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Hitmarkers

Redone for BONELAB, see all hits you make on your foes. Now with (WORKING) Quest support!

CHANGELOG

Changelog

This is the changelog for Hitmarkers! This changelog only features public release versions.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.10.1] - 7/28/2025

Added

  • A changelog!

[2.10.0] - 7/26/2025

Added

  • Fusion support for Hitmarkers!

Fixed

  • Fixed a bug with Fusion hitmarkers not spawning in the right locations
  • Fixed an issue with players getting death markers for you, even though you had nothing to do with their death
  • Fixed another issue with markers being spawned from other players
  • Fixed a null reference occurring when the player either dies or kills himself
  • Finisher/hit markers never spawn on the local player

Changed

  • Made the HitmarkerManager a static class

[2.9.1] - 7/12/2025

Changed

  • Adjusted the Thunderstore description to show people where to put skins

[2.9.0] - 7/12/2025

Added

  • Melee support for Hitmarkers!

Fixed

  • Fixed an issue with the Hitmarker shaders not compiling/showing on Quest

Changed

  • All methods that were emitting warnings about IL2CPP no longer appear in the console

[2.8.3] - 8/5/2024

Fixed

  • Updated the mod to work with BoneLib 3.1.0

[2.8.2] - 8/3/2024

Fixed

  • Fixed an issue with MelonPreferences not being created

[2.8.1] - 8/3/2024

Changed

  • Changed description

[2.8.0] - 8/3/2024

Added

  • New skin system with proper support in BoneMenu
  • Persistent settings that save after the game closes
  • Favorite skin selection

Fixed

  • Fixes and improvements that use new functions from Patch 5

[2.7.5] - 4/21/2023

Added

  • A hitmarkers proxy component to add to any collider for hitmarkers to spawn upon hit

[2.7.0] - 4/6/2023

Added

  • BONELAB Fusion support
  • Distance scaling

[2.3.2] - 1/1/2023

Added

  • BONEWORKS compatibility

[2.3.1] - 1/1/2023

Fixed

  • Fixed an issue with JeviLib conflicts (credit: extraes)

[2.3.0] - 12/29/2022

Added

  • Patch 3 Quest support!

[2.2.1] - 12/15/2022

Fixed

  • Fixed BoneLib support

[2.2.0] - 11/24/2022

Added

  • Separate versions for both BONEWORKS and BONELAB

Fixed

  • Fixed Hitmarkers not working properly on BONEWORKS

[2.1.6] - 11/19/2022

Added

  • A version that supports the public beta branch
  • A vresion that supports the main branch

[2.1.6] - 11/19/2022

Changed

  • Changed the Thunderstore description

[2.1.5] - 10/21/2022

Added

  • No death animation integration

[2.1.0] - 10/19/2022

Added

  • New textures (finisher, marker, skull)
  • Custom sound support

Changed

  • Debloated the asset bundle

[2.0.0] - 10/19/2022

Official release for BONELAB

[1.2.0] - 1/23/2022

Added

  • Custom hitmarker image support!
  • Animation playback speed and audio controls

Fixed

  • Fixed an issue with audio where it wouldn't play correctly with time

Changed

  • Changed the way that hitmarker audio was handled

[1.1.8] - 12/21/2021

Changed

  • Updated the Thunderstore page

[1.1.7] - 12/22/2021

Changed

  • Removed the BASS.NET dependency
  • Replaced it with AudioImportLib

[1.1.6] - 12/3/2021

Added

  • Entanglement custom player model support

Fixed

  • Fixed a bug that caused hitmarkers to spawn from other players guns

[1.1.5] - 12/3/2021

Added

  • Hitmarker scaling based on distance
  • Entanglement support! (No finisher markers yet)

[1.1.0] - 11/27/2021

Added

  • A BoneMenu option to enable/disable the mod
  • An option to change the base scale of markers

Changed

  • MTINM became a dependency
  • Scaling and animations, they are now improved

[1.0.3] - 11/26/2021

Added

  • BASS.NET library for custom audio loading

[1.0.2] - 11/26/2021

Fixed

  • Fixed a bug where a hitmarker would spawn when an NPC dies by any other way except for player gunshots

[1.0.1] - 11/26/2021

Changed

  • Thunderstore page

[1.0.0] - 11/26/2021

Initial release!