Decompiled source of FloppyLimbs v1.0.2

Mods/FloppyLimbs.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using FloppyLimbs;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(FloppyArms), "FloppyLimbs", "1.0.0", "MajedCT", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FloppyArmsPatch6")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FloppyArmsPatch6")]
[assembly: AssemblyTitle("FloppyArmsPatch6")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FloppyLimbs
{
	public class FloppyArms : MelonMod
	{
		public static bool IsEnabled { get; private set; }

		public static void OnLeftSetEnabled(bool value)
		{
			IsEnabled = value;
			if (IsEnabled)
			{
				Player.PhysicsRig.leftHand.physHand._forceMultiplier = 0f;
			}
			else
			{
				Player.PhysicsRig.leftHand.physHand._forceMultiplier = 1f;
			}
		}

		public static void OnRightSetEnabled(bool value)
		{
			IsEnabled = value;
			if (IsEnabled)
			{
				Player.PhysicsRig.rightHand.physHand._forceMultiplier = 0f;
			}
			else
			{
				Player.PhysicsRig.rightHand.physHand._forceMultiplier = 1f;
			}
		}

		public static void OnLegsSetEnabled(bool value)
		{
			IsEnabled = value;
			if (IsEnabled)
			{
				Player.PhysicsRig.PhysicalLegs();
				Player.PhysicsRig.legLf.ShutdownLimb();
				Player.PhysicsRig.legRt.ShutdownLimb();
			}
			else
			{
				Player.PhysicsRig.TurnOnRig();
				Player.PhysicsRig.UnRagdollRig();
			}
		}

		public override void OnInitializeMelon()
		{
			SetupBoneMenu();
		}

		public static void SetupBoneMenu()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			Page val = Page.Root.CreatePage("Floppy Limbs", Color.blue, 0, true);
			val.CreateBool("Left Arm Toggle", Color.cyan, IsEnabled, (Action<bool>)OnLeftSetEnabled);
			val.CreateBool("Right Arm Toggle", Color.cyan, IsEnabled, (Action<bool>)OnRightSetEnabled);
			val.CreateBool("Legs Toggle (breaks when unragdolling)", Color.cyan, IsEnabled, (Action<bool>)OnLegsSetEnabled);
		}
	}
}