using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppSLZ.Bonelab;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Warehouse;
using MelonLoader;
using Microsoft.CodeAnalysis;
using SelfHarm;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "SelfHarm", "1.0.0", "notnotnotswipez", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("SelfHarm")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SelfHarm")]
[assembly: AssemblyTitle("SelfHarm")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SelfHarm
{
public class Core : MelonMod
{
[HarmonyPatch(typeof(UIRig), "Awake")]
public class UIRigAwakePatch
{
public static void Postfix()
{
AddImpactProperties(PlayerRefs.Instance.PlayerRigManager);
}
private static void AddImpactProperties(RigManager rigManager)
{
PhysicsRig physicsRig = rigManager.physicsRig;
rigManager.health._testVisualDamage = true;
DataCardReference<SurfaceDataCard> surfaceDataCard = new DataCardReference<SurfaceDataCard>("SLZ.Backlot.SurfaceDataCard.Blood");
foreach (Rigidbody componentsInChild in ((Component)physicsRig).GetComponentsInChildren<Rigidbody>())
{
if (!Object.op_Implicit((Object)(object)((Component)componentsInChild).GetComponent<ImpactProperties>()))
{
GameObject gameObject = ((Component)componentsInChild).gameObject;
if (((Object)gameObject).GetInstanceID() != ((Object)physicsRig.feet).GetInstanceID() && ((Object)gameObject).GetInstanceID() != ((Object)physicsRig.knee).GetInstanceID())
{
ImpactProperties val = ((Component)componentsInChild).gameObject.AddComponent<ImpactProperties>();
val.SurfaceDataCard = surfaceDataCard;
val.decalType = (DecalType)(-1);
}
}
}
}
}
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("Initialized.");
}
}
}