KeepInventory
Keep your inventory when switching mod levels and leaving/joining the game!
CHANGELOG
1.2.0
- Revamped Fusion Support, updated to LabFusion v1.9.3. The items not get put in the inventory slots (it may not sync to players joining after inventory load, Lakatrazz said its a problem with fusion)
- Revamped the BoneMenu, added a ton of settings and "categories"
- Revamped the README
- Added a simple toggle to disable or enable blacklist for BONELAB levels
- Added more information in console for easier debugging as well as error checking
- Added notifications, indicating things such as errors, loaded inventory etc.
- Added saving and loading gun data, such as how many rounds are left, is there a mag etc. (Contains Fusion Support only for players that have KeepInventory)
- Added an indicator of version in BoneMenu, also displays when a new version is available
- Fixed issue with BONELAB levels attempting to spawn items in inventory slots that are being overwritten, causing them to be dropped in front of player
- Fixed issue with loading ammo crashing the game due to protected memory
- Fixed issue with slots such as the Head not being saved nor loaded.
1.1.1
- Introduced Fusion Support! (When in server and loading inventory, the saved items will spawn in front of you)
- Fixed issue with incorrect version displaying on MelonLoader
1.1.0
- Replaced Settings class with Melon Preferences (Now settings actually save)
- Added ammo saving!
- Added Persistent Saves, which save the inventory so they can be used even when you leave the game, can be configured in BoneMenu Settings!
- Added the ability to blacklist levels from saving/loading inventories, can be done in BoneMenu Settings!
- Added a bit of documentation in source code
1.0.0
- Created the whole thing, so you can keep inventory between levels, what do u really want me to say in v1.0.0?