
Hitmarkers
Redone for BONELAB, see all hits you make on your foes. Now with (WORKING) Quest support!
CHANGELOG
Changelog
This is the changelog for Hitmarkers! This changelog only features public release versions.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.10.1] - 7/28/2025
Added
- A changelog!
[2.10.0] - 7/26/2025
Added
- Fusion support for Hitmarkers!
Fixed
- Fixed a bug with Fusion hitmarkers not spawning in the right locations
- Fixed an issue with players getting death markers for you, even though you had nothing to do with their death
- Fixed another issue with markers being spawned from other players
- Fixed a null reference occurring when the player either dies or kills himself
- Finisher/hit markers never spawn on the local player
Changed
- Made the HitmarkerManager a static class
[2.9.1] - 7/12/2025
Changed
- Adjusted the Thunderstore description to show people where to put skins
[2.9.0] - 7/12/2025
Added
- Melee support for Hitmarkers!
Fixed
- Fixed an issue with the Hitmarker shaders not compiling/showing on Quest
Changed
- All methods that were emitting warnings about IL2CPP no longer appear in the console
[2.8.3] - 8/5/2024
Fixed
- Updated the mod to work with BoneLib 3.1.0
[2.8.2] - 8/3/2024
Fixed
- Fixed an issue with MelonPreferences not being created
[2.8.1] - 8/3/2024
Changed
- Changed description
[2.8.0] - 8/3/2024
Added
- New skin system with proper support in BoneMenu
- Persistent settings that save after the game closes
- Favorite skin selection
Fixed
- Fixes and improvements that use new functions from Patch 5
[2.7.5] - 4/21/2023
Added
- A hitmarkers proxy component to add to any collider for hitmarkers to spawn upon hit
[2.7.0] - 4/6/2023
Added
- BONELAB Fusion support
- Distance scaling
[2.3.2] - 1/1/2023
Added
- BONEWORKS compatibility
[2.3.1] - 1/1/2023
Fixed
- Fixed an issue with JeviLib conflicts (credit: extraes)
[2.3.0] - 12/29/2022
Added
- Patch 3 Quest support!
[2.2.1] - 12/15/2022
Fixed
- Fixed BoneLib support
[2.2.0] - 11/24/2022
Added
- Separate versions for both BONEWORKS and BONELAB
Fixed
- Fixed Hitmarkers not working properly on BONEWORKS
[2.1.6] - 11/19/2022
Added
- A version that supports the public beta branch
- A vresion that supports the main branch
[2.1.6] - 11/19/2022
Changed
- Changed the Thunderstore description
[2.1.5] - 10/21/2022
Added
- No death animation integration
[2.1.0] - 10/19/2022
Added
- New textures (finisher, marker, skull)
- Custom sound support
Changed
- Debloated the asset bundle
[2.0.0] - 10/19/2022
Official release for BONELAB
[1.2.0] - 1/23/2022
Added
- Custom hitmarker image support!
- Animation playback speed and audio controls
Fixed
- Fixed an issue with audio where it wouldn't play correctly with time
Changed
- Changed the way that hitmarker audio was handled
[1.1.8] - 12/21/2021
Changed
- Updated the Thunderstore page
[1.1.7] - 12/22/2021
Changed
- Removed the BASS.NET dependency
- Replaced it with AudioImportLib
[1.1.6] - 12/3/2021
Added
- Entanglement custom player model support
Fixed
- Fixed a bug that caused hitmarkers to spawn from other players guns
[1.1.5] - 12/3/2021
Added
- Hitmarker scaling based on distance
- Entanglement support! (No finisher markers yet)
[1.1.0] - 11/27/2021
Added
- A BoneMenu option to enable/disable the mod
- An option to change the base scale of markers
Changed
- MTINM became a dependency
- Scaling and animations, they are now improved
[1.0.3] - 11/26/2021
Added
- BASS.NET library for custom audio loading
[1.0.2] - 11/26/2021
Fixed
- Fixed a bug where a hitmarker would spawn when an NPC dies by any other way except for player gunshots
[1.0.1] - 11/26/2021
Changed
- Thunderstore page
[1.0.0] - 11/26/2021
Initial release!