Mods that depend on MelonLoader
Adds a search bar to filter customers in the dealer assignment menu.
Last updated: a month ago
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: a month ago
Create a Skilltree system in Schedule I
Last updated: a month ago
Create a Skilltree system in Schedule I
Last updated: a month ago
A comprehensive fuel system mod for Schedule I, adding realistic fuel consumption, HUD integration, fuel stations, and multiplayer synchronization. Built with extensibility and configurability in mind.
Last updated: a month ago
A comprehensive fuel system mod for Schedule I, adding realistic fuel consumption, HUD integration, fuel stations, and multiplayer synchronization. Built with extensibility and configurability in mind.
Last updated: a month ago
Fixes Schedule I's main menu! Get a true "Continue" button (loads last session), a clear "Load Game" button, corrected UI, and smoother loading. No more deceptive "Continue" or redundant scene loads. Just a straightforward menu.
Last updated: a month ago
A mod which give access to Overpass.
Last updated: a month ago
A MelonLoader mod for Schedule I that enables "true" auto-jumping/bunny-hopping.
Last updated: a month ago
A MelonLoader mod for Schedule 1 (v0.4.2f9) that removes properties without loading docks from the Deliveries App dropdown, preventing users from selecting invalid delivery destinations.
Last updated: a month ago
S1MAPI is a mapping and construction library for Schedule 1 mods. Create procedural meshes, build structures, and load GLTF assets without depending on game assemblies.
Last updated: a month ago
Adds paintable graffiti panels to the Veeper van (sides, hood, rear, roof) with save/load and multiplayer sync. Now with less lag.
Last updated: a month ago
Restores the unlimited spray cap to Schedule I graffiti - Fork of UnlimitedGraffiti by GuysWeForgotDre for version v0.4.2
Last updated: 2 months ago
This mod rotates (the items in) your hand to make them point straight. Works on vanilla items, random modded items do not seem to rotate. Why? I have no idea! At least the vanilla items are 'usable' on quest 2 now...
Last updated: 2 months ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 months ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 2 months ago
Adds more user-definable items to list of items spawned by dev tools cheat
Last updated: 2 months ago
Increase station assignment limits for janitor, botanist, chemist, and handler (default 60).
Last updated: 2 months ago
Adds a tuned Supercar to the dealership - 40% faster, tighter handling, bright purple, $100k
Last updated: 2 months ago
Hire delivery drivers to move items between loading docks on your properties (host-only management).
Last updated: 2 months ago
Airship: a map that takes place on an airship flying around a city in the sky.
Last updated: 2 months ago
Hire delivery drivers to automatically transport items between loading docks on your properties
Last updated: 2 months ago