Decompiled source of ImpactRagdoll v1.0.0

Mods/ImpactRagdoll.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Interaction;
using ImpactRagdoll;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "ImpactRagdoll", "1.0.0", "notnotnotswipez", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ImpactRagdoll")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ImpactRagdoll")]
[assembly: AssemblyTitle("ImpactRagdoll")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ImpactRagdoll
{
	public class Core : MelonMod
	{
		[HarmonyPatch(typeof(PhysicsRig), "UnRagdollRig")]
		public class UnRagdollPatch
		{
			public static bool Prefix(PhysicsRig __instance)
			{
				if (((Object)((Rig)__instance).manager).GetInstanceID() == ((Object)Player.RigManager).GetInstanceID() && lockUnragdoll)
				{
					return false;
				}
				return true;
			}
		}

		public static bool enabled = true;

		public static bool lockUnragdoll = false;

		public static bool seatEjection = true;

		public static float ejectionPower = 20f;

		private Rigidbody trackingBody;

		private Vector3 lastVelocity = Vector3.zero;

		public static float downTime = 2f;

		public static float cooldown = 6f;

		public static float threshHold = 5.5f;

		public override void OnInitializeMelon()
		{
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			Hooking.OnUIRigCreated += delegate
			{
				trackingBody = Player.PhysicsRig.physG._rb;
				cooldown = 5f;
			};
			MelonPreferences_Category mainCategory = MelonPreferences.CreateCategory("ImpactRagdoll");
			MelonPreferences_Entry<bool> modEnabledEntry = mainCategory.CreateEntry<bool>("ModEnabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			MelonPreferences_Entry<float> impactThreshEntry = mainCategory.CreateEntry<float>("ImpactThreshold", 6f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			MelonPreferences_Entry<bool> seatEjectionEntry = mainCategory.CreateEntry<bool>("SeatEjection", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			MelonPreferences_Entry<float> seatEjectionPowerEntry = mainCategory.CreateEntry<float>("EjectionPower", 20f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			MelonPreferences_Entry<float> downTimeEntry = mainCategory.CreateEntry<float>("DownTime", 2f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			enabled = modEnabledEntry.Value;
			threshHold = impactThreshEntry.Value;
			seatEjection = seatEjectionEntry.Value;
			ejectionPower = seatEjectionPowerEntry.Value;
			downTime = downTimeEntry.Value;
			Page val = Page.Root.CreatePage("ImpactRagdoll", Color.yellow, 0, true);
			val.CreateBool("Enabled", Color.green, enabled, (Action<bool>)delegate(bool b)
			{
				enabled = b;
				modEnabledEntry.Value = b;
				mainCategory.SaveToFile(false);
			});
			val.CreateFloat("Impact Threshold", Color.blue, threshHold, 0.5f, 1f, 10f, (Action<float>)delegate(float f)
			{
				threshHold = f;
				impactThreshEntry.Value = f;
				mainCategory.SaveToFile(false);
			});
			val.CreateFloat("Down Time", Color.blue, downTime, 0.5f, 1f, 10f, (Action<float>)delegate(float f)
			{
				downTime = f;
				downTimeEntry.Value = f;
				mainCategory.SaveToFile(false);
			});
			val.CreateBool("Seat Ejection", Color.blue, seatEjection, (Action<bool>)delegate(bool b)
			{
				seatEjection = b;
				seatEjectionEntry.Value = b;
				mainCategory.SaveToFile(false);
			});
			val.CreateFloat("Ejection Power", Color.yellow, ejectionPower, 1f, 1f, 1000f, (Action<float>)delegate(float f)
			{
				ejectionPower = f;
				seatEjectionPowerEntry.Value = f;
				mainCategory.SaveToFile(false);
			});
		}

		public override void OnUpdate()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			if (!enabled)
			{
				return;
			}
			if (cooldown > 0f)
			{
				cooldown -= Time.deltaTime;
			}
			if (!Object.op_Implicit((Object)(object)trackingBody))
			{
				return;
			}
			Vector3 velocity = trackingBody.velocity;
			float magnitude = ((Vector3)(ref velocity)).magnitude;
			float magnitude2 = ((Vector3)(ref lastVelocity)).magnitude;
			float targetFloat = magnitude - magnitude2;
			PhysicsRig physicsRig = Player.PhysicsRig;
			if (FastAbs(targetFloat) > threshHold && !physicsRig.shutdown && cooldown <= 0f)
			{
				bool flag = false;
				MarrowEntity val = null;
				Seat activeSeat = Player.RigManager.activeSeat;
				if (Object.op_Implicit((Object)(object)activeSeat))
				{
					if (!seatEjection)
					{
						return;
					}
					activeSeat.EgressRig(true);
					val = ((Component)activeSeat).GetComponentInParent<MarrowEntity>();
					TryDrop(Player.LeftHand);
					TryDrop(Player.RightHand);
					flag = true;
				}
				physicsRig.ShutdownRig();
				physicsRig.RagdollRig();
				lockUnragdoll = true;
				MelonCoroutines.Start(WaitAndRestoreUnragdoll(downTime));
				if (flag)
				{
					Vector3 normalized = ((Vector3)(ref lastVelocity)).normalized;
					normalized.y += 1f;
					normalized *= ejectionPower;
					if (Object.op_Implicit((Object)(object)val))
					{
						IgnoreCollisionWithEntity(val, ignore: true);
					}
					MelonCoroutines.Start(MinorWaitAndReCollideRig(val, 0.5f));
					((Component)((Rig)physicsRig).m_chest).GetComponent<Rigidbody>().AddForce(normalized * ejectionPower, (ForceMode)1);
				}
			}
			lastVelocity = velocity;
		}

		private void IgnoreCollisionWithEntity(MarrowEntity target, bool ignore)
		{
			foreach (Collider componentsInChild in ((Component)target).GetComponentsInChildren<Collider>())
			{
				foreach (Collider componentsInChild2 in ((Component)Player.PhysicsRig).GetComponentsInChildren<Collider>())
				{
					Physics.IgnoreCollision(componentsInChild, componentsInChild2, ignore);
				}
			}
		}

		private bool TryDrop(Hand hand)
		{
			if (hand.HasAttachedObject())
			{
				Grip val = ((Il2CppObjectBase)hand.AttachedReceiver).TryCast<Grip>();
				if ((Object)(object)val != (Object)null)
				{
					val.ForceDetach(true);
					return true;
				}
			}
			return false;
		}

		private IEnumerator MinorWaitAndReCollideRig(MarrowEntity entity, float time)
		{
			yield return (object)new WaitForSeconds(time);
			IgnoreCollisionWithEntity(entity, ignore: false);
		}

		private IEnumerator WaitAndRestoreUnragdoll(float time)
		{
			yield return (object)new WaitForSeconds(time);
			lockUnragdoll = false;
			PhysicsRig physicsRig = Player.PhysicsRig;
			Transform feet = physicsRig.feet.transform;
			Transform knee = physicsRig.knee.transform;
			Transform pelvis = ((Component)((Rig)physicsRig).m_pelvis).transform;
			physicsRig.TurnOnRig();
			physicsRig.UnRagdollRig();
			Vector3 position = pelvis.position;
			Quaternion rotation = pelvis.rotation;
			knee.SetPositionAndRotation(position, rotation);
			feet.SetPositionAndRotation(position, rotation);
			cooldown = 3f;
		}

		private float FastAbs(float targetFloat)
		{
			if (targetFloat < 0f)
			{
				return targetFloat * -1f;
			}
			return targetFloat;
		}
	}
}