using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppSLZ.Bonelab;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Warehouse;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using SelfHarm;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "SelfHarm", "1.0.1", "notnotnotswipez", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("SelfHarm")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SelfHarm")]
[assembly: AssemblyTitle("SelfHarm")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SelfHarm
{
public class Core : MelonMod
{
[HarmonyPatch(typeof(UIRig), "Awake")]
public class UIRigAwakePatch
{
public static void Postfix()
{
if (isEnabled)
{
MelonLogger.Msg("[Self Harm] Mod is already eanbled, Adding impact properties");
AddImpactProperties(PlayerRefs.Instance.PlayerRigManager);
}
}
}
public static MelonPreferences_Category MelonPrefCategory { get; set; }
public static MelonPreferences_Entry<bool> ModEnabledPref { get; set; }
public static bool isEnabled { get; set; }
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("Initialized.");
SetupMelonPrefs();
CreateBonemenu();
}
public static void AddImpactProperties(RigManager rigManager)
{
PhysicsRig physicsRig = rigManager.physicsRig;
rigManager.health._testVisualDamage = true;
DataCardReference<SurfaceDataCard> surfaceDataCard = new DataCardReference<SurfaceDataCard>("SLZ.Backlot.SurfaceDataCard.Blood");
foreach (Rigidbody componentsInChild in ((Component)physicsRig).GetComponentsInChildren<Rigidbody>())
{
if (!Object.op_Implicit((Object)(object)((Component)componentsInChild).GetComponent<ImpactProperties>()))
{
GameObject gameObject = ((Component)componentsInChild).gameObject;
if (((Object)gameObject).GetInstanceID() != ((Object)physicsRig.feet).GetInstanceID() && ((Object)gameObject).GetInstanceID() != ((Object)physicsRig.knee).GetInstanceID())
{
ImpactProperties val = ((Component)componentsInChild).gameObject.AddComponent<ImpactProperties>();
val.SurfaceDataCard = surfaceDataCard;
val.decalType = (DecalType)(-1);
}
}
}
}
public static void DestroyImpactProperties(RigManager rigManager)
{
PhysicsRig physicsRig = rigManager.physicsRig;
rigManager.health._testVisualDamage = true;
DataCardReference<SurfaceDataCard> val = new DataCardReference<SurfaceDataCard>("SLZ.Backlot.SurfaceDataCard.Blood");
foreach (Rigidbody componentsInChild in ((Component)physicsRig).GetComponentsInChildren<Rigidbody>())
{
if (Object.op_Implicit((Object)(object)((Component)componentsInChild).GetComponent<ImpactProperties>()))
{
Object.Destroy((Object)(object)((Component)componentsInChild).GetComponent<ImpactProperties>());
}
}
}
public static void SetupMelonPrefs()
{
MelonPrefCategory = MelonPreferences.CreateCategory("Self Harm");
ModEnabledPref = MelonPrefCategory.CreateEntry<bool>("isEnabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
isEnabled = ModEnabledPref.Value;
}
public static void CreateBonemenu()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
Page val = Page.Root.CreatePage("Self Harm", Color.red, 0, true);
val.CreateBool("Mod Toggle", Color.yellow, ModEnabledPref.Value, (Action<bool>)OnToggle);
}
public static void OnToggle(bool value)
{
isEnabled = value;
if (isEnabled)
{
MelonLogger.Msg("[Self Harm] Mod Enabled, Adding Impact Properties.");
AddImpactProperties(PlayerRefs.Instance.PlayerRigManager);
}
else if (!isEnabled)
{
MelonLogger.Msg("[Self Harm] Mod Disabled, Removing Impact Properties.");
DestroyImpactProperties(PlayerRefs.Instance.PlayerRigManager);
}
ModEnabledPref.Value = value;
MelonPrefCategory.SaveToFile(true);
}
}
}