Decompiled source of NoVignette v1.0.0

Mods/NoVignette.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using MelonLoader;
using NoVignette;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(global::NoVignette.NoVignette), "NoVignette", "1.0.0", "HEIMO", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("NoVignette")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoVignette")]
[assembly: AssemblyTitle("NoVignette")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoVignette;

public class NoVignette : MelonMod
{
	[CompilerGenerated]
	private sealed class <VignetteDestroy>d__1 : IEnumerator<object>, IEnumerator, IDisposable
	{
		private int <>1__state;

		private object <>2__current;

		public NoVignette <>4__this;

		private IEnumerator<GameObject> <>s__1;

		private GameObject <obj>5__2;

		private SkinnedMeshRenderer <smr>5__3;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <VignetteDestroy>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>s__1 = null;
			<obj>5__2 = null;
			<smr>5__3 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(2f);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				<>s__1 = Resources.FindObjectsOfTypeAll<GameObject>().GetEnumerator();
				try
				{
					while (<>s__1.MoveNext())
					{
						<obj>5__2 = <>s__1.Current;
						if (((Object)<obj>5__2).name.Contains("Vignetter"))
						{
							<smr>5__3 = <obj>5__2.GetComponent<SkinnedMeshRenderer>();
							if (!((Object)(object)<smr>5__3 == (Object)null))
							{
								((Renderer)<smr>5__3).forceRenderingOff = true;
								<smr>5__3 = null;
								<obj>5__2 = null;
							}
						}
					}
				}
				finally
				{
					if (<>s__1 != null)
					{
						<>s__1.Dispose();
					}
				}
				<>s__1 = null;
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public override void OnLevelWasLoaded(int level)
	{
		MelonCoroutines.Start(VignetteDestroy());
	}

	[IteratorStateMachine(typeof(<VignetteDestroy>d__1))]
	private IEnumerator VignetteDestroy()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <VignetteDestroy>d__1(0)
		{
			<>4__this = this
		};
	}
}