using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AntiMagPocket;
using BoneLib;
using HarmonyLib;
using Il2CppSLZ.Bonelab;
using Il2CppSLZ.Marrow;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "AntiMagPocket", "1.0.0", "notnotnotswipez", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AntiMagPocket")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AntiMagPocket")]
[assembly: AssemblyTitle("AntiMagPocket")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AntiMagPocket
{
public class Core : MelonMod
{
[HarmonyPatch(typeof(Magazine), "OnGrab")]
public class MagHolsterAddPatch
{
public static void Prefix(Magazine __instance)
{
if (!Object.op_Implicit((Object)(object)((Component)__instance).GetComponentInChildren<WeaponSlot>()))
{
WeaponSlot val = ((Component)__instance).gameObject.AddComponent<WeaponSlot>();
val.interactableHost = ((Component)__instance).GetComponentInChildren<InteractableHost>();
val.grip = ((Component)__instance).GetComponentInChildren<Grip>();
val.slotType = (SlotType)1;
}
}
}
[HarmonyPatch(typeof(InventoryAmmoReceiver), "RegisterMagazine")]
public class InventoryAmmoReceiverRegisterPatch
{
public static bool Prefix(InventoryAmmoReceiver __instance)
{
return false;
}
}
public override void OnInitializeMelon()
{
Hooking.OnUIRigCreated += delegate
{
((Component)((Component)Player.RigManager).transform.Find("PhysicsRig/Pelvis/BeltLf1")).gameObject.SetActive(false);
Transform transform = ((Component)UIRig.Instance).transform;
((Component)transform.Find("PLAYERUI/HUD/scaleOffset/hud_Ammo/grid_Ammo")).gameObject.SetActive(false);
((Component)transform.Find("PLAYERUI/INVENTORYSLOTS/scaleOffset/slot_target 04")).gameObject.SetActive(false);
((Component)transform.Find("PLAYERUI/INVENTORYSLOTS/scaleOffset/slot_target 02")).gameObject.SetActive(false);
((Component)transform.Find("../AmmoInventory")).gameObject.SetActive(false);
};
}
}
}