using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using FloppyLimbs;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(FloppyArms), "FloppyLimbs", "1.0.0", "MajedCT", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FloppyArmsPatch6")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FloppyArmsPatch6")]
[assembly: AssemblyTitle("FloppyArmsPatch6")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FloppyLimbs
{
public class FloppyArms : MelonMod
{
public static bool IsEnabled { get; private set; }
public static void OnLeftSetEnabled(bool value)
{
IsEnabled = value;
if (IsEnabled)
{
Player.PhysicsRig.leftHand.physHand._forceMultiplier = 0f;
}
else
{
Player.PhysicsRig.leftHand.physHand._forceMultiplier = 1f;
}
}
public static void OnRightSetEnabled(bool value)
{
IsEnabled = value;
if (IsEnabled)
{
Player.PhysicsRig.rightHand.physHand._forceMultiplier = 0f;
}
else
{
Player.PhysicsRig.rightHand.physHand._forceMultiplier = 1f;
}
}
public static void OnLegsSetEnabled(bool value)
{
IsEnabled = value;
if (IsEnabled)
{
Player.PhysicsRig.PhysicalLegs();
Player.PhysicsRig.legLf.ShutdownLimb();
Player.PhysicsRig.legRt.ShutdownLimb();
}
else
{
Player.PhysicsRig.TurnOnRig();
Player.PhysicsRig.UnRagdollRig();
}
}
public override void OnInitializeMelon()
{
SetupBoneMenu();
}
public static void SetupBoneMenu()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
Page val = Page.Root.CreatePage("Floppy Limbs", Color.blue, 0, true);
val.CreateBool("Left Arm Toggle", Color.cyan, IsEnabled, (Action<bool>)OnLeftSetEnabled);
val.CreateBool("Right Arm Toggle", Color.cyan, IsEnabled, (Action<bool>)OnRightSetEnabled);
val.CreateBool("Legs Toggle (breaks when unragdolling)", Color.cyan, IsEnabled, (Action<bool>)OnLegsSetEnabled);
}
}
}