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[4.0.0] Major Update
Added
- Timeline compatibility
- MkGlow (Partly)
- Audio Sources
- Handheld Camera
- Removed grip limit on the handles
- Syncs with fusion
- Moved to a separate SDK mod
- Changed built-in spotlight colors to warm, neutral, and cold
- BoneMenu
- Presets values view
- Open Preset Folder button
- Delete Preset button
- Avatar Mesh Page
- Refresh Presets button
- Head Meshes Offset Toggle
Changed
- Decreased built-in spotlight intensity increment to 0.5
- Removed the grip limit for the handheld camera
- Now
UserData folder is not required
- Moved
md_resources.bundle to an embedded resource for better installation
- Some code refactoring
Fixed
- Handheld camera zoom not working
- Loading Presets with a post-processing effect not applying correctly
- Loading Presets doesn't update the menu
- Saving presets wrongly
[3.1.0] Regular Update
Added
- Free Camera Mode
- Added a startup delay slider [Changing it below 2 seconds is not recommended]
Changed
- Some code improvements
- UI Layout
- Moved the Support Page to the bottom of the main menu
- Removed some unnecessary notifications
- Replaced all the notifications with a single one that shows when everything is loaded properly.
Fixed
- Fixed Ko-fi Button in the README file
- Fixed
ViewPath not opening the file explorer properly. (Again lol)
- Removed leftover logging
- Version number not being right
Known Issues
- After zooming with the free cam and stopping quickly, the FOV may display as a long decimal value
[3.0.1] Hotfix
Added
- Now the mod will check for the resources file, if it's not found,it notifies the user.
Fixed
- Fixed an issue where when you click on
ViewPath it opens the file instead of showing it in the explorer.
- Fixed the cameras not syncing FOVs properly.
- Fixed the view mode not being changed properly.
[3.0.0] Major Update
Important: New dependency is required FieldInjector
Added
- Handheld Camera, with :
- Built-in Lighting
- Zoom in/out
- Cool Design
- Presets System
- Complete code overhaul
Changed
- UI Layout
- Removed camera modes (Replaced by the Handheld Camera)
[2.1.0] Regular Update
Added
- Notification Customizability
- Auto Save ( Experimental )
Changed
- Reduced the waiting time form 5 seconds to 3 seconds
Fixed
- A few typos lol
- When preferences is loaded, rotation smoothing loads as position smoothing
[2.0.0] Major Update
Added
- Preferences Saving
- Camera Auto-Finding
- Position Offset
- Post-Processing Control :
- Auto Exposure
- Chromatic Aberration
- Lens Distortion
- Camera Modes :
- Avatar Meshes Control (On | Off) :
Changed
Fixed
- Levels with scene chunks no longer un-finds the camera
[1.2.0] Regular Update
Added
- Smoothing
- Rotation Offset
- Support Page
- Reset All Button
- Notifications
Known Issues
- Position smoothing may cause the spectator camera to clip through head meshes.
- Levels with scene chunks may un-find the camera, but it won't affect the modifications the mod made
[1.1.0] Regular Update
Added
- Added ability to toggle post-processing.
- Added Colors to the mod's menu
Changed
- Changing values won't be accessible when the camera is not found, reducing confusion.
Known Issues
- Levels with scene chunks may un-find the cam, but it won't affect the modifications the mod made
[1.0.0]