Decompiled source of EdibleMelons v1.0.0

EdibleMelons.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using EdibleMelons;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.VRMK;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "EdibleMelons", "1.0.0", "Goosek", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("EdibleMelons")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EdibleMelons")]
[assembly: AssemblyTitle("EdibleMelons")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EdibleMelons
{
	public class Core : MelonMod
	{
		private int buffsApplied = 0;

		private int cd = 0;

		private bool launched = false;

		public override void OnInitializeMelon()
		{
			Hooking.OnLevelLoaded += LaunchedOn;
			Hooking.OnLevelUnloaded += LaunchedOff;
		}

		private void LaunchedOn(LevelInfo info)
		{
			launched = true;
		}

		private void LaunchedOff()
		{
			launched = false;
		}

		public override void OnUpdate()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			if (!launched)
			{
				return;
			}
			Collider[] array = Il2CppArrayBase<Collider>.op_Implicit((Il2CppArrayBase<Collider>)(object)Physics.OverlapSphere(Player.Head.position, 0.2f));
			if (buffsApplied > 0)
			{
				cd++;
				if (cd >= 1200)
				{
					cd = 0;
					buffsApplied--;
					Avatar avatar = Player.Avatar;
					avatar._strengthUpper -= 10f;
					Transform transform = ((Component)Player.Avatar).transform;
					transform.localScale += new Vector3(0.1f, 0.1f, 0.1f);
				}
			}
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				if (((Object)((Component)val).gameObject).name.StartsWith("Frag_Watermelon"))
				{
					((MelonBase)this).LoggerInstance.Msg("Ate a watermelon");
					Player.PhysicsRig.headSfx.DoubleJump();
					Transform transform2 = ((Component)Player.Avatar).transform;
					transform2.localScale -= new Vector3(0.1f, 0.1f, 0.1f);
					Avatar avatar2 = Player.Avatar;
					avatar2._strengthUpper += 10f;
					buffsApplied++;
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
			}
		}
	}
}