Last updated | a year ago |
Total downloads | 47870 |
Total rating | 12 |
Categories | Code Mods |
Dependency string | Lakatrazz-Quicksilver-1.6.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 2.2.1README
Have you ever wanted to be like Quicksilver, and run around in bullet time at full speed? Wait no longer!
QUICKSILVER MOD
NOTE:
- This mod will have issues as the game does not expect the player to be moving in this way.
Currently Features:
- Walk/run/crouch normally in slow-motion!
- Jump in normal speed! Gain extreme height due to larger force!
- Smooth/snap turn in normal speed!
- Player sound effects are at normal pitch
- Hands move at regular speed, extreme strength!
- Force grab at regular speed!
- Fingers move at regular speed!
- Shoot guns at regular speed!
- BoneMenu support
PLANNED:
- None!
NOTE:
- This mod is NOT GUARANTEED to work with stat override mods! Unless they use multipliers, theres a chance they will override the effects of this mod!
CONTROLS
- Just enter slow motion! The mod will do the rest!
DEPENDENCIES
VIDEO
CHANGELOG
v1.6.0
- Improved hand interactions
- Made grip handposes move in realtime
- Improved player speed
- Made object handling solve in realtime
- Made magazines eject in realtime
v1.5.0
- Made player gravity increase in slow-mo
- Removed harmony patch that Quest didn't like
v1.4.0
- Updated for patch 3
- Fixed losing all momentum when leaving slow-mo
v1.3.1
- Made preferences update live if you change them in MelonPreferences.cfg
- Fixed icon text font
v1.3.0
- Made compatible with BoneLib 2.0.1
- BoneMenu support! Toggle the mod easily! Saves even after restarting the game!
- Fixed issues with infinitely gaining velocity by spamming and unspamming the slow-motion button in a specific way
- Fixed mistake with rigidbody velocity and drag updating
- Fixed compatibility issues with ragdoll mods
- Fixed (potential) extreme flying bug
v1.2.1
- Made crouching move in normal speed
- Made jumping move in normal speed
- Made smooth/snap turn move in normal speed
- Fixed some issues when changing timescale and using time affected objects
- Cleaned up some code
- Improved general locomotion further
- Improved spine speed
- Improved ground pinning logic
v1.2.0
- Heavily improved acceleration even further! Walking and running is nearly indistinguishable from normal speed!
- Hand speed is finally 1:1 in 3x slow mo!
- Made wind sound effects scale with speed, so you don't hear a rumbling when moving fast
- Fixed issues with break force/items being let go due to your strength
- Improved leg ik slightly more
- Tweaked stat values
- Fixed performance issues, before when changing in and out of slow-mo you would get a temporary lag spike
- Probably some other stuff I forgot
v1.1.0
- Heavily improved acceleration logic (you can accelerate and move quickly in 3x slow mo now!)
- Improved hand speed in 3x slow motion even further
- Added gun shot speed scaling (shoot guns at normal speed!)
- Fixed issue with previous gun logic affecting omni projectors
v1.0.1
- Fixed leg IK
- Improved acceleration
- Improved hand speed while in 3x slow motion
- Added recoil to guns in slow motion
v1.0.0
- Initial release