Last updated | a year ago |
Total downloads | 29320 |
Total rating | 10 |
Categories | Code Mods |
Dependency string | Evanaellio-HyperJump-3.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.5.7gnonme-ModThatIsNotMod
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Preferred version: 0.3.6gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 2.2.1README
Hyper Jump
Jump higher and leap further.
To install the mod, copy the Mods folder inside the zip into your BONEWORKS or BONELAB directory.
⚠ Use versions 3.0.x for BONELAB Patch 2 and versions 3.1.x for BONELAB Patch 3, and any of versions 3.x for BONEWORKS
Hyper jumps and leaps are best used in exterior environments (unless you like fracturing your skull on the ceiling or smashing your face against a wall).
Hyper leaps only apply when walking/running, and will propel you towards where you are looking.
Hyper jumps/leaps can be charged so that the jump power scales with how long the jump button was pressed for.
You can use BoneMenu to edit up to 3 custom profiles with different jump/leap strength.
ActiveProfile can take the following values :
default
the default HyperJump profileinstant
same as the default but all jumps will be performed at max powerdisabled
disables HyperJumpcustoma
uses the parameters from the[HyperJumpCustomA]
section, which is initially the same as the default profilecustomb
uses the parameters from the[HyperJumpCustomB]
section, which is initially the same as the default profilecustomc
uses the parameters from the[HyperJumpCustomC]
section, which is initially the same as the default profile
Custom property | Description |
---|---|
UpwardJumpMultiplier | How high the hyper jumps will go |
ForwardLeapMultiplier | How far the hyper leaps will go |
JumpChargingTime | How many seconds to hold the jump button until you reach max jump power, set to 0 for instant hyper jumps |
Changelogs
v3.1.0
- Add compatibility with BONELAB Patch 3
v3.0.1
- Fix dependency to BoneLib for compatibility with Patch 2
v3.0.0
- Make compatible with both BONEWORKS and BONELAB
- Add more custom profiles slots
- Add BoneMenu support for switching and editing profiles
v2.0.0
- Port from BONEWORKS to BONELAB
- Add configurable profiles
v1.1.0:
- Add jump charging
- Improve hyper jump physics
v1.0.0:
- Initial version