using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using FlatPlayer;
using FlatPlayerPlus;
using Il2CppSLZ.Bonelab.SaveData;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Pool;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "FlatPlayerPlus", "1.0.0", "HL2H0", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FlatPlayerPlus")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FlatPlayerPlus")]
[assembly: AssemblyTitle("FlatPlayerPlus")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FlatPlayerPlus
{
public class Mod : MelonMod
{
public enum ReloadHand
{
Right,
Left
}
private static ReloadHand _reloadHand;
public static void ReloadGun(ReloadHand reloadHand)
{
switch (reloadHand)
{
case ReloadHand.Right:
{
Gun componentInHand3 = Player.GetComponentInHand<Gun>(Player.RightHand);
Magazine componentInHand4 = Player.GetComponentInHand<Magazine>(Player.LeftHand);
if (Object.op_Implicit((Object)(object)componentInHand3) && Object.op_Implicit((Object)(object)componentInHand4) && !componentInHand3.HasMagazine())
{
((SpawnEvents)componentInHand4).Despawn();
componentInHand3.InstantLoadAsync();
componentInHand3.CompleteSlidePull();
componentInHand3.CompleteSlideReturn();
}
break;
}
case ReloadHand.Left:
{
Gun componentInHand = Player.GetComponentInHand<Gun>(Player.LeftHand);
Magazine componentInHand2 = Player.GetComponentInHand<Magazine>(Player.RightHand);
if ((Object)(object)componentInHand2 != (Object)null && !componentInHand.HasMagazine())
{
((SpawnEvents)componentInHand2).Despawn();
componentInHand.InstantLoadAsync();
componentInHand.CompleteSlidePull();
componentInHand.CompleteSlideReturn();
}
break;
}
}
}
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("FlatPlayer+ Initialized.");
}
public override void OnUpdate()
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
((MelonBase)this).OnUpdate();
_reloadHand = (DataManager.ActiveSave.PlayerSettings.BeltLocationRight ? ReloadHand.Left : ReloadHand.Right);
if (FlatBooter.IsReady)
{
if (Input.GetKeyDown((KeyCode)114) && FlatBooter.IsReady)
{
ReloadGun(_reloadHand);
}
if (Input.GetKey((KeyCode)119) && Object.op_Implicit((Object)(object)Player.RigManager.activeSeat))
{
Player.RightController._thumbstickAxis = new Vector2(0f, 1f);
}
if (Input.GetKeyDown((KeyCode)306))
{
Player.LeftController._thumbstickDown = true;
}
}
}
}
}