NoRandomSlowDown
Fixes the issue where the game appears to enter slow motion at very low framerates.
By Lakatrazz
| Last updated | 6 days ago |
| Total downloads | 413 |
| Total rating | 0 |
| Categories | Code Mods |
| Dependency string | Lakatrazz-NoRandomSlowDown-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1README
Ever had problems where, at very low framerates, the game appears to enter "slow-motion"? This mod fixes it!
The mod can be toggled in BoneMenu, for comparison.
NOTICE
The way this mod works is by setting the games "maximumDeltaTime" to the Unity default instead of the low value in the base game.
In simple terms, this value works by limiting the amount of physics ticks that can occur within a certain amount of time. At low framerates, this means physics will simulate less often, creating a slow-motion effect.
HOWEVER, since this mod increases the setting and allows more physics ticks to run, the slow-motion will be replaced by worse overall performance when the slow-motion would have originally occurred.
If you do not want to experience slow-motion or poor performance, your only option at that point would be to get better hardware so that the game runs better.