using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib.BoneMenu;
using MelonLoader;
using MelonLoader.Preferences;
using NoRandomSlowDown;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(NoRandomSlowDownMod), "No Random Slow Down", "1.0.0", "Lakatrazz", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyDescription("Fixes the issue where the game appears to enter slow motion at very low framerates.")]
[assembly: AssemblyTitle("No Random Slow Down")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace NoRandomSlowDown;
public class NoRandomSlowDownMod : MelonMod
{
public const string Version = "1.0.0";
private static bool _preferencesSetup = false;
private static float _defaultMaximumDeltaTime = 1f / 30f;
public const float OverrideMaximumDeltaTime = 1f / 3f;
public static MelonPreferences_Category MelonPrefCategory { get; private set; }
public static MelonPreferences_Entry<bool> MelonPrefEnabled { get; private set; }
public static bool IsEnabled { get; private set; } = true;
public static Page MainPage { get; private set; }
public static BoolElement EnabledElement { get; private set; }
public override void OnInitializeMelon()
{
SetupMelonPrefs();
SetupBoneMenu();
_defaultMaximumDeltaTime = Time.maximumDeltaTime;
ApplyMaximumDeltaTime();
}
public static void SetupMelonPrefs()
{
MelonPrefCategory = MelonPreferences.CreateCategory("NoRandomSlowDown");
MelonPrefEnabled = MelonPrefCategory.CreateEntry<bool>("IsEnabled", IsEnabled, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
IsEnabled = MelonPrefEnabled.Value;
_preferencesSetup = true;
}
public static void SetupBoneMenu()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
MainPage = Page.Root.CreatePage("No Random Slow Down", Color.yellow, 0, true);
EnabledElement = MainPage.CreateBool("Enabled", Color.cyan, IsEnabled, (Action<bool>)OnSetEnabled);
}
private static void OnSetEnabled(bool value)
{
IsEnabled = value;
MelonPrefEnabled.Value = value;
MelonPrefCategory.SaveToFile(false);
ApplyMaximumDeltaTime();
}
private static void ApplyMaximumDeltaTime()
{
if (IsEnabled)
{
Time.maximumDeltaTime = 1f / 3f;
}
else
{
Time.maximumDeltaTime = _defaultMaximumDeltaTime;
}
}
public override void OnPreferencesLoaded()
{
if (_preferencesSetup)
{
IsEnabled = MelonPrefEnabled.Value;
EnabledElement.Value = IsEnabled;
}
}
}