoothedRotation, val4, 1f - num);
					particle2.m_Transform.rotation = particle2.m_SmoothedRotation;
				}
				else
				{
					particle2.m_Transform.rotation = val4;
				}
			}
			if (!particle.m_TransformNotNull)
			{
				continue;
			}
			Vector3 position = particle.m_Position;
			if (flag)
			{
				if (m_UseTemporalSmoothing && !particle.m_HistoryInitialized)
				{
					particle.m_PositionHistory = (Vector3[])(object)new Vector3[m_TemporalBufferSize];
					for (int j = 0; j < m_TemporalBufferSize; j++)
					{
						particle.m_PositionHistory[j] = particle.m_Transform.position;
					}
					particle.m_HistoryWriteIndex = 0;
					particle.m_HistoryInitialized = true;
				}
				if (!particle.m_SmoothingInitialized)
				{
					particle.m_SmoothedPosition = particle.m_Transform.position;
					particle.m_PrevFramePosition = particle.m_Transform.position;
					particle.m_SmoothingInitialized = true;
				}
				Vector3 val5 = position;
				if (m_UseTemporalSmoothing && particle.m_PositionHistory != null)
				{
					particle.m_HistoryWriteIndex = (particle.m_HistoryWriteIndex + 1) % m_TemporalBufferSize;
					particle.m_PositionHistory[particle.m_HistoryWriteIndex] = position;
					val5 = GetCatmullRomPosition(particle.m_PositionHistory, m_TemporalBufferSize);
					if (m_DebugLogging && Time.time - m_LastLogTime > 0.5f)
					{
						float value = Vector3.Distance(position, val5);
						MelonLogger.Msg($"[DynamicBone] Bone: {((Object)this).name}, Physics: {position}, Smoothed: {val5}, Delta: {value:F3}");
						m_LastLogTime = Time.time;
					}
				}
				else
				{
					particle.m_Velocity = position - particle.m_PrevFramePosition;
					float magnitude = ((Vector3)(ref particle.m_Velocity)).magnitude;
					float num2 = num;
					if (m_UseAdaptiveSmoothing && magnitude > m_MaxPositionDelta)
					{
						float num3 = Mathf.Clamp01(magnitude / (m_MaxPositionDelta * 1.5f));
						num2 = Mathf.Lerp(num, 0.05f, num3);
					}
					num2 = Mathf.Clamp(num2, 0.01f, 0.95f);
					val5 = Vector3.Lerp(particle.m_SmoothedPosition, position, 1f - num2);
				}
				particle.m_SmoothedPosition = val5;
				particle.m_Transform.position = val5;
				particle.m_PrevFramePosition = position;
			}
			else
			{
				particle.m_Transform.position = position;
			}
		}
	}
}
public class DynamicBoneCollider : DynamicBoneColliderBase
{
	public float m_Radius = 0.5f;

	public float m_Height;

	private Vector3 m_ScaledCenter;

	private float m_ScaledRadius;

	private float m_C0;

	private float m_C1;

	private Vector3 m_C01Direction;

	public override void Prepare()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		float num = Mathf.Abs(((Component)this).transform.lossyScale.x);
		m_ScaledRadius = m_Radius * num;
		Vector3 scaledCenter = ((Component)this).transform.TransformPoint(m_Center);
		m_ScaledCenter = scaledCenter;
		float num2 = m_Height * num;
		if (m_Height > 0f)
		{
			Vector3 c01Direction = Vector3.up;
			switch (m_Direction)
			{
			case Direction.X:
				c01Direction = ((Component)this).transform.right;
				break;
			case Direction.Y:
				c01Direction = ((Component)this).transform.up;
				break;
			case Direction.Z:
				c01Direction = ((Component)this).transform.forward;
				break;
			}
			m_C0 = 0.5f * num2;
			m_C1 = 0f - m_C0;
			m_C01Direction = c01Direction;
		}
		else
		{
			m_C0 = (m_C1 = 0f);
		}
	}

	public override bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0169: Unknown result type (might be due to invalid IL or missing references)
		//IL_016b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0186: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0157: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		float num = m_ScaledRadius + particleRadius;
		if (m_Height <= 0f)
		{
			Vector3 val = particlePosition - m_ScaledCenter;
			float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
			if (sqrMagnitude > 0f && sqrMagnitude < num * num)
			{
				float num2 = Mathf.Sqrt(sqrMagnitude);
				if (m_Bound == Bound.Outside)
				{
					particlePosition = m_ScaledCenter + val * (num / num2);
				}
				else
				{
					particlePosition = m_ScaledCenter + val * (m_ScaledRadius - particleRadius) / num2;
				}
				return true;
			}
		}
		else
		{
			Vector3 val2 = m_ScaledCenter + m_C01Direction * m_C0;
			Vector3 val3 = m_ScaledCenter + m_C01Direction * m_C1;
			Vector3 val4 = particlePosition;
			Vector3 val5 = val3 - val2;
			float num3 = Vector3.Dot(val4 - val2, val5) / ((Vector3)(ref val5)).sqrMagnitude;
			num3 = Mathf.Clamp01(num3);
			Vector3 val6 = val2 + val5 * num3;
			Vector3 val7 = val4 - val6;
			float sqrMagnitude2 = ((Vector3)(ref val7)).sqrMagnitude;
			if (sqrMagnitude2 > 0f && sqrMagnitude2 < num * num)
			{
				float num4 = Mathf.Sqrt(sqrMagnitude2);
				if (m_Bound == Bound.Outside)
				{
					particlePosition = val6 + val7 * (num / num4);
				}
				else
				{
					particlePosition = val6 + val7 * (m_ScaledRadius - particleRadius) / num4;
				}
				return true;
			}
		}
		return false;
	}
}
public class DynamicBoneColliderBase : MonoBehaviour
{
	public enum Direction
	{
		X,
		Y,
		Z
	}

	public enum Bound
	{
		Outside,
		Inside
	}

	public Direction m_Direction = Direction.Y;

	public Vector3 m_Center = Vector3.zero;

	public Bound m_Bound;

	public int PrepareFrame = -1;

	public virtual void Prepare()
	{
	}

	public virtual bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		return false;
	}
}
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
	private Plane m_Plane;

	public override void Prepare()
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Vector3.up;
		switch (m_Direction)
		{
		case Direction.X:
			val = ((Component)this).transform.right;
			break;
		case Direction.Y:
			val = ((Component)this).transform.up;
			break;
		case Direction.Z:
			val = ((Component)this).transform.forward;
			break;
		}
		Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
		m_Plane = new Plane(val, val2);
	}

	public override bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		float distanceToPoint = ((Plane)(ref m_Plane)).GetDistanceToPoint(particlePosition);
		if (m_Bound == Bound.Outside)
		{
			if (distanceToPoint < particleRadius)
			{
				particlePosition -= ((Plane)(ref m_Plane)).normal * (distanceToPoint - particleRadius);
				return true;
			}
		}
		else if (distanceToPoint > 0f - particleRadius)
		{
			particlePosition -= ((Plane)(ref m_Plane)).normal * (distanceToPoint + particleRadius);
			return true;
		}
		return false;
	}
}
public class MapDbone : MonoBehaviour
{
	public enum RigMode
	{
		Automatic,
		Hierarchy,
		PhantomRig
	}

	public enum UpdateMode
	{
		Normal,
		AnimatePhysics,
		UnscaledTime,
		Default
	}

	public enum ColliderGenerationMode
	{
		Manual,
		AutoCapsule,
		DynamicMesh
	}

	public enum FreezeAxis
	{
		None,
		X,
		Y,
		Z
	}

	private class Particle
	{
		public Transform m_Transform;

		public int m_ParentIndex;

		public int m_ChildCount;

		public float m_Damping;

		public float m_Elasticity;

		public float m_Stiffness;

		public float m_Inert;

		public float m_Friction;

		public float m_Radius;

		public float m_BoneLength;

		public bool m_isCollide;

		public bool m_TransformNotNull;

		public Vector3 m_Position;

		public Vector3 m_PrevPosition;

		public Vector3 m_EndOffset;

		public Vector3 m_InitLocalPosition;

		public Quaternion m_InitLocalRotation;

		public Vector3 m_TransformPosition;

		public Vector3 m_TransformLocalPosition;

		public Matrix4x4 m_TransformLocalToWorldMatrix;
	}

	private class ParticleTree
	{
		public Transform m_Root;

		public Vector3 m_LocalGravity;

		public Matrix4x4 m_RootWorldToLocalMatrix;

		public float m_BoneTotalLength;

		public List<Particle> m_Particles = new List<Particle>();

		public Vector3 m_RestGravity;
	}

	public bool m_IsMapDynamicBone = true;

	public Transform m_Root;

	public RigMode m_RigMode;

	public List<Transform> m_ExcludeFromHierarchy;

	public int m_SegmentCount = 5;

	public Vector3 m_RigDirection = Vector3.up;

	public float m_RigLength;

	public bool m_AutoGenerateFromBounds = true;

	public float m_UpdateRate = 60f;

	public UpdateMode m_UpdateMode = UpdateMode.Default;

	public float m_Damping = 0.1f;

	public AnimationCurve m_DampingDistrib;

	public float m_Elasticity = 0.1f;

	public AnimationCurve m_ElasticityDistrib;

	public float m_Stiffness = 0.1f;

	public AnimationCurve m_StiffnessDistrib;

	public float m_Inert;

	public AnimationCurve m_InertDistrib;

	public float m_Friction;

	public AnimationCurve m_FrictionDistrib;

	public float m_Radius;

	public AnimationCurve m_RadiusDistrib;

	public Vector3 m_Gravity = Vector3.zero;

	public Vector3 m_Force = Vector3.zero;

	public float m_BlendWeight = 1f;

	public List<DynamicBoneColliderBase> m_Colliders;

	public ColliderGenerationMode m_ColliderMode;

	public bool m_CollideWithOtherChains;

	public bool m_CollideWithExternal = true;

	public float m_AutoCapsuleRadiusMultiplier = 1f;

	public bool m_GenerateCapsuleAlongChain = true;

	public int m_MeshUpdateInterval = 3;

	public int m_MeshSimplification = 1;

	public FreezeAxis m_FreezeAxis;

	public bool m_DistantDisable;

	public Transform m_ReferenceObject;

	public float m_DistanceToObject = 20f;

	public bool m_Multithread = true;

	private List<Transform> m_RigBones = new List<Transform>();

	private GameObject m_PhantomRigRoot;

	private Bounds m_OriginalBounds;

	private bool m_UsingHierarchyMode;

	private List<DynamicBoneColliderBase> m_GeneratedColliders = new List<DynamicBoneColliderBase>();

	private GameObject m_ColliderContainer;

	private int m_FrameCount;

	private Vector3 m_ObjectMove;

	private Vector3 m_ObjectPrevPosition;

	private float m_ObjectScale;

	private float m_Time;

	private float m_Weight = 1f;

	private bool m_DistantDisabled;

	private int m_PreUpdateCount;

	private List<ParticleTree> m_ParticleTrees = new List<ParticleTree>();

	private float m_DeltaTime;

	private List<DynamicBoneColliderBase> m_EffectiveColliders;

	private static int s_UpdateCount;

	private static int s_PrepareFrame;

	private void Start()
	{
		if ((Object)(object)((Component)this).GetComponent<MapDboneMarker>() == (Object)null)
		{
			((Component)this).gameObject.AddComponent<MapDboneMarker>();
		}
		InitializeRig();
		SetupParticles();
		GenerateColliders();
	}

	private void OnDestroy()
	{
		CleanupRig();
		CleanupColliders();
	}

	private void InitializeRig()
	{
		m_IsMapDynamicBone = true;
		if ((Object)(object)m_Root == (Object)null)
		{
			m_Root = ((Component)this).transform;
		}
		m_UsingHierarchyMode = false;
		m_RigBones.Clear();
		RigMode rigMode = m_RigMode;
		if (rigMode == RigMode.Automatic)
		{
			rigMode = (HasValidHierarchy() ? RigMode.Hierarchy : RigMode.PhantomRig);
		}
		if (rigMode == RigMode.Hierarchy)
		{
			InitializeHierarchyMode();
		}
		else
		{
			GeneratePhantomRig();
		}
		MelonLogger.Msg($"MapDbone: Initialized in {(m_UsingHierarchyMode ? "Hierarchy" : "Phantom")} mode with {m_RigBones.Count} bones");
	}

	private bool HasValidHierarchy()
	{
		if ((Object)(object)m_Root == (Object)null)
		{
			return false;
		}
		int num = 0;
		try
		{
			for (int i = 0; i < m_Root.childCount; i++)
			{
				Transform child = m_Root.GetChild(i);
				if ((Object)(object)child != (Object)null && !IsExcluded(child))
				{
					num++;
				}
			}
		}
		catch (Exception ex)
		{
			MelonLogger.Msg("[MapDbone] Error checking hierarchy for " + ((Object)this).name + ": " + ex.Message);
			return false;
		}
		return num > 0;
	}

	private void InitializeHierarchyMode()
	{
		m_UsingHierarchyMode = true;
		m_RigBones.Clear();
		CollectBonesFromHierarchy(m_Root);
		MelonLogger.Msg($"MapDbone: Using existing hierarchy with {m_RigBones.Count} bones");
	}

	private void CollectBonesFromHierarchy(Transform parent, bool isRootCall = true)
	{
		if ((Object)(object)parent == (Object)null)
		{
			return;
		}
		if (!isRootCall)
		{
			m_RigBones.Add(parent);
		}
		try
		{
			for (int i = 0; i < parent.childCount; i++)
			{
				Transform child = parent.GetChild(i);
				if ((Object)(object)child != (Object)null && !IsExcluded(child))
				{