Last updated | 8 months ago |
Total downloads | 2215 |
Total rating | 0 |
Categories | Code Mods |
Dependency string | Millzy-Freecam-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.5.7README
BonelabFreecam
A highly configurable freecam for BONELAB.
Controls | Keybinds | Settings & Controls
IMPORTANT
By default, this mod will block your Headset from being available in the game.
To disable this, please set bNoHmd
to false in Melon Preferences or uncheck the "No Hmd" toggle in the menu.
Keybinds
- F to toggle the freecam on/off.
- F1 to toggle the settings menu - NOTE: the settings menu may result in significant FPS drops, so toggle it off it once you're done with it.
- W to move in the direction the camera is facing.
- A to move left relative to the direction the camera is facing.
- S to move in the opposite direction the camera is facing.
- D to move right relative to the direction the camera is facing.
- Space to move the camera up relative to the direction the camera is facing.
- Left CTRL to move the camera down relative to the direction the camera is facing.
- Right Click (hold and drag) to turn the camera.
- Left Shift (hold) to move the camera in fast mode.
Settings & Controls!
Enable/Disable Freecam
If for whatever reason you dont want to use the keybind.
No Hmd
Whether or not this mod should force the game to load without a connected headset. (Requires restart)
Speed
The base speed that the camera moves at.
Fast Multiplier
The amount that the base speed is multiplied by when in fast mode.
e.g. If the base speed is 10, and the Fast Multiplier is 10, the speed in Fast Mode will be 100 (10 * 10).
Camera Sensitivity
This is how sensitive the camera turning is when holding Right Click
Show All Layers
Makes all layers visible to the camera.
Hide All Layers
Makes all layers invisible to the camera.
Field Of View
The view angle of the camera.
Near Clip Distance
The distance the near clipping plane is from the camera. The distance at which objects will start clipping through the camera.
Layer Toggles
Toggle the visibility of individual layers. Most objects are on the Default
or Static
layers.
Special Thanks
- Extraes for letting me use their code from SkipXR.