Decompiled source of BonelabFSR v1.0.0

Mods/Bonelab_FSR.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib.BoneMenu;
using BonelabFSR;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering.Universal;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "Bonelab FSR", "1.0.0", "Elijoe", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Bonelab_FSR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Bonelab_FSR")]
[assembly: AssemblyTitle("Bonelab_FSR")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BonelabFSR
{
	public class Core : MelonMod
	{
		public static string PrefName = "FSR";

		public static string SharpnessOveride = "OverideSharpness";

		public static string SharpnessName = "Sharpness";

		public static string FSREnabled = "Enabled";

		public static Instance FSRLogger = Melon<Core>.Logger;

		public static MelonPreferences_Entry<bool> EnabledEntry;

		public static MelonPreferences_Entry<bool> OverideEntry;

		public static MelonPreferences_Entry<float> SharpnessEntry;

		public override void OnInitializeMelon()
		{
			SetUpMelonPrefs();
			CreateMenu();
		}

		public override void OnSceneWasInitialized(int buildIndex, string sceneName)
		{
			((MelonMod)this).OnSceneWasInitialized(buildIndex, sceneName);
			ReapplyFSR();
		}

		public static void UpdateFSR(bool enabled, float sharpness, bool overide)
		{
			UniversalRenderPipelineAsset asset = UniversalRenderPipeline.asset;
			if (enabled)
			{
				asset.upscalingFilter = (UpscalingFilterSelection)3;
			}
			else
			{
				asset.upscalingFilter = (UpscalingFilterSelection)0;
			}
			asset.fsrOverrideSharpness = overide;
			if (overide)
			{
				asset.fsrSharpness = sharpness;
			}
			EnabledEntry.Value = enabled;
			SharpnessEntry.Value = sharpness;
			OverideEntry.Value = overide;
			MelonPreferences.SaveCategory<float>(PrefName, true);
			MelonPreferences.Save();
		}

		public static void CreateMenu()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			Page val = Page.Root.CreatePage("FSR", Color.red, 0, true);
			val.CreateBool("FSR Enabled", Color.white, EnabledEntry.Value, (Action<bool>)delegate(bool value)
			{
				UpdateFSR(value, SharpnessEntry.Value, OverideEntry.Value);
			});
			val.CreateBool("Override Sharpness", Color.white, OverideEntry.Value, (Action<bool>)delegate(bool value)
			{
				UpdateFSR(EnabledEntry.Value, SharpnessEntry.Value, value);
			});
			val.CreateFloat("Sharpness", Color.white, SharpnessEntry.Value, 0.1f, 0f, 1f, (Action<float>)delegate(float value)
			{
				UpdateFSR(EnabledEntry.Value, value, OverideEntry.Value);
			});
			val.CreateFunction("Reapply FSR", Color.green, (Action)ReapplyFSR);
		}

		private static void ReapplyFSR()
		{
			UpdateFSR(EnabledEntry.Value, SharpnessEntry.Value, OverideEntry.Value);
		}

		private static void SetUpMelonPrefs()
		{
			if (!MelonPreferences.HasEntry(PrefName, SharpnessName))
			{
				FSRLogger.Msg("No prefs found! Generating!");
				MelonPreferences.CreateCategory(PrefName);
				EnabledEntry = MelonPreferences.CreateEntry<bool>(PrefName, FSREnabled, false, (string)null, (string)null, false, false, (ValueValidator)null);
				OverideEntry = MelonPreferences.CreateEntry<bool>(PrefName, SharpnessOveride, false, (string)null, (string)null, false, false, (ValueValidator)null);
				SharpnessEntry = MelonPreferences.CreateEntry<float>(PrefName, SharpnessName, 1f, (string)null, (string)null, false, false, (ValueValidator)null);
				MelonPreferences.Save();
			}
			else
			{
				EnabledEntry = MelonPreferences.GetEntry<bool>(PrefName, FSREnabled);
				OverideEntry = MelonPreferences.GetEntry<bool>(PrefName, SharpnessOveride);
				SharpnessEntry = MelonPreferences.GetEntry<float>(PrefName, SharpnessName);
			}
		}
	}
}