Decompiled source of SelfHarm v1.0.0

Mods/SelfHarm.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppSLZ.Bonelab;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Warehouse;
using MelonLoader;
using Microsoft.CodeAnalysis;
using SelfHarm;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "SelfHarm", "1.0.0", "notnotnotswipez", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("SelfHarm")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SelfHarm")]
[assembly: AssemblyTitle("SelfHarm")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SelfHarm
{
	public class Core : MelonMod
	{
		[HarmonyPatch(typeof(UIRig), "Awake")]
		public class UIRigAwakePatch
		{
			public static void Postfix()
			{
				AddImpactProperties(PlayerRefs.Instance.PlayerRigManager);
			}

			private static void AddImpactProperties(RigManager rigManager)
			{
				PhysicsRig physicsRig = rigManager.physicsRig;
				rigManager.health._testVisualDamage = true;
				DataCardReference<SurfaceDataCard> surfaceDataCard = new DataCardReference<SurfaceDataCard>("SLZ.Backlot.SurfaceDataCard.Blood");
				foreach (Rigidbody componentsInChild in ((Component)physicsRig).GetComponentsInChildren<Rigidbody>())
				{
					if (!Object.op_Implicit((Object)(object)((Component)componentsInChild).GetComponent<ImpactProperties>()))
					{
						GameObject gameObject = ((Component)componentsInChild).gameObject;
						if (((Object)gameObject).GetInstanceID() != ((Object)physicsRig.feet).GetInstanceID() && ((Object)gameObject).GetInstanceID() != ((Object)physicsRig.knee).GetInstanceID())
						{
							ImpactProperties val = ((Component)componentsInChild).gameObject.AddComponent<ImpactProperties>();
							val.SurfaceDataCard = surfaceDataCard;
							val.decalType = (DecalType)(-1);
						}
					}
				}
			}
		}

		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("Initialized.");
		}
	}
}