Fixed uneven damage (host dying in one shot while others didn't) - everyone is now forced to the same health pool regardless of their avatar, so damage is equal for all players
Fixed Victory Royales (and the leaderboard) crashing on Quest - the mod used a player ID property that doesn't exist on the Quest build of Fusion, which threw an error mid-victory so nobody ever won. Now uses an identifier present on every platform
Dying players also report their death to the host over a reliable client-to-host message so deaths register on every networking layer (Steam and EOS/Quest)
Maps with a ceiling/sky roof (like HalfwayPark) no longer spawn loot or players on top of the roof - the mod now detects the ceiling and places everything underneath it
Fixed winning being completely broken - the host now reads each player's health directly every frame and eliminates the dead, instead of relying on death events/messages that were never reaching the host. The last player (or duo) standing now wins reliably
Fixed players sometimes spawning on top of each other - spawns are now assigned by a consistent player order so everyone lands at a different point
More loot, kept closer together - loot now clusters within the first storm circle instead of being flung across the whole map, and more of it lands successfully
Leaderboard In Lobby now lists every player in the lobby (and logs the count so issues can be diagnosed)
Maps can now use Fusion's GamemodeCrateSpawner components to place loot by hand - if a map has them, Ford Royale lets Fusion spawn that loot and skips its own scatter (the code raycast scatter still runs on maps without placed spawners)
Loot spawning is now fully automatic: if the map has Fusion gamemode crate spawners it uses those, otherwise it scatters random loot - no setting to fiddle with
Fixed dead players getting stuck in the sky barrier / out of bounds instead of the spectator box - the box is now placed inside the map's valid area and players are actively kept inside it
Custom sounds now load through a built-in managed WAV decoder (WAV only - BONELAB can't play MP3 at runtime) - no native libraries, no other mods needed, works the same on PC and Quest
Fixed Solos not ending when one player was left - last man standing now wins immediately
Fixed spawns sending players super far away, into the storm or out of bounds - players now spawn spread out but safely inside the first storm circle
Loot now only lands on surfaces you can stand on (streets, rooftops, interior floors) instead of clipping through walls or floating
Leaderboard now lists everyone in your Fusion lobby and rebuilds each time you open it
Added a Duos mode - host can pick Solos or Duos in the gamemode settings. Duos pairs players into teams of two: no friendly fire, you see your teammate's nametag, and a duo wins together if they're the last team standing
Reworked loot spawning - weapons, guns and chests now spread across the whole map and land on streets, rooftops and inside buildings instead of piling up at the spawn, with more loot overall
Players now spawn spread out at random spots around the map (near loot) when the round starts
Fixed the in-lobby leaderboard not updating kills or wins (it's now synced from the host)
Fixed spectator screens showing numbers instead of player display names
Inventories and the map fully clear between rounds
First release.